mirror of
https://github.com/scratchfoundation/paper.js.git
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becac4c921
Keeping === 0 for mathematical algorithms seems clearer.
883 lines
31 KiB
JavaScript
883 lines
31 KiB
JavaScript
/*
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* Paper.js - The Swiss Army Knife of Vector Graphics Scripting.
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* http://paperjs.org/
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*
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* Copyright (c) 2011 - 2016, Juerg Lehni & Jonathan Puckey
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* http://scratchdisk.com/ & http://jonathanpuckey.com/
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*
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* Distributed under the MIT license. See LICENSE file for details.
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*
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* All rights reserved.
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*/
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/**
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* @name Project
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*
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* @class A Project object in Paper.js is what usually is referred to as the
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* document: The top level object that holds all the items contained in the
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* scene graph. As the term document is already taken in the browser context,
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* it is called Project.
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*
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* Projects allow the manipulation of the styles that are applied to all newly
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* created items, give access to the selected items, and will in future versions
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* offer ways to query for items in the scene graph defining specific
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* requirements, and means to persist and load from different formats, such as
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* SVG and PDF.
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*
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* The currently active project can be accessed through the
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* {@link PaperScope#project} variable.
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*
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* An array of all open projects is accessible through the
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* {@link PaperScope#projects} variable.
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*/
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var Project = PaperScopeItem.extend(/** @lends Project# */{
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_class: 'Project',
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_list: 'projects',
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_reference: 'project',
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_compactSerialize: true, // Never include the class name for Project
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// TODO: Add arguments to define pages
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/**
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* Creates a Paper.js project containing one empty {@link Layer}, referenced
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* by {@link Project#activeLayer}.
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*
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* Note that when working with PaperScript, a project is automatically
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* created for us and the {@link PaperScope#project} variable points to it.
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*
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* @param {HTMLCanvasElement|String} element the HTML canvas element that
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* should be used as the element for the view, or an ID string by which to
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* find the element.
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*/
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initialize: function Project(element) {
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// Activate straight away by passing true to PaperScopeItem constructor,
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// so paper.project is set, as required by Layer and DoumentView
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// constructors.
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PaperScopeItem.call(this, true);
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this._children = [];
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this._namedChildren = {};
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this._activeLayer = null;
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this._currentStyle = new Style(null, null, this);
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// If no view is provided, we create a 1x1 px canvas view just so we
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// have something to do size calculations with.
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// (e.g. PointText#_getBounds)
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this._view = View.create(this,
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element || CanvasProvider.getCanvas(1, 1));
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this._selectionItems = {};
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this._selectionCount = 0;
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// See Item#draw() for an explanation of _updateVersion
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this._updateVersion = 0;
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// Change tracking, not in use for now. Activate once required:
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// this._changes = [];
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// this._changesById = {};
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},
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_serialize: function(options, dictionary) {
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// Just serialize layers to an array for now, they will be unserialized
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// into the active project automatically. We might want to add proper
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// project serialization later, but deserialization of a layers array
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// will always work.
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return Base.serialize(this._children, options, true, dictionary);
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},
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/**
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* Private notifier that is called whenever a change occurs in the project.
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*
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* @param {ChangeFlag} flags describes what exactly has changed
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* @param {Item} item the item that has caused the change
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*/
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_changed: function(flags, item) {
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if (flags & /*#=*/ChangeFlag.APPEARANCE) {
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var view = this._view;
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if (view) {
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// Never draw changes right away. Simply mark view as "dirty"
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// and request an update through view.requestUpdate().
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view._needsUpdate = true;
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if (!view._requested && view._autoUpdate)
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view.requestUpdate();
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}
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}
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// Have project keep track of changed items so they can be iterated.
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// This can be used for example to update the SVG tree. Needs to be
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// activated in Project
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var changes = this._changes;
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if (changes && item) {
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var changesById = this._changesById,
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id = item._id,
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entry = changesById[id];
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if (entry) {
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entry.flags |= flags;
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} else {
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changes.push(changesById[id] = { item: item, flags: flags });
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}
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}
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},
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/**
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* Activates this project, so all newly created items will be placed
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* in it.
