mirror of
https://github.com/scratchfoundation/paper.js.git
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137 lines
3.7 KiB
JavaScript
137 lines
3.7 KiB
JavaScript
/*
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* Paper.js - The Swiss Army Knife of Vector Graphics Scripting.
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* http://paperjs.org/
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*
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* Copyright (c) 2011 - 2013, Juerg Lehni & Jonathan Puckey
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* http://lehni.org/ & http://jonathanpuckey.com/
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*
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* Distributed under the MIT license. See LICENSE file for details.
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*
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* All rights reserved.
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*/
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/**
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* @name PlacedSymbol
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*
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* @class A PlacedSymbol represents an instance of a symbol which has been
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* placed in a Paper.js project.
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*
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* @extends Item
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*/
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var PlacedSymbol = Item.extend(/** @lends PlacedSymbol# */{
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_class: 'PlacedSymbol',
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_transformContent: false,
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// PlacedSymbol uses strokeBounds for bounds
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_boundsGetter: { getBounds: 'getStrokeBounds' },
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_boundsSelected: true,
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_serializeFields: {
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symbol: null
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},
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/**
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* Creates a new PlacedSymbol Item.
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*
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* @param {Symbol} symbol the symbol to place
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* @param {Point} [point] the center point of the placed symbol
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*
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* @example {@paperscript split=true height=240}
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* // Placing 100 instances of a symbol:
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* // Create a star shaped path at {x: 0, y: 0}:
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* var path = new Path.Star({
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* center: new Point(0, 0),
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* points: 6,
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* radius1: 5,
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* radius2: 13,
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* fillColor: 'white',
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* strokeColor: 'black'
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* });
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*
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* // Create a symbol from the path:
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* var symbol = new Symbol(path);
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*
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* // Remove the path:
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* path.remove();
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*
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* // Place 100 instances of the symbol:
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* for (var i = 0; i < 100; i++) {
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* // Place an instance of the symbol in the project:
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* var instance = new PlacedSymbol(symbol);
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*
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* // Move the instance to a random position within the view:
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* instance.position = Point.random() * view.size;
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*
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* // Rotate the instance by a random amount between
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* // 0 and 360 degrees:
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* instance.rotate(Math.random() * 360);
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*
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* // Scale the instance between 0.25 and 1:
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* instance.scale(0.25 + Math.random() * 0.75);
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* }
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*/
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initialize: function PlacedSymbol(arg0, arg1) {
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// Support two forms of item initialization: Passing one object literal
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// describing all the different properties to be set, or a symbol (arg0)
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// and a point where it should be placed (arg1).
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// If _initialize can set properties through object literal, we're done.
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// Otherwise we need to set symbol from arg0.
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if (!this._initialize(arg0,
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arg1 !== undefined && Point.read(arguments, 1)))
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this.setSymbol(arg0 instanceof Symbol ? arg0 : new Symbol(arg0));
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},
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_equals: function(item) {
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return this._symbol === item._symbol;
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},
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/**
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* The symbol that the placed symbol refers to.
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*
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* @type Symbol
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* @bean
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*/
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getSymbol: function() {
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return this._symbol;
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},
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setSymbol: function(symbol) {
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// Remove from previous symbol's instances
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if (this._symbol)
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delete this._symbol._instances[this._id];
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this._symbol = symbol;
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// Add to the new one's
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symbol._instances[this._id] = this;
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},
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clone: function(insert) {
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return this._clone(new PlacedSymbol({
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symbol: this.symbol,
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insert: false
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}), insert);
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},
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isEmpty: function() {
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return this._symbol._definition.isEmpty();
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},
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_getBounds: function(getter, matrix) {
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// Redirect the call to the symbol definition to calculate the bounds
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// TODO: Implement bounds caching through passing on of cacheItem, so
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// that Symbol#_changed() notification become unnecessary!
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return this.symbol._definition._getCachedBounds(getter, matrix);
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},
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_hitTest: function(point, options, matrix) {
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var result = this._symbol._definition._hitTest(point, options, matrix);
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// TODO: When the symbol's definition is a path, should hitResult
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// contain information like HitResult#curve?
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if (result)
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result.item = this;
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return result;
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},
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_draw: function(ctx, param) {
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this.symbol._definition.draw(ctx, param);
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}
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// TODO: PlacedSymbol#embed()
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});
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