scratch-blocks/core/connection.js

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/**
* @license
* Visual Blocks Editor
*
* Copyright 2011 Google Inc.
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* https://developers.google.com/blockly/
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @fileoverview Components for creating connections between blocks.
* @author fraser@google.com (Neil Fraser)
*/
'use strict';
goog.provide('Blockly.Connection');
goog.require('goog.asserts');
goog.require('goog.dom');
/**
* Class for a connection between blocks.
* @param {!Blockly.Block} source The block establishing this connection.
* @param {number} type The type of the connection.
* @constructor
*/
Blockly.Connection = function(source, type) {
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/**
* @type {!Blockly.Block}
* @private
*/
this.sourceBlock_ = source;
/** @type {number} */
this.type = type;
// Shortcut for the databases for this connection's workspace.
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if (source.workspace.connectionDBList) {
this.db_ = source.workspace.connectionDBList[type];
this.dbOpposite_ =
source.workspace.connectionDBList[Blockly.OPPOSITE_TYPE[type]];
this.hidden_ = !this.db_;
}
};
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/**
* Constants for checking whether two connections are compatible.
*/
Blockly.Connection.CAN_CONNECT = 0;
Blockly.Connection.REASON_SELF_CONNECTION = 1;
Blockly.Connection.REASON_WRONG_TYPE = 2;
Blockly.Connection.REASON_TARGET_NULL = 3;
Blockly.Connection.REASON_CHECKS_FAILED = 4;
Blockly.Connection.REASON_DIFFERENT_WORKSPACES = 5;
/**
* Connection this connection connects to. Null if not connected.
* @type {Blockly.Connection}
*/
Blockly.Connection.prototype.targetConnection = null;
/**
* List of compatible value types. Null if all types are compatible.
* @type {Array}
* @private
*/
Blockly.Connection.prototype.check_ = null;
/**
* DOM representation of a shadow block, or null if none.
* @type {Element}
* @private
*/
Blockly.Connection.prototype.shadowDom_ = null;
/**
* Horizontal location of this connection.
* @type {number}
* @private
*/
Blockly.Connection.prototype.x_ = 0;
/**
* Vertical location of this connection.
* @type {number}
* @private
*/
Blockly.Connection.prototype.y_ = 0;
/**
* Has this connection been added to the connection database?
* @type {boolean}
* @private
*/
Blockly.Connection.prototype.inDB_ = false;
/**
* Connection database for connections of this type on the current workspace.
* @type {Blockly.ConnectionDB}
* @private
*/
Blockly.Connection.prototype.db_ = null;
/**
* Connection database for connections compatible with this type on the
* current workspace.
* @type {Blockly.ConnectionDB}
* @private
*/
Blockly.Connection.prototype.dbOpposite_ = null;
/**
* Whether this connections is hidden (not tracked in a database) or not.
* @type {boolean}
* @private
*/
Blockly.Connection.prototype.hidden_ = null;
/**
* Connect two connections together. This is the connection on the superior
* block.
* @param {!Blockly.Connection} childConnection Connection on inferior block.
* @private
*/
Blockly.Connection.prototype.connect_ = function(childConnection) {
var parentConnection = this;
var parentBlock = parentConnection.getSourceBlock();
var childBlock = childConnection.getSourceBlock();
// Disconnect any existing parent on the child connection.
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if (childConnection.isConnected()) {
childConnection.disconnect();
}
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if (parentConnection.isConnected()) {
// Other connection is already connected to something.
// Disconnect it and reattach it or bump it as needed.
var orphanBlock = parentConnection.targetBlock();
var shadowDom = parentConnection.getShadowDom();
// Temporarily set the shadow DOM to null so it does not respawn.
parentConnection.setShadowDom(null);
// Displaced shadow blocks dissolve rather than reattaching or bumping.
if (orphanBlock.isShadow()) {
// Save the shadow block so that field values are preserved.
shadowDom = Blockly.Xml.blockToDom(orphanBlock);
orphanBlock.dispose();
orphanBlock = null;
} else if (parentConnection.type == Blockly.INPUT_VALUE) {
// Value connections.
// If female block is already connected, disconnect and bump the male.
if (!orphanBlock.outputConnection) {
throw 'Orphan block does not have an output connection.';
}
// Attempt to reattach the orphan at the end of the newly inserted
// block. Since this block may be a row, walk down to the end
// or to the first (and only) shadow block.
var connection = Blockly.Connection.lastConnectionInRow_(
childBlock, orphanBlock);
if (connection) {
orphanBlock.outputConnection.connect(connection);
orphanBlock = null;
}
} else if (parentConnection.type == Blockly.NEXT_STATEMENT) {
// Statement connections.
