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Revert "Change the way we determine the winding in getWinding()."
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1 changed files with 21 additions and 25 deletions
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@ -314,7 +314,6 @@ PathItem.inject(new function() {
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py = point.y,
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windLeft = 0,
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windRight = 0,
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isOnCurve = false,
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length = curves.length,
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roots = [],
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abs = Math.abs;
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@ -357,12 +356,13 @@ PathItem.inject(new function() {
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values = curve.values,
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yStart = values[1],
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yEnd = values[7];
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// The first curve of a loop holds the last curve with non-zero
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// winding. Retrieve and use it here (See _getMonoCurve()).
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// The first curve of a loop holds the last curve with
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// non-zero winding.
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// Retrieve and use it here (See _getMonoCurve()).
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if (curve.last) {
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// Get the end x coordinate and winding of the last
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// non-horizontal curve, which will be the previous
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// non-horizontal curve for first curve in the loop.
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// Get the values of to the end x coordinate and winding of
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// the last non-horizontal curve, which will be the previous
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// non-horizontal curve for the first curve of the loop.
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prevWinding = curve.last.winding;
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prevXEnd = curve.last.values[6];
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}
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@ -381,25 +381,25 @@ PathItem.inject(new function() {
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? Curve.getPoint(values, roots[0]).x
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: null;
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if (x != null) {
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// If the point is between the curve's start point and
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// the previous curve's end point, it must be on a
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// horizontal curve in between.
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var isOnHorizontal =
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py === yStart && (px - x) * (px - prevXEnd) < 0;
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// Test if the point is on a y-monotonic curve
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if ((x >= xBefore && x <= xAfter) || isOnHorizontal)
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isOnCurve = true;
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// Count the intersection of the ray with the
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// y-monotonic curve if:
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// - the crossing is not the start or end of the curve
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// - or the crossing is at the start of the curve and
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// the winding did not change between curves
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if (py != yEnd
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&& (py != yStart || winding === prevWinding)) {
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// monotonic curve if:
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// - the crossing is not at the start of the curve
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// - or the windings are opposite (intersect at a
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// vertical extremum)
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// - or the start of the current curve and the end
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// of the prev curve are on opposite sides of px
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var isWindingChange = winding === -prevWinding;
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if (py !== yStart || isWindingChange
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|| (x - px) * (prevXEnd - px) < 0) {
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if (x < xBefore) {
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windLeft += winding;
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} else if (x > xAfter) {
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windRight += winding;
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} else if (py === yStart && isWindingChange) {
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// The point is a vertical extremum of the
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// path.
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++windLeft;
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++windRight;
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}
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}
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}
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@ -410,11 +410,7 @@ PathItem.inject(new function() {
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}
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}
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}
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// If the point is on a monotonic curve, ensure that the winding is odd
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// by applying bit-wise or `| 1` to the bigger absolute winding number:
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// If winding is an even number and the point is on a curve, this will
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// add up to the next uneven number, otherwise it remains the same.
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return Math.max(abs(windLeft), abs(windRight)) | (isOnCurve ? 1 : 0 );
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return Math.max(abs(windLeft), abs(windRight));
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}
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function propagateWinding(segment, path1, path2, monoCurves, operator) {
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