mirror of
https://github.com/scratchfoundation/paper.js.git
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Work in progress…
270 lines
7.2 KiB
JavaScript
270 lines
7.2 KiB
JavaScript
/*
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* Paper.js - The Swiss Army Knife of Vector Graphics Scripting.
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* http://paperjs.org/
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*
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* Copyright (c) 2011 - 2016, Juerg Lehni & Jonathan Puckey
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* http://scratchdisk.com/ & http://jonathanpuckey.com/
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*
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* Distributed under the MIT license. See LICENSE file for details.
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*
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* All rights reserved.
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*/
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QUnit.module('Path');
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test('path.join(path)', function() {
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var path = new Path();
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path.add(0, 0);
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path.add(10, 0);
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var path2 = new Path();
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path2.add(10, 0);
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path2.add(20, 10);
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path.join(path2);
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equals(path.segments.toString(), '{ point: { x: 0, y: 0 } },{ point: { x: 10, y: 0 } },{ point: { x: 20, y: 10 } }');
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equals(function() {
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return paper.project.activeLayer.children.length;
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}, 1);
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var path = new Path();
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path.add(0, 0);
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path.add(10, 0);
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var path2 = new Path();
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path2.add(20, 10);
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path2.add(10, 0);
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path.join(path2);
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equals(path.segments.toString(), '{ point: { x: 0, y: 0 } },{ point: { x: 10, y: 0 } },{ point: { x: 20, y: 10 } }');
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var path = new Path();
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path.add(0, 0);
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path.add(10, 0);
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var path2 = new Path();
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path2.add(30, 10);
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path2.add(40, 0);
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path.join(path2);
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equals(path.segments.toString(), '{ point: { x: 0, y: 0 } },{ point: { x: 10, y: 0 } },{ point: { x: 30, y: 10 } },{ point: { x: 40, y: 0 } }');
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var path = new Path();
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path.add(0, 0);
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path.add(10, 0);
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path.add(20, 10);
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var path2 = new Path();
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path2.add(0, 0);
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path2.add(10, 5);
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path2.add(20, 10);
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path.join(path2);
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equals(path.segments.toString(), '{ point: { x: 0, y: 0 } },{ point: { x: 10, y: 0 } },{ point: { x: 20, y: 10 } },{ point: { x: 10, y: 5 } }');
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equals(function() {
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return path.closed;
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}, true);
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});
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test('path.remove()', function() {
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var path = new Path();
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path.add(0, 0);
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path.add(10, 0);
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path.add(20, 0);
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path.add(30, 0);
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path.removeSegment(0);
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equals(function() {
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return path.segments.length;
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}, 3);
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path.removeSegment(0);
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equals(function() {
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return path.segments.length;
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}, 2);
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path.removeSegments(0, 1);
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equals(function() {
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return path.segments.length;
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}, 1);
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path.remove();
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equals(function() {
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return paper.project.activeLayer.children.length;
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}, 0);
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});
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test('path.removeSegments()', function() {
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var path = new Path();
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path.add(0, 0);
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path.add(10, 0);
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path.add(20, 0);
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path.add(30, 0);
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path.removeSegments();
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equals(function() {
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return path.segments.length;
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}, 0);
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});
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test('Is the path deselected after setting a new list of segments?', function() {
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var path = new Path([0, 0]);
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path.selected = true;
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equals(function() {
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return path.selected;
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}, true);
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equals(function() {
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return paper.project.selectedItems.length;
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}, 1);
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path.segments = [[0, 10]];
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equals(function() {
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return path.selected;
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}, true);
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equals(function() {
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return paper.project.selectedItems.length;
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}, 1);
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});
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test('Setting Path#fullySelected=true on an empty path should only set path#selected=true', function() {
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var path = new Path();
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path.fullySelected = true;
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equals(function() {
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return path.fullySelected;
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}, false);
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equals(function() {
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return path.selected;
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}, true);
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});
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test('After removing all segments of a fully selected path, it should still be selected.', function() {
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var path = new Path([10, 20], [30, 40]);
