document GreenPlayer

This commit is contained in:
Michael "Z" Goddard 2018-06-12 09:40:59 -04:00
parent 90589b861d
commit 46b7c6d37b
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GPG key ID: 762CD40DD5349872

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@ -2,9 +2,22 @@ const {EventEmitter} = require('events');
const VolumeEffect = require('./effects/VolumeEffect');
/**
* Name of event that indicates playback has ended.
* @const {string}
*/
const ON_ENDED = 'ended';
class SoundPlayer extends EventEmitter {
/**
* Play sounds that stop without audible clipping.
*
* @param {AudioEngine} audioEngine - engine to play sounds on
* @param {object} data - required data for sound playback
* @param {string} data.id - a unique id for this sound
* @param {ArrayBuffer} data.buffer - buffer of the sound's waveform to play
* @constructor
*/
constructor (audioEngine, {id, buffer}) {
super();
@ -23,6 +36,7 @@ class SoundPlayer extends EventEmitter {
/**
* Handle any event we have told the output node to listen for.
* @param {Event} event - dom event to handle
*/
handleEvent (event) {
if (event.type === ON_ENDED) {
@ -30,12 +44,19 @@ class SoundPlayer extends EventEmitter {
}
}
/**
* Event listener for when playback ends.
*/
onEnded () {
this.emit('stop');
this.isPlaying = false;
}
/**
* Create the buffer source node during initialization or secondary
* playback.
*/
_createSource () {
if (this.outputNode !== null) {
this.outputNode.removeEventListener(ON_ENDED, this);
@ -53,6 +74,9 @@ class SoundPlayer extends EventEmitter {
}
}
/**
* Initialize the player for first playback.
*/
initialize () {
this.initialized = true;
@ -61,6 +85,11 @@ class SoundPlayer extends EventEmitter {
this._createSource();
}
/**
* Connect the player to the engine or an effect chain.
* @param {object} target - object to connect to
* @returns {object} - return this sound player
*/
connect (target) {
if (target === this.volumeEffect) {
this.outputNode.disconnect();
@ -79,6 +108,9 @@ class SoundPlayer extends EventEmitter {
return this;
}
/**
* Teardown the player.
*/
dispose () {
if (!this.initialized) {
return;
@ -87,6 +119,7 @@ class SoundPlayer extends EventEmitter {
this.stopImmediately();
this.volumeEffect.dispose();
this.volumeEffect = null;
this.outputNode.disconnect();
this.outputNode = null;
@ -96,6 +129,15 @@ class SoundPlayer extends EventEmitter {
this.initialized = false;
}
/**
* Take the internal state of this player and create a new player from
* that. Restore the state of this player to that before its first playback.
*
* The returned player can be used to stop the original playback or
* continue it without manipulation from the original player.
*
* @returns {SoundPlayer} - new SoundPlayer with old state
*/
take () {
if (this.outputNode) {
this.outputNode.removeEventListener(ON_ENDED, this);
@ -131,6 +173,12 @@ class SoundPlayer extends EventEmitter {
return taken;
}
/**
* Start playback for this sound.
*
* If the sound is already playing it will stop playback with a quick fade
* out.
*/
play () {
if (this.isPlaying) {
// Spawn a Player with the current buffer source, and play for a
@ -153,6 +201,9 @@ class SoundPlayer extends EventEmitter {
this.emit('play');
}
/**
* Stop playback after quickly fading out.
*/
stop () {
if (!this.isPlaying) {
return;
@ -166,6 +217,9 @@ class SoundPlayer extends EventEmitter {
this.emit('stop');
}
/**
* Stop immediately without fading out. May cause audible clipping.
*/
stopImmediately () {
if (!this.isPlaying) {
return;
@ -178,12 +232,20 @@ class SoundPlayer extends EventEmitter {
this.emit('stop');
}
/**
* Return a promise that resolves when the sound next finishes.
* @returns {Promise} - resolves when the sound finishes
*/
finished () {
return new Promise(resolve => {
this.once('stop', resolve);
});
}
/**
* Set the sound's playback rate.
* @param {number} value - playback rate. Default is 1.
*/
setPlaybackRate (value) {
this.playbackRate = value;