mirror of
https://github.com/scratchfoundation/paper.js.git
synced 2025-01-06 04:42:15 -05:00
348 lines
13 KiB
JavaScript
348 lines
13 KiB
JavaScript
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function sortIx( a, b ) { return b.parameter - a.parameter; }
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function splitPath( _ixs, other ) {
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other = other || false;
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var i, j, k, l, len, ixs, ix, path, crv, vals;
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var ixPoint, nuSeg;
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var paths = {}, lastPathId = null;
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for (i = 0, l = _ixs.length; i < l; i++) {
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ix = ( other )? _ixs[i].getIntersection() : _ixs[i];
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if( !paths[ix.path.id] ){
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paths[ix.path.id] = ix.path;
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}
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if( !ix.curve._ixParams ){ix.curve._ixParams = []; }
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ix.curve._ixParams.push( { parameter: ix.parameter, pair: ix.getIntersection() } );
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}
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for (k in paths) {
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if( !paths.hasOwnProperty( k ) ){ continue; }
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path = paths[k];
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var lastNode = path.lastSegment, firstNode = path.firstSegment;
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var nextNode = null, left = null, right = null, parts = null, isLinear;
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var handleIn, handleOut;
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while( nextNode !== firstNode){
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nextNode = ( nextNode )? nextNode.previous: lastNode;
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if( nextNode.curve._ixParams ){
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ixs = nextNode.curve._ixParams;
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ixs.sort( sortIx );
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crv = nextNode.getCurve();
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isLinear = crv.isLinear();
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crv = vals = null;
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for (i = 0, l = ixs.length; i < l; i++) {
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ix = ixs[i];
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crv = nextNode.getCurve();
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if( !vals ) vals = crv.getValues();
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if( ix.parameter === 0.0 || ix.parameter === 1.0 ){
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// Intersection is on an existing node
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// no need to create a new segment,
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// we just link the corresponding intersections together
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nuSeg = ( ix.parameter === 0.0 )? crv.segment1 : crv.segment2;
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nuSeg._ixPair = ix.pair;
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nuSeg._ixPair._segment = nuSeg;
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} else {
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parts = Curve.subdivide( vals, ix.parameter );
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left = parts[0];
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right = parts[1];
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handleIn = handleOut = null;
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ixPoint = new Point( right[0], right[1] );
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if( !isLinear ){
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crv.segment1.handleOut = new Point( left[2] - left[0], left[3] - left[1] );
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crv.segment2.handleIn = new Point( right[4] - right[6], right[5] - right[7] );
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handleIn = new Point( left[4] - ixPoint.x, left[5] - ixPoint.y );
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handleOut = new Point( right[2] - ixPoint.x, right[3] - ixPoint.y );
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}
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nuSeg = new Segment( ixPoint, handleIn, handleOut );
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nuSeg._ixPair = ix.pair;
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nuSeg._ixPair._segment = nuSeg;
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path.insert( nextNode.index + 1, nuSeg );
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}
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for (j = i + 1; j < l; j++) {
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ixs[j].parameter = ixs[j].parameter / ix.parameter;
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}
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vals = left;
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}
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}
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}
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}
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}
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/**
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* To deal with a HTML canvas requirement where CompoundPaths' child contours
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* has to be of different winding direction for correctly filling holes.
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* But if some individual countours are disjoint, i.e. islands, we have to
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* reorient them so that
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* the holes have opposit winding direction ( already handled by paperjs )
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* islands has to have same winding direction ( as the first child of the path )
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*
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* Does NOT handle selfIntersecting CompoundPaths.
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*
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* @param {CompoundPath} path - Input CompoundPath, Note: This path could be modified if need be.
