paper.js/src/path/Curve.js
2011-03-08 01:41:50 +00:00

410 lines
11 KiB
JavaScript
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/*
* Paper.js
*
* This file is part of Paper.js, a JavaScript Vector Graphics Library,
* based on Scriptographer.org and designed to be largely API compatible.
* http://paperjs.org/
* http://scriptographer.org/
*
* Distributed under the MIT license. See LICENSE file for details.
*
* Copyright (c) 2011, Juerg Lehni & Jonathan Puckey
* http://lehni.org/ & http://jonathanpuckey.com/
*
* All rights reserved.
*/
var Curve = this.Curve = Base.extend({
beans: true,
initialize: function(arg0, arg1, arg2, arg3) {
if (arguments.length == 0) {
this._segment1 = new Segment();
this._segment2 = new Segment();
} else if (arguments.length == 1) {
// TODO: If beans are not activated, this won't copy from
// an existing segment. OK?
this._segment1 = new Segment(arg0.segment1);
this._segment2 = new Segment(arg0.segment2);
} else if (arguments.length == 2) {
if (arg0 instanceof Path) {
this._path = arg0;
this._index1 = arg1;
this._updateSegments();
} else {
this._segment1 = new Segment(arg0);
this._segment2 = new Segment(arg1);
}
} else if (arguments.length == 4) {
this._segment1 = new Segment(arg0, null, arg1);
this._segment2 = new Segment(arg3, arg2, null);
}
},
_updateSegments: function() {
if (this._path) {
this._index2 = this._index1 + 1;
// A closing curve?
var segments = this._path._segments;
if (this._index2 >= segments.length)
this._index2 = 0;
this._segment1 = segments[this._index1];
this._segment2 = segments[this._index2];
}
},
/**
* The first anchor point of the curve.
*/
getPoint1: function() {
return this._segment1._point;
},
setPoint1: function() {
var point = Point.read(arguments);
this._segment1._point.set(point.x, point.y);
},
/**
* The second anchor point of the curve.
*/
getPoint2: function() {
return this._segment2._point;
},
setPoint2: function() {
var point = Point.read(arguments);
this._segment2._point.set(point.x, point.y);
},
/**
* The handle point that describes the tangent in the first anchor point.
*/
getHandle1: function() {
return this._segment1._handleOut;
},
setHandle1: function() {
var point = Point.read(arguments);
this._segment1._handleOut.set(point.x, point.y);
},
/**
* The handle point that describes the tangent in the second anchor point.
*/
getHandle2: function() {
return this._segment2._handleIn;
},
setHandle2: function() {
var point = Point.read(arguments);
this._segment2._handleIn.set(point.x, point.y);
},
/**
* The first segment of the curve.
*/
getSegment1: function() {
return this._segment1;
},
/**
* The second segment of the curve.
*/
getSegment2: function() {
return this._segment2;
},
getPath: function() {
return this._path;
},
getIndex: function() {
return this._index1;
},
_setIndex: function(index) {
this._index1 = index;
this._updateSegments();
},
getNext: function() {
var curves = this._path && this._path._curves;
// TODO: Add cyclic looping when closed back to Scriptographer
return curves && (curves[this._index1 + 1]
|| this._path.closed && curves[0]) || null;
},
getPrevious: function() {
var curves = this._path && this._path._curves;
return curves && (curves[this._index1 - 1]
|| this._path.closed && curves[curves.length - 1]) || null;
},
getCurveValues: function() {
var p1 = this._segment1._point,
h1 = this._segment1._handleOut,
h2 = this._segment2._handleIn,
p2 = this._segment2._point;
return [
p1.x, p1.y,
p1.x + h1.x, p1.y + h1.y,
p2.x + h2.x, p2.y + h2.y,
p2.x, p2.y
];
},
// TODO: Port back to Scriptographer, optionally suppporting from, to
// TODO: Replaces getPartLength(fromParameter, toParameter)?
getLength: function(from, to) {
var args = this.getCurveValues();
if (arguments.length > 0)
args.push(from, to);
return Curve.getLength.apply(Curve, args);
},
/**
* Checks if this curve is linear, meaning it does not define any curve
* handle.
