Clean up comments.

This commit is contained in:
Jürg Lehni 2011-06-01 20:32:37 +01:00
parent 6558574980
commit f7bdfc5019

View file

@ -63,6 +63,8 @@ var BlendMode = {
}[blendMode];
function processHsb() {
// Convert both source and backdrop to HSB and then use hsbIndices
// to decide from which one to pick before converting back to RGB.
hsb[0] = Color.RGBtoHSB(sr / 255, sg / 255, sb / 255);
hsb[1] = Color.RGBtoHSB(br / 255, bg / 255, bb / 255);
var rgb = Color.HSBtoRGB(
@ -88,7 +90,6 @@ var BlendMode = {
},
overlay: function() {
// = Reverse of hard-light
dr = br < 128 ? 2 * br * sr / 255 : 255 - 2 * (255 - br) * (255 - sr) / 255;
dg = bg < 128 ? 2 * bg * sg / 255 : 255 - 2 * (255 - bg) * (255 - sg) / 255;
db = bb < 128 ? 2 * bb * sb / 255 : 255 - 2 * (255 - bb) * (255 - sb) / 255;
@ -104,6 +105,7 @@ var BlendMode = {
},
'hard-light': function() {
// = Reverse of overlay
dr = sr < 128 ? 2 * sr * br / 255 : 255 - 2 * (255 - sr) * (255 - br) / 255;
dg = sg < 128 ? 2 * sg * bg / 255 : 255 - 2 * (255 - sg) * (255 - bg) / 255;
db = sb < 128 ? 2 * sb * bb / 255 : 255 - 2 * (255 - sb) * (255 - bb) / 255;
@ -151,8 +153,7 @@ var BlendMode = {
db = bb + sb * (255 - bb - bb) / 255;
},
// HSB modes:
// HSB Modes:
hue: processHsb,
saturation: processHsb,
luminosity: processHsb,