mirror of
https://github.com/scratchfoundation/paper.js.git
synced 2025-01-09 22:32:48 -05:00
253 lines
6.6 KiB
JavaScript
253 lines
6.6 KiB
JavaScript
var Raster = this.Raster = Item.extend({
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beans: true,
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// TODO: implement url / type, width, height
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// TODO: have PlacedSymbol & Raster inherit from a shared class?
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initialize: function(object) {
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this.base();
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if (object.getContext) {
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this.setCanvas(object);
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} else {
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// If it's a string, get the element with this id first.
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if (typeof object == 'string')
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object = document.getElementById(object);
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this.setImage(object);
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}
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this.matrix = new Matrix();
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},
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/**
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* The size of the raster in pixels.
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*/
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getSize: function() {
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return this._size;
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},
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setSize: function() {
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var size = Size.read(arguments);
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// Get reference to image before changing canvas
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var image = this.getImage();
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// Setting canvas internally sets _size
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this.setCanvas(CanvasProvider.getCanvas(size));
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// Draw image back onto new canvas
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this.drawImage(image, 0, 0);
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},
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/**
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* The width of the raster in pixels.
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*/
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getWidth: function() {
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return this._size.width;
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},
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/**
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* The height of the raster in pixels.
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*/
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getHeight: function() {
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return this._size.height;
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},
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/**
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* Pixels per inch of the raster at it's current size.
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*/
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getPpi: function() {
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var matrix = this.matrix;
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var orig = new Point(0, 0).transform(matrix);
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var u = new Point(1, 0).transform(matrix).subtract(orig);
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var v = new Point(0, 1).transform(matrix).subtract(orig);
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return new Size(
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72 / u.getLength(),
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72 / v.getLength()
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);
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},
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getContext: function() {
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if (!this._context) {
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this._context = this.getCanvas().getContext('2d');
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}
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return this._context;
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},
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setContext: function(context) {
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this._context = context;
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},
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getCanvas: function() {
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if (!this._canvas) {
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this._canvas = CanvasProvider.getCanvas(this._size);
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if (this._image)
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this.getContext().drawImage(this._image, 0, 0);
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}
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return this._canvas;
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},
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setCanvas: function(canvas) {
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if (this._canvas)
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CanvasProvider.returnCanvas(this._canvas);
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this._canvas = canvas;
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this._size = new Size(canvas.width, canvas.height);
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this._image = null;
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this._context = null;
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this._bounds = null;
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},
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getImage: function() {
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return this._image || this.getCanvas();
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},
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setImage: function(image) {
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if (this._canvas)
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CanvasProvider.returnCanvas(this._canvas);
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this._image = image;
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// TODO: cross browser compatible?
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this._size = new Size(image.naturalWidth, image.naturalHeight);
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this._canvas = null;
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this._context = null;
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this._bounds = null;
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},
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getSubImage: function(/* rectangle */) {
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var rectangle = Rectangle.read(arguments);
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var canvas = CanvasProvider.getCanvas(rectangle.getSize());
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var context = canvas.getContext('2d');
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context.drawImage(this.getCanvas(), rectangle.x, rectangle.y,
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canvas.width, canvas.height, 0, 0, canvas.width, canvas.height);
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return canvas;
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},
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drawImage: function(image, point) {
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var point = Point.read(arguments, 1);
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this.getContext().drawImage(image, point.x, point.y);
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},
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/**
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* {@grouptitle Pixels}
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*
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* Gets the color of a pixel in the raster.
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* @param x
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* @param y
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*/
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getPixel: function() {
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var point = Point.read(arguments);
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var ctx = this.getContext();
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var pixels = ctx.getImageData(point.x + 0.5, point.y + 0.5, 1, 1).data;
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var channels = [];
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for (var i = 0; i < 4; i++)
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channels.push(pixels[i] / 255);
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return Color.read(channels);
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},
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// TODO: setPixel(point, color)
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setPixel: function(x, y, color) {
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color = Color.read(arguments, 2);
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var ctx = this.getContext(),
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imageData = ctx.getImageData(x, y, 1, 1),
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alpha = color.getAlpha();
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imageData.data[0] = color.getRed() * 255;
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imageData.data[1] = color.getGreen() * 255;
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imageData.data[2] = color.getBlue() * 255;
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imageData.data[3] = alpha != null ? alpha * 255 : 255;
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ctx.putImageData(imageData, x, y);
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},
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_transform: function(matrix, flags) {
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// In order to set the right context transformation when drawing the
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// raster, simply preconcatenate the internal matrix with the provided
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// one.
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this.matrix.preConcatenate(matrix);
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this._bounds = null;
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},
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getBounds: function() {
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if (!this._bounds) {
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this._bounds = this.matrix.transformBounds(this._size);
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}
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return this._bounds;
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},
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draw: function(ctx, param) {
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ctx.save();
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this.matrix.applyToContext(ctx);
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ctx.drawImage(this._canvas || this._image,
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-this._size.width / 2, -this._size.height / 2);
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ctx.restore();
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}
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}, new function() {
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function getAverageColor(pixels) {
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var channels = [0, 0, 0];
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var total = 0;
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for (var i = 0, l = pixels.length; i < l; i += 4) {
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var alpha = pixels[i + 3];
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total += alpha;
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alpha /= 255;
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channels[0] += pixels[i] * alpha;
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channels[1] += pixels[i + 1] * alpha;
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channels[2] += pixels[i + 2] * alpha;
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}
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for (var i = 0; i < 3; i++)
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channels[i] /= total;
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return total ? Color.read(channels) : null;
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}
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return {
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/**
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* {@grouptitle Average Color}
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* Calculates the average color of the image within the given path,
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* rectangle or point. This can be used for creating raster image
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* effects.
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*
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* @param object
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* @return the average color contained in the area covered by the
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* specified path, rectangle or point.
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*/
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getAverageColor: function(object) {
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var image;
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if (object) {
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var bounds, path;
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if (object instanceof Path) {
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// TODO: what if the path is smaller than 1 px?
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// TODO: how about rounding of bounds.size?
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// TODO: test with compound paths.
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path = object;
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bounds = object.getBounds();
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} else if (object.width) {
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bounds = new Rectangle(object);
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} else if (object.x) {
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bounds = new Rectangle(object.x - 0.5, object.y - 0.5,
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1, 1);
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}
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var canvas = CanvasProvider.getCanvas(bounds.getSize());
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var ctx = canvas.getContext('2d');
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var delta = bounds.getTopLeft().multiply(-1);
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ctx.translate(delta.x, delta.y);
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if (path) {
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var style = object.getStyle();
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path.draw(ctx);
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ctx.clip();
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path.setStyle(style);
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}
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var matrix = this.matrix.clone();
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var transMatrix = Matrix.getTranslateInstance(delta);
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matrix.preConcatenate(transMatrix);
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matrix.applyToContext(ctx);
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ctx.drawImage(this._canvas || this._image,
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-this._size.width / 2, -this._size.height / 2);
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image = canvas;
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} else {
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image = this.image;
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}
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var size = new Size(32);
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var sampleCanvas = CanvasProvider.getCanvas(size);
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var ctx = sampleCanvas.getContext('2d');
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ctx.drawImage(image, 0, 0, size.width, size.height);
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var pixels = ctx.getImageData(0.5, 0.5,
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size.width, size.height).data;
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var color = getAverageColor(pixels);
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CanvasProvider.returnCanvas(sampleCanvas);
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if (image instanceof HTMLCanvasElement)
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CanvasProvider.returnCanvas(image);
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return color;
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}
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}
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});
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