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* @return {boolean} the winding direction of the base contour( true if clockwise )
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*/
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function reorientCompoundPath( path ){
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if( !(path instanceof CompoundPath) ){
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path.closed = true;
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return path.clockwise;
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}
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var children = path.children, len = children.length, baseWinding;
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var bounds = new Array( len );
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var tmparray = new Array( len );
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baseWinding = children[0].clockwise;
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// Omit the first path
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for (i = 0; i < len; i++) {
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children[i].closed = true;
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bounds[i] = children[i].bounds;
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tmparray[i] = 0;
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}
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for (i = 0; i < len; i++) {
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var p1 = children[i];
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for (j = 0; j < len; j++) {
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var p2 = children[j];
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if( i !== j && bounds[i].contains( bounds[j] ) ){
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tmparray[j]++;
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}
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}
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}
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for (i = 1; i < len; i++) {
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if ( tmparray[i] % 2 === 0 ) {
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children[i].clockwise = baseWinding;
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}
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}
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return baseWinding;
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}
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function reversePath( path ){
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var baseWinding;
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if( path instanceof CompoundPath ){
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var children = path.children, i, len;
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for (i = 0, len = children.length; i < len; i++) {
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children[i].reverse();
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children[i]._curves = null;
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}
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baseWinding = children[0].clockwise;
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} else {
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path.reverse();
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baseWinding = path.clockwise;
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path._curves = null;
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}
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return baseWinding;
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}
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function computeBoolean( path1, path2, operator, _splitCache ){
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var _path1, _path2, path1Clockwise, path2Clockwise;
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var ixs, path1Id, path2Id;
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// We do not modify the operands themselves
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// The result might not belong to the same type
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// i.e. subtraction( A:Path, B:Path ):CompoundPath etc.
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_path1 = path1.clone();
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_path2 = path2.clone();
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_path1.style = _path2.style = null;
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_path1.selected = _path2.selected = false;
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path1Clockwise = reorientCompoundPath( _path1 );
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path2Clockwise = reorientCompoundPath( _path2 );
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path1Id = _path1.id;
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path2Id = _path2.id;
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// Calculate all the intersections
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ixs = ( _splitCache && _splitCache.intersections )?
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_splitCache.intersections : _path1.getIntersections( _path2 );
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// if we have a empty _splitCache object as an operand,
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// skip calculating boolean and cache the intersections
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if( _splitCache && !_splitCache.intersections ){
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_splitCache.intersections = ixs;
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return;
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}
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splitPath( ixs );
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splitPath( ixs, true );
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path1Id = _path1.id;
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path2Id = _path2.id;
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// Do operator specific calculations before we begin
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if( operator.name === "subtraction" ) {
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path2Clockwise = reversePath( _path2 );
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}
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var i, j, len, path, crv;
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var paths = [];
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if( _path1 instanceof CompoundPath ){
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paths = paths.concat( _path1.children );
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} else {
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paths = [ _path1 ];
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}
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if( _path2 instanceof CompoundPath ){
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paths = paths.concat( _path2.children );
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} else {
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paths.push( _path2 );
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}
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// step 1: discard invalid links according to the boolean operator
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var lastNode, firstNode, nextNode, midPoint, insidePath1, insidePath2;
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var thisId, thisWinding, contains, subtractionOp = (operator.name === 'subtraction');
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for (i = 0, len = paths.length; i < len; i++) {
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insidePath1 = insidePath2 = false;
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path = paths[i];
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thisId = ( path.parent instanceof CompoundPath )? path.parent.id : path.id;
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thisWinding = path.clockwise;
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lastNode = path.lastSegment;
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firstNode = path.firstSegment;
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nextNode = null;
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while( nextNode !== firstNode){
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nextNode = ( nextNode )? nextNode.previous: lastNode;
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crv = nextNode.curve;
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midPoint = crv.getPoint( 0.5 );
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if( thisId !== path1Id ){
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contains = _path1.contains( midPoint );
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insidePath1 = (thisWinding === path1Clockwise || subtractionOp )? contains :
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contains && !testOnCurve( _path1, midPoint );
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}
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if( thisId !== path2Id ){
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contains = _path2.contains( midPoint );
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insidePath2 = (thisWinding === path2Clockwise )? contains :
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contains && !testOnCurve( _path2, midPoint );
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}
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if( !operator( thisId === path1Id, insidePath1, insidePath2 ) ){
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crv._INVALID = true;
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// markPoint( midPoint, '+' );
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}
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}
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}
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// Final step: Retrieve the resulting paths from the graph
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var boolResult = new CompoundPath();
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var node, nuNode, nuPath, nodeList = [], handle;
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for (i = 0, len = paths.length; i < len; i++) {
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nodeList = nodeList.concat( paths[i].segments );
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}
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for (i = 0, len = nodeList.length; i < len; i++) {
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node = nodeList[i];
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if( node.curve._INVALID || node._visited ){ continue; }
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path = node.path;
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thisId = ( path.parent instanceof CompoundPath )? path.parent.id : path.id;
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thisWinding = path.clockwise;
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nuPath = new Path();
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// nuPath.selected = true;
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firstNode = null;
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firstNode_ix = null;
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if( node.previous.curve._INVALID ) {
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node.handleIn = ( node._ixPair )?