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*
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* @name Project#activate
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* @function
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*/
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/**
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* Clears the project by removing all {@link Project#layers}.
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*/
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clear: function() {
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var children = this._children;
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for (var i = children.length - 1; i >= 0; i--)
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children[i].remove();
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},
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/**
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* Checks whether the project has any content or not.
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*
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* @return Boolean
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*/
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isEmpty: function() {
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return !this._children.length;
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},
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/**
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* Removes this project from the {@link PaperScope#projects} list, and also
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* removes its view, if one was defined.
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*/
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remove: function remove() {
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if (!remove.base.call(this))
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return false;
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if (this._view)
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this._view.remove();
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return true;
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},
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/**
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* The reference to the project's view.
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*
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* @bean
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* @type View
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*/
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getView: function() {
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return this._view;
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},
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/**
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* The currently active path style. All selected items and newly
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* created items will be styled with this style.
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*
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* @bean
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* @type Style
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*
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* @example {@paperscript}
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* project.currentStyle = {
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* fillColor: 'red',
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* strokeColor: 'black',
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* strokeWidth: 5
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* }
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*
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* // The following paths will take over all style properties of
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* // the current style:
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* var path = new Path.Circle(new Point(75, 50), 30);
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* var path2 = new Path.Circle(new Point(175, 50), 20);
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*
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* @example {@paperscript}
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* project.currentStyle.fillColor = 'red';
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*
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* // The following path will take over the fill color we just set:
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* var path = new Path.Circle(new Point(75, 50), 30);
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* var path2 = new Path.Circle(new Point(175, 50), 20);
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*/
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getCurrentStyle: function() {
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return this._currentStyle;
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},
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setCurrentStyle: function(style) {
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// TODO: Style selected items with the style:
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this._currentStyle.set(style);
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},
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/**
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* The index of the project in the {@link PaperScope#projects} list.
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*
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* @bean
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* @type Number
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*/
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getIndex: function() {
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return this._index;
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},
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/**
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* Gives access to the project's configurable options.
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*
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* @bean
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* @type Object
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* @deprecated use {@link PaperScope#settings} instead.
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*/
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getOptions: function() {
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return this._scope.settings;
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},
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/**
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* {@grouptitle Project Content}
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*
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* The layers contained within the project.
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*
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* @bean
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* @type Layer[]
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*/
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getLayers: function() {
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return this._children;
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},
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// TODO: Define #setLayers()?
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/**
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* The layer which is currently active. New items will be created on this
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* layer by default.
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*
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* @bean
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* @type Layer
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*/
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getActiveLayer: function() {
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return this._activeLayer || new Layer({ project: this, insert: true });
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},
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/**
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* The symbol definitions shared by all symbol items contained place ind
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* project.
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*
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* @bean
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* @type SymbolDefinition[]
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*/
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getSymbolDefinitions: function() {
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var definitions = [],
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ids = {};
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this.getItems({
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class: SymbolItem,
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match: function(item) {
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var definition = item._definition,
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id = definition._id;
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if (!ids[id]) {
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ids[id] = true;
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definitions.push(definition);
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}
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return false; // No need to collect them.
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}
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});
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return definitions;
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},
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/**
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* @bean
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* @deprecated use {@link #getSymbolDefinitions()} instead.
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*/
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getSymbols: 'getSymbolDefinitions',
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/**
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* The selected items contained within the project.
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*
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* @bean
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* @type Item[]
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*/
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getSelectedItems: function() {
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// TODO: Return groups if their children are all selected, and filter
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// out their children from the list.
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// TODO: The order of these items should be that of their drawing order.
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var selectionItems = this._selectionItems,
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items = [];
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for (var id in selectionItems) {
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var item = selectionItems[id],
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selection = item._selection;
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if (selection & /*#=*/ItemSelection.ITEM && item.isInserted()) {
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items.push(item);
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} else if (!selection) {
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this._updateSelection(item);
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}
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}
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return items;
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},
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// TODO: Implement setSelectedItems?
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_updateSelection: function(item) {
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var id = item._id,
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selectionItems = this._selectionItems;
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if (item._selection) {
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if (selectionItems[id] !== item) {
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this._selectionCount++;
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selectionItems[id] = item;
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}
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} else if (selectionItems[id] === item) {
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this._selectionCount--;
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delete selectionItems[id];
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}
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},
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/**
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* Selects all items in the project.
