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convert async/await to promise chain
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1 changed files with 38 additions and 28 deletions
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@ -108,51 +108,61 @@ tap.test('SoundPlayer', suite => {
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t.end();
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});
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suite.test('play while playing', async t => {
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suite.test('play while playing', t => {
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t.plan(15);
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const log = [];
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soundPlayer.play();
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soundPlayer.finished().then(() => log.push('play 1 finished'));
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soundPlayer.connect(audioEngine);
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let oldPlayerNode;
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await Promise.resolve();
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return Promise.resolve()
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.then(() => {
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audioContext.$processTo(0.005);
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t.equal(soundPlayer.outputNode.$state, 'PLAYING');
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audioContext.$processTo(0.005);
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t.equal(soundPlayer.outputNode.$state, 'PLAYING');
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const oldPlayerNode = soundPlayer.outputNode;
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soundPlayer.play();
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soundPlayer.finished().then(() => log.push('play 2 finished'));
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oldPlayerNode = soundPlayer.outputNode;
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soundPlayer.play();
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soundPlayer.finished().then(() => log.push('play 2 finished'));
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// wait for a micro-task loop to fire our previous events
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await Promise.resolve();
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t.equal(log[0], 'play 1 finished');
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t.notEqual(soundPlayer.outputNode, oldPlayerNode, 'created new player node');
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// wait for a micro-task loop to fire our previous events
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return Promise.resolve();
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})
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.then(() => {
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t.equal(help.engineInputs.length, 2, 'there should be 2 players connected');
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t.equal(oldPlayerNode.$state, 'PLAYING');
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t.equal(soundPlayer.outputNode.$state, 'PLAYING');
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t.equal(help.engineInputs[0].gain.value, 1, 'old sound connectect to gain node with volume 1');
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t.equal(log[0], 'play 1 finished');
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t.notEqual(soundPlayer.outputNode, oldPlayerNode, 'created new player node');
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audioContext.$processTo(audioContext.currentTime + 0.001);
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t.notEqual(help.engineInputs[0].gain.value, 1,
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t.equal(help.engineInputs.length, 2, 'there should be 2 players connected');
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t.equal(oldPlayerNode.$state, 'PLAYING');
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t.equal(soundPlayer.outputNode.$state, 'PLAYING');
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t.equal(help.engineInputs[0].gain.value, 1, 'old sound connectect to gain node with volume 1');
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audioContext.$processTo(audioContext.currentTime + 0.001);
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t.notEqual(help.engineInputs[0].gain.value, 1,
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'old sound connected to gain node which will fade');
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audioContext.$processTo(audioContext.currentTime + audioEngine.DECAY_TIME + 0.001);
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t.equal(soundPlayer.outputNode.$state, 'PLAYING');
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t.equal(oldPlayerNode.$state, 'FINISHED');
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audioContext.$processTo(audioContext.currentTime + audioEngine.DECAY_TIME + 0.001);
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t.equal(soundPlayer.outputNode.$state, 'PLAYING');
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t.equal(oldPlayerNode.$state, 'FINISHED');
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t.equal(help.engineInputs[0].gain.value, 0, 'faded old sound to 0');
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t.equal(help.engineInputs[0].gain.value, 0, 'faded old sound to 0');
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t.equal(log.length, 1);
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audioContext.$processTo(audioContext.currentTime + 0.2);
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t.equal(log.length, 1);
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audioContext.$processTo(audioContext.currentTime + 0.2);
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await Promise.resolve();
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t.equal(log[1], 'play 2 finished');
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t.equal(help.engineInputs.length, 1, 'old sound disconneted itself after done');
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t.equal(log.length, 2);
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// wait for a micro-task loop to fire our previous events
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return Promise.resolve();
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})
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.then(() => {
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t.end();
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t.equal(log[1], 'play 2 finished');
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t.equal(help.engineInputs.length, 1, 'old sound disconneted itself after done');
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t.equal(log.length, 2);
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t.end();
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});
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});
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suite.end();
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