This add a gulp task (`gulp docs:typescript`) to automatically generate
a typescript definition for the library. This should solve the problem
of having an out of sync type definition when we change the API.
This task takes advantage of existing JSDoc parsing to generate a
temporary file which is later formatted through a mustache template to
generate the final definition. This definition is then tested by
compiling a typescript file that use it.
The generated definition is added to the `gulp zip` task in order to be
published along with the bundled library.
So 2 new dev-dependencies are added with this change: `mustache` and
`typescript` packages. Using node and mustache to generate the
definition instead of relying on existing templating system is
motivated by a better development experience, with easier debugging
possibilities... through the usage of more modern tools.
As a side note, support of "rest parameters" (when a parameter can be
present multiple times) is added to existing JSDoc parser in order to
support this pattern on typescript side (E.g. for `Color#set()` method
which accept any sequence of parameters that is supported by `Color`
constructors).
Group selected color was applied differently to its bounds and position
depending on whether it had children or not when selected color was set.
This resulted in an unpredictable behaviour from a user point of view.
To change that:
- When `item.setSelectedColor()` is called, value is now always stored
in `item._style._values`, independently from the fact that item has
children or not.
- An helper method `compareCanvas()` is added to the test suite to allow
comparing selection rendering of a known working case to a failing one.
Two provided callbacks are executed in a dedicated `<canvas>`/`Project`
context and both results are compared with `resemble.js`.
Supporting:
- Closing paths by including `true` as the last entry
- Nested segment arrays that can be passed to PathItem.create() and the CompoundPath constructor to create all sub-paths
Convention:
- #_set() is for actually setting properties, e.g. on Point, Size, so that derived classes can reuse other parts (e.g. SegmentPoint)
- #set() is a shortcut to #initialize() on all basic types, to offer the same amount of flexibility when setting values.