mirror of
https://github.com/scratchfoundation/paper.js.git
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306 lines
6.9 KiB
JavaScript
306 lines
6.9 KiB
JavaScript
/*
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* Paper.js
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*
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* This file is part of Paper.js, a JavaScript Vector Graphics Library,
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* based on Scriptographer.org and designed to be largely API compatible.
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* http://scriptographer.org/
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*
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* Copyright (c) 2011, Juerg Lehni & Jonathan Puckey
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* http://lehni.org/ & http://jonathanpuckey.com/
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*
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* All rights reserved. See LICENSE file for details.
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*/
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var Rectangle = this.Rectangle = Base.extend({
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beans: true,
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initialize: function(arg0, arg1, arg2, arg3) {
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if (arguments.length == 1) {
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// Use 0 as defaults, in case we're reading from a Point or Size
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this.x = arg0.x || 0;
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this.y = arg0.y || 0;
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this.width = arg0.width || 0;
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this.height = arg0.height || 0;
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} else if (arguments.length == 2) {
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if (arg1.x !== undefined) {
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// new Rectangle(point1, point2)
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var point1 = Point.read(arguments, 0, 1);
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var point2 = Point.read(arguments, 1, 1);
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this.x = point1.x;
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this.y = point1.y;
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this.width = point2.x - point1.x;
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this.height = point2.y - point1.y;
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if (this.width < 0) {
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this.x = point2.x;
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this.width = -this.width;
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}
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if (this.height < 0) {
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this.y = point2.y;
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this.height = -this.height;
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}
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} else {
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// new Rectangle(point, size)
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var point = Point.read(arguments, 0, 1);
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var size = Size.read(arguments, 1, 1);
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this.x = point.x;
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this.y = point.y;
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this.width = size.width;
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this.height = size.height;
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}
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} else if (arguments.length == 4) {
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// new Rectangle(x, y, width, height)
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this.x = arg0;
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this.y = arg1;
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this.width = arg2;
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this.height = arg3;
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} else {
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// new Rectangle()
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this.x = this.y = this.width = this.height = 0;
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}
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},
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set: function(x, y, width, height) {
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this.x = x;
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this.y = y;
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this.width = width;
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this.height = height;
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return this;
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},
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getPoint: function() {
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return Point.create(this.x, this.y);
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},
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setPoint: function() {
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var point = Point.read(arguments);
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this.x = point.x;
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this.y = point.y;
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return this;
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},
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getSize: function() {
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return Size.create(this.width, this.height);
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},
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setSize: function() {
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var size = Size.read(arguments);
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this.width = size.width;
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this.height = size.height;
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return this;
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},
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getLeft: function() {
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return this.x;
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},
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setLeft: function(left) {
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// right should not move
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this.width -= left - this.x;
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this.x = left;
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return this;
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},
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getTop: function() {
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return this.y;
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},
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setTop: function(top) {
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this.height -= top - this.y;
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this.y = top;
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return this;
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},
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getRight: function() {
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return this.x + this.width;
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},
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setRight: function(right) {
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this.width = right - this.x;
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return this;
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},
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getBottom: function() {
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return this.y + this.height;
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},
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setBottom: function(bottom) {
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this.height = bottom - this.y;
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return this;
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},
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getCenterX: function() {
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return this.x + this.width * 0.5;
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},
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setCenterX: function(x) {
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this.x = x - this.width * 0.5;
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return this;
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},
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getCenterY: function() {
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return this.y + this.height * 0.5;
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},
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setCenterY: function(y) {
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this.y = y - this.height * 0.5;
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return this;
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},
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getCenter: function() {
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return Point.create(this.getCenterX(), this.getCenterY());
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},
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setCenter: function() {
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var pt = Point.read(arguments);
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return this.setCenterX(pt.x).setCenterY(pt.y);
