paper.js/src/basic/Rectangle.js
2011-05-16 11:32:33 +01:00

376 lines
9.4 KiB
JavaScript

/*
* Paper.js
*
* This file is part of Paper.js, a JavaScript Vector Graphics Library,
* based on Scriptographer.org and designed to be largely API compatible.
* http://paperjs.org/
* http://scriptographer.org/
*
* Distributed under the MIT license. See LICENSE file for details.
*
* Copyright (c) 2011, Juerg Lehni & Jonathan Puckey
* http://lehni.org/ & http://jonathanpuckey.com/
*
* All rights reserved.
*/
var Rectangle = this.Rectangle = Base.extend({
beans: true,
initialize: function(arg0, arg1, arg2, arg3) {
if (arguments.length == 1) {
// Use 0 as defaults, in case we're reading from a Point or Size
this.x = arg0.x || 0;
this.y = arg0.y || 0;
this.width = arg0.width || 0;
this.height = arg0.height || 0;
} else if (arguments.length == 2) {
if (arg1.x !== undefined) {
// new Rectangle(point1, point2)
var point1 = Point.read(arguments, 0, 1);
var point2 = Point.read(arguments, 1, 1);
this.x = point1.x;
this.y = point1.y;
this.width = point2.x - point1.x;
this.height = point2.y - point1.y;
if (this.width < 0) {
this.x = point2.x;
this.width = -this.width;
}
if (this.height < 0) {
this.y = point2.y;
this.height = -this.height;
}
} else {
// new Rectangle(point, size)
var point = Point.read(arguments, 0, 1);
var size = Size.read(arguments, 1, 1);
this.x = point.x;
this.y = point.y;
this.width = size.width;
this.height = size.height;
}
} else if (arguments.length == 4) {
// new Rectangle(x, y, width, height)
this.x = arg0;
this.y = arg1;
this.width = arg2;
this.height = arg3;
} else {
// new Rectangle()
this.x = this.y = this.width = this.height = 0;
}
},
set: function(x, y, width, height) {
this.x = x;
this.y = y;
this.width = width;
this.height = height;
return this;
},
getPoint: function() {
return LinkedPoint.create(this, 'setPoint', this.x, this.y);
},
setPoint: function(point) {
point = Point.read(arguments);
this.x = point.x;
this.y = point.y;
return this;
},
getSize: function() {
return LinkedSize.create(this, 'setSize', this.width, this.height);
},
setSize: function(size) {
size = Size.read(arguments);
this.width = size.width;
this.height = size.height;
return this;
},
getLeft: function() {
return this.x;
},
setLeft: function(left) {
this.width -= left - this.x;
this.x = left;
return this;
},
getTop: function() {
return this.y;
},
setTop: function(top) {
this.height -= top - this.y;
this.y = top;
return this;
},
getRight: function() {
return this.x + this.width;
},
setRight: function(right) {
this.width = right - this.x;
return this;
},
getBottom: function() {
return this.y + this.height;
},
setBottom: function(bottom) {
this.height = bottom - this.y;
return this;
},
getCenterX: function() {
return this.x + this.width * 0.5;
},
setCenterX: function(x) {
this.x = x - this.width * 0.5;
return this;
},
getCenterY: function() {
return this.y + this.height * 0.5;
},
setCenterY: function(y) {
this.y = y - this.height * 0.5;
return this;
},
getCenter: function() {
return LinkedPoint.create(this, 'setCenter',
this.getCenterX(), this.getCenterY());
},
setCenter: function(point) {
point = Point.read(arguments);
return this.setCenterX(point.x).setCenterY(point.y);
},
clone: function() {
return new Rectangle(this);
},
equals: function(rect) {
rect = Rectangle.read(arguments);
return this.x == rect.x && this.y == rect.y
&& this.width == rect.width && this.height == rect.height;
},
isEmpty: function() {
return this.width == 0 || this.height == 0;
},
contains: function(rect) {
if (rect.width !== undefined) {
return rect.x >= this.x && rect.y >= this.y
&& rect.x + rect.width <= this.x + this.width
&& rect.y + rect.height <= this.y + this.height;
} else {
var point = Point.read(arguments);
return point.x >= this.x && point.y >= this.y
&& point.x <= this.x + this.width
&& point.y <= this.y + this.height;
}
},
intersects: function(rect) {
rect = Rectangle.read(arguments);
return rect.x + rect.width > this.x
&& rect.y + rect.height > this.y
&& rect.x < this.x + this.width
&& rect.y < this.y + this.height;
},
intersect: function(rect) {
rect = Rectangle.read(arguments);
var x1 = Math.max(this.x, rect.x),
y1 = Math.max(this.y, rect.y),
x2 = Math.min(this.x + this.width, rect.x + rect.width),
y2 = Math.min(this.y + this.height, rect.y + rect.height);
return Rectangle.create(x1, y1, x2 - x1, y2 - y1);
},
unite: function(rect) {
rect = Rectangle.read(arguments);
var x1 = Math.min(this.x, rect.x),
y1 = Math.min(this.y, rect.y),
x2 = Math.max(this.x + this.width, rect.x + rect.width),
y2 = Math.max(this.y + this.height, rect.y + rect.height);
return Rectangle.create(x1, y1, x2 - x1, y2 - y1);
},
include: function(point) {
point = Point.read(arguments);
var x1 = Math.min(this.x, point.x),
y1 = Math.min(this.y, point.y),
x2 = Math.max(this.x + this.width, point.x),
y2 = Math.max(this.y + this.height, point.y);
return Rectangle.create(x1, y1, x2 - x1, y2 - y1);
},
toString: function() {
var format = Base.formatNumber;
return '{ x: ' + format(this.x)
+ ', y: ' + format(this.y)
+ ', width: ' + format(this.width)
+ ', height: ' + format(this.height)
+ ' }';
},
transformCornerCoordinates: function(matrix) {
var bottom = this.y + this.height,
right = this.x + this.width,
coords = [
this.x, this.y,
right, this.y,
right, bottom,
this.x, bottom
];
return matrix
? matrix._transformCoordinates(coords, 0, coords, 0, 4)
: coords;
},
/**
* Returns the 'transformed' bounds rectangle by transforming each corner
* point and finding the new bounding box to these points. This is not
* really the transformed reactangle!
