mirror of
https://github.com/scratchfoundation/paper.js.git
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221 lines
7 KiB
JavaScript
221 lines
7 KiB
JavaScript
/*
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* Paper.js - The Swiss Army Knife of Vector Graphics Scripting.
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* http://paperjs.org/
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*
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* Copyright (c) 2011 - 2020, Jürg Lehni & Jonathan Puckey
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* http://juerglehni.com/ & https://puckey.studio/
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*
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* Distributed under the MIT license. See LICENSE file for details.
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*
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* All rights reserved.
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*/
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QUnit.module('Style');
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test('Style defaults', function() {
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var path = new Path();
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equals(function() {
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return path.strokeWidth;
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}, 1);
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equals(function() {
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return path.strokeCap;
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}, 'butt');
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equals(function() {
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return path.strokeJoin;
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}, 'miter');
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equals(function() {
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return path.miterLimit;
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}, 10);
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equals(function() {
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return path.dashOffset;
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}, 0);
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equals(function() {
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return path.dashArray + '';
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}, [] + '');
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});
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test('Project#currentStyle', function() {
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paper.project.currentStyle.fillColor = 'black';
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var path = new Path();
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equals(path.fillColor, new Color('black'), 'path.fillColor');
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// When changing the current style of the project, the style of
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// paths created using project.currentStyle should not change.
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paper.project.currentStyle.fillColor = 'red';
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equals(path.fillColor, new Color('black'), 'path.fillColor');
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});
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test('setting Project#currentStyle to an object', function() {
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paper.project.currentStyle = {
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fillColor: 'red',
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strokeColor: 'green'
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};
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var path = new Path();
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equals(path.fillColor, new Color('red'), 'path.fillColor');
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equals(path.strokeColor, new Color('green'), 'path.strokeColor');
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});
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test('setting Path#style to an object', function() {
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var path = new Path();
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path.strokeWidth = 10;
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path.style = {
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fillColor: 'red',
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strokeColor: 'green'
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};
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equals(path.fillColor, new Color('red'), 'path.fillColor');
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equals(path.strokeColor, new Color('green'), 'path.strokeColor');
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equals(path.strokeWidth, 10,
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'path.strokeWidth, set outside object should not be cleared');
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equals(path.style.fillColor, new Color('red'), 'path.style.fillColor');
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equals(path.style.strokeColor, new Color('green'), 'path.style.strokeColor');
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equals(path.style.strokeWidth, 10,
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'path.style.strokeWidth, set outside object should not be cleared');
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});
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test('setting Group#style to an object', function() {
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var group = new Group();
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var path = new Path();
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group.addChild(path);
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group.strokeWidth = 10;
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group.style = {
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fillColor: 'red',
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strokeColor: 'green'
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};
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equals(path.fillColor, new Color('red'), 'path.fillColor');
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equals(path.strokeColor, new Color('green'), 'path.strokeColor');
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equals(path.strokeWidth, 10,
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'path.strokeWidth, set outside object should not be cleared');
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equals(path.style.fillColor, new Color('red'), 'path.style.fillColor');
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equals(path.style.strokeColor, new Color('green'), 'path.style.strokeColor');
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equals(path.style.strokeWidth, 10,
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'path.style.strokeWidth, set outside object should not be cleared');
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});
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test('getting Group#fillColor', function() {
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var group = new Group();
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var path = new Path();
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path.fillColor = 'red';
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group.addChild(path);
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equals(group.fillColor, new Color('red'), 'group.fillColor');
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var secondPath = new Path();
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secondPath.fillColor = 'black';
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group.addChild(secondPath);
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// the group now contains two paths with different fillColors and therefore
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// should return undefined:
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equals(function() {
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return group.fillColor;
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}, undefined);
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//If we remove the first path, it should now return 'black':
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group.children[0].remove();
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equals(group.fillColor, new Color('black'), 'group.fillColor');
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});
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test('getting Groupy#fillColor 2', function() {
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var star = new Path.Circle({
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center: [100, 100],
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radius: 40,
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fillColor: 'red'
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});
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var circle = new Path.Circle({
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center: [100, 100],
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radius: 25,
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strokeColor: 'black'
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});
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// Create a group of the two items and clip it:
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var group = new Group(circle, star);
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equals(function() {
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return group.fillColor;
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}, undefined);
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});
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test('setting Group#fillColor and #strokeColor', function() {
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var group = new Group();
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var path = new Path();
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path.fillColor = 'red';
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group.addChild(path);
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var secondPath = new Path();
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secondPath.fillColor = 'blue';
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secondPath.strokeColor = 'red';
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group.addChild(secondPath);
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// Change the fill color of the group:
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group.fillColor = 'black';
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// the paths contained in the group should now both have their fillColor
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// set to black:
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equals(path.fillColor, new Color('black'), 'path.fillColor');
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equals(secondPath.fillColor, new Color('black'), 'secondPath.fillColor');
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// The second path still has its strokeColor set to red:
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equals(secondPath.strokeColor, new Color('red'), 'secondPath.strokeColor');
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});
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test('setting Group#fillColor and #strokeColor 2', function() {
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var group = new Group();
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var path = new Path();
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path.strokeColor = 'red';
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path.fillColor = 'red';
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group.addChild(path);
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equals(group.fillColor, new Color('red'), 'group.fillColor');
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var secondPath = new Path();
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secondPath.fillColor = 'blue';
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secondPath.strokeColor = 'red';
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group.addChild(secondPath);
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equals(secondPath.fillColor, new Color('blue'), 'secondPath.fillColor');
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equals(secondPath.strokeColor, new Color('red'), 'secondPath.strokeColor');
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// By appending a path with a different fillcolor,
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// the group's fillColor should return undefined:
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equals(group.fillColor, undefined, 'group.fillColor');
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// But, both paths have a red strokeColor, so:
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equals(group.strokeColor, new Color('red'), 'group.strokeColor');
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// Change the fill color of the group's style:
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group.style.fillColor = 'black';
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// the paths contained in the group should now both have their fillColor
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// set to black:
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equals(path.fillColor, new Color('black'), 'path.fillColor');
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equals(secondPath.fillColor, new Color('black'), 'secondPath.fillColor');
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// The second path still has its strokeColor set to red:
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equals(secondPath.strokeColor, new Color('red'), 'secondPath.strokeColor');
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});
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test('Color change propagation (#1672)', function(assert) {
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// We use this trick to take a snapshot of the current canvas content
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// without any kind of side effect that `item.rasterize()` or other
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// techniques would have.
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function getDataURL() {
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view.update();
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return view.context.canvas.toDataURL();
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}
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var item = new Path.Circle({
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center: view.center,
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radius: 70,
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fillColor: 'red'
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});
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var imageDataBefore = getDataURL();
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// Change style property and check that change was detected.
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item.fillColor.hue += 100;
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var imageDataAfter = getDataURL();
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// We are limited to check that both snapshots are different.
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equals(
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imageDataBefore !== imageDataAfter, true,
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'Canvas content should change after a change of item.fillColor.'
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);
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});
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