mirror of
https://github.com/scratchfoundation/paper.js.git
synced 2025-01-09 22:32:48 -05:00
369b329b23
Should yield some interesting performance improvements.
352 lines
10 KiB
JavaScript
352 lines
10 KiB
JavaScript
/*
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* Paper.js - The Swiss Army Knife of Vector Graphics Scripting.
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* http://paperjs.org/
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*
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* Copyright (c) 2011 - 2013, Juerg Lehni & Jonathan Puckey
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* http://lehni.org/ & http://jonathanpuckey.com/
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*
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* Distributed under the MIT license. See LICENSE file for details.
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*
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* All rights reserved.
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*/
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/**
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* @name Project
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*
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* @class A Project object in Paper.js is what usually is referred to as the
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* document: The top level object that holds all the items contained in the
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* scene graph. As the term document is already taken in the browser context,
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* it is called Project.
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*
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* Projects allow the manipluation of the styles that are applied to all newly
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* created items, give access to the selected items, and will in future versions
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* offer ways to query for items in the scene graph defining specific
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* requirements, and means to persist and load from different formats, such as
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* SVG and PDF.
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*
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* The currently active project can be accessed through the
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* {@link PaperScope#project} variable.
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*
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* An array of all open projects is accessible through the
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* {@link PaperScope#projects} variable.
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*/
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var Project = this.Project = PaperScopeItem.extend(/** @lends Project# */{
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_list: 'projects',
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_reference: 'project',
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// TODO: Add arguments to define pages
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/**
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* Creates a Paper.js project.
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*
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* When working with PaperScript, a project is automatically created for us
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* and the {@link PaperScope#project} variable points to it.
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*
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* @param {View|HTMLCanvasElement} view Either a view object or an HTML
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* Canvas element that should be wrapped in a newly created view.
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*/
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initialize: function(view) {
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// Activate straight away by passing true to base(), so paper.project is
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// set, as required by Layer and DoumentView constructors.
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PaperScopeItem.call(this, true);
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this.layers = [];
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this.symbols = [];
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this._currentStyle = new Style();
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this.activeLayer = new Layer();
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if (view)
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this.view = view instanceof View ? view : View.create(view);
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this._selectedItems = {};
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this._selectedItemCount = 0;
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// See Item#draw() for an explanation of _drawCount
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this._drawCount = 0;
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// Change tracking, not in use for now. Activate once required:
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// this._changes = [];
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// this._changesById = {};
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this.options = {};
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},
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_serialize: function(options, dictionary) {
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// Just serialize layers to an array for now, they will be unserialized
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// into the active project automatically. We might want to add proper
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// project serialization later, but deserialization of a layers array
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// will always work.
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return Base.serialize(this.layers, options, false, dictionary);
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},
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_needsRedraw: function() {
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if (this.view)
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this.view._redrawNeeded = true;
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},
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/**
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* Activates this project, so all newly created items will be placed
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* in it.
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*
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* @name Project#activate
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* @function
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*/
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// DOCS: Project#clear()
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clear: function() {
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for (var i = 0; i < this.layers.length; i++)
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this.layers[i].remove();
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this.symbols = [];
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},
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/**
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* Removes this project from the {@link PaperScope#projects} list, and also
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* removes its view, if one was defined.
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*/
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remove: function() {
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if (!this.base())
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return false;
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if (this.view)
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this.view.remove();
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return true;
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},
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/**
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* The reference to the project's view.
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* @name Project#view
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* @type View
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*/
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/**
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* The currently active path style. All selected items and newly
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* created items will be styled with this style.
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*
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* @type Style
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* @bean
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*
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* @example {@paperscript}
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* project.currentStyle = {
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* fillColor: 'red',
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* strokeColor: 'black',
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* strokeWidth: 5
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* }
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*
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* // The following paths will take over all style properties of
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* // the current style:
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* var path = new Path.Circle(new Point(75, 50), 30);
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* var path2 = new Path.Circle(new Point(175, 50), 20);
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*
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* @example {@paperscript}
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* project.currentStyle.fillColor = 'red';
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*
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* // The following path will take over the fill color we just set:
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* var path = new Path.Circle(new Point(75, 50), 30);
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* var path2 = new Path.Circle(new Point(175, 50), 20);
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*/
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getCurrentStyle: function() {
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return this._currentStyle;
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},
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setCurrentStyle: function(style) {
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// TODO: Style selected items with the style:
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this._currentStyle.initialize(style);
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},
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/**
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* The index of the project in the {@link PaperScope#projects} list.
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*
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* @type Number
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* @bean
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*/
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getIndex: function() {
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return this._index;
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},
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/**
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* The selected items contained within the project.
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*
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* @type Item[]
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* @bean
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*/
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getSelectedItems: function() {
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// TODO: Return groups if their children are all selected,
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// and filter out their children from the list.
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// TODO: The order of these items should be that of their
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// drawing order.
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var items = [];
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for (var id in this._selectedItems) {
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var item = this._selectedItems[id];
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if (item._drawCount === this._drawCount)
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items.push(item);
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}
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return items;
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},
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// DOCS: Project#options
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/**
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* <b>options.handleSize:</b>
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* <b>options.hitTolerance:</b>
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*
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* @name Project#options
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* @type Object
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*/
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// TODO: Implement setSelectedItems?
