mirror of
https://github.com/scratchfoundation/paper.js.git
synced 2025-01-08 22:01:58 -05:00
Speed up Line class by removing internal dependance on Point.
This commit is contained in:
parent
c9a669ae37
commit
f771233d37
1 changed files with 81 additions and 49 deletions
|
@ -24,11 +24,25 @@ var Line = this.Line = Base.extend(/** @lends Line# */{
|
||||||
* @param {Point} point2
|
* @param {Point} point2
|
||||||
* @param {Boolean} [asVector=false]
|
* @param {Boolean} [asVector=false]
|
||||||
*/
|
*/
|
||||||
initialize: function(point1, point2, asVector) {
|
initialize: function(arg0, arg1, arg2, arg3, arg4) {
|
||||||
this.point = Point.read(arguments);
|
var asVector = false;
|
||||||
this.vector = Point.read(arguments);
|
if (arguments.length >= 4) {
|
||||||
if (!Base.read(arguments))
|
this._px = arg0;
|
||||||
this.vector = this.vector.subtract(this.point);
|
this._py = arg1;
|
||||||
|
this._vx = arg2;
|
||||||
|
this._vy = arg3;
|
||||||
|
asVector = arg4;
|
||||||
|
} else {
|
||||||
|
this._px = arg0.x;
|
||||||
|
this._py = arg0.y;
|
||||||
|
this._vx = arg1.x;
|
||||||
|
this._vy = arg1.y;
|
||||||
|
asVector = arg2;
|
||||||
|
}
|
||||||
|
if (!asVector) {
|
||||||
|
this._vx -= this._px;
|
||||||
|
this._vy -= this._py;
|
||||||
|
}
|
||||||
},
|
},
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -37,6 +51,9 @@ var Line = this.Line = Base.extend(/** @lends Line# */{
|
||||||
* @name Line#point
|
* @name Line#point
|
||||||
* @type Point
|
* @type Point
|
||||||
*/
|
*/
|
||||||
|
getPoint: function() {
|
||||||
|
return Point.create(this._px, this._py);
|
||||||
|
},
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* The vector of the line
|
* The vector of the line
|
||||||
|
@ -44,6 +61,9 @@ var Line = this.Line = Base.extend(/** @lends Line# */{
|
||||||
* @name Line#vector
|
* @name Line#vector
|
||||||
* @type Point
|
* @type Point
|
||||||
*/
|
*/
|
||||||
|
getVector: function() {
|
||||||
|
return Point.create(this._vx, this._vy);
|
||||||
|
},
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @param {Line} line
|
* @param {Line} line
|
||||||
|
@ -52,11 +72,9 @@ var Line = this.Line = Base.extend(/** @lends Line# */{
|
||||||
* if the two lines are colinear, or {@code null} if they don't intersect.
|
* if the two lines are colinear, or {@code null} if they don't intersect.
|
||||||
*/
|
*/
|
||||||
intersect: function(line, isInfinite) {
|
intersect: function(line, isInfinite) {
|
||||||
var p1 = this.point,
|
return Line.intersect(
|
||||||
v1 = this.vector,
|
this._px, this._py, this._vx, this._vy,
|
||||||
p2 = line.point,
|
line._px, line._py, line._vx, line._vy,
|
||||||
v2 = line.vector;
|
|
||||||
return Line.intersect(p1.x, p1.y, v1.x, v1.y, p2.x, p2.y, v2.x, v2.y,
|
|
||||||
true, isInfinite);
|
true, isInfinite);
|
||||||
},
|
},
|
||||||
|
|
||||||
|
@ -66,31 +84,9 @@ var Line = this.Line = Base.extend(/** @lends Line# */{
|
||||||
* @return {Number}
|
* @return {Number}
|
||||||
*/
|
*/
|
||||||
getSide: function(point) {
|
getSide: function(point) {
|
||||||
point = Point.read(arguments);
|
return Line.getSide(
|
||||||
var v1 = this.vector,
|
this._px, this._py, this._vx, this._vy,
|
||||||
v2 = point.subtract(this.point),
|
point.x, point.y, true);
|
||||||
ccw = v2.cross(v1);
|
|
||||||
if (ccw === 0) {
|
|
||||||
ccw = v2.dot(v1);
|
|
||||||
if (ccw > 0) {
|
|
||||||
ccw = v2.subtract(v1).dot(v1);
|
|
||||||
if (ccw < 0)
|
|
||||||
ccw = 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return ccw < 0 ? -1 : ccw > 0 ? 1 : 0;
|
|
||||||
},
|
|
||||||
|
|
||||||
// DOCS: document Line#getSignedDistance(point)
|
|
||||||
/**
|
|
||||||
* @param {Point} point
|
|
||||||
* @return {Number}
|
|
||||||
*/
|
|
||||||
getSignedDistance: function(point) {
|
|
||||||
var m = this.vector.y / this.vector.x, // slope
|
|
||||||
b = this.point.y - (m * this.point.x); // y offset
|
|
||||||
// Distance to the linear equation
|
|
||||||
return (point.y - (m * point.x) - b) / Math.sqrt(m * m + 1);
|
|
||||||
},
|
},
|
||||||
|
|
||||||
// DOCS: document Line#getDistance(point)
|
// DOCS: document Line#getDistance(point)
|
||||||
|
@ -99,34 +95,70 @@ var Line = this.Line = Base.extend(/** @lends Line# */{
|
||||||
* @return {Number}
|
* @return {Number}
|
||||||
*/
|
*/
|
||||||
getDistance: function(point) {
|
getDistance: function(point) {
|
||||||
return Math.abs(this.getSignedDistance(point));
|
return Math.abs(Line.getSignedDistance(
|
||||||
|
this._px, this._py, this._vx, this._vy,
|
||||||
|
point.x, point.y, true));
|
||||||
},
|
},
|
||||||
|
|
||||||
statics: /** @lends Line */{
|
statics: /** @lends Line */{
|
||||||
intersect: function(ax1, ay1, ax2, ay2, bx1, by1, bx2, by2, asVectors,
|
intersect: function(apx, apy, avx, avy, bpx, bpy, bvx, bvy, asVector,
|
||||||
isInfinite) {
|
isInfinite) {
|
||||||
// Convert 2nd points to vectors if they are not specified as such.