// Statement blocks may be inserted into the middle of a stack.
// Split the stack.
if (!orphanBlock.previousConnection) {
throw 'Orphan block does not have a previous connection.';
}
// Attempt to reattach the orphan at the bottom of the newly inserted
// block. Since this block may be a stack, walk down to the end.
var newBlock = childBlock;
while (newBlock.nextConnection) {
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if (newBlock.nextConnection.isConnected()) {
newBlock = newBlock.getNextBlock();
} else {
if (orphanBlock.previousConnection.checkType_(
newBlock.nextConnection)) {
newBlock.nextConnection.connect(orphanBlock.previousConnection);
orphanBlock = null;
}
break;
}
}
}
if (orphanBlock) {
// Unable to reattach orphan.
parentConnection.disconnect();
if (Blockly.Events.recordUndo) {
// Bump it off to the side after a moment.
var group = Blockly.Events.getGroup();
setTimeout(function() {
// Verify orphan hasn't been deleted or reconnected (user on meth).
if (orphanBlock.workspace && !orphanBlock.getParent()) {
Blockly.Events.setGroup(group);
if (orphanBlock.outputConnection) {
orphanBlock.outputConnection.bumpAwayFrom_(parentConnection);
} else if (orphanBlock.previousConnection) {
orphanBlock.previousConnection.bumpAwayFrom_(parentConnection);
}
Blockly.Events.setGroup(false);
}
}, Blockly.BUMP_DELAY);
}
}
// Restore the shadow DOM.
parentConnection.setShadowDom(shadowDom);
}
var event;
if (Blockly.Events.isEnabled()) {
event = new Blockly.Events.Move(childBlock);
}
// Establish the connections.
Blockly.Connection.connectReciprocally_(parentConnection, childConnection);
// Demote the inferior block so that one is a child of the superior one.
childBlock.setParent(parentBlock);
if (event) {
event.recordNew();
Blockly.Events.fire(event);
}
};
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/**
* Sever all links to this connection (not including from the source object).
*/
Blockly.Connection.prototype.dispose = function() {
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if (this.isConnected()) {
throw 'Disconnect connection before disposing of it.';
}
if (this.inDB_) {
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this.db_.removeConnection_(this);
}
if (Blockly.highlightedConnection_ == this) {
Blockly.highlightedConnection_ = null;
}
if (Blockly.localConnection_ == this) {
Blockly.localConnection_ = null;
}
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this.db_ = null;
this.dbOpposite_ = null;
};
/**
* Get the source block for this connection.
* @return {Blockly.Block} The source block, or null if there is none.
*/
Blockly.Connection.prototype.getSourceBlock = function() {
return this.sourceBlock_;
};
/**
* Does the connection belong to a superior block (higher in the source stack)?
* @return {boolean} True if connection faces down or right.
*/
Blockly.Connection.prototype.isSuperior = function() {
return this.type == Blockly.INPUT_VALUE ||
this.type == Blockly.NEXT_STATEMENT;
};
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/**
* Is the connection connected?
* @return {boolean} True if connection is connected to another connection.
*/
Blockly.Connection.prototype.isConnected = function() {
return !!this.targetConnection;
};
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/**
* Checks whether the current connection can connect with the target
* connection.
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* @param {Blockly.Connection} target Connection to check compatibility with.
* @return {number} Blockly.Connection.CAN_CONNECT if the connection is legal,
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* an error code otherwise.
* @private
*/
Blockly.Connection.prototype.canConnectWithReason_ = function(target) {
if (!target) {
return Blockly.Connection.REASON_TARGET_NULL;
} else if (this.sourceBlock_ &&
target.getSourceBlock() == this.sourceBlock_) {
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return Blockly.Connection.REASON_SELF_CONNECTION;
} else if (target.type != Blockly.OPPOSITE_TYPE[this.type]) {
return Blockly.Connection.REASON_WRONG_TYPE;
} else if (this.sourceBlock_ && target.getSourceBlock() &&
this.sourceBlock_.workspace !== target.getSourceBlock().workspace) {
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return Blockly.Connection.REASON_DIFFERENT_WORKSPACES;
} else if (!this.checkType_(target)) {
return Blockly.Connection.REASON_CHECKS_FAILED;
}
return Blockly.Connection.CAN_CONNECT;
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};
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/**
* Checks whether the current connection and target connection are compatible
* and throws an exception if they are not.
* @param {Blockly.Connection} target The connection to check compatibility
* with.
