mirror of
https://github.com/scratchfoundation/scratch-blocks.git
synced 2025-08-28 22:10:31 -04:00
split connection into rendered_connection and connection
This commit is contained in:
parent
fe09cc9eb2
commit
fbaa33b888
2 changed files with 329 additions and 255 deletions
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@ -284,26 +284,6 @@ Blockly.Connection.prototype.isSuperior = function() {
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this.type == Blockly.NEXT_STATEMENT;
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};
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/**
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* Is the connection connected?
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* @return {boolean} True if connection is connected to another connection.
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*/
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Blockly.Connection.prototype.isConnected = function() {
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return !!this.targetConnection;
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};
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/**
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* Returns the distance between this connection and another connection.
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* @param {!Blockly.Connection} otherConnection The other connection to measure
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* the distance to.
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* @return {number} The distance between connections.
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*/
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Blockly.Connection.prototype.distanceFrom = function(otherConnection) {
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var xDiff = this.x_ - otherConnection.x_;
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var yDiff = this.y_ - otherConnection.y_;
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return Math.sqrt(xDiff * xDiff + yDiff * yDiff);
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};
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/**
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* Checks whether the current connection can connect with the target
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* connection.
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@ -359,15 +339,9 @@ Blockly.Connection.prototype.checkConnection_ = function(target) {
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/**
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* Check if the two connections can be dragged to connect to each other.
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* @param {!Blockly.Connection} candidate A nearby connection to check.
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* @param {number} maxRadius The maximum radius allowed for connections.
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* @return {boolean} True if the connection is allowed, false otherwise.
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*/
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Blockly.Connection.prototype.isConnectionAllowed = function(candidate,
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maxRadius) {
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if (this.distanceFrom(candidate) > maxRadius) {
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return false;
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}
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Blockly.Connection.prototype.isConnectionAllowed = function(candidate) {
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// Type checking.
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var canConnect = this.canConnectWithReason_(candidate);
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if (canConnect != Blockly.Connection.CAN_CONNECT &&
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@ -520,7 +494,12 @@ Blockly.Connection.prototype.disconnect = function() {
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childBlock = this.sourceBlock_;
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parentConnection = otherConnection;
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}
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this.disconnectInternal(parentBlock, childBlock, parentConnection);
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this.respawnShadow(parentConnection, parentBlock);
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};
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Blockly.Connection.prototype.disconnectInternal = function(parentBlock,
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childBlock, parentConnection) {
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var event;
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if (Blockly.Events.isEnabled()) {
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event = new Blockly.Events.Move(childBlock);
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@ -532,7 +511,10 @@ Blockly.Connection.prototype.disconnect = function() {
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event.recordNew();
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Blockly.Events.fire(event);
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}
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};
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Blockly.Connection.prototype.respawnShadow = function(parentConnection,
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parentBlock) {
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// Respawn the shadow block if there is one.
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var shadow = parentConnection.getShadowDom();
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if (parentBlock.workspace && shadow && Blockly.Events.recordUndo) {
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@ -545,19 +527,6 @@ Blockly.Connection.prototype.disconnect = function() {
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} else {
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throw 'Child block does not have output or previous statement.';
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}
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if (blockShadow.initSvg) {
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blockShadow.initSvg();
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}
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blockShadow.render(false);
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}
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// Rerender the parent so that it may reflow.
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if (parentBlock.rendered) {
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parentBlock.render();
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}
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if (childBlock.rendered) {
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childBlock.updateDisabled();
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childBlock.render();
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}
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};
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@ -572,110 +541,6 @@ Blockly.Connection.prototype.targetBlock = function() {
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return null;
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};
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/**
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* Move the block(s) belonging to the connection to a point where they don't
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* visually interfere with the specified connection.
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* @param {!Blockly.Connection} staticConnection The connection to move away
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* from.
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* @private
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*/
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Blockly.Connection.prototype.bumpAwayFrom_ = function(staticConnection) {
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if (Blockly.dragMode_ != Blockly.DRAG_NONE) {
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// Don't move blocks around while the user is doing the same.
