mirror of
https://github.com/scratchfoundation/paper.js.git
synced 2025-01-09 22:32:48 -05:00
281 lines
No EOL
7.6 KiB
JavaScript
281 lines
No EOL
7.6 KiB
JavaScript
Raster = Item.extend({
|
|
beans: true,
|
|
|
|
// TODO: implement url / type, width, height
|
|
// TODO: have PlacedSymbol & Raster inherit from a shared class?
|
|
initialize: function(object) {
|
|
var width, height;
|
|
this.base();
|
|
if (object.getContext) {
|
|
this.canvas = object;
|
|
width = this.canvas.width;
|
|
height = this.canvas.height;
|
|
} else {
|
|
this._image = object;
|
|
// TODO: cross browser compatible?
|
|
width = object.naturalWidth;
|
|
height = object.naturalHeight;
|
|
}
|
|
this._size = new Size(width, height);
|
|
this._bounds = new Rectangle(-width / 2, -height / 2, width, height);
|
|
this.matrix = new Matrix();
|
|
},
|
|
|
|
/**
|
|
* The size of the raster in pixels.
|
|
*/
|
|
getSize: function() {
|
|
return this._size;
|
|
},
|
|
|
|
setSize: function() {
|
|
var size = Size.read(arguments);
|
|
var canvas = CanvasProvider.getCanvas(size);
|
|
var context = canvas.getContext('2d');
|
|
context.drawImage(this._canvas ? this._canvas : this._image,
|
|
0, 0, size.width, size.height);
|
|
// If we already had a canvas, return it to be reused.
|
|
if (this._canvas)
|
|
CanvasProvider.returnCanvas(this._canvas);
|
|
this._size = size;
|
|
this._context = null;
|
|
this._canvas = canvas;
|
|
},
|
|
|
|
/**
|
|
* The width of the raster in pixels.
|
|
*/
|
|
getWidth: function() {
|
|
return this._size.width;
|
|
},
|
|
|
|
/**
|
|
* The height of the raster in pixels.
|
|
*/
|
|
getHeight: function() {
|
|
return this._size.height;
|
|
},
|
|
|
|
/**
|
|
* Pixels per inch of the raster at it's current size.
|
|
*/
|
|
getPpi: function() {
|
|
var matrix = this.matrix;
|
|
var orig = new Point(0, 0).transform(matrix);
|
|
var u = new Point(1, 0).transform(matrix).subtract(orig);
|
|
var v = new Point(0, 1).transform(matrix).subtract(orig);
|
|
return new Size(
|
|
72 / u.length,
|
|
72 / v.length
|
|
);
|
|
},
|
|
|
|
getSubImage: function(/* rectangle */) {
|
|
var rectangle = Rectangle.read(arguments);
|
|
var canvas = CanvasProvider.getCanvas(rectangle.size);
|
|
var context = canvas.getContext('2d');
|
|
context.drawImage(this.canvas, rectangle.x, rectangle.y,
|
|
canvas.width, canvas.height, 0, 0, canvas.width, canvas.height);
|
|
return canvas;
|
|
},
|
|
|
|
getImage: function() {
|
|
return this._image || this.canvas;
|
|
},
|
|
|
|
// TODO: setImage
|
|
|
|
// TODO: drawImage(image, point)
|
|
drawImage: function(image, x, y) {
|
|
var point = center = Point.read(arguments, 1);
|
|
this.context.drawImage(image, x, y);
|
|
},
|
|
|
|
/**
|
|
* {@grouptitle Pixels}
|
|
*
|
|
* Gets the color of a pixel in the raster.
|
|
* @param x
|
|
* @param y
|
|
*/
|
|
getPixel: function() {
|
|
var point = Point.read(arguments);
|
|
var ctx = this.context;
|
|
var pixels = ctx.getImageData(point.x + 0.5, point.y + 0.5, 1, 1).data;
|
|
var channels = [];
|
|
for (var i = 0; i < 4; i++)
|
|
channels.push(pixels[i] / 255);
|
|
return Color.read(channels);
|
|
},
|
|
|
|
// TODO: setPixel(point, color)
|
|
setPixel: function(x, y, color) {
|
|
color = Color.read(arguments, 2);
|
|
var ctx = this.context;
|
|
var imageData = ctx.getImageData(x, y, 1, 1);
|
|
imageData.data[0] = color.red * 255;
|
|
imageData.data[1] = color.green * 255;
|
|
imageData.data[2] = color.blue * 255;
|
|
imageData.data[3] = color.alpha != -1 ? color.alpha * 255 : 255;
|
|
ctx.putImageData(imageData, x, y);
|
|
},
|
|
|
|
getContext: function() {
|
|
if (!this._context)
|
|
this._context = this.canvas.getContext('2d');
|
|
return this._context;
|
|
},
|
|
|
|
setContext: function(context) {
|
|
this._context = context;
|
|
},
|
|
|
|
getCanvas: function() {
|
|
if (!this._canvas) {
|
|
this._canvas = CanvasProvider.getCanvas(this.size);
|
|
this.ctx = this._canvas.getContext('2d');
|
|
this.ctx.drawImage(this._image, 0, 0);
|
|
}
|
|
return this._canvas;
|
|
},
|
|
|
|
setCanvas: function(canvas) {
|
|
if (this._canvas)
|
|
CanvasProvider.returnCanvas(this._canvas);
|
|
// TODO: should the width / height of the bounds be reset too?
