paper.js/src/item/Shape.js
Jürg Lehni e539633852 Implement new and shorter segments array notation.
Supporting:

- Closing paths by including `true` as the last entry
- Nested segment arrays that can be passed to PathItem.create() and the CompoundPath constructor to create all sub-paths
2016-07-19 13:08:21 +02:00

585 lines
22 KiB
JavaScript

/*
* Paper.js - The Swiss Army Knife of Vector Graphics Scripting.
* http://paperjs.org/
*
* Copyright (c) 2011 - 2016, Juerg Lehni & Jonathan Puckey
* http://scratchdisk.com/ & http://jonathanpuckey.com/
*
* Distributed under the MIT license. See LICENSE file for details.
*
* All rights reserved.
*/
/**
* @name Shape
*
* @class
*
* @extends Item
*/
var Shape = Item.extend(/** @lends Shape# */{
_class: 'Shape',
_applyMatrix: false,
_canApplyMatrix: false,
_canScaleStroke: true,
_serializeFields: {
type: null,
size: null,
radius: null
},
initialize: function Shape(props) {
this._initialize(props);
},
_equals: function(item) {
return this._type === item._type
&& this._size.equals(item._size)
// Radius can be a number or size:
&& Base.equals(this._radius, item._radius);
},
copyContent: function(source) {
this.setType(source._type);
this.setSize(source._size);
this.setRadius(source._radius);
},
/**
* The type of shape of the item as a string.
*
* @bean
* @type String
* @values 'rectangle', 'circle', 'ellipse'
*/
getType: function() {
return this._type;
},
setType: function(type) {
this._type = type;
},
/**
* @private
* @bean
* @deprecated use {@link #getType()} instead.
*/
getShape: '#getType',
setShape: '#setType',
/**
* The size of the shape.
*
* @bean
* @type Size
*/
getSize: function() {
var size = this._size;
return new LinkedSize(size.width, size.height, this, 'setSize');
},
setSize: function(/* size */) {
var size = Size.read(arguments);
if (!this._size) {
// First time, e.g. whean reading from JSON...
this._size = size.clone();
} else if (!this._size.equals(size)) {
var type = this._type,
width = size.width,
height = size.height;
if (type === 'rectangle') {
// Shrink radius accordingly
this._radius.set(Size.min(this._radius, size.divide(2)));
} else if (type === 'circle') {
// Use average of width and height as new size, then calculate
// radius as a number from that:
width = height = (width + height) / 2;
this._radius = width / 2;
} else if (type === 'ellipse') {
// The radius is a size.
this._radius._set(width / 2, height / 2);
}
this._size._set(width, height);
this._changed(/*#=*/Change.GEOMETRY);
}
},
/**
* The radius of the shape, as a number if it is a circle, or a size object
* for ellipses and rounded rectangles.
*
* @bean
* @type Number|Size
*/
getRadius: function() {
var rad = this._radius;
return this._type === 'circle'
? rad
: new LinkedSize(rad.width, rad.height, this, 'setRadius');
},
setRadius: function(radius) {
var type = this._type;
if (type === 'circle') {
if (radius === this._radius)
return;
var size = radius * 2;
this._radius = radius;
this._size._set(size, size);
} else {
radius = Size.read(arguments);
if (!this._radius) {
// First time, e.g. whean reading from JSON...
this._radius = radius.clone();
} else {
if (this._radius.equals(radius))
return;
this._radius.set(radius);
if (type === 'rectangle') {
// Grow size accordingly
var size = Size.max(this._size, radius.multiply(2));
this._size.set(size);
} else if (type === 'ellipse') {
this._size._set(radius.width * 2, radius.height * 2);
}
}
}
this._changed(/*#=*/Change.GEOMETRY);
},
isEmpty: function() {
// A shape can never be "empty" in the sense that it always holds a
// definition. This is required for Group#bounds to work correctly when
// containing a Shape.
return false;
},
/**
* Creates a new path item with same geometry as this shape item, and
* inherits all settings from it, similar to {@link Item#clone()}.
*
* @param {Boolean} [insert=true] specifies whether the new path should be
* inserted into the scene graph. When set to `true`, it is inserted
* above the shape item
* @return {Shape} the newly created path item with the same geometry as
* this shape item
* @see Path#toShape(insert)
*/
toPath: function(insert) {
// TODO: Move to Path.createTYPE creators instead of fake constructors.
var path = new Path[Base.capitalize(this._type)]({
center: new Point(),
size: this._size,
radius: this._radius,
insert: false
});
path.copyAttributes(this);
// The created path will inherit #applyMatrix from this Shape, hence it
// will always be false.
