mirror of
https://github.com/scratchfoundation/paper.js.git
synced 2025-01-06 04:42:15 -05:00
622 lines
22 KiB
JavaScript
622 lines
22 KiB
JavaScript
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/*!
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*
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* Vector boolean operations on paperjs objects
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* This is mostly written for clarity (I hope it is clear) and compatibility,
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* not optimised for performance, and has to be tested heavily for stability.
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* (Looking up to Java's Area path boolean algorithms for stability,
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* but the code is too complex —mainly because the operations are stored and
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* enumerable, such as quadraticCurveTo, cubicCurveTo etc.; and is largely
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* undocumented to directly adapt from)
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*
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* Supported
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* - paperjs Path and CompoundPath objects
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* - Boolean Union
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* - Boolean Intersection
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* - Boolean Subtraction
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*
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* Not supported yet ( which I would like to see supported )
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* - Self-intersecting Paths
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* - Paths are clones of each other that ovelap exactly on top of each other!
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*
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* ------
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* Harikrishnan Gopalakrishnan
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* http://hkrish.com/playground/paperjs/booleanStudy.html
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*
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* ------
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* Paperjs
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* Copyright (c) 2011, Juerg Lehni & Jonathan Puckey
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* http://paperjs.org/license/
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*
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*/
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/**
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* BooleanOps defines the boolean operator functions to use.
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* A boolean operator is a function f( link:Link, isInsidePath1:Boolean, isInsidePath2:Boolean ) :
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* should return a Boolean value indicating whether to keep the link or not.
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* return true - keep the path
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* return false - discard the path
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*/
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var BooleanOps = {
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Union: function( lnk, isInsidePath1, isInsidePath2 ){
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if( isInsidePath1 || isInsidePath2 ){
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return false;
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}
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return true;
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},
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Intersection: function( lnk, isInsidePath1, isInsidePath2 ){
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if( !isInsidePath1 && !isInsidePath2 ){
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return false;
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}
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return true;
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},
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// path1 - path2
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Subtraction: function( lnk, isInsidePath1, isInsidePath2 ){
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var lnkid = lnk.id;
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if( lnkid === 1 && isInsidePath2 ){
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return false;
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} else if( lnkid === 2 && !isInsidePath1 ){
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return false;
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}
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return true;
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}
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};
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/**
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* The datastructure for boolean computation:
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* Graph - List of Links
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* Link - Connects 2 Nodes, represents a Curve
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* Node - Connects 2 Links, represents a Segment
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*/
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var NORMAL_NODE = 1;
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var INTERSECTION_NODE = 2;
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var IntersectionID = 1;
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var UNIQUE_ID = 1;
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/**
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* Nodes in the graph are analogous to Segment objects
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* with additional linkage information to track intersections etc.
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* (enough to do a complete graph traversal)
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* @param {Point} _point
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* @param {Point} _handleIn
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* @param {Point} _handleOut
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* @param {Any} _id
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*/
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function Node( _point, _handleIn, _handleOut, _id, isBaseContour ){
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this.id = _id;
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this.isBaseContour = isBaseContour;
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this.type = NORMAL_NODE;
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this.point = _point;
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this.handleIn = _handleIn; // handleIn
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this.handleOut = _handleOut; // handleOut
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this.linkIn = null; // aka linkIn
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this.linkOut = null; // linkOut
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this.uniqueID = ++UNIQUE_ID;
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// In case of an intersection this will be a merged node.
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// And we need space to save the "other Node's" parameters before merging.
