2018-06-11 15:24:41 -04:00
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const {EventEmitter} = require('events');
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const VolumeEffect = require('./effects/VolumeEffect');
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2018-06-12 09:40:59 -04:00
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/**
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* Name of event that indicates playback has ended.
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* @const {string}
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*/
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2018-06-12 09:18:48 -04:00
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const ON_ENDED = 'ended';
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2018-06-11 15:24:41 -04:00
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class SoundPlayer extends EventEmitter {
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2018-06-12 09:40:59 -04:00
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/**
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* Play sounds that stop without audible clipping.
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*
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* @param {AudioEngine} audioEngine - engine to play sounds on
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* @param {object} data - required data for sound playback
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* @param {string} data.id - a unique id for this sound
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* @param {ArrayBuffer} data.buffer - buffer of the sound's waveform to play
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* @constructor
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*/
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2018-06-11 15:24:41 -04:00
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constructor (audioEngine, {id, buffer}) {
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super();
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this.id = id;
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this.audioEngine = audioEngine;
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this.buffer = buffer;
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this.outputNode = null;
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2018-06-20 14:02:05 -04:00
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this.volumeEffect = null;
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2018-06-11 15:24:41 -04:00
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this.target = null;
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this.initialized = false;
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this.isPlaying = false;
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2018-06-21 13:44:41 -04:00
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this.startingUntil = 0;
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2018-06-11 15:24:41 -04:00
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this.playbackRate = 1;
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2018-06-19 13:37:00 -04:00
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2018-06-20 14:45:09 -04:00
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// handleEvent is a EventTarget api for the DOM, however the web-audio-test-api we use
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// uses an addEventListener that isn't compatable with object and requires us to pass
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// this bound function instead
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2018-06-19 13:37:00 -04:00
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this.handleEvent = this.handleEvent.bind(this);
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2018-06-12 09:18:48 -04:00
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}
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2018-06-11 15:24:41 -04:00
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2018-06-21 13:44:41 -04:00
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/**
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* Is plaback currently starting?
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* @type {boolean}
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*/
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get isStarting () {
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return this.isPlaying && this.startingUntil > this.audioEngine.audioContext.currentTime;
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}
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2018-06-12 09:18:48 -04:00
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/**
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* Handle any event we have told the output node to listen for.
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2018-06-12 09:40:59 -04:00
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* @param {Event} event - dom event to handle
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2018-06-12 09:18:48 -04:00
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*/
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handleEvent (event) {
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if (event.type === ON_ENDED) {
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this.onEnded();
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}
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2018-06-11 15:24:41 -04:00
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}
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2018-06-12 09:40:59 -04:00
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/**
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* Event listener for when playback ends.
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*/
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onEnded () {
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this.emit('stop');
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this.isPlaying = false;
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2018-06-11 15:24:41 -04:00
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}
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2018-06-12 09:40:59 -04:00
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/**
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* Create the buffer source node during initialization or secondary
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* playback.
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*/
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_createSource () {
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if (this.outputNode !== null) {
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this.outputNode.removeEventListener(ON_ENDED, this.handleEvent);
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2018-06-12 09:18:48 -04:00
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this.outputNode.disconnect();
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}
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2018-06-11 15:24:41 -04:00
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this.outputNode = this.audioEngine.audioContext.createBufferSource();
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this.outputNode.playbackRate.value = this.playbackRate;
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this.outputNode.buffer = this.buffer;
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2018-06-19 13:37:00 -04:00
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this.outputNode.addEventListener(ON_ENDED, this.handleEvent);
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if (this.target !== null) {
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this.connect(this.target);
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}
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}
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2018-06-12 09:40:59 -04:00
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/**
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* Initialize the player for first playback.
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*/
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initialize () {
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this.initialized = true;
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this._createSource();
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}
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2018-06-12 09:40:59 -04:00
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/**
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* Connect the player to the engine or an effect chain.
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* @param {object} target - object to connect to
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* @returns {object} - return this sound player
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*/
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connect (target) {
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if (target === this.volumeEffect) {
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this.outputNode.disconnect();
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this.outputNode.connect(this.volumeEffect.getInputNode());
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return;
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}
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this.target = target;
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if (!this.initialized) {
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return;
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}
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2018-06-20 14:20:11 -04:00
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if (this.volumeEffect !== null) {
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this.volumeEffect.connect(target);
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} else {
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this.outputNode.disconnect();
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this.outputNode.connect(target.getInputNode());
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}
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2018-06-11 15:24:41 -04:00
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return this;
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}
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2018-06-12 09:40:59 -04:00
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/**
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* Teardown the player.
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*/
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2018-06-11 15:24:41 -04:00
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dispose () {
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if (!this.initialized) {
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return;
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}
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this.stopImmediately();
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2018-06-20 14:20:11 -04:00
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if (this.volumeEffect !== null) {
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this.volumeEffect.dispose();
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this.volumeEffect = null;
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}
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2018-06-11 15:24:41 -04:00
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this.outputNode.disconnect();
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this.outputNode = null;
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this.target = null;
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this.initialized = false;
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}
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2018-06-12 09:40:59 -04:00
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/**
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* Take the internal state of this player and create a new player from
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* that. Restore the state of this player to that before its first playback.
