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a4535edbb9
Closes #248.
113 lines
3.1 KiB
JavaScript
113 lines
3.1 KiB
JavaScript
/*
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* Paper.js - The Swiss Army Knife of Vector Graphics Scripting.
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* http://paperjs.org/
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*
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* Copyright (c) 2011 - 2013, Juerg Lehni & Jonathan Puckey
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* http://lehni.org/ & http://jonathanpuckey.com/
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*
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* Distributed under the MIT license. See LICENSE file for details.
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*
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* All rights reserved.
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*/
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/**
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* @name TextItem
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*
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* @class The TextItem type allows you to create typography. Its
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* functionality is inherited by different text item types such as
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* {@link PointText}, and {@link AreaText} (coming soon). They each add a
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* layer of functionality that is unique to their type, but share the
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* underlying properties and functions that they inherit from TextItem.
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*
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* @extends Item
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*/
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var TextItem = Item.extend(/** @lends TextItem# */{
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_class: 'TextItem',
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_boundsSelected: true,
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_serializeFields: {
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content: null
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},
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// TextItem doesn't make the distinction between the different bounds,
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// so use the same name for all of them
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_boundsGetter: 'getBounds',
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initialize: function TextItem(arg) {
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// Support two forms of item initialization: Passing one object literal
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// describing all the different properties to be set, or a point where
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// it should be placed (arg).
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// See if a point is passed, and if so, pass it on to base(). If not, it
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// might be a properties object literal for #setPropeties() at the end.
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var hasProperties = arg && Base.isPlainObject(arg)
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&& arg.x === undefined && arg.y === undefined;
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Item.call(this, hasProperties ? null : Point.read(arguments));
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this._content = '';
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this._lines = [];
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if (hasProperties)
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this._set(arg);
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},
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/**
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* The text contents of the text item.
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*
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* @name TextItem#content
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* @type String
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*
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* @example {@paperscript}
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* // Setting the content of a PointText item:
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*
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* // Create a point-text item at {x: 30, y: 30}:
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* var text = new PointText(new Point(30, 30));
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* text.fillColor = 'black';
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*
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* // Set the content of the text item:
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* text.content = 'Hello world';
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*
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* @example {@paperscript}
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* // Interactive example, move your mouse over the view below:
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*
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* // Create a point-text item at {x: 30, y: 30}:
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* var text = new PointText(new Point(30, 30));
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* text.fillColor = 'black';
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*
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* text.content = 'Move your mouse over the view, to see its position';
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*
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* function onMouseMove(event) {
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* // Each time the mouse is moved, set the content of
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* // the point text to describe the position of the mouse:
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* text.content = 'Your position is: ' + event.point.toString();
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* }
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*/
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_clone: function _clone(copy) {
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copy.setContent(this._content);
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return _clone.base.call(this, copy);
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},
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getContent: function() {
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return this._content;
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},
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setContent: function(content) {
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this._content = '' + content;
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this._lines = this._content.split(/\r\n|\n|\r/mg);
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this._changed(/*#=*/ Change.CONTENT);
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},
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isEmpty: function() {
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return !this._content;
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},
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/**
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* @private
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* @deprecated use {@link #getStyle()} instead.
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*/
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getCharacterStyle: '#getStyle',
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setCharacterStyle: '#setStyle',
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/**
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* @private
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* @deprecated use {@link #getStyle()} instead.
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*/
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getParagraphStyle: '#getStyle',
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setParagraphStyle: '#setStyle'
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});
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