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this.idB = null;
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this.isBaseContourB = false;
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// this.pointB = this.point; // point should be the same
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this.handleBIn = null;
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this.handleBOut = null;
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this.linkBIn = null;
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this.linkBOut = null;
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this._segment = null;
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this.getSegment = function( recalculate ){
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if( this.type === INTERSECTION_NODE && recalculate ){
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// point this.linkIn and this.linkOut to those active ones
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// also point this.handleIn and this.handleOut to correct in and out handles
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// If a link is null, make sure the corresponding handle is also null
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this.handleIn = (this.linkIn)? this.handleIn : null;
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this.handleOut = (this.linkOut)? this.handleOut : null;
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this.handleBIn = (this.linkBIn)? this.handleBIn : null;
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this.handleBOut = (this.linkBOut)? this.handleBOut : null;
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// Select the valid links
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this.linkIn = this.linkIn || this.linkBIn; // linkIn
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this.linkOut = this.linkOut || this.linkBOut; // linkOut
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// Also update the references in links to point to "this" Node
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if( !this.linkIn || !this.linkOut ){
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throw { name: 'Boolean Error', message: 'No matching link found at ixID: ' +
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this._intersectionID + " point: " + this.point.toString() };
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}
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this.linkIn.nodeOut = this; // linkIn.nodeEnd
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this.linkOut.nodeIn = this; // linkOut.nodeStart
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this.handleIn = this.handleIn || this.handleBIn;
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this.handleOut = this.handleOut || this.handleBOut;
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this.isBaseContour = this.isBaseContour | this.isBaseContourB;
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}
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this._segment = this._segment || new Segment( this.point, this.handleIn, this.handleOut );
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return this._segment;
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};
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}
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/**
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* Links in the graph are analogous to CUrve objects
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* @param {Node} _nodeIn
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* @param {Node} _nodeOut
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* @param {Any} _id
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*/
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function Link( _nodeIn, _nodeOut, _id, isBaseContour ) {
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this.id = _id;
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this.isBaseContour = isBaseContour;
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this.nodeIn = _nodeIn; // nodeStart
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this.nodeOut = _nodeOut; // nodeEnd
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this.nodeIn.linkOut = this; // nodeStart.linkOut
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this.nodeOut.linkIn = this; // nodeEnd.linkIn
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this._curve = null;
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this.intersections = [];
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// for reusing the paperjs function we need to (temperorily) build a Curve object from this Link
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// for performance reasons we cache it.
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this.getCurve = function() {
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this._curve = this._curve || new Curve( this.nodeIn.getSegment(), this.nodeOut.getSegment() );
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return this._curve;
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};
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}
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/**
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* makes a graph. Only works on paths, for compound paths we need to
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* make graphs for each of the child paths and merge them.
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* @param {Path} path
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* @param {Integer} id
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* @return {Array} Links
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*/
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function makeGraph( path, id, isBaseContour ){
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var graph = [];
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var segs = path.segments, prevNode = null, firstNode = null, nuLink, nuNode;
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for( i = 0, l = segs.length; i < l; i++ ){
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// var nuSeg = segs[i].clone();
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var nuSeg = segs[i];
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nuNode = new Node( nuSeg.point, nuSeg.handleIn, nuSeg.handleOut, id, isBaseContour );
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if( prevNode ) {
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nuLink = new Link( prevNode, nuNode, id, isBaseContour );
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graph.push( nuLink );
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}
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prevNode = nuNode;
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if( !firstNode ){
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firstNode = nuNode;
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}
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}
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// the path is closed
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nuLink = new Link( prevNode, firstNode, id, isBaseContour );
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graph.push( nuLink );
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return graph;
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}
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/**
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* Calculates the Union of two paths
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* Boolean API.
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* @param {Path} path1
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* @param {Path} path2
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* @return {CompoundPath} union of path1 & path2
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*/
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function boolUnion( path1, path2 ){
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return computeBoolean( path1, path2, BooleanOps.Union );
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}
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/**
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* Calculates the Intersection between two paths
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* Boolean API.
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* @param {Path} path1
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* @param {Path} path2
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* @return {CompoundPath} Intersection of path1 & path2
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*/
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function boolIntersection( path1, path2 ){
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return computeBoolean( path1, path2, BooleanOps.Intersection );
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}
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/**
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* Calculates path1—path2
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* Boolean API.
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* @param {Path} path1
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* @param {Path} path2
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* @return {CompoundPath} path1 <minus> path2
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*/
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function boolSubtract( path1, path2 ){
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return computeBoolean( path1, path2, BooleanOps.Subtraction );
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}
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/**
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* Aims to cope with a HTML canvas requirement where CompoundPaths'
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* child contours has to be of different winding direction for correctly filling holes.
