paper.js/src/item/PathStyle.js
2011-05-23 03:47:39 +02:00

254 lines
No EOL
6.4 KiB
JavaScript

/*
* Paper.js
*
* This file is part of Paper.js, a JavaScript Vector Graphics Library,
* based on Scriptographer.org and designed to be largely API compatible.
* http://paperjs.org/
* http://scriptographer.org/
*
* Distributed under the MIT license. See LICENSE file for details.
*
* Copyright (c) 2011, Juerg Lehni & Jonathan Puckey
* http://lehni.org/ & http://jonathanpuckey.com/
*
* All rights reserved.
*/
var PathStyle = this.PathStyle = Base.extend(new function() {
/** @lends PathStyle# */
// TODO: remove windingRule / resolution / fillOverprint / strokeOverprint?
var keys = ['windingRule', 'resolution', 'strokeColor', 'strokeWidth',
'strokeCap', 'strokeJoin', 'dashOffset','dashArray', 'miterLimit',
'strokeOverprint', 'fillColor', 'fillOverprint'],
strokeFlags = {
strokeWidth: true,
strokeCap: true,
strokeJoin: true,
miterLimit: true
};
var fields = {
beans: true,
// DOCS: why isn't the example code showing up?
/**
* PathStyle objects don't need to be created directly. Just pass an
* object to {@link Item#style} or {@link Project#currentStyle}, it will
* be converted to a PathStyle object internally.
*
* @constructs PathStyle
* @param {object} style
*
* @class PathStyle is used for changing the visual styles of items
* contained within a Paper.js project and is returned by
* {@link Item#style} and {@link Project#currentStyle}.
*
* All properties of PathStyle are also reflected directly in {@link Item},
* i.e.: {@link Item#fillColor}.
*
* To set multiple style properties in one go, you can pass an object to
* {@link Item#style}. This is a convenient way to define a style once and
* apply it to a series of items:
*
* @example
* var circleStyle = {
* fillColor: new RGBColor(1, 0, 0),
* strokeColor: new GrayColor(1),
* strokeWidth: 5
* };
*
* var path = new Path.Circle(new Point(50, 50), 50);
* path.style = circleStyle;
*/
initialize: function(style) {
// Note: This relies on bean setters that get implicetly
// called when setting values on this[key].
for (var i = 0, l = style && keys.length; i < l; i++) {
var key = keys[i],
value = style[key];
if (value !== undefined)
this[key] = value;
}
},
statics: {
create: function(item) {
var style = new PathStyle(PathStyle.dont);
style._item = item;
return style;
}
}
};
Item.inject(Base.each(keys, function(key) {
var isColor = !!key.match(/Color$/),
part = Base.capitalize(key),
set = 'set' + part,
get = 'get' + part;
fields[set] = function(value) {
var children = this._item && this._item._children;
value = isColor ? Color.read(arguments) : value;
if (children) {
for (var i = 0, l = children.length; i < l; i++)
children[i]._style[set](value);
} else {
var old = this['_' + key];
if (old != value && !(old && old.equals && old.equals(value))) {
this['_' + key] = value && value.clone ? value.clone() : value;
if (this._item) {
this._item._changed(ChangeFlags.STYLE
| (strokeFlags[key] ? ChangeFlags.STROKE : 0));
}
}
}
return this;
};
fields[get] = function() {
var children = this._item && this._item._children,
style;
// If this item has children, walk through all of them and see if
// they all have the same style.
if (children) {
for (var i = 0, l = children.length; i < l; i++) {
var childStyle = children[i]._style[get]();
if (!style) {
style = childStyle;
} else if (style != childStyle && !(style && style.equals
&& style.equals(childStyle))) {
// If there is another item with a different style,
// the style is not defined:
// PORT: Change this in Sg (currently returns null)
return undefined;
}
}
return style;
} else {
return this['_' + key];
}
};
// Style-getters and setters for Item:
// 'this' = the Base.each() side-car = the object that is returned from
// Base.each and injected into Item above:
this[set] = function(value) {
this._style[set](value);
return this;
};
this[get] = function() {
return this._style[get]();
};
}, { beans: true }));
return fields;
});
/**
* {@grouptitle Stroke Style}
*
* The color of the stroke.
*
* @example
* // Create a circle shaped path at { x: 50, y: 50 } with a radius of 10:
* var circle = new Path.Circle(new Point(50, 50), 10);
*
* // Set the stroke color of the circle to RGB red:
* circle.strokeColor = new RGB(1, 0, 0);
*
* @property
* @name PathStyle#strokeColor
* @type RGBColor|HSBColor|GrayColor
*/
/**
* The width of the stroke.
*
* @example
* // Create a circle shaped path at { x: 50, y: 50 } with a radius of 10:
* var circle = new Path.Circle(new Point(50, 50), 10);
*
* // Set the stroke width of the circle to 3pt:
* circle.strokeWidth = 3;
*
* @property
* @name PathStyle#strokeWidth
* @type number
*/
// DOCS: PathStyle#strokeCap: describe the different options
/**
* The cap of the stroke.
*
* @example
* // Create a line from { x: 0, y: 50 } to { x: 50, y: 50 };
* var line = new Path.Line(new Point(0, 50), new Point(50, 50));
*
* // Set the stroke cap of the line to be round:
* line.strokeCap = 'round';
*
* @property
* @name PathStyle#strokeCap
* @type string
*/
// DOCS: PathStyle#strokeJoin: describe the different options
/**
* The join of the stroke.
*
* @property
* @name PathStyle#strokeJoin
* @type string
*/
/**
* The dash offset of the stroke.
*
* @property
* @name PathStyle#dashOffset
* @type string
*/
/**
* Specifies an array containing the dash and gap lengths of the stroke.
*
* @example
* // Create a line from { x: 0, y: 50 } to { x: 50, y: 50 };
* var line = new Path.Line(new Point(0, 50), new Point(50, 50));
*
* line.strokeWidth = 3;
*
* // Set the dashed stroke to [10pt dash, 5pt gap, 8pt dash, 10pt gap]:
* line.dashArray = [10, 5, 8, 10];
*
* @property
* @name PathStyle#dashArray
* @type array
*/
/**
* The miter limit of the stroke.
*
* @property
* @name PathStyle#miterLimit
* @type number
*/
/**
* {@grouptitle Fill Style}
*
* The fill color.
*
* @example
* // Create a circle shaped path at { x: 50, y: 50 } with a radius of 10:
* var circle = new Path.Circle(new Point(50, 50), 10);
*
* // Set the fill color of the circle to RGB red:
* circle.fillColor = new RGBColor(1, 0, 0, );
*
* @property
* @name PathStyle#fillColor
* @type RGBColor|HSBColor|GrayColor
*/