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document GreenPlayer
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@ -2,9 +2,22 @@ const {EventEmitter} = require('events');
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const VolumeEffect = require('./effects/VolumeEffect');
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/**
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* Name of event that indicates playback has ended.
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* @const {string}
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*/
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const ON_ENDED = 'ended';
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class SoundPlayer extends EventEmitter {
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/**
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* Play sounds that stop without audible clipping.
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*
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* @param {AudioEngine} audioEngine - engine to play sounds on
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* @param {object} data - required data for sound playback
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* @param {string} data.id - a unique id for this sound
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* @param {ArrayBuffer} data.buffer - buffer of the sound's waveform to play
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* @constructor
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*/
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constructor (audioEngine, {id, buffer}) {
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super();
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@ -23,6 +36,7 @@ class SoundPlayer extends EventEmitter {
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/**
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* Handle any event we have told the output node to listen for.
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* @param {Event} event - dom event to handle
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*/
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handleEvent (event) {
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if (event.type === ON_ENDED) {
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@ -30,12 +44,19 @@ class SoundPlayer extends EventEmitter {
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}
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}
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/**
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* Event listener for when playback ends.
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*/
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onEnded () {
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this.emit('stop');
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this.isPlaying = false;
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}
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/**
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* Create the buffer source node during initialization or secondary
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* playback.
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*/
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_createSource () {
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if (this.outputNode !== null) {
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this.outputNode.removeEventListener(ON_ENDED, this);
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@ -53,6 +74,9 @@ class SoundPlayer extends EventEmitter {
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}
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}
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/**
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* Initialize the player for first playback.
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*/
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initialize () {
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this.initialized = true;
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@ -61,6 +85,11 @@ class SoundPlayer extends EventEmitter {
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this._createSource();
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}
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/**
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* Connect the player to the engine or an effect chain.
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* @param {object} target - object to connect to
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* @returns {object} - return this sound player
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*/
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connect (target) {
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if (target === this.volumeEffect) {
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this.outputNode.disconnect();
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@ -79,6 +108,9 @@ class SoundPlayer extends EventEmitter {
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return this;
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}
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/**
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* Teardown the player.
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*/
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dispose () {
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if (!this.initialized) {
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return;
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@ -87,6 +119,7 @@ class SoundPlayer extends EventEmitter {
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this.stopImmediately();
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this.volumeEffect.dispose();
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this.volumeEffect = null;
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this.outputNode.disconnect();
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this.outputNode = null;
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@ -96,6 +129,15 @@ class SoundPlayer extends EventEmitter {
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this.initialized = false;
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}
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/**
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* Take the internal state of this player and create a new player from
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* that. Restore the state of this player to that before its first playback.
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*
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* The returned player can be used to stop the original playback or
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* continue it without manipulation from the original player.
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*
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* @returns {SoundPlayer} - new SoundPlayer with old state
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*/
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take () {
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if (this.outputNode) {
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this.outputNode.removeEventListener(ON_ENDED, this);
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@ -131,6 +173,12 @@ class SoundPlayer extends EventEmitter {
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return taken;
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}
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/**
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* Start playback for this sound.
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*
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* If the sound is already playing it will stop playback with a quick fade
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* out.
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*/
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play () {
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if (this.isPlaying) {
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// Spawn a Player with the current buffer source, and play for a
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@ -153,6 +201,9 @@ class SoundPlayer extends EventEmitter {
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this.emit('play');
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}
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/**
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* Stop playback after quickly fading out.
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*/
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stop () {
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if (!this.isPlaying) {
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return;
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@ -166,6 +217,9 @@ class SoundPlayer extends EventEmitter {
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this.emit('stop');
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}
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/**
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* Stop immediately without fading out. May cause audible clipping.
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*/
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stopImmediately () {
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if (!this.isPlaying) {
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return;
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@ -178,12 +232,20 @@ class SoundPlayer extends EventEmitter {
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this.emit('stop');
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}
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/**
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* Return a promise that resolves when the sound next finishes.
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* @returns {Promise} - resolves when the sound finishes
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*/
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finished () {
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return new Promise(resolve => {
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this.once('stop', resolve);
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});
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}
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/**
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* Set the sound's playback rate.
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* @param {number} value - playback rate. Default is 1.
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*/
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setPlaybackRate (value) {
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this.playbackRate = value;
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