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*/
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selectAll: function() {
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var children = this._children;
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for (var i = 0, l = children.length; i < l; i++)
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children[i].setFullySelected(true);
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},
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/**
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* Deselects all selected items in the project.
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*/
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deselectAll: function() {
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var selectionItems = this._selectionItems;
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for (var i in selectionItems)
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selectionItems[i].setFullySelected(false);
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},
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/**
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* {@grouptitle Hierarchy Operations}
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*
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* Adds the specified layer at the end of the this project's {@link #layers}
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* list.
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*
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* @param {Layer} layer the layer to be added to the project
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* @return {Layer} the added layer, or `null` if adding was not possible
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*/
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addLayer: function(layer) {
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return this.insertLayer(undefined, layer);
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},
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/**
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* Inserts the specified layer at the specified index in this project's
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* {@link #layers} list.
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*
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* @param {Number} index the index at which to insert the layer
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* @param {Item} item the item to be inserted in the project
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* @return {Layer} the added layer, or `null` if adding was not possible
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*/
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insertLayer: function(index, layer) {
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if (layer instanceof Layer) {
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// Notify parent of change. Don't notify item itself yet,
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// as we're doing so when adding it to the new owner below.
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layer._remove(false, true);
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Base.splice(this._children, [layer], index, 0);
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layer._setProject(this, true);
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// Set the name again to make sure all name lookup structures
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// are kept in sync.
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var name = layer._name;
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if (name)
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layer.setName(name);
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// See Item#_remove() for an explanation of this:
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if (this._changes)
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layer._changed(/*#=*/Change.INSERTION);
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// TODO: this._changed(/*#=*/Change.LAYERS);
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// Also activate this layer if there was none before
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if (!this._activeLayer)
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this._activeLayer = layer;
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} else {
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layer = null;
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}
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return layer;
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},
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// Project#_insertItem() and Item#_insertItem() are helper functions called
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// in Item#copyTo(), and through _getOwner() in the various Item#insert*()
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// methods. They are called the same to facilitate so duck-typing.
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_insertItem: function(index, item, _created) {
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item = this.insertLayer(index, item)
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// Anything else than layers needs to be added to a layer first.
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// If none exists yet, create one now, then add the item to it.
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|| (this._activeLayer || this._insertItem(undefined,
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new Layer(Item.NO_INSERT), true)) // _created = true
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.insertChild(index, item);
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// If a layer was newly created, also activate it.
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if (_created && item.activate)
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item.activate();
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return item;
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},
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/**
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* {@grouptitle Hit-testing, Fetching and Matching Items}
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*
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* Performs a hit-test on the items contained within the project at the
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* location of the specified point.
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*
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* The options object allows you to control the specifics of the hit-test
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* and may contain a combination of the following values:
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*
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* @name Project#hitTest
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* @function
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*
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* @option [options.tolerance={@link PaperScope#settings}.hitTolerance]
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* {Number} the tolerance of the hit-test
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* @option options.class {Function} only hit-test again a certain item
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* class and its sub-classes: {@values Group, Layer, Path,
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* CompoundPath, Shape, Raster, SymbolItem, PointText, ...}
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* @option options.match {Function} a match function to be called for each
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* found hit result: Return `true` to return the result, `false` to keep
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* searching
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* @option [options.fill=true] {Boolean} hit-test the fill of items
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* @option [options.stroke=true] {Boolean} hit-test the stroke of path
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* items, taking into account the setting of stroke color and width
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* @option [options.segments=true] {Boolean} hit-test for {@link
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* Segment#point} of {@link Path} items
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* @option options.curves {Boolean} hit-test the curves of path items,
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* without taking the stroke color or width into account
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* @option options.handles {Boolean} hit-test for the handles ({@link
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* Segment#handleIn} / {@link Segment#handleOut}) of path segments.
