paper.js/test/tests/CompoundPath.js
2020-05-23 22:24:42 +02:00

71 lines
1.8 KiB
JavaScript

/*
* Paper.js - The Swiss Army Knife of Vector Graphics Scripting.
* http://paperjs.org/
*
* Copyright (c) 2011 - 2020, Jürg Lehni & Jonathan Puckey
* http://juerglehni.com/ & https://puckey.studio/
*
* Distributed under the MIT license. See LICENSE file for details.
*
* All rights reserved.
*/
QUnit.module('Compound Path');
test('moveTo() / lineTo()', function() {
var path = new CompoundPath();
var lists = [
[new Point(279, 151), new Point(149, 151), new Point(149, 281), new Point(279, 281)],
[new Point(319, 321), new Point(109, 321), new Point(109, 111), new Point(319, 111)]
];
for (var i = 0; i < lists.length; i++) {
var list = lists[i];
for (var j = 0; j < list.length; j++) {
path[!j ? 'moveTo' : 'lineTo'](list[j]);
}
}
path.fillColor = 'black';
equals(function() {
return path.children.length;
}, 2);
});
test('CompoundPath#reorient()', function() {
var path1 = new Path.Rectangle([300, 300], [100, 100]);
var path2 = new Path.Rectangle([50, 50], [200, 200]);
var path3 = new Path.Rectangle([0, 0], [500, 500]);
equals(function() {
return path1.clockwise;
}, true);
equals(function() {
return path2.clockwise;
}, true);
equals(function() {
return path3.clockwise;
}, true);
var compound = new CompoundPath({
children: [path1, path2, path3],
}).reorient();
equals(function() {
return compound.lastChild == path3;
}, true);
equals(function() {
return compound.firstChild == path1;
}, true);
equals(function() {
return path1.clockwise;
}, false);
equals(function() {
return path2.clockwise;
}, false);
equals(function() {
return path3.clockwise;
}, true);
});