mirror of
https://github.com/scratchfoundation/paper.js.git
synced 2025-01-03 19:45:44 -05:00
Fix #769: Implement Item#selection flags to separate selection from item and bounds.
This commit is contained in:
parent
bb19fade56
commit
f0edcd31b0
10 changed files with 170 additions and 146 deletions
|
@ -904,18 +904,13 @@ new function() {
|
|||
* @default false
|
||||
*/
|
||||
isSelected: function() {
|
||||
return this._owner._boundsSelected;
|
||||
return !!(this._owner._selection & /*#=*/ItemSelection.BOUNDS);
|
||||
},
|
||||
|
||||
setSelected: function(selected) {
|
||||
var owner = this._owner;
|
||||
if (owner.setSelected) {
|
||||
owner._boundsSelected = selected;
|
||||
// Update the owner's selected state too, so the bounds
|
||||
// actually get drawn. When deselecting, take a path's
|
||||
// _segmentSelection into account too, since it will
|
||||
// have to remain selected even when bounds are deselected
|
||||
owner.setSelected(selected || owner._segmentSelection > 0);
|
||||
if (owner.changeSelection) {
|
||||
owner.changeSelection(/*#=*/ItemSelection.BOUNDS, selected);
|
||||
}
|
||||
}
|
||||
})
|
||||
|
|
|
@ -12,4 +12,5 @@
|
|||
|
||||
/*#*/ include('util/Numerical.js');
|
||||
/*#*/ include('item/ChangeFlag.js');
|
||||
/*#*/ include('item/ItemSelection.js');
|
||||
/*#*/ include('path/SegmentSelection.js');
|
||||
|
|
106
src/item/Item.js
106
src/item/Item.js
|
@ -51,22 +51,30 @@ var Item = Base.extend(Emitter, /** @lends Item# */{
|
|||
_applyMatrix: true,
|
||||
_canApplyMatrix: true,
|
||||
_canScaleStroke: false,
|
||||
_pivot: null,
|
||||
_visible: true,
|
||||
_blendMode: 'normal',
|
||||
_opacity: 1,
|
||||
_locked: false,
|
||||
_guide: false,
|
||||
_clipMask: false,
|
||||
_selection: 0,
|
||||
_boundsSelected: false,
|
||||
_selectChildren: false,
|
||||
// Provide information about fields to be serialized, with their defaults
|
||||
// that can be ommited.
|
||||
// that can be omitted.
|
||||
_serializeFields: {
|
||||
name: null,
|
||||
applyMatrix: null,
|
||||
matrix: new Matrix(),
|
||||
pivot: null,
|
||||
locked: false,
|
||||
visible: true,
|
||||
blendMode: 'normal',
|
||||
opacity: 1,
|
||||
locked: false,
|
||||
guide: false,
|
||||
selected: false,
|
||||
clipMask: false,
|
||||
selected: false,
|
||||
data: {}
|
||||
}
|
||||
},
|
||||
|
@ -425,7 +433,6 @@ new function() { // Injection scope for various item event handlers
|
|||
* @default false
|
||||
* @ignore
|
||||
*/
|
||||
_locked: false,
|
||||
|
||||
/**
|
||||
* Specifies whether the item is visible. When set to `false`, the item
|
||||
|
@ -446,7 +453,6 @@ new function() { // Injection scope for various item event handlers
|
|||
* // Hide the path:
|
||||
* path.visible = false;
|
||||
*/
|
||||
_visible: true,
|
||||
|
||||
/**
|
||||
* The blend mode with which the item is composited onto the canvas. Both
|
||||
|
@ -488,7 +494,6 @@ new function() { // Injection scope for various item event handlers
|
|||
* // Set the blend mode of circle2:
|
||||
* circle2.blendMode = 'multiply';
|
||||
*/
|
||||
_blendMode: 'normal',
|
||||
|
||||
/**
|
||||
* The opacity of the item as a value between `0` and `1`.
|
||||
|
@ -516,7 +521,6 @@ new function() { // Injection scope for various item event handlers
|
|||
* // Make circle2 50% transparent:
|
||||
* circle2.opacity = 0.5;
|
||||
*/
|
||||
_opacity: 1,
|
||||
|
||||
// TODO: Implement guides
|
||||
/**
|
||||
|
@ -528,7 +532,26 @@ new function() { // Injection scope for various item event handlers
|
|||
* @default true
|
||||
* @ignore
|
||||
*/
|
||||
_guide: false,
|
||||
|
||||
getSelection: function() {
|
||||
return this._selection;
|
||||
},
|
||||
|
||||
setSelection: function(selection) {
|
||||
if (selection !== this._selection) {
|
||||
this._selection = selection;
|
||||
var project = this._project;
|
||||
if (project) {
|
||||
project._updateSelection(this);
|
||||
this._changed(/*#=*/Change.ATTRIBUTE);
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
changeSelection: function(flag, selected) {
|
||||
var selection = this._selection;
|
||||
this.setSelection(selected ? selection | flag : selection & ~flag);
|
||||
},
|
||||
|
||||
/**
|
||||
* Specifies whether the item is selected. This will also return `true` for
|
||||
|
@ -563,39 +586,29 @@ new function() { // Injection scope for various item event handlers
|
|||
if (children[i].isSelected())
|
||||
return true;
|
||||
}
|
||||
return this._selected;
|
||||
return !!(this._selection & /*#=*/ItemSelection.ITEM);
|
||||
},
|
||||
|
||||
setSelected: function(selected, noChildren) {
|
||||
// Don't recursively call #setSelected() if it was called with
|
||||
// noChildren set to true, see #setFullySelected().
