paper.js/src/path/Segment.js

544 lines
18 KiB
JavaScript

/*
* Paper.js - The Swiss Army Knife of Vector Graphics Scripting.
* http://paperjs.org/
*
* Copyright (c) 2011 - 2014, Juerg Lehni & Jonathan Puckey
* http://scratchdisk.com/ & http://jonathanpuckey.com/
*
* Distributed under the MIT license. See LICENSE file for details.
*
* All rights reserved.
*/
/**
* @name Segment
*
* @class The Segment object represents the points of a path through which its
* {@link Curve} objects pass. The segments of a path can be accessed through
* its {@link Path#segments} array.
*
* Each segment consists of an anchor point ({@link Segment#point}) and
* optionaly an incoming and an outgoing handle ({@link Segment#handleIn} and
* {@link Segment#handleOut}), describing the tangents of the two {@link Curve}
* objects that are connected by this segment.
*/
var Segment = Base.extend(/** @lends Segment# */{
_class: 'Segment',
beans: true,
/**
* Creates a new Segment object.
*
* @name Segment#initialize
* @param {Point} [point={x: 0, y: 0}] the anchor point of the segment
* @param {Point} [handleIn={x: 0, y: 0}] the handle point relative to the
* anchor point of the segment that describes the in tangent of the
* segment
* @param {Point} [handleOut={x: 0, y: 0}] the handle point relative to the
* anchor point of the segment that describes the out tangent of the
* segment
*
* @example {@paperscript}
* var handleIn = new Point(-80, -100);
* var handleOut = new Point(80, 100);
*
* var firstPoint = new Point(100, 50);
* var firstSegment = new Segment(firstPoint, null, handleOut);
*
* var secondPoint = new Point(300, 50);
* var secondSegment = new Segment(secondPoint, handleIn, null);
*
* var path = new Path(firstSegment, secondSegment);
* path.strokeColor = 'black';
*/
/**
* Creates a new Segment object.
*
* @name Segment#initialize
* @param {Object} object an object literal containing properties to
* be set on the segment
*
* @example {@paperscript}
* // Creating segments using object notation:
* var firstSegment = new Segment({
* point: [100, 50],
* handleOut: [80, 100]
* });
*
* var secondSegment = new Segment({
* point: [300, 50],
* handleIn: [-80, -100]
* });
*
* var path = new Path({
* segments: [firstSegment, secondSegment],
* strokeColor: 'black'
* });
*/
/**
* Creates a new Segment object.
*
* @param {Number} x the x coordinate of the segment point
* @param {Number} y the y coordinate of the segment point
* @param {Number} inX the x coordinate of the the handle point relative to
* the anchor point of the segment that describes the in tangent of the
* segment
* @param {Number} inY the y coordinate of the the handle point relative to
* the anchor point of the segment that describes the in tangent of the
* segment
* @param {Number} outX the x coordinate of the the handle point relative to
* the anchor point of the segment that describes the out tangent of the
* segment
* @param {Number} outY the y coordinate of the the handle point relative to
* the anchor point of the segment that describes the out tangent of the
* segment
*
* @example {@paperscript}
* var inX = -80;
* var inY = -100;
* var outX = 80;
* var outY = 100;
*
* var x = 100;
* var y = 50;
* var firstSegment = new Segment(x, y, inX, inY, outX, outY);
*
* var x2 = 300;
* var y2 = 50;
* var secondSegment = new Segment( x2, y2, inX, inY, outX, outY);
*
* var path = new Path(firstSegment, secondSegment);
* path.strokeColor = 'black';
* @ignore
*/
initialize: function Segment(arg0, arg1, arg2, arg3, arg4, arg5) {
var count = arguments.length,
point, handleIn, handleOut;
// TODO: Use Point.read or Point.readNamed to read these?
if (count === 0) {
// Nothing
} else if (count === 1) {
// Note: This copies from existing segments through accessors.
if ('point' in arg0) {
point = arg0.point;
handleIn = arg0.handleIn;
handleOut = arg0.handleOut;
} else {
point = arg0;
}
} else if (count === 2 && typeof arg0 === 'number') {
point = arguments;
} else if (count <= 3) {
point = arg0;
// Doesn't matter if these arguments exist, SegmentPointcreate
// produces creates points with (0, 0) otherwise
handleIn = arg1;
handleOut = arg2;
} else { // Read points from the arguments list as a row of numbers
point = arg0 !== undefined ? [ arg0, arg1 ] : null;
handleIn = arg2 !== undefined ? [ arg2, arg3 ] : null;
handleOut = arg4 !== undefined ? [ arg4, arg5 ] : null;
}
new SegmentPoint(point, this, '_point');
new SegmentPoint(handleIn, this, '_handleIn');
new SegmentPoint(handleOut, this, '_handleOut');
},
_serialize: function(options) {
// If it is has no handles, only serialize point, otherwise handles too.
return Base.serialize(this.hasHandles()
? [this._point, this._handleIn, this._handleOut]
: this._point,
options, true);
},
_changed: function(point) {
var path = this._path;
if (!path)
return;
// Delegate changes to affected curves if they exist.
var curves = path._curves,
index = this._index,
curve;
if (curves) {
// Updated the neighboring affected curves, depending on which point
// is changing.