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return;
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}
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// Move the root block.
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var rootBlock = this.sourceBlock_.getRootBlock();
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if (rootBlock.isInFlyout) {
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// Don't move blocks around in a flyout.
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return;
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}
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var reverse = false;
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if (!rootBlock.isMovable()) {
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// Can't bump an uneditable block away.
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// Check to see if the other block is movable.
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rootBlock = staticConnection.getSourceBlock().getRootBlock();
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if (!rootBlock.isMovable()) {
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return;
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}
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// Swap the connections and move the 'static' connection instead.
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staticConnection = this;
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reverse = true;
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}
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// Raise it to the top for extra visibility.
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rootBlock.getSvgRoot().parentNode.appendChild(rootBlock.getSvgRoot());
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var dx = (staticConnection.x_ + Blockly.SNAP_RADIUS) - this.x_;
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var dy = (staticConnection.y_ + Blockly.SNAP_RADIUS) - this.y_;
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if (reverse) {
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// When reversing a bump due to an uneditable block, bump up.
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dy = -dy;
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}
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if (rootBlock.RTL) {
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dx = -dx;
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}
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rootBlock.moveBy(dx, dy);
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};
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/**
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* Change the connection's coordinates.
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* @param {number} x New absolute x coordinate.
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* @param {number} y New absolute y coordinate.
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*/
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Blockly.Connection.prototype.moveTo = function(x, y) {
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// Remove it from its old location in the database (if already present)
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if (this.inDB_) {
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this.db_.removeConnection_(this);
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}
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this.x_ = x;
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this.y_ = y;
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// Insert it into its new location in the database.
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if (!this.hidden_) {
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this.db_.addConnection(this);
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}
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};
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/**
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* Change the connection's coordinates.
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* @param {number} dx Change to x coordinate.
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* @param {number} dy Change to y coordinate.
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*/
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Blockly.Connection.prototype.moveBy = function(dx, dy) {
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this.moveTo(this.x_ + dx, this.y_ + dy);
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};
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/**
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* Move the blocks on either side of this connection right next to each other.
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* @private
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*/
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Blockly.Connection.prototype.tighten_ = function() {
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var dx = this.targetConnection.x_ - this.x_;
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var dy = this.targetConnection.y_ - this.y_;
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if (dx != 0 || dy != 0) {
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var block = this.targetBlock();
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var svgRoot = block.getSvgRoot();
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if (!svgRoot) {
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throw 'block is not rendered.';
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}
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var xy = Blockly.getRelativeXY_(svgRoot);
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block.getSvgRoot().setAttribute('transform',
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'translate(' + (xy.x - dx) + ',' + (xy.y - dy) + ')');
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block.moveConnections_(-dx, -dy);
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}
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};
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/**
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* Find the closest compatible connection to this connection.
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* @param {number} maxLimit The maximum radius to another connection.
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* @param {!goog.math.Coordinate} dxy Offset between this connection's location
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* in the database and the current location (as a result of dragging).
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* @return {!{connection: ?Blockly.Connection, radius: number}} Contains two
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* properties:' connection' which is either another connection or null,
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* and 'radius' which is the distance.
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*/
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Blockly.Connection.prototype.closest = function(maxLimit, dxy) {
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return this.dbOpposite_.searchForClosest(this, maxLimit, dxy);
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};
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/**
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* Is this connection compatible with another connection with respect to the
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* value type system. E.g. square_root("Hello") is not compatible.
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@ -751,114 +616,3 @@ Blockly.Connection.prototype.getShadowDom = function() {
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Blockly.Connection.prototype.neighbours_ = function(maxLimit) {
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return this.dbOpposite_.getNeighbours(this, maxLimit);
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};
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// Appearance or lack thereof.
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/**
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* Set whether this connections is hidden (not tracked in a database) or not.
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* @param {boolean} hidden True if connection is hidden.
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*/
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Blockly.Connection.prototype.setHidden = function(hidden) {
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this.hidden_ = hidden;
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if (hidden && this.inDB_) {
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this.db_.removeConnection_(this);
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} else if (!hidden && !this.inDB_) {
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this.db_.addConnection(this);
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}
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};
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/**
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* Hide this connection, as well as all down-stream connections on any block
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* attached to this connection. This happens when a block is collapsed.