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* But if some individual countours are disjoint, i.e. islands, we have to reorient them
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* so that
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* the holes have opposit winding direction ( already handled by paperjs )
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* islands has to have same winding direction ( as the first child of the path )
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*
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* Does NOT handle selfIntersecting CompoundPaths.
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*
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* @param {[type]} path [description]
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* @return {[type]} [description]
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*/
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function sanitizePath( path ){
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if( ! path instanceof CompoundPath ){
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return path;
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}
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var children = path.children, len = children.length, baseWinding;
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baseWinding = children[0].clockwise;
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// Omit the first path
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while( len-- > 0 ){
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if( children[len] ){
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}
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}
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}
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/**
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* Actual function that computes the boolean
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* @param {Path} _path1 (cannot be self-intersecting at the moment)
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* @param {Path} _path2 (cannot be self-intersecting at the moment)
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* @param {BooleanOps type} operator
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* @return {CompoundPath} boolean result
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*/
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function computeBoolean( _path1, _path2, operator ){
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IntersectionID = 1;
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UNIQUE_ID = 1;
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// The boolean operation may modify the original paths
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var path1 = _path1.clone();
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var path2 = _path2.clone();
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// if( !path1.clockwise ){ path1.reverse(); }
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// if( !path2.clockwise ){ path2.reverse(); }
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//
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var i, j, k, l, lnk, crv, node, nuNode, leftLink, rightLink;
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var path1Clockwise, path2Clockwise;
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// If one of the operands is empty, resolve self-intersections on the second operand
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var childCount1 = (_path1 instanceof CompoundPath)? _path1.children.length : _path1.curves.length;
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var childCount2 = (_path2 instanceof CompoundPath)? _path2.children.length : _path2.curves.length;
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var resolveSelfIntersections = !childCount1 | !childCount2;
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// Prepare the graphs. Graphs are list of Links that retains
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// full connectivity information. The order of links in a graph is not important
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// That allows us to sort and merge graphs and 'splice' links with their splits easily.
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// Also, this is the place to resolve self-intersecting paths
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var graph = [], path1Children, path2Children, base;
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if( path1 instanceof CompoundPath ){
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path1Children = path1.children;
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for (i = 0, base = true, l = path1Children.length; i < l; i++, base = false) {
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path1Children[i].closed = true;
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if( base ){ path1Clockwise = path1Children[i].clockwise; }
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graph = graph.concat( makeGraph( path1Children[i], 1, base ) );
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}
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} else {
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path1.closed = true;
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path1Clockwise = path1.clockwise;
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// path1.clockwise = true;
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graph = graph.concat( makeGraph( path1, 1, 1, true ) );
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}
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// if operator === BooleanOps.Subtraction, then reverse path2
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// so that the nodes and links will link correctly
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var reverse = ( operator === BooleanOps.Subtraction )? true: false;
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if( path2 instanceof CompoundPath ){
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path2Children = path2.children;
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for (i = 0, base = true, l = path2Children.length; i < l; i++, base = false) {
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path2Children[i].closed = true;
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if( reverse ){ path2Children[i].reverse(); }
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if( base ){ path1Clockwise = path1Children[i].clockwise; }
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graph = graph.concat( makeGraph( path2Children[i], 2, i + 1, base ) );
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}
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} else {
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path2.closed = true;
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// path2.clockwise = true;
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if( reverse ){ path2.reverse(); }
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path2Clockwise = path2.clockwise;
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graph = graph.concat( makeGraph( path2, 2, 1, true ) );
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}
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// console.log( "Total curves: " + graph.length );
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// Sort function to sort intersections according to the 'parameter'(t) in a link (curve)
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function ixSort( a, b ){ return a.parameter - b.parameter; }
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/*
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* Pass 1:
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* Calculate the intersections for all graphs
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* TODO: test if this takes are of self intersecting paths - NO
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* And since it doesn't take self-intersecting curves, we need to only calculate
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* intersections if the "id" of the links differ.