// TODO: Consider exposing these curves too, through #curveIn,
// and #curveOut, next to #curve?
if ((!point || point === this._point || point === this._handleIn)
&& (curve = index > 0 ? curves[index - 1] : path._closed
? curves[curves.length - 1] : null))
curve._changed();
// No wrap around needed for outgoing curve, as only closed paths
// will have one for the last segment.
if ((!point || point === this._point || point === this._handleOut)
&& (curve = curves[index]))
curve._changed();
}
path._changed(/*#=*/Change.SEGMENTS);
},
/**
* The anchor point of the segment.
*
* @type Point
* @bean
*/
getPoint: function() {
return this._point;
},
setPoint: function(/* point */) {
var point = Point.read(arguments);
// Do not replace the internal object but update it instead, so
// references to it are kept alive.
this._point.set(point.x, point.y);
},
/**
* The handle point relative to the anchor point of the segment that
* describes the in tangent of the segment.
*
* @type Point
* @bean
*/
getHandleIn: function() {
return this._handleIn;
},
setHandleIn: function(/* point */) {
var point = Point.read(arguments);
// See #setPoint:
this._handleIn.set(point.x, point.y);
},
/**
* The handle point relative to the anchor point of the segment that
* describes the out tangent of the segment.
*
* @type Point
* @bean
*/
getHandleOut: function() {
return this._handleOut;
},
setHandleOut: function(/* point */) {
var point = Point.read(arguments);
// See #setPoint:
this._handleOut.set(point.x, point.y);
},
/**
* Checks if the segment has any curve handles set.
*
* @return {Boolean} {@true if the segment has handles set}
* @see Segment#getHandleIn()
* @see Segment#getHandleOut()
* @see Curve#hasHandles()
* @see Path#hasHandles()
*/
hasHandles: function() {
return !this._handleIn.isZero() || !this._handleOut.isZero();
},
/**
* Clears the segment's handles by setting their coordinates to zero,
* turning the segment into a corner.
*/
clearHandles: function() {
this._handleIn.set(0, 0);
this._handleOut.set(0, 0);
},
_selectionState: 0,
/**
* Specifies whether the {@link #point} of the segment is selected.
* @type Boolean
* @bean
* @example {@paperscript}
* var path = new Path.Circle({
* center: [80, 50],
* radius: 40
* });
*
* // Select the third segment point:
* path.segments[2].selected = true;
*/
isSelected: function(_point) {
var state = this._selectionState;
return !_point ? !!(state & /*#=*/SelectionState.SEGMENT)
: _point === this._point ? !!(state & /*#=*/SelectionState.POINT)
: _point === this._handleIn ? !!(state & /*#=*/SelectionState.HANDLE_IN)
: _point === this._handleOut ? !!(state & /*#=*/SelectionState.HANDLE_OUT)
: false;
},
setSelected: function(selected, _point) {
var path = this._path,
selected = !!selected, // convert to boolean
state = this._selectionState,
oldState = state,
flag = !_point ? /*#=*/SelectionState.SEGMENT
: _point === this._point ? /*#=*/SelectionState.POINT
: _point === this._handleIn ? /*#=*/SelectionState.HANDLE_IN
: _point === this._handleOut ? /*#=*/SelectionState.HANDLE_OUT
: 0;
if (selected) {
state |= flag;
} else {
state &= ~flag;
}
// Set the selection state even if path is not defined yet, to allow
// selected segments to be inserted into paths and make JSON
// deserialization work.
this._selectionState = state;
// If the selection state of the segment has changed, we need to let
// it's path know and possibly add or remove it from
// project._selectedItems
if (path && state !== oldState) {
path._updateSelection(this, oldState, state);
// Let path know that we changed something and the view should be
// redrawn
path._changed(/*#=*/Change.ATTRIBUTE);
}
},
/**
* {@grouptitle Hierarchy}
*
* The index of the segment in the {@link Path#segments} array that the
* segment belongs to.
*
* @type Number
* @bean
*/
getIndex: function() {
return this._index !== undefined ? this._index : null;
},
/**
* The path that the segment belongs to.
*
* @type Path
* @bean
*/
getPath: function() {
return this._path || null;
},
/**
* The curve that the segment belongs to. For the last segment of an open
* path, the previous segment is returned.
*
* @type Curve
* @bean
*/
getCurve: function() {
var path = this._path,
index = this._index;
if (path) {
// The last segment of an open path belongs to the last curve.
if (index > 0 && !path._closed
&& index === path._segments.length - 1)
index--;
return path.getCurves()[index] || null;
}
return null;
},
/**
* The curve location that describes this segment's position ont the path.