// Respect the setting of paper.settings.applyMatrix for new paths:
if (paper.settings.applyMatrix)
path.setApplyMatrix(true);
if (insert === undefined || insert)
path.insertAbove(this);
return path;
},
toShape: '#clone',
_draw: function(ctx, param, viewMatrix, strokeMatrix) {
var style = this._style,
hasFill = style.hasFill(),
hasStroke = style.hasStroke(),
dontPaint = param.dontFinish || param.clip,
untransformed = !strokeMatrix;
if (hasFill || hasStroke || dontPaint) {
var type = this._type,
radius = this._radius,
isCircle = type === 'circle';
if (!param.dontStart)
ctx.beginPath();
if (untransformed && isCircle) {
ctx.arc(0, 0, radius, 0, Math.PI * 2, true);
} else {
var rx = isCircle ? radius : radius.width,
ry = isCircle ? radius : radius.height,
size = this._size,
width = size.width,
height = size.height;
if (untransformed && type === 'rectangle' && rx === 0 && ry === 0) {
// Rectangles with no rounding
ctx.rect(-width / 2, -height / 2, width, height);
} else {
// Round rectangles, ellipses, transformed circles
var x = width / 2,
y = height / 2,
// Use 1 - KAPPA to calculate position of control points
// from the corners inwards.
kappa = 1 - /*#=*/Numerical.KAPPA,
cx = rx * kappa,
cy = ry * kappa,
// Build the coordinates list, so it can optionally be
// transformed by the strokeMatrix.
c = [
-x, -y + ry,
-x, -y + cy,
-x + cx, -y,
-x + rx, -y,
x - rx, -y,
x - cx, -y,
x, -y + cy,
x, -y + ry,
x, y - ry,
x, y - cy,
x - cx, y,
x - rx, y,
-x + rx, y,
-x + cx, y,
-x, y - cy,
-x, y - ry
];
if (strokeMatrix)
strokeMatrix.transform(c, c, 32);
ctx.moveTo(c[0], c[1]);
ctx.bezierCurveTo(c[2], c[3], c[4], c[5], c[6], c[7]);
if (x !== rx)
ctx.lineTo(c[8], c[9]);
ctx.bezierCurveTo(c[10], c[11], c[12], c[13], c[14], c[15]);
if (y !== ry)
ctx.lineTo(c[16], c[17]);
ctx.bezierCurveTo(c[18], c[19], c[20], c[21], c[22], c[23]);
if (x !== rx)
ctx.lineTo(c[24], c[25]);
ctx.bezierCurveTo(c[26], c[27], c[28], c[29], c[30], c[31]);
}
}
ctx.closePath();
}
if (!dontPaint && (hasFill || hasStroke)) {
this._setStyles(ctx, param, viewMatrix);
if (hasFill) {
ctx.fill(style.getFillRule());
ctx.shadowColor = 'rgba(0,0,0,0)';
}
if (hasStroke)
ctx.stroke();
}
},
_canComposite: function() {
// A path with only a fill or a stroke can be directly blended, but if
// it has both, it needs to be drawn into a separate canvas first.
return !(this.hasFill() && this.hasStroke());
},
_getBounds: function(matrix, options) {
var rect = new Rectangle(this._size).setCenter(0, 0),
style = this._style,
strokeWidth = options.stroke && style.hasStroke()
&& style.getStrokeWidth();
// If we're getting the strokeBounds, include the stroke width before
// or after transforming the rect, based on strokeScaling.
if (matrix)
rect = matrix._transformBounds(rect);
return strokeWidth
? rect.expand(Path._getStrokePadding(strokeWidth,
this._getStrokeMatrix(matrix, options)))
: rect;
}
},
new function() { // Scope for _contains() and _hitTestSelf() code.
