Commit graph

215 commits

Author SHA1 Message Date
Christopher Willis-Ford
068aca6136 chore: lint fixes 2023-12-15 14:44:01 -08:00
Paul Kaplan
f4e484258a Update stop duration and tests
Remove test for ramping because the test audio api doesnt ramp correctly without prior sets
2019-09-25 14:14:48 -04:00
Eric Rosenbaum
3dff623735
Remove extra wait time in set volume 2019-09-25 13:50:40 -04:00
adroitwhiz
c1182e5106 Don't setValueAtTime in volume effect 2019-05-01 03:23:17 -04:00
Eric Rosenbaum
aee73d97a5 Remove unnecessary promise wrappers 2019-01-14 15:37:02 -05:00
Eric Rosenbaum
29b2e7ebc7 Catch ADPCM decode error, and use an empty sound 2019-01-10 16:52:43 -05:00
Eric Rosenbaum
195be39c6e Remove stray comment 2019-01-08 12:40:32 -05:00
Eric Rosenbaum
db1c89fa34 Prevent error due to LIST chunks 2019-01-08 12:11:53 -05:00
Eric Rosenbaum
6f32a0bec7 Handle empty sounds 2019-01-08 11:28:40 -05:00
Michael "Z" Goddard
80820c6ba6
precompute DELTA_TABLE and reorganize decompression loop
There are 1424 possible deltas given 89 steps and 16 codes. We can
quickly compute those and reuse them to save time.

