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Clean up white spaces in comments.
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28 changed files with 162 additions and 157 deletions
src/path
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@ -24,7 +24,7 @@ var Path = this.Path = PathItem.extend({
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*
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* @param {Segment[]} [segments] An optional array of segments (or points to be
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* converted to segments) that will be added to the path.
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*
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*
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* @example
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* // Create an empty path and add segments to it:
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* var path = new Path();
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@ -564,12 +564,12 @@ var Path = this.Path = PathItem.extend({
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* Specifies whether an path is selected and will also return {@code true}
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* if the path is partially selected, i.e. one or more of its segments is
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* selected.
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*
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*
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* Paper.js draws the visual outlines of selected items on top of your
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* project. This can be useful for debugging, as it allows you to see the
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* construction of paths, position of path curves, individual segment points
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* and bounding boxes of symbol and raster items.
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*
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*
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* @type Boolean
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* @bean
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* @see Project#selectedItems
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@ -616,7 +616,7 @@ var Path = this.Path = PathItem.extend({
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* if (path.fullySelected) {
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* path.fillColor = 'red';
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* }
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*
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*
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* // If the second path is fully selected (which it isn't, since we just
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* // deselected its second segment),
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* // set its fill color to red:
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@ -1083,7 +1083,7 @@ var Path = this.Path = PathItem.extend({
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* @param {Number} offset
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* @param {Boolean} [isParameter=false]
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* @return {Point} the normal vector at the given offset
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*
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*
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* @example {@paperscript height=150}
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* // Working with the normal vector at a given offset:
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*
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@ -1531,7 +1531,7 @@ var Path = this.Path = PathItem.extend({
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/**
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* Adds a cubic bezier curve to the path, defined by two handles and a
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* to point.
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*
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*
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* @param {Point} handle1
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* @param {Point} handle2
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* @param {Point} to
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@ -1551,7 +1551,7 @@ var Path = this.Path = PathItem.extend({
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/**
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* Adds a quadratic bezier curve to the path, defined by a handle and a
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* to point.
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*
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*
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* @param {Point} handle
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* @param {Point} to
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*/
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@ -1632,7 +1632,7 @@ var Path = this.Path = PathItem.extend({
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* the path that goes through the specified {@code through} point,
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* to the specified {@code to} point by adding one or more segments to
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* the path.
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*
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*
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* @name Path#arcTo
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* @function
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* @param {Point} through the point where the arc should pass through
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