mirror of
https://github.com/scratchfoundation/paper.js.git
synced 2024-12-28 17:02:24 -05:00
340a1e2a5f
And create separate versions of methods that receive curve-time arguments instead of offsets. Curve#getNormalAt(time, true) -> #getNormalAtTime(true) Curve#divide() -> #divideAt(offset) / #divideAtTime(time) Curve#split() -> #splitAt(offset) / #splitAtTime(time) Curve#getParameterAt(offset) -> #getTimeAt(offset) Curve#getParameterOf(point) -> getTimeOf(point) Curve#getPointAt(time, true) -> #getPointAtTime(time) Curve#getTangentAt(time, true) -> #getTangenttTime(time) Curve#getNormalAt(time, true) -> #getNormalAtTime(time) Curve#getCurvatureAt(time, true) -> #getCurvatureAtTime(time) CurveLocation#parameter -> #time Path#split(offset/location) -> #splitAt(offset/location) Closes #563
61 lines
2 KiB
HTML
61 lines
2 KiB
HTML
<!DOCTYPE html>
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<html>
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<head>
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<meta charset="UTF-8">
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<title>Curve Time Parameterization</title>
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<link rel="stylesheet" href="../css/style.css">
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<script type="text/javascript" src="../../dist/paper-full.js"></script>
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<script type="text/paperscript" canvas="canvas">
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var path = new Path();
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path.moveTo(200, 200);
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path.curveTo([170, 50], [300, 200]);
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path.strokeWidth = 1;
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path.strokeColor = 'black';
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var curve = path.curves[0];
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function onMouseMove(event) {
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modifyCurve(event.point, true);
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}
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function modifyCurve(point, remove) {
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curve.segment2.point = point;
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var length = curve.length;
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var step = 10;
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var iteratively = true;
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var flatten = true;
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var num = Math.floor(length / step);
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var prev = 0;
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if (flatten) {
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var clone = path.clone();
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clone.flatten(step);
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for (var i = 0; i < clone.segments.length; i++) {
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var point = clone.segments[i].point;
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var circle = new Path.Circle(point, step / 2);
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circle.strokeColor = 'red';
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if (remove)
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circle.removeOnMove();
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}
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clone.remove();
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} else {
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for (var i = 0, pos = 0; i <= num; i++, pos += step) {
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var t = iteratively
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? curve.getTimeAt(step, prev)
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: curve.getTimeAt(pos);
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var point = curve.getPointAtTime(t);
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var circle = new Path.Circle(point, step / 2);
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circle.strokeColor = 'red';
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if (remove)
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circle.removeOnMove();
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prev = t;
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}
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}
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}
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// modifyCurve(new Point(400, 377), false);
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</script>
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</head>
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<body>
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<canvas id="canvas" resize></canvas>
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</body>
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</html>
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