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* Also hides down-stream comments.
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*/
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Blockly.Connection.prototype.hideAll = function() {
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this.setHidden(true);
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if (this.isConnected()) {
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var blocks = this.targetBlock().getDescendants();
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for (var b = 0; b < blocks.length; b++) {
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var block = blocks[b];
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// Hide all connections of all children.
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var connections = block.getConnections_(true);
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for (var c = 0; c < connections.length; c++) {
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connections[c].setHidden(true);
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}
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// Close all bubbles of all children.
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var icons = block.getIcons();
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for (var i = 0; i < icons.length; i++) {
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icons[i].setVisible(false);
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}
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}
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}
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};
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/**
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* Unhide this connection, as well as all down-stream connections on any block
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* attached to this connection. This happens when a block is expanded.
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* Also unhides down-stream comments.
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* @return {!Array.<!Blockly.Block>} List of blocks to render.
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*/
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Blockly.Connection.prototype.unhideAll = function() {
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this.setHidden(false);
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// All blocks that need unhiding must be unhidden before any rendering takes
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// place, since rendering requires knowing the dimensions of lower blocks.
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// Also, since rendering a block renders all its parents, we only need to
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// render the leaf nodes.
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var renderList = [];
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if (this.type != Blockly.INPUT_VALUE && this.type != Blockly.NEXT_STATEMENT) {
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// Only spider down.
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return renderList;
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}
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var block = this.targetBlock();
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if (block) {
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var connections;
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if (block.isCollapsed()) {
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// This block should only be partially revealed since it is collapsed.
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connections = [];
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block.outputConnection && connections.push(block.outputConnection);
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block.nextConnection && connections.push(block.nextConnection);
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block.previousConnection && connections.push(block.previousConnection);
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} else {
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// Show all connections of this block.
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connections = block.getConnections_(true);
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}
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for (var c = 0; c < connections.length; c++) {
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renderList.push.apply(renderList, connections[c].unhideAll());
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}
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if (!renderList.length) {
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// Leaf block.
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renderList[0] = block;
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}
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}
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return renderList;
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};
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/**
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* Add highlighting around this connection.
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*/
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Blockly.Connection.prototype.highlight = function() {
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var steps;
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if (this.type == Blockly.INPUT_VALUE || this.type == Blockly.OUTPUT_VALUE) {
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steps = 'm 0,0 ' + Blockly.BlockSvg.TAB_PATH_DOWN + ' v 5';
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} else {
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steps = 'm -20,0 h 5 ' + Blockly.BlockSvg.NOTCH_PATH_LEFT + ' h 5';
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}
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var xy = this.sourceBlock_.getRelativeToSurfaceXY();
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var x = this.x_ - xy.x;
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var y = this.y_ - xy.y;
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Blockly.Connection.highlightedPath_ = Blockly.createSvgElement('path',
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{'class': 'blocklyHighlightedConnectionPath',
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'd': steps,
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transform: 'translate(' + x + ',' + y + ')' +
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(this.sourceBlock_.RTL ? ' scale(-1 1)' : '')},
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this.sourceBlock_.getSvgRoot());
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};
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/**
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* Remove the highlighting around this connection.
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*/
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Blockly.Connection.prototype.unhighlight = function() {
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goog.dom.removeNode(Blockly.Connection.highlightedPath_);
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delete Blockly.Connection.highlightedPath_;
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};
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320
core/rendered_connection.js
Normal file
320
core/rendered_connection.js
Normal file
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@ -0,0 +1,320 @@
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/**
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* @license
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* Visual Blocks Editor
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*
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* Copyright 2016 Google Inc.
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* https://developers.google.com/blockly/
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/**
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* @fileoverview Components for creating connections between blocks.
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* @author fenichel@google.com (Rachel Fenichel)
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*/
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'use strict';
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goog.provide('Blockly.RenderedConnection');
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goog.require('Blockly.Connection');
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/**
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* Class for a connection between blocks that may be rendered on screen.