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* The rest of the algorithm can easily be modified to resolve self-intersections
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*/
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for ( i = graph.length - 1; i >= 0; i--) {
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var c1 = graph[i].getCurve();
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var v1 = c1.getValues();
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for ( j = i -1; j >= 0; j-- ) {
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if( !resolveSelfIntersections && graph[j].id === graph[i].id ){ continue; }
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var c2 = graph[j].getCurve();
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var v2 = c2.getValues();
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var loc = [];
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Curve._addIntersections( v1, v2, c1, loc );
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if( loc.length ){
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for (k = 0, l=loc.length; k<l; k++) {
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graph[i].intersections.push( loc[k] );
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var loc2 = new CurveLocation( c2, null, loc[k].point );
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// TODO: change this to loc2._id when CurveLocation has an id property
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loc2.id = loc[k].id;
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graph[j].intersections.push( loc2 );
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}
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}
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}
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}
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/*
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* Pass 2:
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* Walk the graph, sort the intersections on each individual link.
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* for each link that intersects with another one, replace it with new split links.
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*/
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var ix, ixPoint, ixHandleI, ixHandleOut, param, isLinear, parts, left, right;
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for ( i = graph.length - 1; i >= 0; i--) {
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if( graph[i].intersections.length ){
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ix = graph[i].intersections;
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// Sort the intersections if there is more than one
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if( graph[i].intersections.length > 1 ){ ix.sort( ixSort ); }
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// Remove the graph link, this link has to be split and replaced with the splits
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lnk = graph.splice( i, 1 )[0];
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for (j =0, l=ix.length; j<l && lnk; j++) {
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crv = lnk.getCurve();
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// We need to recalculate parameter after each curve split
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// This operation (except for recalculating the curve parameter),
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// is fairly similar to Curve.split method, except that it operates on Node and Link objects.
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param = crv.getParameterOf( ix[j].point );
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// var param = crv.getNearestLocation( ix[j] ).parameter;
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if( param === 0.0 || param === 1.0) {
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// Intersection falls on an existing node
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// there is no need to split the link
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nuNode = ( param === 0.0 )? lnk.nodeIn : lnk.nodeOut;
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nuNode.type = INTERSECTION_NODE;
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nuNode._intersectionID = ix[j].id;
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if( param === 1.0 ){
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leftLink = null;
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rightLink = lnk;
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} else {
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leftLink = lnk;
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rightLink = null;
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}
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} else {
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isLinear = crv.isLinear();
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parts = Curve.subdivide(crv.getValues(), param);
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left = parts[0];
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right = parts[1];
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// Make new link and convert handles from absolute to relative
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ixPoint = new Point( left[6], left[7] );
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if( !isLinear ){
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ixHandleIn = new Point(left[4] - ixPoint.x, left[5] - ixPoint.y);
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ixHandleOut = new Point(right[2] - ixPoint.x, right[3] - ixPoint.y);
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} else {
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ixHandleIn = ixHandleOut = null;
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}
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nuNode = new Node( ixPoint, ixHandleIn, ixHandleOut, lnk.id, lnk.isBaseContour );
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nuNode.type = INTERSECTION_NODE;
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nuNode._intersectionID = ix[j].id;
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// clear the cached Segment on original end nodes and Update their handles
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lnk.nodeIn._segment = null;
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if( !isLinear ){
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var tmppnt = lnk.nodeIn.point;
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lnk.nodeIn.handleOut = new Point( left[2] - tmppnt.x, left[3] - tmppnt.y );
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lnk.nodeOut._segment = null;
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tmppnt = lnk.nodeOut.point;
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lnk.nodeOut.handleIn = new Point( right[4] - tmppnt.x, right[5] - tmppnt.y );
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}
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// Make new links after the split
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leftLink = new Link( lnk.nodeIn, nuNode, lnk.id, lnk.isBaseContour );
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rightLink = new Link( nuNode, lnk.nodeOut, lnk.id, lnk.isBaseContour );
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}
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// Add the first split link back to the graph, since we sorted the intersections
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// already, this link should contain no more intersections to the left.
