paper.js/dist/node/canvas.js
2023-10-30 19:39:12 +00:00

66 lines
2.4 KiB
JavaScript

/*
* Paper.js - The Swiss Army Knife of Vector Graphics Scripting.
* http://paperjs.org/
*
* Copyright (c) 2011 - 2020, Jürg Lehni & Jonathan Puckey
* http://juerglehni.com/ & https://puckey.studio/
*
* Distributed under the MIT license. See LICENSE file for details.
*
* All rights reserved.
*/
// Add some useful extensions to HTMLCanvasElement:
// - HTMLCanvasElement#type, so we can switch to a PDF canvas
// - Various Node-Canvas methods, routed through from HTMLCanvasElement:
// toBuffer, pngStream, createPNGStream, jpegStream, createJPEGStream
module.exports = function(self, requireName) {
var Canvas;
try {
Canvas = require('canvas').Canvas;
} catch(error) {
// Remove `self.window`, so we still have the global `self` reference,
// but no `window` object:
// - On the browser, this corresponds to a worker context.
// - On Node.js, it basically means the canvas is missing or not working
// which can be treated the same way.
delete self.window;
// Check the required module's name to see if it contains canvas, and
// only complain about its lack if the module requires it.
if (/\bcanvas\b/.test(requireName)) {
throw new Error('Unable to load canvas module.');
}
return;
}
var HTMLCanvasElement = self.HTMLCanvasElement,
idlUtils = require('jsdom/lib/jsdom/living/generated/utils');
// Add fake HTMLCanvasElement#type property:
Object.defineProperty(HTMLCanvasElement.prototype, 'type', {
get: function() {
var canvas = idlUtils.implForWrapper(this)._canvas;
return canvas && canvas.type || 'image';
},
set: function(type) {
// Allow replacement of internal node-canvas, so we can switch to a
// PDF canvas.
var impl = idlUtils.implForWrapper(this),
size = impl._canvas || impl;
impl._canvas = new Canvas(size.width, size.height, type);
impl._context = null;
}
});
// Extend HTMLCanvasElement with useful methods from the underlying Canvas:
var methods = ['toBuffer', 'pngStream', 'createPNGStream', 'jpegStream',
'createJPEGStream'];
methods.forEach(function(key) {
HTMLCanvasElement.prototype[key] = function() {
var canvas = idlUtils.implForWrapper(this)._canvas;
return canvas[key].apply(canvas, arguments);
};
});
};