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* @param {!Blockly.Block} source The block establishing this connection.
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* @param {number} type The type of the connection.
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* @constructor
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*/
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Blockly.RenderedConnection = function(source, type) {
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Blockly.RenderedConnection.superClass_.constructor.call(this, source, type);
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};
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goog.inherits(Blockly.RenderedConnection, Blockly.Connection);
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/**
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* Returns the distance between this connection and another connection.
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* @param {!Blockly.Connection} otherConnection The other connection to measure
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* the distance to.
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* @return {number} The distance between connections.
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*/
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Blockly.RenderedConnection.prototype.distanceFrom = function(otherConnection) {
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var xDiff = this.x_ - otherConnection.x_;
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var yDiff = this.y_ - otherConnection.y_;
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return Math.sqrt(xDiff * xDiff + yDiff * yDiff);
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};
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/**
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* Move the block(s) belonging to the connection to a point where they don't
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* visually interfere with the specified connection.
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* @param {!Blockly.Connection} staticConnection The connection to move away
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* from.
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* @private
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*/
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Blockly.RenderedConnection.prototype.bumpAwayFrom_ = function(staticConnection) {
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if (Blockly.dragMode_ != Blockly.DRAG_NONE) {
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// Don't move blocks around while the user is doing the same.
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return;
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}
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// Move the root block.
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var rootBlock = this.sourceBlock_.getRootBlock();
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if (rootBlock.isInFlyout) {
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// Don't move blocks around in a flyout.
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return;
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}
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var reverse = false;
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if (!rootBlock.isMovable()) {
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// Can't bump an uneditable block away.
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// Check to see if the other block is movable.
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rootBlock = staticConnection.getSourceBlock().getRootBlock();
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if (!rootBlock.isMovable()) {
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return;
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}
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// Swap the connections and move the 'static' connection instead.
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staticConnection = this;
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reverse = true;
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}
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// Raise it to the top for extra visibility.
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rootBlock.getSvgRoot().parentNode.appendChild(rootBlock.getSvgRoot());
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var dx = (staticConnection.x_ + Blockly.SNAP_RADIUS) - this.x_;
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var dy = (staticConnection.y_ + Blockly.SNAP_RADIUS) - this.y_;
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if (reverse) {
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// When reversing a bump due to an uneditable block, bump up.
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dy = -dy;
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}
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if (rootBlock.RTL) {
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dx = -dx;
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}
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rootBlock.moveBy(dx, dy);
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};
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/**
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* Change the connection's coordinates.
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* @param {number} x New absolute x coordinate.
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* @param {number} y New absolute y coordinate.
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*/
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Blockly.RenderedConnection.prototype.moveTo = function(x, y) {
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// Remove it from its old location in the database (if already present)
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if (this.inDB_) {
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this.db_.removeConnection_(this);
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}
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this.x_ = x;
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this.y_ = y;
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// Insert it into its new location in the database.
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if (!this.hidden_) {
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this.db_.addConnection(this);
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}
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};
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/**
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* Change the connection's coordinates.
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* @param {number} dx Change to x coordinate.
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* @param {number} dy Change to y coordinate.
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*/
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Blockly.RenderedConnection.prototype.moveBy = function(dx, dy) {
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this.moveTo(this.x_ + dx, this.y_ + dy);
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};
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/**
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* Move the blocks on either side of this connection right next to each other.
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* @private
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*/
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Blockly.RenderedConnection.prototype.tighten_ = function() {
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var dx = this.targetConnection.x_ - this.x_;
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var dy = this.targetConnection.y_ - this.y_;
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if (dx != 0 || dy != 0) {
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var block = this.targetBlock();
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var svgRoot = block.getSvgRoot();
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if (!svgRoot) {
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throw 'block is not rendered.';
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}
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var xy = Blockly.getRelativeXY_(svgRoot);
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block.getSvgRoot().setAttribute('transform',
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'translate(' + (xy.x - dx) + ',' + (xy.y - dy) + ')');
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block.moveConnections_(-dx, -dy);
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}
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};
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/**
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* Find the closest compatible connection to this connection.