*/
transformBounds: function(matrix) {
var coords = this.transformCornerCoordinates(matrix),
min = coords.slice(0, 2),
max = coords.slice(0);
for (var i = 2; i < 8; i++) {
var val = coords[i],
j = i & 1;
if (val < min[i])
min[i] = val;
else if (val > max[i])
max[i] = val;
}
return Rectangle.create(min[0], min[1],
max[0] - min[0], max[1] - min[1]);
},
statics: {
// See Point.create()
create: function(x, y, width, height) {
return new Rectangle(Rectangle.dont).set(x, y, width, height);
}
}
}, new function() {
return Base.each([
['Top', 'Left'], ['Top', 'Right'],
['Bottom', 'Left'], ['Bottom', 'Right'],
['Left', 'Center'], ['Top', 'Center'],
['Right', 'Center'], ['Bottom', 'Center']
],
function(parts, index) {
var part = parts.join('');
// find out if the first of the pair is an x or y property,
// by checking the first character for [R]ight or [L]eft;
var xFirst = /^[RL]/.test(part);
// Rename Center to CenterX or CenterY:
if (index >= 4)
parts[1] += xFirst ? 'Y' : 'X';
var x = parts[xFirst ? 0 : 1],
y = parts[xFirst ? 1 : 0],
getX = 'get' + x,
getY = 'get' + y,
setX = 'set' + x,
setY = 'set' + y,
get = 'get' + part,
set = 'set' + part;
this[get] = function() {
return LinkedPoint.create(this, set,
this[getX](), this[getY]());
};
this[set] = function(point) {
point = Point.read(arguments);
// Note: call chaining happens here.
return this[setX](point.x)[setY](point.y);
};
}, { beans: true });
});
/**
* An internal version of Rectangle that notifies its owner of each change
* through setting itself again on the setter that corresponds to the getter
* that produced this LinkedRectangle. See uses of LinkedRectangle.create()
* Note: This prototype is not exported.
*/
var LinkedRectangle = Rectangle.extend({
beans: true,
set: function(x, y, width, height, dontNotify) {
this._x = x;
this._y = y;
this._width = width;
this._height = height;
if (!dontNotify)
this._owner[this._setter](this);
return this;
},
statics: {
/**
* Provide a faster creator for Points out of two coordinates that
* does not rely on Point#initialize at all. This speeds up all math
* operations a lot.
*/
create: function(owner, setter, x, y, width, height) {
var rect = new LinkedRectangle(LinkedRectangle.dont).set(
x, y, width, height, true);
rect._owner = owner;
rect._setter = setter;
return rect;
}
}
}, new function() {
var proto = Rectangle.prototype;
return Base.each(['x', 'y', 'width', 'height'], function(key) {
var part = Base.capitalize(key);
var internal = '_' + key;
this['get' + part] = function() {
return this[internal];
};
this['set' + part] = function(value) {
this[internal] = value;
// Check if this setter is called from another one which sets
// _dontNotify, as it will notify itself
if (!this._dontNotify)
this._owner[this._setter](this);
};
}, Base.each(['Point', 'Size', 'Center',
'Left', 'Top', 'Right', 'Bottom', 'CenterX', 'CenterY',
'TopLeft', 'TopRight', 'BottomLeft', 'BottomRight',
'LeftCenter', 'TopCenter', 'RightCenter', 'BottomCenter'],
function(key) {
var name = 'set' + key;
this[name] = function(value) {
// Make sure the above setters of x, y, width, height do not
// each notify the owner, as we're going to take care of this
// afterwards here, only once per change.
this._dontNotify = true;
proto[name].apply(this, arguments);
delete this._dontNotify;
this._owner[this._setter](this);
return this;
};
}, { beans: true })
);
});