// Returns the center of the quarter corner ellipse for rounded rectangle,
// if the point lies within its bounding box.
function getCornerCenter(that, point, expand) {
var radius = that._radius;
if (!radius.isZero()) {
var halfSize = that._size.divide(2);
for (var i = 0; i < 4; i++) {
// Calculate the bounding boxes of the four quarter ellipses
// that define the rounded rectangle, and hit-test these.
var dir = new Point(i & 1 ? 1 : -1, i > 1 ? 1 : -1),
corner = dir.multiply(halfSize),
center = corner.subtract(dir.multiply(radius)),
rect = new Rectangle(corner, center);
if ((expand ? rect.expand(expand) : rect).contains(point))
return center;
}
}
}
function isOnEllipseStroke(point, radius, padding, quadrant) {
// Translate the ellipse / circle to the unit circle with radius 1, and
// translate the point along by dividing with radius (a number for
// circle, a size for ellipse). Then subtract the radius with the same
// direction as point (vector.normalize()), to get a vector that
// describe proximity and direction to the stroke. Translate this back
// by multiplying with radius, then divide by strokePadding to get a new
// vector in stroke space, and finally check its length.
var vector = point.divide(radius);
// We also have to check the vector's quadrant in case we're matching
// quarter ellipses in the corners.
return (!quadrant || vector.quadrant === quadrant) &&
vector.subtract(vector.normalize()).multiply(radius)
.divide(padding).length <= 1;
}
return /** @lends Shape# */{
_contains: function _contains(point) {
if (this._type === 'rectangle') {
var center = getCornerCenter(this, point);
return center
// If there's a quarter ellipse center, use the same
// check as for ellipses below.
? point.subtract(center).divide(this._radius)
.getLength() <= 1
: _contains.base.call(this, point);
} else {
return point.divide(this.size).getLength() <= 0.5;
}
},
_hitTestSelf: function _hitTestSelf(point, options, viewMatrix,
strokeMatrix) {
var hit = false,
style = this._style,
hitStroke = options.stroke && style.hasStroke(),
hitFill = options.fill && style.hasFill();
// Just like in Path, use stroke-hit-tests also for hitting fill
// with tolerance:
if (hitStroke || hitFill) {
var type = this._type,
radius = this._radius,
strokeRadius = hitStroke ? style.getStrokeWidth() / 2 : 0,
strokePadding = options._tolerancePadding.add(
Path._getStrokePadding(strokeRadius,
!style.getStrokeScaling() && strokeMatrix));
if (type === 'rectangle') {
var padding = strokePadding.multiply(2),
center = getCornerCenter(this, point, padding);
if (center) {
// Check the stroke of the quarter corner ellipse:
hit = isOnEllipseStroke(point.subtract(center), radius,
strokePadding, center.getQuadrant());
} else {
var rect = new Rectangle(this._size).setCenter(0, 0),
outer = rect.expand(padding),
inner = rect.expand(padding.negate());
hit = outer._containsPoint(point)
&& !inner._containsPoint(point);
}
} else {
hit = isOnEllipseStroke(point, radius, strokePadding);
}
}
// NOTE: The above test is only for stroke, and the added tolerance
// when testing for fill. The actual fill test happens in
// Item#_hitTestSelf(), through its call of #_contains().
return hit ? new HitResult(hitStroke ? 'stroke' : 'fill', this)
: _hitTestSelf.base.apply(this, arguments);
}
};
}, {
// Mess with indentation in order to get more line-space below:
statics: new function() {
function createShape(type, point, size, radius, args) {
var item = new Shape(Base.getNamed(args));
item._type = type;
item._size = size;
item._radius = radius;
return item.translate(point);
}
return /** @lends Shape */{
/**
* Creates a circular shape item.
*
* @name Shape.Circle
* @param {Point} center the center point of the circle
* @param {Number} radius the radius of the circle
* @return {Shape} the newly created shape
*
* @example {@paperscript}
* var shape = new Shape.Circle(new Point(80, 50), 30);
* shape.strokeColor = 'black';
*/
/**
* Creates a circular shape item from the properties described by an
* object literal.
*
* @name Shape.Circle
* @param {Object} object an object containing properties describing the
* shape's attributes
* @return {Shape} the newly created shape
*
* @example {@paperscript}
* var shape = new Shape.Circle({
* center: [80, 50],
* radius: 30,
* strokeColor: 'black'
* });
*/
Circle: function(/* center, radius */) {
var center = Point.readNamed(arguments, 'center'),
radius = Base.readNamed(arguments, 'radius');
return createShape('circle', center, new Size(radius * 2), radius,
arguments);
},
/**
* Creates a rectangular shape item, with optionally rounded corners.