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* @param {number} maxLimit The maximum radius to another connection.
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* @param {number} dx Horizontal offset between this connection's location
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* in the database and the current location (as a result of dragging).
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* @param {number} dy Vertical offset between this connection's location
|
||||
* in the database and the current location (as a result of dragging).
|
||||
* @return {!{connection: ?Blockly.Connection, radius: number}} Contains two
|
||||
* properties:' connection' which is either another connection or null,
|
||||
* and 'radius' which is the distance.
|
||||
*/
|
||||
Blockly.RenderedConnection.prototype.closest = function(maxLimit, dx, dy) {
|
||||
return this.dbOpposite_.searchForClosest(this, maxLimit, dx, dy);
|
||||
};
|
||||
|
||||
/**
|
||||
* Add highlighting around this connection.
|
||||
*/
|
||||
Blockly.RenderedConnection.prototype.highlight = function() {
|
||||
var steps;
|
||||
if (this.type == Blockly.INPUT_VALUE || this.type == Blockly.OUTPUT_VALUE) {
|
||||
var tabWidth = this.sourceBlock_.RTL ? -Blockly.BlockSvg.TAB_WIDTH :
|
||||
Blockly.BlockSvg.TAB_WIDTH;
|
||||
steps = 'm 0,0 ' + Blockly.BlockSvg.TAB_PATH_DOWN + ' v 5';
|
||||
|
||||
} else {
|
||||
steps = 'm -20,0 h 5 ' + Blockly.BlockSvg.NOTCH_PATH_LEFT + ' h 5';
|
||||
}
|
||||
var xy = this.sourceBlock_.getRelativeToSurfaceXY();
|
||||
var x = this.x_ - xy.x;
|
||||
var y = this.y_ - xy.y;
|
||||
Blockly.Connection.highlightedPath_ = Blockly.createSvgElement('path',
|
||||
{'class': 'blocklyHighlightedConnectionPath',
|
||||
'd': steps,
|
||||
transform: 'translate(' + x + ',' + y + ')' +
|
||||
(this.sourceBlock_.RTL ? ' scale(-1 1)' : '')},
|
||||
this.sourceBlock_.getSvgRoot());
|
||||
};
|
||||
|
||||
/**
|
||||
* Unhide this connection, as well as all down-stream connections on any block
|
||||
* attached to this connection. This happens when a block is expanded.
|
||||
* Also unhides down-stream comments.
|
||||
* @return {!Array.<!Blockly.Block>} List of blocks to render.
|
||||
*/
|
||||
Blockly.RenderedConnection.prototype.unhideAll = function() {
|
||||
this.setHidden(false);
|
||||
// All blocks that need unhiding must be unhidden before any rendering takes
|
||||
// place, since rendering requires knowing the dimensions of lower blocks.
|
||||
// Also, since rendering a block renders all its parents, we only need to
|
||||
// render the leaf nodes.
|
||||
var renderList = [];
|
||||
if (this.type != Blockly.INPUT_VALUE && this.type != Blockly.NEXT_STATEMENT) {
|
||||
// Only spider down.
|
||||
return renderList;
|
||||
}
|
||||
var block = this.targetBlock();
|
||||
if (block) {
|
||||
var connections;
|
||||
if (block.isCollapsed()) {
|
||||
// This block should only be partially revealed since it is collapsed.
|
||||
connections = [];
|
||||
block.outputConnection && connections.push(block.outputConnection);
|
||||
block.nextConnection && connections.push(block.nextConnection);
|
||||
block.previousConnection && connections.push(block.previousConnection);
|
||||
} else {
|
||||
// Show all connections of this block.
|
||||
connections = block.getConnections_(true);
|
||||
}
|
||||
for (var c = 0; c < connections.length; c++) {
|
||||
renderList.push.apply(renderList, connections[c].unhideAll());
|
||||
}
|
||||
if (!renderList.length) {
|
||||
// Leaf block.