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* @option options.ends {Boolean} only hit-test for the first or last
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* segment points of open path items
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* @option options.bounds {Boolean} hit-test the corners and side-centers of
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* the bounding rectangle of items ({@link Item#bounds})
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* @option options.center {Boolean} hit-test the {@link Rectangle#center} of
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* the bounding rectangle of items ({@link Item#bounds})
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* @option options.guides {Boolean} hit-test items that have {@link
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* Item#guide} set to `true`
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* @option options.selected {Boolean} only hit selected items
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*
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* @param {Point} point the point where the hit-test should be performed
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* @param {Object} [options={ fill: true, stroke: true, segments: true,
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* tolerance: settings.hitTolerance }]
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* @return {HitResult} a hit result object that contains more information
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* about what exactly was hit or `null` if nothing was hit
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*/
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// NOTE: Implementation is in Item#hitTest()
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/**
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* Performs a hit-test on the item and its children (if it is a {@link
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* Group} or {@link Layer}) at the location of the specified point,
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* returning all found hits.
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*
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* The options object allows you to control the specifics of the hit-
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* test. See {@link #hitTest(point[, options])} for a list of all options.
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*
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* @name Item#hitTestAll
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* @function
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* @param {Point} point the point where the hit-test should be performed
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* @param {Object} [options={ fill: true, stroke: true, segments: true,
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* tolerance: settings.hitTolerance }]
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* @return {HitResult[]} hit result objects for all hits, describing what
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* exactly was hit or `null` if nothing was hit
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* @see #hitTest(point[, options]);
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*/
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// NOTE: Implementation is in Item#hitTestAll()
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/**
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*
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* Fetch items contained within the project whose properties match the
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* criteria in the specified object.
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*
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* Extended matching of properties is possible by providing a comparator
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* function or regular expression. Matching points, colors only work as a
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* comparison of the full object, not partial matching (e.g. only providing
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* the x- coordinate to match all points with that x-value). Partial
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* matching does work for {@link Item#data}.
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*
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* Matching items against a rectangular area is also possible, by setting
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* either `options.inside` or `options.overlapping` to a rectangle
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* describing the area in which the items either have to be fully or partly
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* contained.
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*
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* @option [options.recursive=true] {Boolean} whether to loop recursively
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* through all children, or stop at the current level
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* @option options.match {Function} a match function to be called for each
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* item, allowing the definition of more flexible item checks that are
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* not bound to properties. If no other match properties are defined,
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* this function can also be passed instead of the `match` object
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* @option options.class {Function} the constructor function of the item
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* type to match against
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* @option options.inside {Rectangle} the rectangle in which the items need
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* to be fully contained
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* @option options.overlapping {Rectangle} the rectangle with which the
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* items need to at least partly overlap
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*
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* @see Item#matches(options)
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* @see Item#getItems(options)
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* @param {Object|Function} options the criteria to match against
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* @return {Item[]} the list of matching items contained in the project
