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https://github.com/scratchfoundation/scratch-audio.git
synced 2024-12-22 14:02:29 -05:00
remove rest of async/await in tests
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parent
cdd35b5296
commit
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1 changed files with 36 additions and 34 deletions
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@ -17,14 +17,16 @@ tap.test('SoundPlayer', suite => {
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}
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};
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suite.beforeEach(async () => {
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suite.beforeEach(() => {
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audioContext = new AudioContext();
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audioEngine = new AudioEngine(audioContext);
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// sound will be 0.1 seconds long
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audioContext.DECODE_AUDIO_DATA_RESULT = audioContext.createBuffer(2, 4410, 44100);
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audioContext.DECODE_AUDIO_DATA_FAILED = false;
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const data = new Uint8Array(44100);
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soundPlayer = await audioEngine.decodeSoundPlayer({data});
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return audioEngine.decodeSoundPlayer({data}).then(result => {
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soundPlayer = result;
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});
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});
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suite.afterEach(() => {
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@ -114,55 +116,55 @@ tap.test('SoundPlayer', suite => {
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soundPlayer.play();
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soundPlayer.finished().then(() => log.push('play 1 finished'));
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soundPlayer.connect(audioEngine);
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let oldPlayerNode;
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const firstPlayNode = soundPlayer.outputNode;
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audioContext.$processTo(0.005);
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return Promise.resolve()
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.then(() => {
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.then(() => {
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audioContext.$processTo(0.005);
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t.equal(soundPlayer.outputNode.$state, 'PLAYING');
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t.equal(soundPlayer.outputNode.$state, 'PLAYING');
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oldPlayerNode = soundPlayer.outputNode;
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soundPlayer.play();
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soundPlayer.finished().then(() => log.push('play 2 finished'));
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soundPlayer.play();
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soundPlayer.finished().then(() => log.push('play 2 finished'));
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// wait for a micro-task loop to fire our previous events
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return Promise.resolve();
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})
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.then(() => {
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return Promise.resolve();
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})
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.then(() => {
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t.equal(log[0], 'play 1 finished');
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t.notEqual(soundPlayer.outputNode, oldPlayerNode, 'created new player node');
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t.equal(log[0], 'play 1 finished');
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t.notEqual(soundPlayer.outputNode, firstPlayNode, 'created new player node');
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t.equal(help.engineInputs.length, 2, 'there should be 2 players connected');
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t.equal(oldPlayerNode.$state, 'PLAYING');
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t.equal(soundPlayer.outputNode.$state, 'PLAYING');
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t.equal(help.engineInputs[0].gain.value, 1, 'old sound connectect to gain node with volume 1');
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t.equal(help.engineInputs.length, 2, 'there should be 2 players connected');
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t.equal(firstPlayNode.$state, 'PLAYING');
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t.equal(soundPlayer.outputNode.$state, 'PLAYING');
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t.equal(help.engineInputs[0].gain.value, 1, 'old sound connectect to gain node with volume 1');
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audioContext.$processTo(audioContext.currentTime + 0.001);
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t.notEqual(help.engineInputs[0].gain.value, 1,
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audioContext.$processTo(audioContext.currentTime + 0.001);
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t.notEqual(help.engineInputs[0].gain.value, 1,
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'old sound connected to gain node which will fade');
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audioContext.$processTo(audioContext.currentTime + audioEngine.DECAY_TIME + 0.001);
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t.equal(soundPlayer.outputNode.$state, 'PLAYING');
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t.equal(oldPlayerNode.$state, 'FINISHED');
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audioContext.$processTo(audioContext.currentTime + audioEngine.DECAY_TIME + 0.001);
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t.equal(soundPlayer.outputNode.$state, 'PLAYING');
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t.equal(firstPlayNode.$state, 'FINISHED');
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t.equal(help.engineInputs[0].gain.value, 0, 'faded old sound to 0');
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t.equal(help.engineInputs[0].gain.value, 0, 'faded old sound to 0');
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t.equal(log.length, 1);
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audioContext.$processTo(audioContext.currentTime + 0.2);
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t.equal(log.length, 1);
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audioContext.$processTo(audioContext.currentTime + 0.2);
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// wait for a micro-task loop to fire our previous events
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return Promise.resolve();
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})
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.then(() => {
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return Promise.resolve();
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})
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.then(() => {
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t.equal(log[1], 'play 2 finished');
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t.equal(help.engineInputs.length, 1, 'old sound disconneted itself after done');
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t.equal(log.length, 2);
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t.equal(log[1], 'play 2 finished');
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t.equal(help.engineInputs.length, 1, 'old sound disconneted itself after done');
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t.equal(log.length, 2);
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t.end();
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});
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t.end();
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});
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});
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suite.end();
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