paper.js/test/tests/CompoundPath.js
2013-01-28 18:03:27 -08:00

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2.1 KiB
JavaScript

/*
* Paper.js - The Swiss Army Knife of Vector Graphics Scripting.
* http://paperjs.org/
*
* Copyright (c) 2011 - 2013, Juerg Lehni & Jonathan Puckey
* http://lehni.org/ & http://jonathanpuckey.com/
*
* Distributed under the MIT license. See LICENSE file for details.
*
* All rights reserved.
*/
module('Compound Path');
test('moveTo / lineTo', function() {
var path = new CompoundPath();
var lists = [
[new Point(279, 151), new Point(149, 151), new Point(149, 281), new Point(279, 281)],
[new Point(319, 321), new Point(109, 321), new Point(109, 111), new Point(319, 111)]
];
for (var i = 0; i < lists.length; i++) {
var list = lists[i];
for (var j = 0; j < list.length; j++) {
path[j == 0 ? 'moveTo' : 'lineTo'](list[j]);
}
}
path.fillColor = 'black';
equals(function() {
return path.children.length;
}, 2);
});
test('clockwise', function() {
var path1 = new Path.Rectangle([200, 200], [100, 100]);
var path2 = new Path.Rectangle([50, 50], [200, 200]);
var path3 = new Path.Rectangle([0, 0], [400, 400]);
equals(function() {
return path1.clockwise;
}, true);
equals(function() {
return path2.clockwise;
}, true);
equals(function() {
return path3.clockwise;
}, true);
var compound = new CompoundPath(path1, path2, path3);
equals(function() {
return compound.lastChild == path3;
}, true);
equals(function() {
return compound.firstChild == path1;
}, true);
equals(function() {
return path1.clockwise;
}, true);
equals(function() {
return path2.clockwise;
}, false);
equals(function() {
return path3.clockwise;
}, false);
});
test('Cloning with non-standard clockwise settings', function() {
var path1 = new Path.Rectangle([200, 200], [100, 100]);
var path2 = new Path.Rectangle([50, 50], [200, 200]);
var path3 = new Path.Rectangle([0, 0], [400, 400]);
path1.clockwise = false;
path2.clockwise = true;
path3.clockwise = true;
var compound = new CompoundPath(path1, path2, path3);
equals(function() {
return path1.clockwise;
}, false);
equals(function() {
return path2.clockwise;
}, true);
equals(function() {
return path3.clockwise;
}, true);
});