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_updateSelection: function(item) {
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if (item._selected) {
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this._selectedItemCount++;
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this._selectedItems[item._id] = item;
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// Make sure the item is considered selected right away if it is
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// part of the DOM, even before it's getting drawn for the first
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// time.
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if (item.isInserted())
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item._drawCount = this._drawCount;
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} else {
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this._selectedItemCount--;
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delete this._selectedItems[item._id];
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}
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},
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/**
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* Selects all items in the project.
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*/
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selectAll: function() {
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for (var i = 0, l = this.layers.length; i < l; i++)
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this.layers[i].setSelected(true);
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},
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/**
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* Deselects all selected items in the project.
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*/
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deselectAll: function() {
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for (var i in this._selectedItems)
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this._selectedItems[i].setSelected(false);
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},
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/**
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* Perform a hit test on the items contained within the project at the
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* location of the specified point.
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*
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* The optional options object allows you to control the specifics of the
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* hit test and may contain a combination of the following values:
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* <b>options.tolerance:</b> {@code Number} - The tolerance of the hit test
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* in points.
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* <b>options.type:</b> Only hit test again a certain item
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* type: {@link PathItem}, {@link Raster}, {@link TextItem}, etc.
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* <b>options.fill:</b> {@code Boolean} - Hit test the fill of items.
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* <b>options.stroke:</b> {@code Boolean} - Hit test the curves of path
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* items, taking into account stroke width.
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* <b>options.segments:</b> {@code Boolean} - Hit test for
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* {@link Segment#point} of {@link Path} items.
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* <b>options.handles:</b> {@code Boolean} - Hit test for the handles
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* ({@link Segment#handleIn} / {@link Segment#handleOut}) of path segments.
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* <b>options.ends:</b> {@code Boolean} - Only hit test for the first or
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* last segment points of open path items.
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* <b>options.bounds:</b> {@code Boolean} - Hit test the corners and
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* side-centers of the bounding rectangle of items ({@link Item#bounds}).
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* <b>options.center:</b> {@code Boolean} - Hit test the
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* {@link Rectangle#center} of the bounding rectangle of items
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* ({@link Item#bounds}).
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* <b>options.guides:</b> {@code Boolean} - Hit test items that have
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* {@link Item#guide} set to {@code true}.
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* <b>options.selected:</b> {@code Boolean} - Only hit selected items.
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*
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* @param {Point} point The point where the hit test should be performed
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* @param {Object} [options={ fill: true, stroke: true, segments: true,
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* tolerance: true }]
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* @return {HitResult} A hit result object that contains more
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* information about what exactly was hit or {@code null} if nothing was
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* hit.
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*/
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hitTest: function(point, options) {
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// We don't need to do this here, but it speeds up things since we won't
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// repeatetly convert in Item#hitTest() then.
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point = Point.read(arguments);
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options = HitResult.getOptions(Base.read(arguments));
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// Loop backwards, so layers that get drawn last are tested first
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for (var i = this.layers.length - 1; i >= 0; i--) {
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var res = this.layers[i].hitTest(point, options);
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if (res) return res;
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}
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return null;
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},
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// DOCS: document exportJSON (documented in @private Base)
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// DOCS: document importJSON
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// DOCS: Figure out a way to group these together with importSVG / exportSVG
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importJSON: function(json) {
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return Base.importJSON(json);
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},
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/**
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* {@grouptitle Project Hierarchy}
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*
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* The layers contained within the project.
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*
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* @name Project#layers
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* @type Layer[]
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*/
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/**
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* The layer which is currently active. New items will be created on this
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* layer by default.
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*
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* @name Project#activeLayer
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* @type Layer
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*/
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/**
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* The symbols contained within the project.
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*
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* @name Project#symbols
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* @type Symbol[]
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*/
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draw: function(ctx, matrix) {
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this._drawCount++;
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ctx.save();
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matrix.applyToContext(ctx);
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var param = {
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offset: new Point(0, 0),
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// A stack of concatenated matrices, to keep track of the current
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// global matrix, since Canvas is not able tell us (yet).
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transforms: [matrix]
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};
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for (var i = 0, l = this.layers.length; i < l; i++)
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this.layers[i].draw(ctx, param);
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ctx.restore();
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// Draw the selection of the selected items in the project:
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if (this._selectedItemCount > 0) {
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ctx.save();
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ctx.strokeWidth = 1;
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// TODO: use Layer#color
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ctx.strokeStyle = ctx.fillStyle = '#009dec';
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for (var id in this._selectedItems) {
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var item = this._selectedItems[id];
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if (item._drawCount === this._drawCount
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&& (item._drawSelected || item._boundsSelected)) {
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var mx = item._globalMatrix;
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if (item._drawSelected)
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item._drawSelected(ctx, mx);
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if (item._boundsSelected) {
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// We need to call the internal _getBounds, to get non-
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// transformed bounds.
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var coords = mx._transformCorners(
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item._getBounds('getBounds'));
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// Now draw a rectangle that connects the transformed
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// bounds corners, and draw the corners.
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ctx.beginPath();
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for (var i = 0; i < 8; i++)
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ctx[i === 0 ? 'moveTo' : 'lineTo'](
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coords[i], coords[++i]);
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ctx.closePath();
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ctx.stroke();
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for (var i = 0; i < 8; i++) {
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ctx.beginPath();
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ctx.rect(coords[i] - 2, coords[++i] - 2, 4, 4);
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ctx.fill();
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}
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}
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}
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}
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ctx.restore();
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}
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}
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});
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