paper.js/src/item/Group.js

132 lines
3.6 KiB
JavaScript

/*
* Paper.js - The Swiss Army Knife of Vector Graphics Scripting.
* http://paperjs.org/
*
* Copyright (c) 2011 - 2013, Juerg Lehni & Jonathan Puckey
* http://lehni.org/ & http://jonathanpuckey.com/
*
* Distributed under the MIT license. See LICENSE file for details.
*
* All rights reserved.
*/
/**
* @name Group
*
* @class A Group is a collection of items. When you transform a Group, its
* children are treated as a single unit without changing their relative
* positions.
*
* @extends Item
*/
var Group = this.Group = Item.extend(/** @lends Group# */{
_type: 'group',
// DOCS: document new Group(item, item...);
/**
* Creates a new Group item and places it at the top of the active layer.
*
* @param {Item[]} [children] An array of children that will be added to the
* newly created group.
*
* @example {@paperscript split=true height=200}
* // Create a group containing two paths:
* var path = new Path(new Point(100, 100), new Point(100, 200));
* var path2 = new Path(new Point(50, 150), new Point(150, 150));
*
* // Create a group from the two paths:
* var group = new Group([path, path2]);
*
* // Set the stroke color of all items in the group:
* group.strokeColor = 'black';
*
* // Move the group to the center of the view:
* group.position = view.center;
*
* @example {@paperscript split=true height=320}
* // Click in the view to add a path to the group, which in turn is rotated
* // every frame:
* var group = new Group();
*
* function onMouseDown(event) {
* // Create a new circle shaped path at the position
* // of the mouse:
* var path = new Path.Circle(event.point, 5);
* path.fillColor = 'black';
*
* // Add the path to the group's children list:
* group.addChild(path);
* }
*
* function onFrame(event) {
* // Rotate the group by 1 degree from
* // the centerpoint of the view:
* group.rotate(1, view.center);
* }
*/
initialize: function(arg) {
this.base();
// Allow Group to have children and named children
this._children = [];
this._namedChildren = {};
if (!this._set(arg))
this.addChildren(Array.isArray(arg) ? arg : arguments);
},
_changed: function(flags) {
// Don't use this.base() for reasons of performance.
Item.prototype._changed.call(this, flags);
if (flags & (/*#=*/ ChangeFlag.HIERARCHY | /*#=*/ ChangeFlag.CLIPPING)) {
// Clear cached clip item whenever hierarchy changes
delete this._clipItem;
}
},
_getClipItem: function() {
// Allow us to set _clipItem to null when none is found and still return
// it as a defined value without searching again
if (this._clipItem !== undefined)
return this._clipItem;
for (var i = 0, l = this._children.length; i < l; i++) {
var child = this._children[i];
if (child._clipMask)
return this._clipItem = child;
}
// Make sure we're setting _clipItem to null so it won't be searched for
// nex time.
return this._clipItem = null;
},
/**
* Specifies whether the group item is to be clipped.
* When setting to {@code true}, the first child in the group is
* automatically defined as the clipping mask.
*
* @type Boolean
* @bean
*/
isClipped: function() {
return !!this._getClipItem();
},
setClipped: function(clipped) {
var child = this.getFirstChild();
if (child)
child.setClipMask(clipped);
return this;
},
draw: function(ctx, param) {
var clipItem = this._getClipItem();
if (clipItem) {
param.clipping = true;
Item.draw(clipItem, ctx, param);
delete param.clipping;
}
for (var i = 0, l = this._children.length; i < l; i++) {
var item = this._children[i];
if (item != clipItem)
Item.draw(item, ctx, param);
}
}
});