* @private
*/
Blockly.Connection.prototype.checkConnection_ = function(target) {
switch (this.canConnectWithReason_(target)) {
case Blockly.Connection.CAN_CONNECT:
break;
case Blockly.Connection.REASON_SELF_CONNECTION:
throw 'Attempted to connect a block to itself.';
case Blockly.Connection.REASON_DIFFERENT_WORKSPACES:
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// Usually this means one block has been deleted.
throw 'Blocks not on same workspace.';
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case Blockly.Connection.REASON_WRONG_TYPE:
throw 'Attempt to connect incompatible types.';
case Blockly.Connection.REASON_TARGET_NULL:
throw 'Target connection is null.';
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case Blockly.Connection.REASON_CHECKS_FAILED:
throw 'Connection checks failed.';
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default:
throw 'Unknown connection failure: this should never happen!';
}
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};
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/**
* Check if the two connections can be dragged to connect to each other.
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* @param {!Blockly.Connection} candidate A nearby connection to check.
* @return {boolean} True if the connection is allowed, false otherwise.
*/
Blockly.Connection.prototype.isConnectionAllowed = function(candidate) {
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// Type checking.
var canConnect = this.canConnectWithReason_(candidate);
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if (canConnect != Blockly.Connection.CAN_CONNECT &&
canConnect != Blockly.Connection.REASON_MUST_DISCONNECT) {
return false;
}
// Don't offer to connect an already connected left (male) value plug to
// an available right (female) value plug. Don't offer to connect the
// bottom of a statement block to one that's already connected.
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if (candidate.type == Blockly.OUTPUT_VALUE ||
candidate.type == Blockly.PREVIOUS_STATEMENT) {
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if (candidate.isConnected() || this.isConnected()) {
return false;
}
}
// Offering to connect the left (male) of a value block to an already
// connected value pair is ok, we'll splice it in.
// However, don't offer to splice into an immovable block.
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if (candidate.type == Blockly.INPUT_VALUE && candidate.isConnected() &&
!candidate.targetBlock().isMovable() &&
!candidate.targetBlock().isShadow()) {
return false;
}
// Don't let a block with no next connection bump other blocks out of the
// stack.
if (this.type == Blockly.PREVIOUS_STATEMENT &&
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candidate.isConnected() &&
!this.sourceBlock_.nextConnection) {
return false;
}
// Don't let blocks try to connect to themselves or ones they nest.
if (Blockly.draggingConnections_.indexOf(candidate) != -1) {
return false;
}
return true;
};
/**
* Connect this connection to another connection.
* @param {!Blockly.Connection} otherConnection Connection to connect to.
*/
Blockly.Connection.prototype.connect = function(otherConnection) {
if (this.targetConnection == otherConnection) {
// Already connected together. NOP.
return;
}
this.checkConnection_(otherConnection);
// Determine which block is superior (higher in the source stack).
if (this.isSuperior()) {
// Superior block.
this.connect_(otherConnection);
} else {
// Inferior block.
otherConnection.connect_(this);
}
};
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/**
* Update two connections to target each other.
* @param {Blockly.Connection} first The first connection to update.
* @param {Blockly.Connection} second The second conneciton to update.
* @private
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*/
Blockly.Connection.connectReciprocally_ = function(first, second) {
goog.asserts.assert(first && second, 'Cannot connect null connections.');
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first.targetConnection = second;
second.targetConnection = first;
};
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/**
* Does the given block have one and only one connection point that will accept
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* an orphaned block?
* @param {!Blockly.Block} block The superior block.
* @param {!Blockly.Block} orphanBlock The inferior block.
* @return {Blockly.Connection} The suitable connection point on 'block',
* or null.
* @private
*/
Blockly.Connection.singleConnection_ = function(block, orphanBlock) {
var connection = false;
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for (var i = 0; i < block.inputList.length; i++) {
var thisConnection = block.inputList[i].connection;
if (thisConnection && thisConnection.type == Blockly.INPUT_VALUE &&
orphanBlock.outputConnection.checkType_(thisConnection)) {
if (connection) {
return null; // More than one connection.
}
connection = thisConnection;
}
}
return connection;
};
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/**
* Walks down a row a blocks, at each stage checking if there are any
* connections that will accept the orphaned block. If at any point there
* are zero or multiple eligible connections, returns null. Otherwise
* returns the only input on the last block in the chain.
* Terminates early for shadow blocks.
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* @param {!Blockly.Block} startBlock The block on which to start the search.
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* @param {!Blockly.Block} orphanBlock The block that is looking for a home.
* @return {Blockly.Connection} The suitable connection point on the chain
* of blocks, or null.