*
* @name Shape.Rectangle
* @param {Rectangle} rectangle the rectangle object describing the
* geometry of the rectangular shape to be created
* @param {Size} [radius=null] the size of the rounded corners
* @return {Shape} the newly created shape
*
* @example {@paperscript}
* var rectangle = new Rectangle(new Point(20, 20), new Size(60, 60));
* var shape = new Shape.Rectangle(rectangle);
* shape.strokeColor = 'black';
*
* @example {@paperscript} // The same, with rounder corners
* var rectangle = new Rectangle(new Point(20, 20), new Size(60, 60));
* var cornerSize = new Size(10, 10);
* var shape = new Shape.Rectangle(rectangle, cornerSize);
* shape.strokeColor = 'black';
*/
/**
* Creates a rectangular shape item from a point and a size object.
*
* @name Shape.Rectangle
* @param {Point} point the rectangle's top-left corner.
* @param {Size} size the rectangle's size.
* @return {Shape} the newly created shape
*
* @example {@paperscript}
* var point = new Point(20, 20);
* var size = new Size(60, 60);
* var shape = new Shape.Rectangle(point, size);
* shape.strokeColor = 'black';
*/
/**
* Creates a rectangular shape item from the passed points. These do not
* necessarily need to be the top left and bottom right corners, the
* constructor figures out how to fit a rectangle between them.
*
* @name Shape.Rectangle
* @param {Point} from the first point defining the rectangle
* @param {Point} to the second point defining the rectangle
* @return {Shape} the newly created shape
*
* @example {@paperscript}
* var from = new Point(20, 20);
* var to = new Point(80, 80);
* var shape = new Shape.Rectangle(from, to);
* shape.strokeColor = 'black';
*/
/**
* Creates a rectangular shape item from the properties described by an
* object literal.
*
* @name Shape.Rectangle
* @param {Object} object an object containing properties describing the
* shape's attributes
* @return {Shape} the newly created shape
*
* @example {@paperscript}
* var shape = new Shape.Rectangle({
* point: [20, 20],
* size: [60, 60],
* strokeColor: 'black'
* });
*
* @example {@paperscript}
* var shape = new Shape.Rectangle({
* from: [20, 20],
* to: [80, 80],
* strokeColor: 'black'
* });
*
* @example {@paperscript}
* var shape = new Shape.Rectangle({
* rectangle: {
* topLeft: [20, 20],
* bottomRight: [80, 80]
* },
* strokeColor: 'black'
* });
*
* @example {@paperscript}
* var shape = new Shape.Rectangle({
* topLeft: [20, 20],
* bottomRight: [80, 80],
* radius: 10,
* strokeColor: 'black'
* });
*/
Rectangle: function(/* rectangle */) {
var rect = Rectangle.readNamed(arguments, 'rectangle'),
radius = Size.min(Size.readNamed(arguments, 'radius'),
rect.getSize(true).divide(2));
return createShape('rectangle', rect.getCenter(true),
rect.getSize(true), radius, arguments);
},
/**
* Creates an elliptical shape item.
*
* @name Shape.Ellipse
* @param {Rectangle} rectangle the rectangle circumscribing the ellipse
* @return {Shape} the newly created shape
*
* @example {@paperscript}
* var rectangle = new Rectangle(new Point(20, 20), new Size(180, 60));
* var shape = new Shape.Ellipse(rectangle);
* shape.fillColor = 'black';
*/
/**
* Creates an elliptical shape item from the properties described by an
* object literal.
*
* @name Shape.Ellipse
* @param {Object} object an object containing properties describing the
* shape's attributes
* @return {Shape} the newly created shape
*
* @example {@paperscript}
* var shape = new Shape.Ellipse({
* point: [20, 20],
* size: [180, 60],
* fillColor: 'black'
* });
*
* @example {@paperscript} // Placing by center and radius
* var shape = new Shape.Ellipse({
* center: [110, 50],
* radius: [90, 30],
* fillColor: 'black'
* });
*/
Ellipse: function(/* rectangle */) {
var ellipse = Shape._readEllipse(arguments),
radius = ellipse.radius;
return createShape('ellipse', ellipse.center, radius.multiply(2),
radius, arguments);
},
// Private method to read ellipse center and radius from arguments list,
// shared with Path.Ellipse constructor.
_readEllipse: function(args) {
var center,
radius;
if (Base.hasNamed(args, 'radius')) {
center = Point.readNamed(args, 'center');
radius = Size.readNamed(args, 'radius');
} else {
var rect = Rectangle.readNamed(args, 'rectangle');
center = rect.getCenter(true);
radius = rect.getSize(true).divide(2);
}
return { center: center, radius: radius };
}
};
}});