* @return {@true if the curve is linear}
*/
isLinear: function() {
return this._segment1._handleOut.isZero()
&& this._segment2._handleIn.isZero();
},
// TODO: Port support for start parameter back to Scriptographer
getParameter: function(length, start) {
var args = this.getCurveValues();
args.push(length, start !== undefined ? start : length < 0 ? 1 : 0);
return Curve.getParameter.apply(Curve, args);
},
// TODO: getParameter(point, precision)
// TODO: getLocation
// TODO: getIntersections
// TODO: adjustThroughPoint
transform: function(matrix) {
return new Curve(
matrix.transform(this._segment1._point),
matrix.transform(this._segment1._handleOut),
matrix.transform(this._segment2._handleIn),
matrix.transform(this._segment2._point));
},
reverse: function() {
return new Curve(this._segment2.reverse(), this._segment1.reverse());
},
// TODO: divide
// TODO: split
clone: function() {
return new Curve(this._segment1, this._segment2);
},
toString: function() {
return '{ point1: ' + this._segment1._point
+ (!this._segment1._handleOut.isZero()
? ', handle1: ' + this._segment1._handleOut : '')
+ (this._segment2._handleIn.isZero()
? ', handle2: ' + this._segment2._handleIn : '')
+ ', point2: ' + this._segment2._point
+ ' }';
}
}, new function() {
function evaluate(that, t, type) {
// Calculate the polynomial coefficients. caution: handles are relative
// to points
var point1 = that._segment1._point,
handle1 = that._segment1._handleOut,
handle2 = that._segment2._handleIn,
point2 = that._segment2._point,
x, y;
// Handle special case at beginning / end of curve
// TODO: Port back to Scriptographer, so 0.000000000001 won't be
// required anymore
if (t == 0 || t == 1) {
var point;
switch (type) {
case 0: // point
point = t == 0 ? point1 : point2;
break;
case 1: // tangent
case 2: // normal
point = t == 0
? handle1.isZero()
? handle2.isZero()
? point2.subtract(point1)
: point2.add(handle2).subtract(point1)
: handle1
: handle2.isZero() // t == 1
? handle1.isZero()
? point1.subtract(point2)
: point1.add(handle1).subtract(point2)
: handle2;
break;
}
x = point.x;
y = point.y;
} else {
var dx = point2.x - point1.x,
cx = 3 * handle1.x,
bx = 3 * (dx + handle2.x - handle1.x) - cx,
ax = dx - cx - bx,
dy = point2.y - point1.y,
cy = 3 * handle1.y,
by = 3 * (dy + handle2.y - handle1.y) - cy,
ay = dy - cy - by;
switch (type) {
case 0: // point
x = ((ax * t + bx) * t + cx) * t + point1.x;
y = ((ay * t + by) * t + cy) * t + point1.y;
break;
case 1: // tangent
case 2: // normal
// Simply use the derivation of the bezier function for both
// the x and y coordinates:
x = (3 * ax * t + 2 * bx) * t + cx,
y = (3 * ay * t + 2 * by) * t + cy;
break;
}
}
// The normal is simply the rotated tangent:
// TODO: Rotate normals the other way in Scriptographer too?
// (Depending on orientation, I guess?)
return type == 2 ? new Point(y, -x) : new Point(x, y);
}
function getLengthIntegrand(p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y) {
// Calculate the coefficients of a Bezier derivative.
var ax = 9 * (c1x - c2x) + 3 * (p2x - p1x),
bx = 6 * (p1x + c2x) - 12 * c1x,
cx = 3 * (c1x - p1x),
ay = 9 * (c1y - c2y) + 3 * (p2y - p1y),
by = 6 * (p1y + c2y) - 12 * c1y,
cy = 3 * (c1y - p1y);
return function(t) {
// Calculate quadratic equations of derivatives for x and y
var dx = (ax * t + bx) * t + cx,
dy = (ay * t + by) * t + cy;
return Math.sqrt(dx * dx + dy * dy);
}
}
return {
getPoint: function(parameter) {
return evaluate(this, parameter, 0);
},
getTangent: function(parameter) {
return evaluate(this, parameter, 1);
},
getNormal: function(parameter) {
return evaluate(this, parameter, 2);
},
statics: {
getLength: function(p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y, a, b) {
if (a === undefined)
a = 0;
if (b === undefined)
b = 1;
if (p1x == c1x && p1y == c1y && p2x == c2x && p2y == c2y) {
// Straight line
var dx = p2x - p1x,
dy = p2y - p1y;
return (b - a) * Math.sqrt(dx * dx + dy * dy);
}
var ds = getLengthIntegrand(
p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y);
return Numerical.integrate(ds, a, b, 8);
},
getParameter: function(p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y,
length, start) {
if (length == 0) {
return start;
}
if (p1x == c1x && p1y == c1y && p2x == c2x && p2y == c2y) {
// Straight line, calculate directly
// t = length / lineLength:
var dx = p2x - p1x,
dy = p2y - p1y;
return Math.max(Math.min(start
+ length / Math.sqrt(dx * dx + dy * dy), 0, 1));
}
// Let's use the Van WijngaardenDekkerBrent Method to find
// solutions more reliably than with False Position Method.
// The precision of 5 iterations seems enough for this
var forward = length > 0,
// Use integrand to calculate both range length and part
// lengths in f(t) below.
ds = getLengthIntegrand(
p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y),
a, b, f;
// See if we're going forward or backward, and handle cases
// differently
if (forward) { // Normal way
a = start;
b = 1;
// We're moving b to the right to find root for length
f = function(t) {
return length - Numerical.integrate(ds, a, t, 5);
}
} else { // Going backwards
a = 0;
b = start;
length = -length;
// We're moving a to the left to find root for length
f = function(t) {
return length - Numerical.integrate(ds, t, b, 5);
}
}
var rangeLength = Numerical.integrate(ds, a, b, 8);
if (length >= rangeLength)
return forward ? b : a;
// Use length / rangeLength for an initial guess for t, to
// bring us closer:
var guess = length / rangeLength;
return Numerical.findRoot(f,
forward ? a : b - guess, // a
forward ? a + guess : b, // b
16, Numerical.TOLERANCE);
},
subdivide: function(p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y, t) {
var u = 1 - t,
// Interpolate from 4 to 3 points
p3x = u * p1x + t * c1x,
p3y = u * p1y + t * c1y,
p4x = u * c1x + t * c2x,
p4y = u * c1y + t * c2y,
p5x = u * c2x + t * p2x,
p5y = u * c2y + t * p2y,
// Interpolate from 3 to 2 points
p6x = u * p3x + t * p4x,
p6y = u * p3y + t * p4y,
p7x = u * p4x + t * p5x,
p7y = u * p4y + t * p5y,
// Interpolate from 2 points to 1 point
p8x = u * p6x + t * p7x,
p8y = u * p6y + t * p7y;
// We now have all the values we need to build the subcurves:
return [
[p1x, p1y, p3x, p3y, p6x, p6y, p8x, p8y], // left
[p8x, p8y, p7x, p7y, p5x, p5y, p2x, p2y] // right
];
}
}
};
});