mirror of
https://github.com/scratchfoundation/paper.js.git
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94 lines
No EOL
2.4 KiB
JavaScript
94 lines
No EOL
2.4 KiB
JavaScript
/*
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* Paper.js
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*
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* This file is part of Paper.js, a JavaScript Vector Graphics Library,
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* based on Scriptographer.org and designed to be largely API compatible.
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* http://paperjs.org/
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* http://scriptographer.org/
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*
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* Copyright (c) 2011, Juerg Lehni & Jonathan Puckey
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* http://lehni.org/ & http://jonathanpuckey.com/
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*
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* Distributed under the MIT license. See LICENSE file for details.
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*
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* All rights reserved.
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*/
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module('Point');
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test('new Point(10, 20)', function() {
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var point = new Point(10, 20);
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equals(point.toString(), '{ x: 10, y: 20 }');
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});
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test('new Point([10, 20])', function() {
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var point = new Point([10, 20]);
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equals(point.toString(), '{ x: 10, y: 20 }');
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});
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test('new Point({x: 10, y: 20})', function() {
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var point = new Point({x: 10, y: 20});
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equals(point.toString(), '{ x: 10, y: 20 }');
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});
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test('new Point(new Size(10, 20))', function() {
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var point = new Point(new Size(10, 20));
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equals(point.toString(), '{ x: 10, y: 20 }');
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});
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test('new Point({ width: 10, height: 20})', function() {
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var point = new Point({width: 10, height: 20});
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equals(point.toString(), '{ x: 10, y: 20 }');
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});
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test('new Point({ angle: 45, length: 20})', function() {
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var point = new Point({angle: 40, length: 20});
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equals(point.toString(), '{ x: 15.32089, y: 12.85575 }');
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});
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module('Point vector operations');
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test('normalize(length)', function() {
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var point = new Point(0, 10).normalize(20)
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equals(point.toString(), '{ x: 0, y: 20 }');
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});
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test('set length', function() {
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var point = new Point(0, 10);
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point.length = 20;
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equals(point.toString(), '{ x: 0, y: 20 }');
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});
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test('get angle', function() {
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var angle = new Point(0, 10).angle;
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equals(angle, 90);
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});
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test('getAngle(point)', function() {
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var angle = new Point(0, 10).getAngle([10, 10]);
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equals(Math.round(angle), 45);
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});
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test('rotate(degrees)', function() {
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var point = new Point(100, 50).rotate(90);
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equals(point.toString(), '{ x: -50, y: 100 }');
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});
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test('set angle', function() {
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var point = new Point(10, 20);
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point.angle = 92;
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equals(point.angle, 92);
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});
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test('getDirectedAngle(point)', function() {
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var angle = new Point(10, 10).getDirectedAngle(new Point(1, 0));
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equals(angle, -45);
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var angle = new Point(-10, 10).getDirectedAngle(new Point(1, 0));
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equals(angle, -135);
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var angle = new Point(-10, -10).getDirectedAngle(new Point(1, 0));
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equals(angle, 135);
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var angle = new Point(10, -10).getDirectedAngle(new Point(1, 0));
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equals(angle, 45);
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}); |