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*
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* @example {@paperscript} // Fetch all selected path items:
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* var path1 = new Path.Circle({
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* center: [50, 50],
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* radius: 25,
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* fillColor: 'black'
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* });
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*
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* var path2 = new Path.Circle({
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* center: [150, 50],
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* radius: 25,
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* fillColor: 'black'
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* });
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*
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* // Select path2:
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* path2.selected = true;
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*
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* // Fetch all selected path items:
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* var items = project.getItems({
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* selected: true,
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* class: Path
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* });
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*
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* // Change the fill color of the selected path to red:
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* items[0].fillColor = 'red';
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*
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* @example {@paperscript} // Fetch all items with a specific fill color:
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* var path1 = new Path.Circle({
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* center: [50, 50],
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* radius: 25,
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* fillColor: 'black'
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* });
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*
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* var path2 = new Path.Circle({
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* center: [150, 50],
|
|
* radius: 25,
|
|
* fillColor: 'purple'
|
|
* });
|
|
*
|
|
* // Fetch all items with a purple fill color:
|
|
* var items = project.getItems({
|
|
* fillColor: 'purple'
|
|
* });
|
|
*
|
|
* // Select the fetched item:
|
|
* items[0].selected = true;
|
|
*
|
|
* @example {@paperscript} // Fetch items at a specific position:
|
|
* var path1 = new Path.Circle({
|
|
* center: [50, 50],
|
|
* radius: 25,
|
|
* fillColor: 'black'
|
|
* });
|
|
*
|
|
* var path2 = new Path.Circle({
|
|
* center: [150, 50],
|
|
* radius: 25,
|
|
* fillColor: 'black'
|
|
* });
|
|
*
|
|
* // Fetch all path items positioned at {x: 150, y: 150}:
|
|
* var items = project.getItems({
|
|
* position: [150, 50]
|
|
* });
|
|
*
|
|
* // Select the fetched path:
|
|
* items[0].selected = true;
|
|
*
|
|
* @example {@paperscript} // Fetch items using a comparator function:
|
|
*
|
|
* // Create a circle shaped path:
|
|
* var path1 = new Path.Circle({
|
|
* center: [50, 50],
|
|
* radius: 25,
|
|
* fillColor: 'black'
|
|
* });
|
|
*
|
|
* // Create a circle shaped path with 50% opacity:
|
|
* var path2 = new Path.Circle({
|
|
* center: [150, 50],
|
|
* radius: 25,
|
|
* fillColor: 'black',
|
|
* opacity: 0.5
|
|
* });
|
|
*
|
|
* // Fetch all items whose opacity is smaller than 1
|
|
* var items = paper.project.getItems({
|
|
* opacity: function(value) {
|
|
* return value < 1;
|
|
* }
|
|
* });
|
|
*
|
|
* // Select the fetched item:
|
|
* items[0].selected = true;
|
|
*
|
|
* @example {@paperscript} // Fetch items using a comparator function (2):
|
|
*
|
|
* // Create a rectangle shaped path (4 segments):
|
|
* var path1 = new Path.Rectangle({
|
|
* from: [25, 25],
|
|
* to: [75, 75],
|
|
* strokeColor: 'black',
|
|
* strokeWidth: 10
|
|
* });
|
|
*
|
|
* // Create a line shaped path (2 segments):
|
|
* var path2 = new Path.Line({
|
|
* from: [125, 50],
|
|
* to: [175, 50],
|
|
* strokeColor: 'black',
|
|
* strokeWidth: 10
|
|
* });
|
|
*
|
|
* // Fetch all paths with 2 segments:
|
|
* var items = project.getItems({
|
|
* class: Path,
|
|
* segments: function(segments) {
|
|
* return segments.length == 2;
|
|
* }
|
|
* });
|
|
*
|
|
* // Select the fetched path:
|
|
* items[0].selected = true;
|
|
*
|
|
* @example {@paperscript} // Match (nested) properties of the data property:
|
|
*
|
|
* // Create a black circle shaped path:
|
|
* var path1 = new Path.Circle({
|
|
* center: [50, 50],
|
|
* radius: 25,
|
|
* fillColor: 'black',
|
|
* data: {
|
|
* person: {
|
|
* name: 'john',
|
|
* length: 200,
|
|
* hair: true
|
|
* }
|
|
* }
|
|
* });
|
|
*
|
|
* // Create a red circle shaped path:
|
|
* var path2 = new Path.Circle({
|
|
* center: [150, 50],
|
|
* radius: 25,
|
|
* fillColor: 'red',
|
|
* data: {
|
|
* person: {
|
|
* name: 'john',
|
|
* length: 180,
|
|
* hair: false
|
|
* }
|
|
* }
|
|
* });
|
|
*
|
|
* // Fetch all items whose data object contains a person
|
|
* // object whose name is john and length is 180:
|
|
* var items = paper.project.getItems({
|
|
* data: {
|
|
* person: {
|
|
* name: 'john',
|
|
* length: 180
|
|
* }
|
|
* }
|
|
* });
|
|
*
|
|
* // Select the fetched item:
|
|
* items[0].selected = true;
|
|
*
|
|
* @example {@paperscript} // Match strings using regular expressions:
|
|
*
|
|
* // Create a path named 'aardvark':
|
|
* var path1 = new Path.Circle({
|
|
* center: [50, 50],
|
|
* radius: 25,
|
|
* fillColor: 'black',
|
|
* name: 'aardvark'
|
|
* });
|
|
*
|
|
* // Create a path named 'apple':
|
|
* var path2 = new Path.Circle({
|
|
* center: [150, 50],
|
|
* radius: 25,
|
|
* fillColor: 'black',
|
|
* name: 'apple'
|
|
* });
|
|
*
|
|
* // Create a path named 'banana':
|
|
* var path2 = new Path.Circle({
|
|
* center: [250, 50],
|
|
* radius: 25,
|
|
* fillColor: 'black',
|
|
* name: 'banana'
|
|
* });
|
|
*
|
|
* // Fetch all items that have a name starting with 'a':
|
|
* var items = project.getItems({
|
|
* name: /^a/
|
|
* });
|
|
*
|
|
* // Change the fill color of the matched items:
|
|
* for (var i = 0; i < items.length; i++) {
|
|
* items[i].fillColor = 'red';
|
|
* }
|
|
*/
|
|
getItems: function(options) {
|
|
return Item._getItems(this, options);
|
|
},
|
|
|
|
/**
|
|
* Fetch the first item contained within the project whose properties
|
|
* match the criteria in the specified object.