*
* @type CurveLocation
* @bean
*/
getLocation: function() {
var curve = this.getCurve();
return curve
// Determine whether the parameter for this segment is 0 or 1.
? new CurveLocation(curve, this === curve._segment1 ? 0 : 1)
: null;
},
/**
* {@grouptitle Sibling Segments}
*
* The next segment in the {@link Path#segments} array that the segment
* belongs to. If the segments belongs to a closed path, the first segment
* is returned for the last segment of the path.
*
* @type Segment
* @bean
*/
getNext: function() {
var segments = this._path && this._path._segments;
return segments && (segments[this._index + 1]
|| this._path._closed && segments[0]) || null;
},
/**
* The previous segment in the {@link Path#segments} array that the
* segment belongs to. If the segments belongs to a closed path, the last
* segment is returned for the first segment of the path.
*
* @type Segment
* @bean
*/
getPrevious: function() {
var segments = this._path && this._path._segments;
return segments && (segments[this._index - 1]
|| this._path._closed && segments[segments.length - 1]) || null;
},
/**
* Checks if the this is the first segment in the {@link Path#segments}
* array.
*
* @return {Boolean} {@true if this is the first segment}
*/
isFirst: function() {
return this._index === 0;
},
/**
* Checks if the this is the last segment in the {@link Path#segments}
* array.
*
* @return {Boolean} {@true if this is the last segment}
*/
isLast: function() {
var path = this._path;
return path && this._index === path._segments.length - 1 || false;
},
/**
* Reverses the {@link #handleIn} and {@link #handleOut} vectors of this
* segment. Note: the actual segment is modified, no copy is created.
* @return {Segment} the reversed segment
*/
reverse: function() {
var handleIn = this._handleIn,
handleOut = this._handleOut,
inX = handleIn._x,
inY = handleIn._y;
handleIn.set(handleOut._x, handleOut._y);
handleOut.set(inX, inY);
},
/**
* Returns the reversed the segment, without modifying the segment itself.
* @return {Segment} the reversed segment
*/
reversed: function() {
return new Segment(this._point, this._handleOut, this._handleIn);
},
/**
* Removes the segment from the path that it belongs to.
* @return {Boolean} {@true if the segment was removed}
*/
remove: function() {
return this._path ? !!this._path.removeSegment(this._index) : false;
},
clone: function() {
return new Segment(this._point, this._handleIn, this._handleOut);
},
equals: function(segment) {
return segment === this || segment && this._class === segment._class
&& this._point.equals(segment._point)
&& this._handleIn.equals(segment._handleIn)
&& this._handleOut.equals(segment._handleOut)
|| false;
},
/**
* @return {String} a string representation of the segment
*/
toString: function() {
var parts = [ 'point: ' + this._point ];
if (!this._handleIn.isZero())
parts.push('handleIn: ' + this._handleIn);
if (!this._handleOut.isZero())
parts.push('handleOut: ' + this._handleOut);
return '{ ' + parts.join(', ') + ' }';
},
/**
* Transform the segment by the specified matrix.
*
* @param {Matrix} matrix the matrix to transform the segment by
*/
transform: function(matrix) {
this._transformCoordinates(matrix, new Array(6), true);
this._changed();
},
_transformCoordinates: function(matrix, coords, change) {
// Use matrix.transform version() that takes arrays of multiple
// points for largely improved performance, as no calls to
// Point.read() and Point constructors are necessary.
var point = this._point,
// If change is true, only transform handles if they are set, as
// _transformCoordinates is called only to change the segment, no
// to receive the coords.
// This saves some computation time. If change is false, always
// use the real handles, as we just want to receive a filled
// coords array for getBounds().
handleIn = !change || !this._handleIn.isZero()
? this._handleIn : null,
handleOut = !change || !this._handleOut.isZero()
? this._handleOut : null,
x = point._x,
y = point._y,
i = 2;
coords[0] = x;
coords[1] = y;
// We need to convert handles to absolute coordinates in order
// to transform them.
if (handleIn) {
coords[i++] = handleIn._x + x;
coords[i++] = handleIn._y + y;
}
if (handleOut) {
coords[i++] = handleOut._x + x;
coords[i++] = handleOut._y + y;
}
// If no matrix was previded, this was just called to get the coords and
// we are done now.
if (matrix) {
matrix._transformCoordinates(coords, coords, i / 2);
x = coords[0];
y = coords[1];
if (change) {
// If change is true, we need to set the new values back
point._x = x;
point._y = y;
i = 2;
if (handleIn) {
handleIn._x = coords[i++] - x;
handleIn._y = coords[i++] - y;
}
if (handleOut) {
handleOut._x = coords[i++] - x;
handleOut._y = coords[i++] - y;
}
} else {
// We want to receive the results in coords, so make sure
// handleIn and out are defined too, even if they're 0
if (!handleIn) {
coords[i++] = x;
coords[i++] = y;
}
if (!handleOut) {
coords[i++] = x;
coords[i++] = y;
}
}
}
return coords;
}
});