paper.js/test/tests/Rectangle.js
2020-05-23 22:24:42 +02:00

314 lines
9 KiB
JavaScript

/*
* Paper.js - The Swiss Army Knife of Vector Graphics Scripting.
* http://paperjs.org/
*
* Copyright (c) 2011 - 2020, Jürg Lehni & Jonathan Puckey
* http://juerglehni.com/ & https://puckey.studio/
*
* Distributed under the MIT license. See LICENSE file for details.
*
* All rights reserved.
*/
QUnit.module('Rectangle');
test('new Rectangle(Point, Size);', function() {
var rect = new Rectangle(new Point(10, 20), new Size(30, 40));
equals(rect, new Rectangle(10, 20, 30, 40));
});
test('new Rectangle({ point, size });', function() {
var rect = new Rectangle({ point: [10, 20], size: [30, 40] });
equals(rect, new Rectangle(10, 20, 30, 40));
var rect = new Rectangle({ point: new Point(10, 20), size: new Size(30, 40)});
equals(rect, new Rectangle(10, 20, 30, 40));
});
test('new Rectangle(Array, Array);', function() {
var rect = new Rectangle([10, 20], [30, 40]);
equals(rect, new Rectangle(10, 20, 30, 40));
});
test('new Rectangle(Point, Point);', function() {
var rect = new Rectangle(new Point(10, 20), new Point(30, 40));
equals(rect, new Rectangle(10, 20, 20, 20));
});
test('new Rectangle({ from, to });', function() {
var rect = new Rectangle({from: [10, 20], to: [30, 40]});
equals(rect, new Rectangle(10, 20, 20, 20));
});
test('new Rectangle(x, y, width, height);', function() {
var rect = new Rectangle(10, 20, 30, 40);
equals(rect, new Rectangle(10, 20, 30, 40));
});
test('new Rectangle({ x, y, width, height });', function() {
var rect = new Rectangle({x: 10, y: 20, width: 30, height: 40});
equals(rect, new Rectangle(10, 20, 30, 40));
});
test('new Rectangle(object)', function() {
var expected = new Rectangle(100, 50, 100, 200);
equals(function() {
return new Rectangle({
top: expected.top,
right: expected.right,
bottom: expected.bottom,
left: expected.left
});
}, expected);
function testProperties(key1, key2) {
var obj = {};
obj[key1] = expected[key1];
obj[key2] = expected[key2];
var rect = new Rectangle(obj);
equals(rect, expected, 'new Rectangle({ ' + key1 + ', ' + key2 + ' });');
}
var tests = [
['center', 'size'],
['topLeft', 'size'],
['topRight', 'size'],
['bottomRight', 'size'],
['bottomLeft', 'size'],
['leftCenter', 'size'],
['topCenter', 'size'],
['rightCenter', 'size'],
['bottomCenter', 'size'],
['topLeft', 'bottomRight'],
['topRight', 'bottomLeft'],
['topLeft', 'bottomCenter'],
['topLeft', 'rightCenter'],
['topRight', 'bottomCenter'],
['topRight', 'leftCenter'],
['bottomLeft', 'topCenter'],
['bottomLeft', 'rightCenter'],
['bottomRight', 'topCenter'],
['bottomRight', 'leftCenter']
];
tests.forEach(function(test) {
testProperties(test[0], test[1]);
testProperties(test[1], test[0]);
});
});
test('rect.left / rect.top VS rect.right / rect.bottom', function() {
var rect = new Rectangle({
point: [0,0],
size: [100, 100],
});
rect.left -= 10;
rect.top -= 10;
equals(rect.right, 90);
equals(rect.bottom, 90);
var rect = new Rectangle([0, 0], [100, 100]);
rect.left -= 10;
rect.top -= 10;
equals(rect.right, 90);
equals(rect.bottom, 90);
var rect = new Rectangle({
topLeft: [0,0],
bottomRight: [100, 100],
});
rect.left -= 10;
rect.top -= 10;
equals(rect.right, 100);
equals(rect.bottom, 100);
});
test('rect.size', function() {
var rect = new Rectangle(10, 10, 20, 30);
equals(function() {
return rect.size.equals([20, 30]);
}, true);
rect.size = [30, 40];
equals(rect, new Rectangle(10, 10, 30, 40));
});
test('rect.center', function() {
var rect = new Rectangle(10, 10, 20, 30);
equals(function() {
return rect.size;
}, new Size(20, 30));
equals(function() {
return rect.center;
}, new Point(20, 25));
rect.center = [100, 100];
equals(function() {
return rect.center;
}, new Point(100, 100));
equals(function() {
return rect.size;
}, new Size(20, 30));
rect.center = [200, 200];
equals(function() {
return rect.center;
}, new Point(200, 200));
equals(function() {
return rect.size;
}, new Size(20, 30));
});
test('rect.topLeft', function() {
var rect = new Rectangle(10, 10, 20, 20);
var point = rect.topLeft;
equals(point, { x: 10, y: 10 });
rect.topLeft = [10, 15];