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},
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getTopLeft: function() {
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return Point.create(this.getLeft(), this.getTop());
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},
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setTopLeft: function() {
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var pt = Point.read(arguments);
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return this.setLeft(pt.x).setTop(pt.y);
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},
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getTopRight: function() {
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return Point.create(this.getRight(), this.getTop());
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},
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setTopRight: function() {
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var pt = Point.read(arguments);
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return this.setRight(pt.x).setTop(pt.y);
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},
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getBottomLeft: function() {
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return Point.create(this.getLeft(), this.getBottom());
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},
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setBottomLeft: function() {
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var pt = Point.read(arguments);
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return this.setLeft(pt.x).setBottom(pt.y);
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},
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getBottomRight: function() {
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return Point.create(this.getRight(), this.getBottom());
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},
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setBottomRight: function() {
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var pt = Point.read(arguments);
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return this.setRight(pt.x).setBottom(pt.y);
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},
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getLeftCenter: function() {
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return Point.create(this.getLeft(), this.getCenterY());
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},
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setLeftCenter: function() {
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var pt = Point.read(arguments);
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return this.setLeft(pt.x).setCenterY(pt.y);
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},
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getTopCenter: function() {
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return Point.create(this.getCenterX(), this.getTop());
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},
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setTopCenter: function() {
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var pt = Point.read(arguments);
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return this.setCenterX(pt.x).setTop(pt.y);
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},
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getRightCenter: function() {
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return Point.create(this.getRight(), this.getCenterY());
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},
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setRightCenter: function() {
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var pt = Point.read(arguments);
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return this.setRight(pt.x).setCenterY(pt.y);
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},
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getBottomCenter: function() {
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return Point.create(this.getCenterX(), this.getBottom());
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},
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setBottomCenter: function() {
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var pt = Point.read(arguments);
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return this.setCenterX(pt.x).setBottom(pt.y);
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},
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clone: function() {
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return new Rectangle(this);
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},
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equals: function() {
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var rect = Rectangle.read(arguments);
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return this.x == rect.x && this.y == rect.y
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&& this.width == rect.width && this.height == rect.height;
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},
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isEmpty: function() {
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return this.width == 0 || this.height == 0;
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},
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contains: function(rect) {
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if (rect.width !== undefined) {
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return rect.x >= this.x && rect.y >= this.y
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&& rect.x + rect.width <= this.x + this.width
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&& rect.y + rect.height <= this.y + this.height;
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} else {
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var point = Point.read(arguments);
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return point.x >= this.x && point.y >= this.y
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&& point.x <= this.x + this.width
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&& point.y <= this.y + this.height;
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}
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},
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intersects: function() {
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var rect = Rectangle.read(arguments);
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return rect.x + rect.width > this.x
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&& rect.y + rect.height > this.y
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&& rect.x < this.x + this.width
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&& rect.y < this.y + this.height;
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},
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intersect: function() {
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var rect = Rectangle.read(arguments);
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var x1 = Math.max(this.x, rect.x);
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var y1 = Math.max(this.y, rect.y);
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var x2 = Math.min(this.x + this.width, rect.x + rect.width);
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var y2 = Math.min(this.y + this.height, rect.y + rect.height);
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return Rectangle.create(x1, y1, x2 - x1, y2 - y1);
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},
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unite: function() {
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var rect = Rectangle.read(arguments);
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var x1 = Math.min(this.x, rect.x);
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var y1 = Math.min(this.y, rect.y);
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var x2 = Math.max(this.x + this.width, rect.x + rect.width);
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var y2 = Math.max(this.y + this.height, rect.y + rect.height);
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return Rectangle.create(x1, y1, x2 - x1, y2 - y1);
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},
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include: function() {
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var point = Point.read(arguments);
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var x1 = Math.min(this.x, point.x);
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var y1 = Math.min(this.y, point.y);
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var x2 = Math.max(this.x + this.width, point.x);
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var y2 = Math.max(this.y + this.height, point.y);
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return Rectangle.create(x1, y1, x2 - x1, y2 - y1);
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},
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toString: function() {
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return '{ x: ' + this.x
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+ ', y: ' + this.y
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+ ', width: ' + this.width
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+ ', height: ' + this.height
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+ ' }';
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},
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statics: {
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// See Point.create()
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create: function(x, y, width, height) {
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return new Rectangle(Rectangle.dont).set(x, y, width, height);
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}
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}
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});
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