mirror of
https://github.com/scratchfoundation/paper.js.git
synced 2025-01-09 14:22:08 -05:00
160 lines
4.7 KiB
JavaScript
160 lines
4.7 KiB
JavaScript
/*
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* Paper.js - The Swiss Army Knife of Vector Graphics Scripting.
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* http://paperjs.org/
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*
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* Copyright (c) 2011 - 2016, Juerg Lehni & Jonathan Puckey
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* http://scratchdisk.com/ & http://jonathanpuckey.com/
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*
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* Distributed under the MIT license. See LICENSE file for details.
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*
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* All rights reserved.
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*/
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/**
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* @name SymbolDefinition
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*
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* @class Symbols allow you to place multiple instances of an item in your
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* project. This can save memory, since all instances of a symbol simply refer
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* to the original item and it can speed up moving around complex objects, since
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* internal properties such as segment lists and gradient positions don't need
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* to be updated with every transformation.
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*/
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var SymbolDefinition = Base.extend(/** @lends SymbolDefinition# */{
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_class: 'SymbolDefinition',
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/**
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* Creates a Symbol definition.
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*
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* @param {Item} item the source item which is removed from the scene graph
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* and becomes the symbol's definition.
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* @param {Boolean} [dontCenter=false]
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*
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* @example {@paperscript split=true height=240}
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* // Placing 100 instances of a symbol:
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* var path = new Path.Star(new Point(0, 0), 6, 5, 13);
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* path.style = {
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* fillColor: 'white',
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* strokeColor: 'black'
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* };
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*
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* // Create a symbol definition from the path:
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* var definition = new SymbolDefinition(path);
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*
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* // Place 100 instances of the symbol definition:
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* for (var i = 0; i < 100; i++) {
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* // Place an instance of the symbol definition in the project:
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* var instance = definition.place();
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*
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* // Move the instance to a random position within the view:
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* instance.position = Point.random() * view.size;
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*
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* // Rotate the instance by a random amount between
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* // 0 and 360 degrees:
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* instance.rotate(Math.random() * 360);
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*
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* // Scale the instance between 0.25 and 1:
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* instance.scale(0.25 + Math.random() * 0.75);
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* }
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*/
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initialize: function SymbolDefinition(item, dontCenter) {
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this._id = UID.get();
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this.project = paper.project;
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if (item)
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this.setItem(item, dontCenter);
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},
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_serialize: function(options, dictionary) {
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return dictionary.add(this, function() {
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return Base.serialize([this._class, this._item],
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options, false, dictionary);
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});
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},
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/**
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* The project that this symbol belongs to.
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*
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* @type Project
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* @readonly
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* @name SymbolDefinition#project
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*/
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/**
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* Private notifier that is called whenever a change occurs in this symbol's
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* definition.
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*
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* @param {ChangeFlag} flags describes what exactly has changed
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*/
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_changed: function(flags) {
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if (flags & /*#=*/ChangeFlag.GEOMETRY)
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// Clear cached bounds of all items that this symbol is linked to.
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Item._clearBoundsCache(this);
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if (flags & /*#=*/ChangeFlag.APPEARANCE)
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this.project._changed(flags);
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},
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/**
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* The item used as the symbol's definition.
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*
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* @bean
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* @type Item
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*/
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getItem: function() {
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return this._item;
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},
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setItem: function(item, _dontCenter) {
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// Make sure we're not stealing another symbol's definition
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if (item._symbol)
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item = item.clone();
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// Remove previous definition's reference to this symbol
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if (this._item)
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this._item._symbol = null;
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this._item = item;
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// Remove item from DOM, as it's embedded in Symbol now.
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item.remove();
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item.setSelected(false);
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// Move position to 0, 0, so it's centered when placed.
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if (!_dontCenter)
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item.setPosition(new Point());
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item._symbol = this;
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this._changed(/*#=*/Change.GEOMETRY);
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},
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/**
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* @bean
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* @deprecated use {@link #getItem()} instead.
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*/
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getDefinition: '#getItem',
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setDefinition: '#setItem',
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/**
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* Places in instance of the symbol in the project.
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*
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* @param {Point} [position] the position of the placed symbol
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* @return {SymbolItem}
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*/
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place: function(position) {
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return new SymbolItem(this, position);
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},
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/**
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* Returns a copy of the symbol.
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*
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* @return {Symbol}
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*/
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clone: function() {
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return new SymbolDefinition(this._item.clone(false));
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},
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/**
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* Checks whether the symbol's definition is equal to the supplied symbol.
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*
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* @param {Symbol} symbol
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* @return {Boolean} {@true if they are equal}
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*/
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equals: function(symbol) {
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return symbol === this
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|| symbol && this._item.equals(symbol._item)
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|| false;
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}
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});
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