var point = rect.topLeft;
equals(point, { x: 10, y: 15 });
});
test('rect.topRight', function() {
var rect = new Rectangle(10, 10, 20, 20);
var point = rect.topRight;
equals(point, { x: 30, y: 10 });
var rect = new Rectangle(10, 10, 20, 20);
rect.topRight = [10, 15];
var point = rect.topRight;
equals(point, { x: 10, y: 15 });
});
test('rect.bottomLeft', function() {
var rect = new Rectangle(10, 10, 20, 20);
var point = rect.bottomLeft;
equals(point, { x: 10, y: 30 });
var rect = new Rectangle(10, 10, 20, 20);
rect.bottomLeft = [10, 15];
var point = rect.bottomLeft;
equals(point, { x: 10, y: 15 });
});
test('rect.bottomRight', function() {
var rect = new Rectangle(10, 10, 20, 20);
var point = rect.bottomRight;
equals(point, { x: 30, y: 30 });
var rect = new Rectangle(10, 10, 20, 20);
rect.bottomRight = [10, 15];
var point = rect.bottomRight;
equals(point, { x: 10, y: 15 });
});
test('rect.bottomCenter', function() {
var rect = new Rectangle(10, 10, 20, 20);
var point = rect.bottomCenter;
equals(point, { x: 20, y: 30 });
var rect = new Rectangle(10, 10, 20, 20);
rect.bottomCenter = [10, 15];
var point = rect.bottomCenter;
equals(point, { x: 10, y: 15 });
});
test('rect.topCenter', function() {
var rect = new Rectangle(10, 10, 20, 20);
var point = rect.topCenter;
equals(point, { x: 20, y: 10 });
var rect = new Rectangle(10, 10, 20, 20);
rect.topCenter = [10, 15];
var point = rect.topCenter;
equals(point, { x: 10, y: 15 });
});
test('rect.leftCenter', function() {
var rect = new Rectangle(10, 10, 20, 20);
var point = rect.leftCenter;
equals(point, { x: 10, y: 20 });
var rect = new Rectangle(10, 10, 20, 20);
rect.leftCenter = [10, 15];
var point = rect.leftCenter;
equals(point, { x: 10, y: 15 });
});
test('rect.rightCenter', function() {
var rect = new Rectangle(10, 10, 20, 20);
var point = rect.rightCenter;
equals(point, { x: 30, y: 20 });
var rect = new Rectangle(10, 10, 20, 20);
rect.rightCenter = [10, 15];
var point = rect.rightCenter;
equals(point, { x: 10, y: 15 });
});
test('rect1.intersects(rect2)', function() {
var rect1 = new Rectangle(160, 270, 20, 20);
var rect2 = new Rectangle(195, 301, 19, 19);
equals(function() {
return rect1.intersects(rect2);
}, false);
rect1 = new Rectangle(160, 270, 20, 20);
rect2 = new Rectangle(170.5, 280.5, 19, 19);
equals(function() {
return rect1.intersects(rect2);
}, true);
});
test('rect1.contains(rect2)', function() {
var rect1 = new Rectangle(160, 270, 20, 20);
var rect2 = new Rectangle(195, 301, 19, 19);
equals(function() {
return rect1.contains(rect2);
}, false);
rect1 = new Rectangle(160, 270, 20, 20);
rect2 = new Rectangle(170.5, 280.5, 19, 19);
equals(function() {
return rect1.contains(rect2);
}, false);
rect1 = new Rectangle(299, 161, 137, 129);
rect2 = new Rectangle(340, 197, 61, 61);
equals(function() {
return rect1.contains(rect2);
}, true);
equals(function() {
return rect2.contains(rect1);
}, false);
});
test('rect.contains(point)', function() {
var rect = new Rectangle(160, 270, 20, 20);
var point = new Point(166, 280);
equals(function() {
return rect.contains(point);
}, true);
var point = new Point(30, 30);
equals(function() {
return rect.contains(point);
}, false);
});
test('rect1.intersect(rect2)', function() {
var rect1 = new Rectangle(160, 270, 20, 20);
var rect2 = new Rectangle(170.5, 280.5, 19, 19);
var intersected = rect1.intersect(rect2);
equals(function() {
return intersected.equals(new Rectangle(170.5, 280.5, 9.5, 9.5));
}, true);
});
test('rect1.unite(rect2)', function() {
var rect1 = new Rectangle(160, 270, 20, 20);
var rect2 = new Rectangle(170.5, 280.5, 19, 19);
var united = rect1.unite(rect2);
equals(function() {
return united.equals(new Rectangle(160, 270, 29.5, 29.5));
}, true);
});
test('rect.include(point)', function() {
var rect1 = new Rectangle(95, 151, 20, 20);
var included = rect1.include([50, 50]);
equals(function() {
return included.equals(new Rectangle(50, 50, 65, 121));
}, true);
});
test('rect.toString()', function() {
var string = new Rectangle(10, 20, 30, 40).toString();
equals(string, '{ x: 10, y: 20, width: 30, height: 40 }');
});