* @private
*/
Blockly.Connection.lastConnectionInRow_ = function(startBlock, orphanBlock) {
var newBlock = startBlock;
var connection;
while (connection = Blockly.Connection.singleConnection_(
/** @type {!Blockly.Block} */ (newBlock), orphanBlock)) {
// '=' is intentional in line above.
newBlock = connection.targetBlock();
if (!newBlock || newBlock.isShadow()) {
return connection;
}
}
return null;
};
/**
* Disconnect this connection.
*/
Blockly.Connection.prototype.disconnect = function() {
var otherConnection = this.targetConnection;
goog.asserts.assert(otherConnection, 'Source connection not connected.');
goog.asserts.assert(otherConnection.targetConnection == this,
'Target connection not connected to source connection.');
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var parentBlock, childBlock, parentConnection;
if (this.isSuperior()) {
// Superior block.
parentBlock = this.sourceBlock_;
childBlock = otherConnection.getSourceBlock();
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parentConnection = this;
} else {
// Inferior block.
parentBlock = otherConnection.getSourceBlock();
childBlock = this.sourceBlock_;
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parentConnection = otherConnection;
}
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this.disconnectInternal_(parentBlock, childBlock);
parentConnection.respawnShadow_();
};
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/**
* Disconnect two blocks that are connected by this connection.
* @param {!Blockly.Block} parentBlock The superior block.
* @param {!Blockly.Block} childBlock The inferior block.
* @private
*/
Blockly.Connection.prototype.disconnectInternal_ = function(parentBlock,
childBlock) {
var event;
if (Blockly.Events.isEnabled()) {
event = new Blockly.Events.Move(childBlock);
}
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var otherConnection = this.targetConnection;
otherConnection.targetConnection = null;
this.targetConnection = null;
childBlock.setParent(null);
if (event) {
event.recordNew();
Blockly.Events.fire(event);
}
};
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/**
* Respawn the shadow block if there was one connected to the this connection.
* @return {Blockly.Block} The newly spawned shadow block, or null if none was
* spawned.
* @private
*/
Blockly.Connection.prototype.respawnShadow_ = function() {
var parentBlock = this.getSourceBlock();
var shadow = this.getShadowDom();
if (parentBlock.workspace && shadow && Blockly.Events.recordUndo) {
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var blockShadow =
Blockly.Xml.domToBlock(shadow, parentBlock.workspace);
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if (blockShadow.outputConnection) {
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this.connect(blockShadow.outputConnection);
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} else if (blockShadow.previousConnection) {
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this.connect(blockShadow.previousConnection);
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} else {
throw 'Child block does not have output or previous statement.';
}
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return blockShadow;
}
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return null;
};
/**
* Returns the block that this connection connects to.
* @return {Blockly.Block} The connected block or null if none is connected.
*/
Blockly.Connection.prototype.targetBlock = function() {
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if (this.isConnected()) {
return this.targetConnection.getSourceBlock();
}
return null;
};
/**
* Is this connection compatible with another connection with respect to the
* value type system. E.g. square_root("Hello") is not compatible.
* @param {!Blockly.Connection} otherConnection Connection to compare against.
* @return {boolean} True if the connections share a type.
* @private
*/
Blockly.Connection.prototype.checkType_ = function(otherConnection) {
if (!this.check_ || !otherConnection.check_) {
// One or both sides are promiscuous enough that anything will fit.
return true;
}
// Find any intersection in the check lists.
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for (var i = 0; i < this.check_.length; i++) {
if (otherConnection.check_.indexOf(this.check_[i]) != -1) {
return true;
}
}
// No intersection.
return false;
};
/**
* Change a connection's compatibility.
* @param {*} check Compatible value type or list of value types.
* Null if all types are compatible.
* @return {!Blockly.Connection} The connection being modified
* (to allow chaining).
*/
Blockly.Connection.prototype.setCheck = function(check) {
if (check) {
// Ensure that check is in an array.
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if (!goog.isArray(check)) {
check = [check];
}
this.check_ = check;
// The new value type may not be compatible with the existing connection.
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if (this.isConnected() && !this.checkType_(this.targetConnection)) {
var child = this.isSuperior() ? this.targetBlock() : this.sourceBlock_;
child.unplug();
// Bump away.
this.sourceBlock_.bumpNeighbours_();
}
} else {
this.check_ = null;
}
return this;
};
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/**
* Change a connection's shadow block.
* @param {Element} shadow DOM representation of a block or null.
*/
Blockly.Connection.prototype.setShadowDom = function(shadow) {
this.shadowDom_ = shadow;
};
/**
* Return a connection's shadow block.
* @return {Element} shadow DOM representation of a block or null.
*/
Blockly.Connection.prototype.getShadowDom = function() {
return this.shadowDom_;
};