|
|
* Extended matching is possible by providing a compare function or
|
|
* regular expression. Matching points, colors only work as a comparison
|
|
* of the full object, not partial matching (e.g. only providing the x-
|
|
* coordinate to match all points with that x-value). Partial matching
|
|
* does work for {@link Item#data}.
|
|
*
|
|
* See {@link #getItems(options)} for a selection of illustrated examples.
|
|
*
|
|
* @param {Object|Function} options the criteria to match against
|
|
* @return {Item} the first item in the project matching the given criteria
|
|
*/
|
|
getItem: function(options) {
|
|
return Item._getItems(this, options, null, null, true)[0] || null;
|
|
},
|
|
|
|
/**
|
|
* {@grouptitle Importing / Exporting JSON and SVG}
|
|
*
|
|
* Exports (serializes) the project with all its layers and child items to a
|
|
* JSON data object or string.
|
|
*
|
|
* @name Project#exportJSON
|
|
* @function
|
|
*
|
|
* @option [options.asString=true] {Boolean} whether the JSON is returned as
|
|
* a `Object` or a `String`
|
|
* @option [options.precision=5] {Number} the amount of fractional digits in
|
|
* numbers used in JSON data
|
|
*
|
|
* @param {Object} [options] the serialization options
|
|
* @return {String} the exported JSON data
|
|
*/
|
|
|
|
/**
|
|
* Imports (deserializes) the stored JSON data into the project.
|
|
* Note that the project is not cleared first. You can call
|
|
* {@link Project#clear()} to do so.
|
|
*
|
|
* @param {String} json the JSON data to import from
|
|
*/
|
|
importJSON: function(json) {
|
|
this.activate();
|
|
// Provide the activeLayer as a possible target for layers, but only if
|
|
// it's empty.
|
|
var layer = this._activeLayer;
|
|
return Base.importJSON(json, layer && layer.isEmpty() && layer);
|
|
},
|
|
|
|
/**
|
|
* Exports the project with all its layers and child items as an SVG DOM,
|
|
* all contained in one top level SVG group node.
|
|
*
|
|
* @name Project#exportSVG
|
|
* @function
|
|
*
|
|
* @option [options.asString=false] {Boolean} whether a SVG node or a
|
|
* `String` is to be returned
|
|
* @option [options.precision=5] {Number} the amount of fractional digits in
|
|
* numbers used in SVG data
|
|
* @option [options.matchShapes=false] {Boolean} whether path items should
|
|
* tried to be converted to SVG shape items (rect, circle, ellipse,
|
|
* line, polyline, polygon), if their geometries match
|
|
* @option [options.embedImages=true] {Boolean} whether raster images should
|
|
* be embedded as base64 data inlined in the xlink:href attribute, or
|
|
* kept as a link to their external URL.
|
|
*
|
|
* @param {Object} [options] the export options
|
|
* @return {SVGElement} the project converted to an SVG node
|
|
*/
|
|
|
|
/**
|
|
* Converts the provided SVG content into Paper.js items and adds them to
|
|
* the active layer of this project.
|
|
* Note that the project is not cleared first. You can call
|
|
* {@link Project#clear()} to do so.