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if( leftLink ){
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graph.splice( i, 0, leftLink );
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}
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// continue with the second split link, to see if
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// there are more intersections to deal with
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lnk = rightLink;
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}
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// Add the last split link back to the graph
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if( lnk ){
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graph.splice( i, 0, lnk );
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}
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}
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}
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/**
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* Pass 3:
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* Merge matching intersection Node Pairs (type is INTERSECTION_NODE &&
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* a._intersectionID == b._intersectionID )
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*
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* Mark each Link(Curve) according to whether it is
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* case 1. inside Path1 ( and only Path1 )
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* 2. inside Path2 ( and only Path2 )
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* 3. outside (normal case)
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*
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* Take a test function "operator" which will discard links
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* according to the above
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* * Union -> discard cases 1 and 2
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* * Intersection -> discard case 3
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* * Path1-Path2 -> discard cases 2, 3[Path2]
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*/
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// step 1: discard invalid links according to the boolean operator
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for ( i = graph.length - 1; i >= 0; i--) {
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lnk = graph[i];
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crv = lnk.getCurve();
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// var midPoint = new Point(lnk.nodeIn.point);
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var midPoint = crv.getPoint( 0.5 );
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var insidePath1 = (lnk.id === 1 )? false : path1.contains( midPoint );
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var insidePath2 = (lnk.id === 2 )? false : path2.contains( midPoint );
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if( !operator( lnk, insidePath1, insidePath2 ) ){
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// lnk = graph.splice( i, 1 )[0];
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lnk.INVALID = true;
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lnk.nodeIn.linkOut = null;
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lnk.nodeOut.linkIn = null;
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}
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}
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// step 2: Match nodes according to their _intersectionID and merge them together
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var len = graph.length;
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while( len-- ){
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node = graph[len].nodeIn;
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if( node.type === INTERSECTION_NODE ){
|
|
var otherNode = null;
|
|
for (i = len - 1; i >= 0; i--) {
|
|
var tmpnode = graph[i].nodeIn;
|
|
if( tmpnode._intersectionID === node._intersectionID &&
|
|
tmpnode.uniqueID !== node.uniqueID ) {
|
|
otherNode = tmpnode;
|
|
break;
|
|
}
|
|
}
|
|
if( otherNode ) {
|
|
//Check if it is a self-intersecting Node
|
|
if( node.id === otherNode.id ){
|
|
// Swap the outgoing links, this will resolve a knot and create two paths,
|
|
