mirror of
https://github.com/scratchfoundation/paper.js.git
synced 2025-01-01 02:38:43 -05:00
162 lines
3.9 KiB
JavaScript
162 lines
3.9 KiB
JavaScript
/*
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* Paper.js - The Swiss Army Knife of Vector Graphics Scripting.
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* http://paperjs.org/
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*
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* Copyright (c) 2011 - 2014, Juerg Lehni & Jonathan Puckey
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* http://scratchdisk.com/ & http://jonathanpuckey.com/
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*
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* Distributed under the MIT license. See LICENSE file for details.
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*
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* All rights reserved.
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*/
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module('Point');
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test('new Point(10, 20)', function() {
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var point = new Point(10, 20);
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comparePoints(point, { x: 10, y: 20 });
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});
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test('new Point([10, 20])', function() {
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var point = new Point([10, 20]);
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comparePoints(point, { x: 10, y: 20 });
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});
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test('new Point({x: 10, y: 20})', function() {
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var point = new Point({x: 10, y: 20});
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comparePoints(point, { x: 10, y: 20 });
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});
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test('new Point(new Size(10, 20))', function() {
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var point = new Point(new Size(10, 20));
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comparePoints(point, { x: 10, y: 20 });
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});
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test('new Point({ width: 10, height: 20})', function() {
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var point = new Point({width: 10, height: 20});
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comparePoints(point, { x: 10, y: 20 });
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});
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test('new Point({ angle: 45, length: 20})', function() {
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var point = new Point({ angle: 40, length: 20 });
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comparePoints(point, new Point(15.32089, 12.85575));
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});
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module('Point vector operations');
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test('normalize(length)', function() {
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var point = new Point(0, 10).normalize(20);
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comparePoints(point, { x: 0, y: 20 });
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});
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test('set length', function() {
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var point = new Point(0, 10);
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point.length = 20;
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comparePoints(point, { x: 0, y: 20 });
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});
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test('get angle', function() {
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var angle = new Point(0, 10).angle;
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equals(angle, 90);
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});
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test('getAngle(point)', function() {
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var angle = new Point(0, 10).getAngle([10, 10]);
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equals(Math.round(angle), 45);
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});
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test('rotate(degrees)', function() {
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var point = new Point(100, 50).rotate(90);
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comparePoints(point, { x: -50, y: 100 });
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});
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test('set angle', function() {
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var point = new Point(10, 20);
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point.angle = 92;
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equals(point.angle, 92);
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comparePoints(point, new Point({
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angle: 92,
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length: Math.sqrt(10 * 10 + 20 * 20)
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}));
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});
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test('set angle & length', function() {
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var point1 = new Point();
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point1.length = Math.sqrt(2);
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point1.angle = -45;
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var point2 = new Point();
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point2.angle = -45;
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point2.length = Math.sqrt(2);
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comparePoints(point2, point1);
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});
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test('getting angle after x / y change', function() {
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var vector = new Point(1, 0);
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equals(vector.angle, 0, 'angle before x / y change');
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vector.x = 0;
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vector.y = 1;
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equals(vector.angle, 90, 'angle after x / y change');
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});
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test('getDirectedAngle(point)', function() {
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equals(function() {
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return new Point(10, 10).getDirectedAngle(new Point(1, 0));
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}, -45);
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equals(function() {
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return new Point(-10, 10).getDirectedAngle(new Point(1, 0));
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}, -135);
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equals(function() {
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return new Point(-10, -10).getDirectedAngle(new Point(1, 0));
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}, 135);
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equals(function() {
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return new Point(10, -10).getDirectedAngle(new Point(1, 0));
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}, 45);
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});
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test('equals()', function() {
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equals(function() {
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return new Point(10, 10).equals([10, 10]);
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}, true);
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equals(function() {
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return new Point(0, 0).equals({});
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}, false);
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equals(function() {
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return new Point(0, 0).equals(null);
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}, false);
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});
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test('isColinear()', function() {
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equals(function() {
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return new Point(10, 5).isColinear(new Point(20, 10));
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}, true);
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equals(function() {
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return new Point(5, 10).isColinear(new Point(-5, -10));
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}, true);
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equals(function() {
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return new Point(10, 10).isColinear(new Point(20, 10));
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}, false);
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equals(function() {
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return new Point(10, 10).isColinear(new Point(10, -10));
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}, false);
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});
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test('isOrthogonal()', function() {
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equals(function() {
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return new Point(10, 5).isOrthogonal(new Point(5, -10));
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}, true);
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equals(function() {
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return new Point(5, 10).isOrthogonal(new Point(-10, 5));
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}, true);
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equals(function() {
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return new Point(10, 10).isOrthogonal(new Point(20, 20));
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}, false);
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equals(function() {
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return new Point(10, 10).isOrthogonal(new Point(10, -20));
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}, false);
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});
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