|
// Convert 2nd points to vectors if they are not specified as such.
|
||||||
if (!asVectors) {
|
if (!asVector) {
|
||||||
ax2 -= ax1;
|
avx -= apx;
|
||||||
ay2 -= ay1;
|
avy -= apy;
|
||||||
bx2 -= bx1;
|
bvx -= bpx;
|
||||||
by2 -= by1;
|
bvy -= bpy;
|
||||||
}
|
}
|
||||||
var cross = by2 * ax2 - bx2 * ay2;
|
var cross = bvy * avx - bvx * avy;
|
||||||
// Avoid divisions by 0, and errors when getting too close to 0
|
// Avoid divisions by 0, and errors when getting too close to 0
|
||||||
if (!Numerical.isZero(cross)) {
|
if (!Numerical.isZero(cross)) {
|
||||||
var dx = ax1 - bx1,
|
var dx = apx - bpx,
|
||||||
dy = ay1 - by1,
|
dy = apy - bpy,
|
||||||
ta = (bx2 * dy - by2 * dx) / cross,
|
ta = (bvx * dy - bvy * dx) / cross,
|
||||||
tb = (ax2 * dy - ay2 * dx) / cross;
|
tb = (avx * dy - avy * dx) / cross;
|
||||||
// Check the ranges of t parameters if the line is not allowed
|
// Check the ranges of t parameters if the line is not allowed
|
||||||
// to extend beyond the definition points.
|
// to extend beyond the definition points.
|
||||||
if ((isInfinite || 0 <= ta && ta <= 1)
|
if ((isInfinite || 0 <= ta && ta <= 1)
|
||||||
&& (isInfinite || 0 <= tb && tb <= 1))
|
&& (isInfinite || 0 <= tb && tb <= 1))
|
||||||
return Point.create(
|
return Point.create(
|
||||||
ax1 + ta * ax2,
|
apx + ta * avx,
|
||||||
ay1 + ta * ay2);
|
apy + ta * avy);
|
||||||
}
|
}
|
||||||
|
},
|
||||||
|
|
||||||
|
getSide: function(px, py, vx, vy, x, y, asVector) {
|
||||||
|
if (!asVector) {
|
||||||
|
vx -= px;
|
||||||
|
vy -= py;
|
||||||
|
}
|
||||||
|
var vx = x - px,
|
||||||
|
vy = y - py,
|
||||||
|
ccw = vx * vy - vy * vx; // ccw = v2.cross(v1);
|
||||||
|
if (ccw === 0) {
|
||||||
|
ccw = vx * vx + vy * vy; // ccw = v2.dot(v1);
|
||||||
|
if (ccw > 0) {
|
||||||
|
// ccw = v2.subtract(v1).dot(v1);
|
||||||
|
vx -= vx;
|
||||||
|
vy -= vy;
|
||||||
|
ccw = vx * vx + vy * vy;
|
||||||
|
if (ccw < 0)
|
||||||
|
ccw = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return ccw < 0 ? -1 : ccw > 0 ? 1 : 0;
|
||||||
|
},
|
||||||
|
|
||||||
|
getSignedDistance: function(px, py, vx, vy, x, y, asVector) {
|
||||||
|
if (!asVector) {
|
||||||
|
vx -= px;
|
||||||
|
vy -= py;
|
||||||
|
}
|
||||||
|
// Cache these values since they're used heavily in fatline code
|
||||||
|
var m = vy / vx, // slope
|
||||||
|
b = py - m * px; // y offset
|
||||||
|
// Distance to the linear equation
|
||||||
|
return (y - (m * x) - b) / Math.sqrt(m * m + 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
Loading…
Reference in a new issue