|
|
this._size = new Size(canvas.width, canvas.height);
|
|
this._image = null;
|
|
this._ctx = null;
|
|
this._canvas = canvas;
|
|
},
|
|
|
|
transformContent: function(matrix, flags) {
|
|
// In order to set the right context transformation when drawing the
|
|
// raster, simply preconcatenate the internal matrix with the provided
|
|
// one.
|
|
this.matrix.preConcatenate(matrix);
|
|
// Now rotate the corner points of the image rectangle do find the
|
|
// extremas that define our raster's bounds, and update them straight
|
|
// away
|
|
var width = this._size.width,
|
|
height = this._size.height,
|
|
x = -width / 2,
|
|
y = -height / 2,
|
|
coords = [
|
|
x, y,
|
|
x + width, y,
|
|
x + width, y + height,
|
|
x, y + height
|
|
];
|
|
this.matrix.transform(coords, 0, coords, 0, 4);
|
|
// Loop through all x and y coordinates and update min and max values.
|
|
// Start with the first coordinate pair for both (coords.slice(0, 2)).
|
|
var min = coords.slice(0, 2), max = min.slice(0);
|
|
for (var i = 2; i < 8; i++) {
|
|
var c = coords[i], j = i % 2;
|
|
if (c < min[j])
|
|
min[j] = c;
|
|
else if (c > max[j])
|
|
max[j] = c;
|
|
}
|
|
this._bounds.set(min[0], min[1], max[0] - min[0], max[1] - min[1]);
|
|
},
|
|
|
|
getBounds: function() {
|
|
return this._bounds;
|
|
},
|
|
|
|
draw: function(ctx, param) {
|
|
if (this.blendMode != 'normal' && !param.ignoreBlendMode) {
|
|
BlendMode.process(ctx, this, param);
|
|
} else {
|
|
ctx.save();
|
|
// TODO: Documment what ignoreBlendMode is really doing, and why
|
|
// this is necessary?
|
|
if(param.ignoreBlendMode !== true)
|
|
this.matrix.applyToContext(ctx);
|
|
ctx.drawImage(this._canvas || this._image,
|
|
-this.size.width / 2, -this.size.height / 2);
|
|
ctx.restore();
|
|
param.ignoreBlendMode = false;
|
|
}
|
|
}
|
|
}, new function() {
|
|
function getAverageColor(pixels) {
|
|
var channels = [0, 0, 0];
|
|
var total = 0;
|
|
for (var i = 0, l = pixels.length; i < l; i += 4) {
|
|
var alpha = pixels[i + 3];
|
|
total += alpha;
|
|
alpha /= 255;
|
|
channels[0] += pixels[i] * alpha;
|
|
channels[1] += pixels[i + 1] * alpha;
|
|
channels[2] += pixels[i + 2] * alpha;
|
|
}
|
|
for (var i = 0; i < 3; i++)
|
|
channels[i] /= total;
|
|
return total ? Color.read(channels) : null;
|
|
}
|
|
|
|
return {
|
|
/**
|
|
* {@grouptitle Average Color}
|
|
* Calculates the average color of the image within the given path,
|
|
* rectangle or point. This can be used for creating raster image
|
|
* effects.
|
|
*
|
|
* @param object
|
|
* @return the average color contained in the area covered by the
|
|
* specified path, rectangle or point.
|
|
*/
|
|
getAverageColor: function(object) {
|
|
var image;
|
|
if (object) {
|
|
var bounds, path;
|
|
if (object instanceof Path) {
|
|
// TODO: what if the path is smaller than 1 px?
|
|
// TODO: how about rounding of bounds.size?
|
|
// TODO: test with compound paths.
|
|
path = object;
|
|
bounds = object.bounds;
|
|
} else if (object.width) {
|
|
bounds = new Rectangle(object);
|
|
} else if (object.x) {
|
|
bounds = new Rectangle(object.x - 0.5, object.y - 0.5,
|
|
1, 1);
|
|
}
|
|
|
|
var canvas = CanvasProvider.getCanvas(bounds.size);
|
|
var ctx = canvas.getContext('2d');
|
|
var delta = bounds.topLeft.multiply(-1);
|
|
ctx.translate(delta.x, delta.y);
|
|
if (path) {
|
|
var style = object.style;
|
|
path.draw(ctx);
|
|
ctx.clip();
|
|
path.style = style;
|
|
}
|
|
var matrix = this.matrix.clone();
|
|
var transMatrix = Matrix.getTranslateInstance(delta);
|
|
matrix.preConcatenate(transMatrix);
|
|
matrix.applyToContext(ctx);
|
|
ctx.drawImage(this._canvas || this._image,
|
|
-this.size.width / 2, -this.size.height / 2);
|
|
image = canvas;
|
|
} else {
|
|
image = this.image;
|
|
}
|
|
var size = new Size(32);
|
|
var sampleCanvas = CanvasProvider.getCanvas(size);
|
|
var ctx = sampleCanvas.getContext('2d');
|
|
ctx.drawImage(image, 0, 0, size.width, size.height);
|
|
var pixels = ctx.getImageData(0.5, 0.5,
|
|
size.width, size.height).data;
|
|
var color = getAverageColor(pixels);
|
|
CanvasProvider.returnCanvas(sampleCanvas);
|
|
if (image instanceof HTMLCanvasElement)
|
|
CanvasProvider.returnCanvas(image);
|
|
return color;
|
|
}
|
|
}
|
|
}); |