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*
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* The returned player can be used to stop the original playback or
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* continue it without manipulation from the original player.
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*
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* @returns {SoundPlayer} - new SoundPlayer with old state
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*/
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2018-06-11 15:24:41 -04:00
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take () {
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if (this.outputNode) {
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this.outputNode.removeEventListener(ON_ENDED, this.handleEvent);
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2018-06-11 15:24:41 -04:00
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}
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const taken = new SoundPlayer(this.audioEngine, this);
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2018-06-12 09:20:21 -04:00
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taken.playbackRate = this.playbackRate;
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if (this.isPlaying) {
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taken.startingUntil = this.startingUntil;
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taken.isPlaying = this.isPlaying;
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taken.initialized = this.initialized;
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taken.outputNode = this.outputNode;
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taken.outputNode.addEventListener(ON_ENDED, taken.handleEvent);
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taken.volumeEffect = this.volumeEffect;
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if (taken.volumeEffect) {
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taken.volumeEffect.audioPlayer = taken;
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}
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if (this.target !== null) {
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taken.connect(this.target);
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}
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2018-06-11 15:24:41 -04:00
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this.emit('stop');
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taken.emit('play');
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}
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this.outputNode = null;
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this.volumeEffect = null;
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this.initialized = false;
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this.startingUntil = 0;
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this.isPlaying = false;
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2018-06-12 09:20:21 -04:00
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return taken;
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}
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2018-06-12 09:40:59 -04:00
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/**
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* Start playback for this sound.
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*
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* If the sound is already playing it will stop playback with a quick fade
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* out.
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*/
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2018-06-11 15:24:41 -04:00
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play () {
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if (this.isStarting) {
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return;
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}
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2018-06-11 15:24:41 -04:00
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if (this.isPlaying) {
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this.stop();
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2018-06-11 15:24:41 -04:00
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}
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2018-06-19 13:37:00 -04:00
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if (this.initialized) {
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2018-06-12 09:18:48 -04:00
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this._createSource();
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2018-06-19 13:37:00 -04:00
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} else {
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this.initialize();
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2018-06-11 15:24:41 -04:00
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}
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this.outputNode.start();
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this.isPlaying = true;
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2018-06-21 13:44:41 -04:00
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this.startingUntil = this.audioEngine.audioContext.currentTime + this.audioEngine.DECAY_TIME;
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2018-06-18 14:47:38 -04:00
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2018-06-11 15:24:41 -04:00
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this.emit('play');
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}
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2018-06-12 09:40:59 -04:00
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/**
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* Stop playback after quickly fading out.
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*/
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2018-06-11 15:24:41 -04:00
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stop () {
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if (!this.isPlaying) {
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return;
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}
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2018-06-20 14:02:05 -04:00
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// always do a manual stop on a taken / volume effect fade out sound player
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// take will emit "stop" as well as reset all of our playing statuses / remove our
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// nodes / etc
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const taken = this.take();
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taken.volumeEffect = new VolumeEffect(taken.audioEngine, taken, null);
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2018-06-20 14:02:05 -04:00
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taken.volumeEffect.connect(taken.target);
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2018-06-20 14:45:09 -04:00
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// volumeEffect will recursively connect to us if it needs to, so this happens too:
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// taken.connect(taken.volumeEffect);
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2018-06-20 14:20:11 -04:00
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taken.finished().then(() => taken.dispose());
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taken.volumeEffect.set(0);
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taken.outputNode.stop(this.audioEngine.audioContext.currentTime + this.audioEngine.DECAY_TIME);
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2018-06-11 15:24:41 -04:00
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}
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2018-06-12 09:40:59 -04:00
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/**
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* Stop immediately without fading out. May cause audible clipping.
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*/
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2018-06-11 15:24:41 -04:00
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stopImmediately () {
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if (!this.isPlaying) {
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return;
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}
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this.outputNode.stop();
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this.isPlaying = false;
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2018-06-21 13:44:41 -04:00
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this.startingUntil = 0;
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2018-06-11 15:24:41 -04:00
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this.emit('stop');
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}
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2018-06-12 09:40:59 -04:00
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/**
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* Return a promise that resolves when the sound next finishes.
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* @returns {Promise} - resolves when the sound finishes
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*/
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finished () {
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return new Promise(resolve => {
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this.once('stop', resolve);
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});
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}
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2018-06-12 09:40:59 -04:00
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/**
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* Set the sound's playback rate.
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* @param {number} value - playback rate. Default is 1.
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*/
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setPlaybackRate (value) {
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this.playbackRate = value;
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if (this.initialized) {
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this.outputNode.playbackRate.value = value;
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}
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}
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}
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module.exports = SoundPlayer;
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