// the portion of the original path on one side of a self crossing is counter-clockwise,
|
|
// so one of the resulting paths will also be counter-clockwise
|
|
var tmp = otherNode.linkOut;
|
|
otherNode.linkOut = node.linkOut;
|
|
node.linkOut = tmp;
|
|
tmp = otherNode.handleOut;
|
|
otherNode.handleOut = node.handleOut;
|
|
node.handleOut = tmp;
|
|
node.type = otherNode.type = NORMAL_NODE;
|
|
node._intersectionID = null;
|
|
node._segment = otherNode._segment = null;
|
|
} else {
|
|
// Merge the nodes together, by adding this node's information to the other node
|
|
otherNode.idB = node.id;
|
|
otherNode.isBaseContourB = node.isBaseContour;
|
|
otherNode.handleBIn = node.handleIn;
|
|
otherNode.handleBOut = node.handleOut;
|
|
otherNode.linkBIn = node.linkIn;
|
|
otherNode.linkBOut = node.linkOut;
|
|
otherNode._segment = null;
|
|
if( node.linkIn ){ node.linkIn.nodeOut = otherNode; }
|
|
if( node.linkOut ){ node.linkOut.nodeIn = otherNode; }
|
|
// Clear this node's intersectionID, so that we won't iterate over it again
|
|
node._intersectionID = null;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Final step: Retrieve the resulting paths from the graph
|
|
var boolResult = new CompoundPath();
|
|
var firstNode = true, nextNode, foundBasePath = false;
|
|
while( firstNode ){
|
|
firstNode = nextNode = null;
|
|
len = graph.length;
|
|
while( len-- ){
|
|
lnk = graph[len];
|
|
if( !lnk.INVALID && !lnk.nodeIn.visited && !firstNode ){
|
|
if( !foundBasePath && lnk.isBaseContour === 1 ){
|
|
firstNode = lnk.nodeIn;
|
|
foundBasePath = true;
|
|
break;
|
|
} else if(foundBasePath){
|
|
firstNode = lnk.nodeIn;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if( firstNode ){
|
|
var path = new Path();
|
|
path.add( firstNode.getSegment( true ) );
|
|
firstNode.visited = true;
|
|
nextNode = firstNode.linkOut.nodeOut;
|
|
while( firstNode.uniqueID !== nextNode.uniqueID ){
|
|
path.add( nextNode.getSegment( true ) );
|
|
nextNode.visited = true;
|
|
if( !nextNode.linkOut ){
|
|
throw { name: 'Boolean Error', message: 'No link found at node id: ' + nextNode.id };
|
|
}
|
|
nextNode = nextNode.linkOut.nodeOut;
|
|
}
|
|
path.closed = true;
|
|
// path.clockwise = true;
|
|
if( path.segments.length > 1 ){ // avoid stray segments
|
|
boolResult.addChild( path );
|
|
}
|
|
}
|
|
}
|
|
boolResult = boolResult.reduce();
|
|
|
|
// Remove the paths we duplicated
|
|
path1.remove();
|
|
path2.remove();
|
|
|
|
return boolResult;
|
|
}
|
|
|
|
|
|
function markPoint( pnt, t, c, tc, remove ) {
|
|
if( !pnt ) return;
|
|
c = c || '#000';
|
|
if( remove === undefined ){ remove = true; }
|
|
var cir = new Path.Circle( pnt, 2 );
|
|
cir.style.fillColor = c;
|
|
cir.style.strokeColor = tc;
|
|
if( t !== undefined || t !== null ){
|
|
var text = new PointText( pnt.add([0, -3]) );
|
|
text.justification = 'center';
|
|
text.fillColor = c;
|
|
text.content = t;
|
|
if( remove ){
|
|
text.removeOnMove();
|
|
}
|
|
}
|
|
if( remove ) {
|
|
cir.removeOnMove();
|
|
}
|
|
}
|
|
|
|
// Same as the paperjs' Numerical class,
|
|
// added here because I can't access the original from this scope
|
|
var Numerical = {
|
|
TOLERANCE : 10e-6
|
|
};
|
|
|
|
// paperjs' Curve._addIntersections modified to return just intersection Point with a
|
|
// unique id.
|
|
paper.Curve._addIntersections = function(v1, v2, curve, locations) {
|
|
var bounds1 = Curve.getBounds(v1),
|
|
bounds2 = Curve.getBounds(v2);
|
|
if (bounds1.touches(bounds2)) {
|
|
// See if both curves are flat enough to be treated as lines.
|
|
if (Curve.isFlatEnough(v1, /*#=*/ Numerical.TOLERANCE)
|
|
&& Curve.isFlatEnough(v2, /*#=*/ Numerical.TOLERANCE)) {
|
|
// See if the parametric equations of the lines interesct.
|
|
var point = new Line(v1[0], v1[1], v1[6], v1[7], false)
|
|
.intersect(new Line(v2[0], v2[1], v2[6], v2[7], false),
|
|
// Filter out beginnings of the curves, to avoid
|
|
// duplicate solutions where curves join.
|
|
true, false);
|
|
if (point){
|
|
// Passing null for parameter leads to lazy determination of
|
|
// parameter values in CurveLocation#getParameter() only
|
|
// once they are requested.
|
|
var cl = new CurveLocation(curve, null, point);
|
|
cl.id = UNIQUE_ID++;
|
|
locations.push( cl );
|
|
}
|
|
} else {
|
|
// Subdivide both curves, and see if they intersect.
|
|
var v1s = Curve.subdivide(v1),
|
|
v2s = Curve.subdivide(v2);
|
|
for (var i = 0; i < 2; i++)
|
|
for (var j = 0; j < 2; j++)
|
|
this._addIntersections(v1s[i], v2s[j], curve, locations);
|
|
}
|
|
}
|
|
return locations;
|
|
};
|