Knowing the exact size of the waveform we can re-author the
decompression loop to take advantage of that. We can place the block
header decompression first in the outer while loop and then place an
inner loop with the 2 samples per block decompression unwrapped. The
first sample reads from the stream and the second uses the other 4 bits.
2018-10-22 17:14:40 -04:00
Michael "Z" Goddard
c12bf02b33
write ADPCM samples directly to the Audio Buffer's channel data
The number of samples in the ADPCM can be known once the data chunk is
extracted and the block size is known. From there the audio buffer can
be created and its channel data passed to the decompress method. A lot
of time is saved by writing to the channel data directly instead of
writing to one array, copying that to another array, and then finally
copying to the channel data. A surprising amount of time is saved by
using one getChannelData call instead of calling to store each sample.
2018-10-22 17:12:05 -04:00
Michael "Z" Goddard
5c2f2ca97b
reuse ArrayBufferStream parent internal objects
The extracted children can refer to their parent typed array views and
buffer to keep from needing to make memory copies that take a lot of
time to create and memory to use. As well some time can be saved by
using the same Uint8Array for reading Uint8 values and strings.
2018-10-22 17:12:04 -04:00
Michael "Z" Goddard
6ec307eca2
remove @todo remove this items in AudioEngine 2018-06-25 15:58:33 -04:00
Eric Rosenbaum
59ff2ad927
Merge pull request #101 from mzgoddard/clipless-firefox
schedule stop DECAY in the future for firefox
2018-06-25 15:39:17 -04:00
Michael "Z" Goddard
e01a32a83d
use AudioEngine.currentTime and DECAY_WAIT in PanEffect, etc 2018-06-25 14:27:21 -04:00
Michael "Z" Goddard
ee73fd7a8a
rename DECAY_* constants to DECAY_WAIT and DECAY_DURATION 2018-06-25 14:01:15 -04:00
Michael "Z" Goddard
fb355abb7d
schedule stop DECAY in the future for firefox
Firefox at this time cannot smoothly schedule audio parameter changes
to happen immediately. Immediately scheduled changes clip when firefox
tries to catch up. Smoothly fading out a sound immediately instead of
clipping the end of the sound, in firefox at this time clips the sound
between where the fade out starts and where firefox catches up and
finishes the scheduled fade.
2018-06-25 13:15:19 -04:00
Michael "Z" Goddard
97e2996090
add missing docs: SoundPlayer, AudioEngine, Effect.name 2018-06-22 14:43:37 -04:00
Michael "Z" Goddard
018d4fc01e add AudioEngine.createEffectChain 2018-06-21 16:56:11 -04:00
Corey Frang
c8f3510713 Better order of stop/connect/play 2018-06-21 16:56:11 -04:00
Corey Frang
ea6093835c mv GreenPlayer.js SoundPlayer.js 2018-06-21 16:56:11 -04:00
Corey Frang
45a7d1abef rm AudioPlayer and SoundPlayer 2018-06-21 16:56:11 -04:00
Michael "Z" Goddard
c12a1a4766 comment SoundBank and EffectChain 2018-06-21 16:56:11 -04:00
Michael "Z" Goddard
7cef4e60a8 pass main EffectChain to SoundBank from Engine.createBank 2018-06-21 16:56:11 -04:00
Michael "Z" Goddard
5177dd5c85 add SoundPlayers to SoundBank
- SoundBank may not create SoundPlayers (but it can call .take if need)
- All SoundPlayers SoundBank plays are given to it
2018-06-21 16:56:11 -04:00
Michael "Z" Goddard
d40564d61a make EffectChain standalone
- EffectChain knows of audioEngine so it can create Effects
- EffectChain connects to the target specified by .connect(target)
- EffectChain can connect to other Effects or EffectChains
- EffectChain can clone itself and connect to the original's target
- Add EffectChain.update to mirror Effects API
- Use deepest setting first in setEffectsFromTarget
2018-06-21 16:56:10 -04:00
Corey Frang
f5c219ceb3 First Draft SoundBank + EffectChain 2018-06-21 16:56:10 -04:00
Michael "Z" Goddard
ed0ef8e4dc
add docblock to AudioEngine.currentTime 2018-06-21 16:01:37 -04:00
Corey Frang
741817ad62
No need to set isPlaying here 2018-06-21 16:01:37 -04:00
Corey Frang
aa77d8d376
Add tests for play debounce 2018-06-21 16:01:37 -04:00
Corey Frang
e2da92fae7
cleanup tests a bit 2018-06-21 16:01:37 -04:00
Corey Frang
1d5d6bfbb2
Feedback from review fixes 2018-06-21 16:01:36 -04:00
Corey Frang
c62adcab3b
dispose taken sound player after it fades 2018-06-21 16:01:36 -04:00
Corey Frang
5b693f6708
move take to stop, play is always green / non effected until stopped 2018-06-21 16:01:36 -04:00
Corey Frang
18cb9787ae
wip: greenplayer tests 2018-06-21 16:01:35 -04:00
Michael "Z" Goddard
2126761dc3
use AudioContext.currentTime + DECAY_TIME to debounce sound start
Debounce when the sound starts to keep from playing many copies of the
same sound layered on itself. Use AudioEngine's currentTime in seconds
plus some value in milliseconds to make sure the sound has a chance to
start before starting a second playback.
2018-06-21 14:26:04 -04:00
Michael "Z" Goddard
331f083f5a
add GreenPlayer.isStarting promise
Self-resolving promise removes itself once it resolves. While it is on
a player the player may consider itself to not yet have the time to
actually start sound playback. While playback has not started, the
player can shortcut out of starting playback.
2018-06-18 14:47:38 -04:00
Michael "Z" Goddard
961749815c
feat: use GreenPlayer in AudioPlayer 2018-06-14 11:08:24 -04:00
Michael "Z" Goddard
46b7c6d37b
document GreenPlayer 2018-06-12 13:30:23 -04:00
Michael "Z" Goddard
90589b861d
fix: fix taking a SoundPlayer's state 2018-06-12 12:48:54 -04:00
Michael "Z" Goddard
5c822e6542
fix: listen to ended event to note playback stopping
- Fix playing a sound a second time once the first playback finished
2018-06-12 12:47:56 -04:00
Michael "Z" Goddard
a5702a7d49
add decodeSoundPlayer to AudioEngine
- decodeSoundPlayer returns a SoundPlayer instance instance of the
  sound id
- Write deprecation notes in AudioEngine about audioBuffers
2018-06-11 16:16:14 -04:00
Michael "Z" Goddard
06a9af4dc3
implement new SoundPlayer
- Add GreenPlayer as SoundPlayer replacement
- Standalone playback separate from an AudioPlayer
- Each GreenPlayer has their own VolumeEffect for fading out
- play() while already isPlaying fades out the last copy
- stop() fades the sound out
- stopImmediate() hard stops the sound
2018-06-11 16:16:14 -04:00
Michael "Z" Goddard
16883f60f8
support null AudioPlayer in Effect
Support null AudioPlayer so Effect chains can be declared without it.
2018-06-11 16:16:13 -04:00
Michael "Z" Goddard
87f400b27d
set DECAY_TIME to 25ms
Use a DECAY_TIME that envelopes half of the lowest frequency a person
can hear.
2018-06-11 16:16:13 -04:00
Michael "Z" Goddard
0059ff53e1
start audio param transition at now
Explicitly start the param transitions at the audio context's now time.
2018-06-11 16:16:13 -04:00
Michael "Z" Goddard
841b029d7f
streamline connecting Effects
- Add sanity checks to connect
2018-06-08 12:39:30 -04:00
Michael "Z" Goddard
65702e7722
use VolumeEffect in AudioPlayer 2018-06-06 14:42:05 -04:00
Michael "Z" Goddard
1d9e530df2
add VolumeEffect 2018-06-06 14:40:21 -04:00
Michael "Z" Goddard
8a75061a19
fix Effect bugs 2018-06-06 14:38:26 -04:00