paper.js/src/core/PaperScript.js
2011-05-20 14:08:04 +01:00

271 lines
7.7 KiB
JavaScript

/*
* Paper.js
*
* This file is part of Paper.js, a JavaScript Vector Graphics Library,
* based on Scriptographer.org and designed to be largely API compatible.
* http://paperjs.org/
* http://scriptographer.org/
*
* Distributed under the MIT license. See LICENSE file for details.
*
* Copyright (c) 2011, Juerg Lehni & Jonathan Puckey
* http://lehni.org/ & http://jonathanpuckey.com/
*
* All rights reserved.
*/
var PaperScript = this.PaperScript = new function() {
//TODO: Make sure there are all the correct copyrights for the inlined parse-js:
//#include "../../lib/parse-js-min.js"
// Math Operators
var operators = {
'+': 'add',
'-': 'subtract',
'*': 'multiply',
'/': 'divide',
'%': 'modulo',
'==': 'equals',
'!=': 'equals'
};
function $eval(left, operator, right) {
var handler = operators[operator];
if (left && left[handler]) {
var res = left[handler](right);
return operator == '!=' ? !res : res;
}
switch (operator) {
case '+': return left + right;
case '-': return left - right;
case '*': return left * right;
case '/': return left / right;
case '%': return left % right;
case '==': return left == right;
case '!=': return left != right;
default:
throw new Error('Implement Operator: ' + operator);
}
};
// Sign Operators
var signOperators = {
'-': 'negate'
};
function $sign(operator, value) {
var handler = signOperators[operator];
if (value && value[handler]) {
return value[handler]();
}
switch (operator) {
case '+': return +value;
case '-': return -value;
default:
throw new Error('Implement Sign Operator: ' + operator);
}
}
// AST Helpers
function isDynamic(exp) {
var type = exp[0];
return type != 'num' && type != 'string';
}
function handleOperator(operator, left, right) {
// Only replace operators with calls to $operator if the left hand side
// is potentially an object.
if (operators[operator] && isDynamic(left)) {
// Replace with call to $operator(left, operator, right):
return ['call', ['name', '$eval'],
[left, ['string', operator], right]];
}
}
function compile(code) {
// Use parse-js to translate the code into a AST structure which is then
// walked and parsed for operators to overload. The resulting AST is
// translated back to code and evaluated.
var ast = parse_js.parse(code),
walker = parse_js.walker(),
walk = walker.walk;
ast = walker.with_walkers({
'binary': function(operator, left, right) {
// Handle simple mathematical operators here:
return handleOperator(operator, left = walk(left),
right = walk(right))
// Always return something since we're walking left and
// right for the handleOperator() call already.
|| [this[0], operator, left, right];
},
'assign': function(operator, left, right) {
// Handle assignments like +=, -=, etc:
// Check if the assignment operator needs to be handled by paper
// if so, convert the assignment to a simple = and use result of
// of handleOperator on the right hand side.
var res = handleOperator(operator, left = walk(left),
right = walk(right));
if (res)
return [this[0], true, left, res];
// Always return something for the same reason as in binary
return [this[0], operator, left, right];
},
'unary-prefix': function(operator, exp) {
if (signOperators[operator] && isDynamic(exp)) {
return ['call', ['name', '$sign'],
[['string', operator], walk(exp)]];
}
}
}, function() {
return walk(ast);
});
return parse_js.stringify(ast, true);
}
function evaluate(code, scope) {
//#ifdef BROWSER
// See if it's a script tag or a string
if (typeof code !== 'string') {
// If a canvas id is provided, create a project for it now,
// so the active project is defined.
var canvas = code.getAttribute('canvas');
if (canvas = canvas && document.getElementById(canvas)) {
// Create an empty Project for this scope, and a view for the
// canvas, both using the right paper scope
paper = scope;
new Project();
// Activate the newly created view straight away
new View(canvas).activate();
}
if (code.src) {
// If we're loading from a source, request that first and then
// run later.
return request(code.src, scope);
} else {
// We can simply get the code form the script tag.
code = code.innerHTML;
}
}
//#endif // BROWSER
var view = scope.view,
// TODO: Add support for multiple tools
tool = scope.tool = /on(?:Key|Mouse)(?:Up|Down|Move|Drag)/.test(code)
&& new Tool(null, scope),
res;
// Define variables for potential handlers, so eval() calls below to
// fetch their values do not require try-catch around them.
// Set currently active scope.
paper = scope;
// Use with(){} in order to make the scope the current 'global' scope
// instead of window.
with (scope) {
// Within this, use a function scope, so local variables to not try
// and set themselves on the scope object.
(function() {
var onEditOptions, onSelect, onDeselect, onReselect, onMouseDown,
onMouseUp, onMouseDrag, onMouseMove, onKeyDown, onKeyUp,
onFrame, onResize,
handlers = [ 'onEditOptions', 'onSelect', 'onDeselect',
'onReselect', 'onMouseDown', 'onMouseUp', 'onMouseDrag',
'onMouseMove', 'onKeyDown', 'onKeyUp'];
res = eval(compile(code));
if (tool) {
// We could do this instead to avoid eval(), but it's longer
// tool.onEditOptions = onEditOptions;
// tool.onSelect = onSelect;
// tool.onDeselect = onDeselect;
// tool.onReselect = onReselect;
// tool.onMouseDown = onMouseDown;
// tool.onMouseUp = onMouseUp;
// tool.onMouseDrag = onMouseDrag;
// tool.onMouseMove = onMouseMove;
// tool.onKeyDown = onKeyDown;
// tool.onKeyUp = onKeyUp;
Base.each(handlers, function(key) {
tool[key] = eval(key);
});
}
if (view) {
view.onResize = onResize;
if (onFrame) {
view.setOnFrame(onFrame);
} else {
// Automatically draw view at the end.
view.draw();
}
}
}).call(scope);
}
return res;
}
//#ifdef BROWSER
// Code borrowed from Coffee Script:
function request(url, scope) {
var xhr = new (window.ActiveXObject || XMLHttpRequest)(
'Microsoft.XMLHTTP');
xhr.open('GET', url, true);
if (xhr.overrideMimeType) {
xhr.overrideMimeType('text/plain');
}
xhr.onreadystatechange = function() {
if (xhr.readyState === 4) {
return evaluate(xhr.responseText, scope);
}
};
return xhr.send(null);
}
function load() {
var scripts = document.getElementsByTagName('script'),
count = 0;
for (var i = 0, l = scripts.length; i < l; i++) {
var script = scripts[i];
// Only load this script if it not loaded already.
if (script.type === 'text/paperscript'
&& !script.getAttribute('loaded')) {
// Produce a new PaperScope for this script now. Scopes are
// cheap so let's not worry about the initial one that was
// already created.
// Define an id for each paperscript, so its scope can be
// retrieved through PaperScope.get().
var scope = new PaperScope(script.getAttribute('id')
|| script.src || ('paperscript-' + (count++)));
// Make sure the tag also has this id now. If it already had an
// id, we're not changing it, since it's the first option we're
// trying to get an id from above.
script.setAttribute('id', scope.id);
evaluate(script, scope);
// Mark script as loaded now.
script.setAttribute('loaded', true);
}
}
}
DomEvent.add(window, { load: load });
return {
compile: compile,
evaluate: evaluate,
load: load
};
//#else // !BROWSER
return {
compile: compile,
evaluate: evaluate
};
//#endif // !BROWSER
};
// Export load directly:
this.load = PaperScript.load;