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node._ixPair.getIntersection()._segment.handleIn : [ 0, 0 ];
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}
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while( node && !node._visited && ( node !== firstNode && node !== firstNode_ix ) ){
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node._visited = true;
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firstNode = ( firstNode )? firstNode: node;
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firstNode_ix = ( !firstNode_ix && firstNode._ixPair )?
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firstNode._ixPair.getIntersection()._segment: firstNode_ix;
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// node._ixPair is this node's intersection CurveLocation object
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// node._ixPair.getIntersection() is the other CurveLocation object this node intersects with
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nextNode = ( node._ixPair && node.curve._INVALID )? node._ixPair.getIntersection()._segment : node;
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if( node._ixPair ) {
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nextNode._visited = true;
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nuNode = new Segment( node.point, node.handleIn, nextNode.handleOut );
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nuPath.add( nuNode );
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node = nextNode;
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path = node.path;
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thisWinding = path.clockwise;
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} else {
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nuPath.add( node );
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}
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// view.draw()
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node = node.next;
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}
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if( nuPath.segments.length > 1 ) {
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// avoid stray segments and incomplete paths
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if( nuPath.segments.length > 2 || !nuPath.curves[0].isLinear() ){
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nuPath.closed = true;
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boolResult.addChild( nuPath, true );
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}
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}
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}
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// if( operator.name === 'intersection' ){
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// window.p = boolResult.reduce();
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// }
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// window.a = _path1;
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// window.b = _path2;
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// Delete the proxies
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// _path1.remove();
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// _path2.remove();
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// And then, we are done.
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return boolResult.reduce();
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}
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// Bottleneck no: 2
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function testOnCurve( path, point ){
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var res = 0;
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var crv = path.getCurves();
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var i = 0;
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var bounds = path.bounds;
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if( bounds && bounds.contains( point ) ){
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for( i = 0; i < crv.length && !res; i++ ){
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var crvi = crv[i];
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if( crvi.bounds.contains( point ) && crvi.getParameterOf( point ) ){
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res = 1;
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}
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}
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}
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return res;
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}
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/**
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* A boolean operator is a binary operator function of the form
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* f( isPath1:boolean, isInsidePath1:Boolean, isInsidePath2:Boolean ) :Boolean
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*
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* Boolean operator determines whether a curve segment in the operands is part
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* of the boolean result, and will be called for each curve segment in the graph after
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* all the intersections between the operands are calculated and curves in the operands
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* are split at intersections.
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*
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* These functions should have a name ( "union", "subtraction" etc. below ), if we need to
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* do operator specific operations on paths inside the computeBoolean function.
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* for example: if the name of the operator is "subtraction" then we need to reverse the second
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* operand. Subtraction is neither associative nor commutative.
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*
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* The boolean operator should return a Boolean value indicating whether to keep the curve or not.
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* return true - keep the curve
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* return false - discard the curve
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*/
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function unite( path1, path2, _cache ){
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var unionOp = function union( isPath1, isInsidePath1, isInsidePath2 ){
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return ( isInsidePath1 || isInsidePath2 )? false : true;
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};
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return computeBoolean( path1, path2, unionOp, _cache );
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}
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function intersect( path1, path2, _cache ){
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var intersectionOp = function intersection( isPath1, isInsidePath1, isInsidePath2 ){
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return ( !isInsidePath1 && !isInsidePath2 )? false : true;
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};
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return computeBoolean( path1, path2, intersectionOp, _cache );
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}
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function subtract( path1, path2, _cache ){
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var subtractionOp = function subtraction( isPath1, isInsidePath1, isInsidePath2 ){
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return ( (isPath1 && isInsidePath2) || (!isPath1 && !isInsidePath1) )? false : true;
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};
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return computeBoolean( path1, path2, subtractionOp, _cache );
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}
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// a.k.a. eXclusiveOR
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function exclude( path1, path2 ){
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var res1 = subtract( path1, path2 );
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var res2 = subtract( path2, path1 );
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res1 = ( res1 instanceof CompoundPath )? res1.children : [ res1 ];
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res2 = ( res2 instanceof CompoundPath )? res2.children : [ res2 ];
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var res = new CompoundPath();
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res.addChildren( res1.concat( res2 ), true );
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return res;
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}
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function divide( path1, path2 ){
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var res1 = subtract( path1, path2 );
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var res2 = intersect( path1, path2 );
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res1 = ( res1 instanceof CompoundPath )? res1.children : [ res1 ];
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res2 = ( res2 instanceof CompoundPath )? res2.children : [ res2 ];
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var res = new CompoundPath();
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res.addChildren( res1.concat( res2 ), true );
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return res;
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}
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