|
||||
renderList[0] = block;
|
||||
}
|
||||
}
|
||||
return renderList;
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* Remove the highlighting around this connection.
|
||||
*/
|
||||
Blockly.RenderedConnection.prototype.unhighlight = function() {
|
||||
goog.dom.removeNode(Blockly.Connection.highlightedPath_);
|
||||
delete Blockly.Connection.highlightedPath_;
|
||||
};
|
||||
|
||||
/**
|
||||
* Set whether this connections is hidden (not tracked in a database) or not.
|
||||
* @param {boolean} hidden True if connection is hidden.
|
||||
*/
|
||||
Blockly.RenderedConnection.prototype.setHidden = function(hidden) {
|
||||
this.hidden_ = hidden;
|
||||
if (hidden && this.inDB_) {
|
||||
this.db_.removeConnection_(this);
|
||||
} else if (!hidden && !this.inDB_) {
|
||||
this.db_.addConnection(this);
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Hide this connection, as well as all down-stream connections on any block
|
||||
* attached to this connection. This happens when a block is collapsed.
|
||||
* Also hides down-stream comments.
|
||||
*/
|
||||
Blockly.RenderedConnection.prototype.hideAll = function() {
|
||||
this.setHidden(true);
|
||||
if (this.targetConnection) {
|
||||
var blocks = this.targetBlock().getDescendants();
|
||||
for (var b = 0; b < blocks.length; b++) {
|
||||
var block = blocks[b];
|
||||
// Hide all connections of all children.
|
||||
var connections = block.getConnections_(true);
|
||||
for (var c = 0; c < connections.length; c++) {
|
||||
connections[c].setHidden(true);
|
||||
}
|
||||
// Close all bubbles of all children.
|
||||
var icons = block.getIcons();
|
||||
for (var i = 0; i < icons.length; i++) {
|
||||
icons[i].setVisible(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Check if the two connections can be dragged to connect to each other.
|
||||
* @param {!Blockly.Connection} candidate A nearby connection to check.
|
||||
* @param {number} maxRadius The maximum radius allowed for connections.
|
||||
* @return {boolean} True if the connection is allowed, false otherwise.
|
||||
*/
|
||||
Blockly.RenderedConnection.prototype.isConnectionAllowed = function(candidate,
|
||||
maxRadius) {
|
||||
if (this.distanceFrom(candidate) > maxRadius) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return Blockly.RenderedConnection.superClass_.isConnectionAllowed.call(this,
|
||||
candidate);
|
||||
};
|
||||
|
||||
Blockly.RenderedConnection.prototype.disconnectInternal = function(parentBlock,
|
||||
childBlock, parentConnection) {
|
||||
Blockly.RenderedConnection.superClass_.disconnectInternal.call(this,
|
||||
parentBlock, childBlock, parentConnection);
|
||||
// Rerender the parent so that it may reflow.
|
||||
if (parentBlock.rendered) {
|
||||
parentBlock.render();
|
||||
}
|
||||
if (childBlock.rendered) {
|
||||
childBlock.updateDisabled();
|
||||
childBlock.render();
|
||||
}
|
||||
};
|
||||
|
||||
Blockly.RenderedConnection.prototype.respawnShadow = function(parentConnection,
|
||||
parentBlock) {
|
||||
// Respawn the shadow block if there is one.
|
||||
var shadow = parentConnection.getShadowDom();
|
||||
if (parentBlock.workspace && shadow && Blockly.Events.recordUndo) {
|
||||
var blockShadow =
|
||||
Blockly.Xml.domToBlock(parentBlock.workspace, shadow);
|
||||
if (blockShadow.outputConnection) {
|
||||
parentConnection.connect(blockShadow.outputConnection);
|
||||
} else if (blockShadow.previousConnection) {
|
||||
parentConnection.connect(blockShadow.previousConnection);
|
||||
} else {
|
||||
throw 'Child block does not have output or previous statement.';
|
||||
}
|
||||
blockShadow.initSvg();
|
||||
blockShadow.render(false);
|
||||
}
|
||||
};
|
Loading…
Add table
Add a link
Reference in a new issue