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path.fullySelected = true;
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equals(function() {
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return path.fullySelected;
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}, true);
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path.removeSegments();
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equals(function() {
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return path.fullySelected;
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}, false);
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equals(function() {
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return path.selected;
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}, true);
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});
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test('After removing all segments of a selected path, it should still be selected.', function() {
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var path = new Path([10, 20], [30, 40]);
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path.selected = true;
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path.removeSegments();
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equals(function() {
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return path.selected;
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}, true);
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});
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test('After simplifying a path using #simplify(), the path should stay fullySelected', function() {
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var path = new Path();
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for (var i = 0; i < 30; i++) {
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path.add(i * 10, 10);
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}
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path.fullySelected = true;
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equals(function() {
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return path.selected;
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}, true);
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path.simplify();
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equals(function() {
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return path.selected;
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}, true);
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equals(function() {
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return path.fullySelected;
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}, true);
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});
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test('After cloning a selected item, it should be added to the Project#selectedItems array', function() {
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var path = new Path.Circle(new Size(80, 50), 35);
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path.selected = true;
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var copy = path.clone();
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equals(function() {
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return paper.project.selectedItems.length;
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}, 2);
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});
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test('After simplifying a path using #simplify(), the path should stay selected', function() {
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var path = new Path();
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for (var i = 0; i < 30; i++) {
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path.add(i * 10, (i % 2 ? 20 : 40));
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}
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path.selected = true;
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path.simplify();
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equals(function() {
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return path.selected;
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}, true);
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});
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test('After smoothing a path using #smooth(), the path should stay fullySelected', function() {
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var path = new Path();
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for (var i = 0; i < 30; i++) {
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path.add(i * 10, (i % 2 ? 20 : 40));
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}
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path.fullySelected = true;
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path.smooth();
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equals(function() {
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return path.fullySelected;
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}, true);
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});
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test('After smoothing a path using #smooth(), the path should stay selected', function() {
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var path = new Path();
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for (var i = 0; i < 30; i++) {
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path.add(i * 10, (i % 2 ? 20 : 40));
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}
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path.selected = true;
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path.smooth();
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equals(function() {
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return path.selected;
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}, true);
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});
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test('After selecting a segment, Path#selected should return true', function() {
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var path = new Path();
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path.add([10, 10]);
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path.firstSegment.selected = true;
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equals(function() {
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return path.selected;
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}, true);
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});
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test('Path#reverse', function() {
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var path = new Path.Circle([100, 100], 30);
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path.reverse();
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equals(path.segments.toString(), '{ point: { x: 100, y: 130 }, handleIn: { x: -16.56854, y: 0 }, handleOut: { x: 16.56854, y: 0 } },{ point: { x: 130, y: 100 }, handleIn: { x: 0, y: 16.56854 }, handleOut: { x: 0, y: -16.56854 } },{ point: { x: 100, y: 70 }, handleIn: { x: 16.56854, y: 0 }, handleOut: { x: -16.56854, y: 0 } },{ point: { x: 70, y: 100 }, handleIn: { x: 0, y: -16.56854 }, handleOut: { x: 0, y: 16.56854 } }');
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});
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test('Path#reverse should adjust segment indices', function() {
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var path = new Path([[0, 0], [10, 10], [20, 20]]);
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path.reverse();
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equals(path.segments[0].index, 0);
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equals(path.segments[1].index, 1);
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equals(path.segments[2].index, 2);
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});
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test('Path#fullySelected', function() {
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var path = new Path.Circle([100, 100], 10);
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path.fullySelected = true;
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path.segments[1].selected = false;
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equals(function() {
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return path.fullySelected;
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}, false);
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});
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test('Simplifying a path with three segments of the same position should not throw an error', function() {
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var path = new Path([20, 20], [20, 20], [20, 20]);
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path.simplify();
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equals(function() {
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return path.segments.length;
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}, 1);
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});
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