paper.js/examples/Animated/RoundedRectangles.html
Jonathan Puckey deb1699f13 Tidy up code.
2011-02-17 16:00:03 +01:00

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN">
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Example</title>
<script type="text/javascript" src="../../lib/Bootstrap.js"></script>
<script type="text/javascript" src="../../src/Paper.js"></script>
<script type="text/javascript" src="../../src/tool/ToolEvent.js"></script>
<script type="text/javascript" src="../../src/tool/ToolHandler.js"></script>
<script type="text/javascript" src="../../src/tool/Tool.js"></script>
<script type="text/javascript" src="../../src/basic/Point.js"></script>
<script type="text/javascript" src="../../src/basic/Rectangle.js"></script>
<script type="text/javascript" src="../../src/basic/Size.js"></script>
<script type="text/javascript" src="../../src/basic/Matrix.js"></script>
<script type="text/javascript" src="../../src/document/Doc.js"></script>
<script type="text/javascript" src="../../src/item/Item.js"></script>
<script type="text/javascript" src="../../src/item/Group.js"></script>
<script type="text/javascript" src="../../src/item/Layer.js"></script>
<script type="text/javascript" src="../../src/item/PathStyle.js"></script>
<script type="text/javascript" src="../../src/path/Segment.js"></script>
<script type="text/javascript" src="../../src/path/PathItem.js"></script>
<script type="text/javascript" src="../../src/path/Path.js"></script>
<script type="text/javascript" src="../../src/path/Path.Constructors.js"></script>
<script>
var doc, mousePoint, amount = 25;
var count = 0, paths = [];
var colors = ['red', 'white', 'blue', 'white'];
window.onload = function() {
var canvas = document.getElementById('canvas');
doc = new Doc(canvas);
mousePoint = doc.size.divide(2);
for (var i = 0; i < amount; i++) {
var rect = new Rectangle([0, 0], [25, 25]);
rect.center = mousePoint;
var path = new Path.RoundRectangle(rect, 6);
path.fillColor = colors[i % 4];
var scale = (1 - i / amount) * 20;
path.scale(scale, scale);
paths.push(path);
}
setInterval(draw, 30);
var tool = new Tool({
onMouseDrag: function(event) {
mousePoint = event.point;
}
})
}
function draw() {
count++;
for (var i = 0; i < amount; i++) {
var path = paths[i];
path.rotate(Math.sin((count + i) / 10) * 3);
var position = path.position;
var delta = mousePoint.subtract(position);
path.position = position.add(delta.divide(i));
}
doc.redraw();
}
</script>
</head>
<body>
<canvas id='canvas' width=1024 height=768></canvas>
</body>