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4a947317fb
Along with unit tests and documentation. Closes #536
138 lines
4.1 KiB
JavaScript
138 lines
4.1 KiB
JavaScript
/*
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* Paper.js - The Swiss Army Knife of Vector Graphics Scripting.
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* http://paperjs.org/
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*
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* Copyright (c) 2011 - 2016, Juerg Lehni & Jonathan Puckey
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* http://scratchdisk.com/ & http://jonathanpuckey.com/
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*
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* Distributed under the MIT license. See LICENSE file for details.
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*
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* All rights reserved.
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*/
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/**
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* @name SymbolItem
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*
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* @class A symbol item represents an instance of a symbol which has been
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* placed in a Paper.js project.
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*
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* @extends Item
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*/
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var SymbolItem = Item.extend(/** @lends SymbolItem# */{
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_class: 'SymbolItem',
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_applyMatrix: false,
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_canApplyMatrix: false,
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// SymbolItem uses strokeBounds for bounds
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_boundsOptions: { stroke: true },
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_boundsSelected: true,
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_serializeFields: {
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symbol: null
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},
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/**
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* Creates a new symbol item.
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*
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* @param {Symbol} definition the symbol definition to place
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* @param {Point} [point] the center point of the placed symbol
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*
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* @example {@paperscript split=true height=240}
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* // Placing 100 instances of a symbol:
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* // Create a star shaped path at {x: 0, y: 0}:
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* var path = new Path.Star({
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* center: new Point(0, 0),
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* points: 6,
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* radius1: 5,
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* radius2: 13,
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* fillColor: 'white',
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* strokeColor: 'black'
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* });
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*
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* // Create a symbol definition from the path:
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* var definition = new SymbolDefinition(path);
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*
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* // Place 100 instances of the symbol:
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* for (var i = 0; i < 100; i++) {
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* // Place an instance of the symbol in the project:
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* var instance = new SymbolItem(definition);
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*
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* // Move the instance to a random position within the view:
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* instance.position = Point.random() * view.size;
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*
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* // Rotate the instance by a random amount between
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* // 0 and 360 degrees:
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* instance.rotate(Math.random() * 360);
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*
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* // Scale the instance between 0.25 and 1:
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* instance.scale(0.25 + Math.random() * 0.75);
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* }
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*/
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initialize: function SymbolItem(arg0, arg1) {
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// Support two forms of item initialization: Passing one object literal
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// describing all the different properties to be set, or a symbol (arg0)
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// and a point where it should be placed (arg1).
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// If _initialize can set properties through object literal, we're done.
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// Otherwise we need to set symbol from arg0.
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if (!this._initialize(arg0,
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arg1 !== undefined && Point.read(arguments, 1)))
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this.setDefinition(arg0 instanceof SymbolDefinition ?
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arg0 : new SymbolDefinition(arg0));
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},
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_equals: function(item) {
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// TODO: Compare position too!
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return this._definition === item._definition;
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},
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copyContent: function(source) {
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this.setDefinition(source._definition);
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},
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/**
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* The symbol definition that the placed symbol refers to.
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*
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* @bean
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* @type SymbolDefinition
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*/
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getDefinition: function() {
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return this._definition;
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},
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setDefinition: function(definition) {
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this._definition = definition;
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this._changed(/*#=*/Change.GEOMETRY);
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},
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/**
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* @bean
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* @deprecated use {@link #getDefinition()} instead.
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*/
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getSymbol: '#getDefinition',
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setSymbol: '#setDefinition',
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isEmpty: function() {
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return this._definition._item.isEmpty();
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},
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_getBounds: function(matrix, options) {
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var item = this._definition._item;
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// Redirect the call to the definition item to calculate the bounds.
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return item._getCachedBounds(matrix && matrix.appended(item._matrix),
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options);
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},
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_hitTestSelf: function(point, options, strokeMatrix) {
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var res = this._definition._item._hitTest(point, options, strokeMatrix);
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// TODO: When the symbol's definition is a path, should hitResult
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// contain information like HitResult#curve?
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if (res)
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res.item = this;
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return res;
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},
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_draw: function(ctx, param) {
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this._definition._item.draw(ctx, param);
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}
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// TODO: SymbolItem#embed()
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});
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