More work on Raster, including getAverageColor, get/setPixel, get/setSize.

This commit is contained in:
Jonathan Puckey 2011-02-24 01:28:11 +01:00
parent e1bcd70059
commit f1cd24eef8

View file

@ -7,28 +7,48 @@ Raster = Item.extend({
this.base(); this.base();
if (image) { if (image) {
this.image = image; this.image = image;
var width = image.width; // TODO: cross browser compatible?
var height = image.height; var width = image.naturalWidth;
this.size = new Size(width, height); var height = image.naturalHeight;
this._size = new Size(width, height);
this._bounds = new Rectangle(-width / 2, -height / 2, width, height); this._bounds = new Rectangle(-width / 2, -height / 2, width, height);
this.matrix = new Matrix(); this.matrix = new Matrix();
} }
}, },
/**
* The size of the raster in pixels.
*/
getSize: function() {
return this._size;
},
// TODO: getSize / setSize setSize: function() {
var size = Size.read(arguments);
var canvas = CanvasProvider.getCanvas(size.width, size.height);
var context = canvas.getContext('2d');
context.drawImage(this._canvas ? this._canvas : this.image,
0, 0, size.width, size.height);
// If we already had a canvas, return it to be reused.
if (this._canvas)
CanvasProvider.returnCanvas(this._canvas);
this._size = size;
this._context = null;
this._canvas = canvas;
},
/** /**
* The width of the raster in pixels. * The width of the raster in pixels.
*/ */
getWidth: function() { getWidth: function() {
return this.size.width; return this._size.width;
}, },
/** /**
* The height of the raster in pixels. * The height of the raster in pixels.
*/ */
getHeight: function() { getHeight: function() {
return this.size.height; return this._size.height;
}, },
// TODO: getPpi // TODO: getPpi
@ -36,47 +56,34 @@ Raster = Item.extend({
// TODO: getImage // TODO: getImage
// TODO: drawImage // TODO: drawImage
// TODO: support getAverageColor paramaters: point, rect, path /**
// TODO: Idea for getAverageColor(path): set globalCompositeOperation = 'xor', * {@grouptitle Pixels}
// then fillRect with black, then draw the path, then draw the image, then *
// resize and count values. * Gets the color of a pixel in the raster.
getAverageColor: function() { * @param x
var size = 32; * @param y
var tempCanvas = CanvasProvider.getCanvas(size, size); */
var ctx = tempCanvas.getContext('2d'); getPixel: function() {
ctx.drawImage(this.image, 0, 0, size, size); var point = Point.read(arguments);
var pixels = ctx.getImageData(0.5, 0.5, size, size).data; var ctx = this.context;
var channels = [0, 0, 0]; var pixels = ctx.getImageData(point.x + 0.5, point.y + 0.5, 1, 1).data;
for (var i = 0; i < size; i++) {
var offset = i * size;
var alpha = pixels[offset + 3] / 255;
channels[0] += pixels[offset] * alpha;
channels[1] += pixels[offset + 1] * alpha;
channels[2] += pixels[offset + 2] * alpha;
}
for (var i = 0; i < 3; i++)
channels[i] /= size * 255;
CanvasProvider.returnCanvas(tempCanvas);
return Color.read(channels);
},
// TODO: getPixel(point)
// TODO: test this
getPixel: function(x, y) {
var pixels = this.context.getImageData(x + 0.5, y + 0.5, 1, 1).data;
var channels = []; var channels = [];
for(var i = 0; i < 4; i++) for (var i = 0; i < 4; i++)
channels.push(pixels[i] / 255); channels.push(pixels[i] / 255);
return Color.read(channels); return Color.read(channels);
}, },
// TODO: setPixel(point, color) // TODO: setPixel(point, color)
// setPixel: function(x, y, color) { setPixel: function(x, y, color) {
// color = Color.read(arguments, 2);
// } var ctx = this.context;
var imageData = ctx.getImageData(x, y, 1, 1);
imageData.data[0] = color.red * 255;
imageData.data[1] = color.green * 255;
imageData.data[2] = color.blue * 255;
imageData.data[3] = color.alpha != -1 ? color.alpha * 255 : 255;
ctx.putImageData(imageData, x, y);
},
getContext: function() { getContext: function() {
if (!this._context) if (!this._context)
@ -126,4 +133,80 @@ Raster = Item.extend({
-this.size.width / 2, -this.size.height / 2); -this.size.width / 2, -this.size.height / 2);
ctx.restore(); ctx.restore();
} }
}, new function() {
function getAverageColor(pixels) {
var channels = [0, 0, 0];
var total = 0;
for (var i = 0, l = pixels.length / 4; i < l; i++) {
var offset = i * 4;
var alpha = pixels[offset + 3] / 255;
total += alpha;
channels[0] += pixels[offset] * alpha;
channels[1] += pixels[offset + 1] * alpha;
channels[2] += pixels[offset + 2] * alpha;
}
for (var i = 0; i < 3; i++)
channels[i] /= total * 255;
return total ? Color.read(channels) : null;
}
return {
/**
* {@grouptitle Average Color}
* Calculates the average color of the image within the given path,
* rectangle or point. This can be used for creating raster image
* effects.
*
* @param object
* @return the average color contained in the area covered by the
* specified path, rectangle or point.
*/
getAverageColor: function(object) {
var image;
if (object) {
var bounds, path;
if (object instanceof Path) {
// TODO: what if the path is smaller than 1 px?
// TODO: how about rounding of bounds.size?
// TODO: test with compound paths.
path = object;
bounds = object.bounds;
} else if (object.width) {
bounds = new Rectangle(object);
} else if (object.x) {
bounds = new Rectangle(object.x - 0.5, object.y - 0.5, 1, 1);
}
var canvas = CanvasProvider.getCanvas(bounds.size);
var ctx = canvas.getContext('2d');
var delta = bounds.topLeft.multiply(-1);
ctx.translate(delta.x, delta.y);
if (path) {
var style = object.style;
path.draw(ctx);
ctx.clip();
path.style = style;
}
var matrix = this.matrix.clone();
var transMatrix = Matrix.getTranslateInstance(delta);
matrix.preConcatenate(transMatrix);
matrix.applyToContext(ctx);
ctx.drawImage(this._canvas || this.image,
-this.size.width / 2, -this.size.height / 2);
image = canvas;
} else {
image = this.image;
}
var size = 32;
var sampleCanvas = CanvasProvider.getCanvas(size);
var ctx = sampleCanvas.getContext('2d');
ctx.drawImage(image, 0, 0, size, size);
var pixels = context.getImageData(0.5, 0.5, size, size).data;
var color = getAverageColor(pixels);
CanvasProvider.returnCanvas(tempCanvas);
if(image instanceof HTMLCanvasElement)
CanvasProvider.returnCanvas(image);
return color;
}
}
}); });