|
|
*
|
|
* @name Project#importSVG
|
|
* @function
|
|
*
|
|
* @option [options.expandShapes=false] {Boolean} whether imported shape
|
|
* items should be expanded to path items
|
|
* @option options.onLoad {Function} the callback function to call once the
|
|
* SVG content is loaded from the given URL receiving two arguments: the
|
|
* converted `item` and the original `svg` data as a string. Only
|
|
* required when loading from external resources.
|
|
* @option options.onError {Function} the callback function to call if an
|
|
* error occurs during loading. Only required when loading from external
|
|
* resources.
|
|
* @option [options.insert=true] {Boolean} whether the imported items should
|
|
* be added to the project that `importSVG()` is called on
|
|
* @option [options.applyMatrix={@link PaperScope#settings}.applyMatrix]
|
|
* {Boolean} whether the imported items should have their transformation
|
|
* matrices applied to their contents or not
|
|
*
|
|
* @param {SVGElement|String} svg the SVG content to import, either as a SVG
|
|
* DOM node, a string containing SVG content, or a string describing the
|
|
* URL of the SVG file to fetch.
|
|
* @param {Object} [options] the import options
|
|
* @return {Item} the newly created Paper.js item containing the converted
|
|
* SVG content
|
|
*/
|
|
/**
|
|
* Imports the provided external SVG file, converts it into Paper.js items
|
|
* and adds them to the active layer of this project.
|
|
* Note that the project is not cleared first. You can call
|
|
* {@link Project#clear()} to do so.
|
|
*
|
|
* @name Project#importSVG
|
|
* @function
|
|
*
|
|
* @param {SVGElement|String} svg the URL of the SVG file to fetch.
|
|
* @param {Function} onLoad the callback function to call once the SVG
|
|
* content is loaded from the given URL receiving two arguments: the
|
|
* converted `item` and the original `svg` data as a string. Only
|
|
* required when loading from external files.
|
|
* @return {Item} the newly created Paper.js item containing the converted
|
|
* SVG content
|
|
*/
|
|
|
|
removeOn: function(type) {
|
|
var sets = this._removeSets;
|
|
if (sets) {
|
|
// Always clear the drag set on mouseup
|
|
if (type === 'mouseup')
|
|
sets.mousedrag = null;
|
|
var set = sets[type];
|
|
if (set) {
|
|
for (var id in set) {
|
|
var item = set[id];
|
|
// If we remove this item, we also need to erase it from all
|
|
// other sets.
|
|
for (var key in sets) {
|
|
var other = sets[key];
|
|
if (other && other != set)
|
|
delete other[item._id];
|
|
}
|
|
item.remove();
|
|
}
|
|
sets[type] = null;
|
|
}
|
|
}
|
|
},
|
|
|
|
draw: function(ctx, matrix, pixelRatio) {
|
|
// Increase the _updateVersion before the draw-loop. After that, items
|
|
// that are visible will have their _updateVersion set to the new value.
|
|
this._updateVersion++;
|
|
ctx.save();
|
|
matrix.applyToContext(ctx);
|
|
// Use new Base() so we can use param.extend() to easily override values
|
|
var children = this._children,
|
|
param = new Base({
|
|
offset: new Point(0, 0),
|
|
pixelRatio: pixelRatio,
|
|
viewMatrix: matrix.isIdentity() ? null : matrix,
|
|
matrices: [new Matrix()], // Start with the identity matrix.
|
|
// Tell the drawing routine that we want to keep _globalMatrix
|
|
// up to date. Item#rasterize() and Raster#getAverageColor()
|
|
// should not set this.
|
|
updateMatrix: true
|
|
});
|
|
for (var i = 0, l = children.length; i < l; i++) {
|
|
children[i].draw(ctx, param);
|
|
}
|
|
ctx.restore();
|
|
|
|
// Draw the selection of the selected items in the project:
|
|
if (this._selectionCount > 0) {
|
|
ctx.save();
|
|
ctx.strokeWidth = 1;
|
|
var items = this._selectionItems,
|
|
size = this._scope.settings.handleSize,
|
|
version = this._updateVersion;
|
|
for (var id in items) {
|
|
items[id]._drawSelection(ctx, matrix, size, items, version);
|
|
}
|
|
ctx.restore();
|
|
}
|
|
}
|
|
});
|