Noticed that curveto and quadratic bezier curveto can be differentiated by
format of the handleIn/handleOut variables in each segment (we think) If
either handleIn.x and handleOut.x = 0 OR handleIn.y and handleOut.y = 0,
then that means the curve is a simple curveTo tag in SVG. If handleIn.x =
-handleOut.x AND handleIn.y = -handleOut.y, then you have a quadriatic
Bezier Curveto in SVG (using the Q tag). We *HOPE* and think that that
curveTo(through, to) (a method creating an arc that passes through the
"through" point and ends at the "to" point) simply creates 2 segments,
each with a handleIn and Out, which can be read and put into SVG
seperately, making our lives a lot easier. Created more SVG test files.
Made RGBConverter more efficient with another method to help reduce copied
lines of code.