mirror of
https://github.com/scratchfoundation/paper.js.git
synced 2025-07-28 06:39:33 -04:00
147 lines
3.8 KiB
JavaScript
147 lines
3.8 KiB
JavaScript
/*
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* Paper.js
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*
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* This file is part of Paper.js, a JavaScript Vector Graphics Library,
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* based on Scriptographer.org and designed to be largely API compatible.
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* http://paperjs.org/
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* http://scriptographer.org/
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*
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* Distributed under the MIT license. See LICENSE file for details.
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*
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* Copyright (c) 2011, Juerg Lehni & Jonathan Puckey
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* http://lehni.org/ & http://jonathanpuckey.com/
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*
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* All rights reserved.
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*/
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var Document = this.Document = Base.extend({
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beans: true,
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initialize: function(canvas) {
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if (canvas && canvas instanceof HTMLCanvasElement) {
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this.canvas = canvas;
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this.size = new Size(canvas.offsetWidth, canvas.offsetHeight);
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} else {
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this.size = Size.read(arguments) || new Size(1024, 768);
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this.canvas = document.createElement('canvas');
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this.canvas.width = this.size.width;
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this.canvas.height = this.size.height;
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}
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this.bounds = new Rectangle(new Point(0, 0), this.size);
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this.context = this.canvas.getContext('2d');
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paper.documents.push(this);
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this.activate();
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this.layers = [];
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this.activeLayer = new Layer();
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this.setCurrentStyle(null);
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this.symbols = [];
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this.views = [new DocumentView(this)];
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this.activeView = this.views[0];
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this._selectedItems = {};
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this._selectedItemCount = 0;
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},
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getCurrentStyle: function() {
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return this._currentStyle;
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},
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setCurrentStyle: function(style) {
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this._currentStyle = new PathStyle(this, style);
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},
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activate: function() {
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var index = paper.documents.indexOf(this);
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if (index != -1) {
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paper.document = this;
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return true;
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}
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return false;
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},
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getSelectedItems: function() {
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// TODO: return groups if their children are all selected,
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// and filter out their children from the list.
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// TODO: the order of these items should be that of their
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// drawing order.
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var items = [];
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Base.each(this._selectedItems, function(item) {
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items.push(item);
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});
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return items;
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},
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// TODO: implement setSelectedItems?
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_selectItem: function(item, select) {
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if (select) {
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this._selectedItemCount++;
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this._selectedItems[item.getId()] = item;
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} else {
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this._selectedItemCount--;
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delete this._selectedItems[item.getId()];
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}
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},
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draw: function() {
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if (this.canvas) {
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var ctx = this.context;
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ctx.save();
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// TODO: Remove dirty rectangle test code once it's actually
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// implemented.
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var testDirtyRects = false;
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if (testDirtyRects) {
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var left = this.size.width / 8,
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top = this.size.height / 8;
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function clear(rect) {
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ctx.clearRect(rect.x, rect.y, rect.width, rect.height);
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if (true) {
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ctx.moveTo(rect.x, rect.y);
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ctx.lineTo(rect.x + rect.width, rect.y);
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ctx.lineTo(rect.x + rect.width, rect.y + rect.height);
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ctx.lineTo(rect.x, rect.y + rect.height);
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}
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}
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ctx.beginPath();
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clear(Rectangle.create(left, top, 2 * left, 2 * top));
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clear(Rectangle.create(3 * left, 3 * top, 2 * left, 2 * top));
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// clear(Rectangle.create(left, top, 4 * left, 4 * top));
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ctx.closePath();
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ctx.clip();
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} else {
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// Initial tests conclude that clearing the canvas using clearRect
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// is always faster than setting canvas.width = canvas.width
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// http://jsperf.com/clearrect-vs-setting-width/7
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ctx.clearRect(0, 0, this.size.width + 1, this.size.height + 1);
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}
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var param = { offset: new Point(0, 0) };
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for (var i = 0, l = this.layers.length; i < l; i++)
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Item.draw(this.layers[i], ctx, param);
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ctx.restore();
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// Draw the selection of the selected items in the document:
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if (this._selectedItemCount > 0) {
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ctx.save();
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ctx.strokeWidth = 1;
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// TODO: use Layer#color
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ctx.strokeStyle = ctx.fillStyle = '#4f7aff';
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param = { selection: true };
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Base.each(this._selectedItems, function(item) {
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item.draw(ctx, param);
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});
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ctx.restore();
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}
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}
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},
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redraw: function() {
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this.draw();
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}
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});
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