|
||||
if (!noChildren && this._selectChildren) {
|
||||
setSelected: function(selected) {
|
||||
if (this._selectChildren) {
|
||||
var children = this._children;
|
||||
for (var i = 0, l = children.length; i < l; i++)
|
||||
children[i].setSelected(selected);
|
||||
}
|
||||
if ((selected = !!selected) ^ this._selected) {
|
||||
this._selected = selected;
|
||||
var project = this._project;
|
||||
if (project) {
|
||||
project._updateSelection(this);
|
||||
this._changed(/*#=*/Change.ATTRIBUTE);
|
||||
}
|
||||
}
|
||||
this.changeSelection(/*#=*/ItemSelection.ITEM, selected);
|
||||
},
|
||||
|
||||
_selected: false,
|
||||
|
||||
isFullySelected: function() {
|
||||
var children = this._children;
|
||||
if (children && this._selected) {
|
||||
var children = this._children,
|
||||
selected = !!(this._selection & /*#=*/ItemSelection.ITEM);
|
||||
if (children && selected) {
|
||||
for (var i = 0, l = children.length; i < l; i++)
|
||||
if (!children[i].isFullySelected())
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
// If there are no children, this is the same as #selected
|
||||
return this._selected;
|
||||
return selected;
|
||||
},
|
||||
|
||||
setFullySelected: function(selected) {
|
||||
|
@ -604,8 +617,7 @@ new function() { // Injection scope for various item event handlers
|
|||
for (var i = 0, l = children.length; i < l; i++)
|
||||
children[i].setFullySelected(selected);
|
||||
}
|
||||
// Pass true for hidden noChildren argument
|
||||
this.setSelected(selected, true);
|
||||
this.changeSelection(/*#=*/ItemSelection.ITEM, selected);
|
||||
},
|
||||
|
||||
/**
|
||||
|
@ -636,8 +648,6 @@ new function() { // Injection scope for various item event handlers
|
|||
}
|
||||
},
|
||||
|
||||
_clipMask: false,
|
||||
|
||||
// TODO: get/setIsolated (print specific feature)
|
||||
// TODO: get/setKnockout (print specific feature)
|
||||
// TODO: get/setAlphaIsShape
|
||||
|
@ -778,9 +788,7 @@ new function() { // Injection scope for various item event handlers
|
|||
this._pivot = Point.read(arguments, 0, { clone: true, readNull: true });
|
||||
// No need for _changed() since the only thing this affects is _position
|
||||
this._position = undefined;
|
||||
},
|
||||
|
||||
_pivot: null,
|
||||
}
|
||||
}, Base.each({ // Produce getters for bounds properties:
|
||||
getStrokeBounds: { stroke: true },
|
||||
getHandleBounds: { handle: true },
|
||||
|
@ -1565,9 +1573,9 @@ new function() { // Injection scope for various item event handlers
|
|||
// in case #applyMatrix is true.
|
||||
this.setApplyMatrix(source._applyMatrix);
|
||||
this.setPivot(source._pivot);
|
||||
// Copy over the selection state, use setSelected so the item
|
||||
// is also added to Project#selectedItems if it is selected.
|
||||
this.setSelected(source._selected);
|
||||
// Copy over the selection state, use setSelection so the item
|
||||
// is also added to Project#_selectionItems if it is selected.
|
||||
this.setSelection(source._selection);
|
||||
// Copy over data and name as well.
|
||||
var data = source._data,
|
||||
name = source._name;
|
||||
|
@ -1876,7 +1884,7 @@ new function() { // Injection scope for hit-test functions shared with project
|
|||
// See if we should check self (own content), by filtering for type,
|
||||
// guides and selected items if that's required.
|
||||
var checkSelf = !(options.guides && !this._guide
|
||||
|| options.selected && !this._selected
|
||||
|| options.selected && !this.isSelected(true)
|
||||
// Support legacy Item#type property to match hyphenated
|
||||
// class-names.
|
||||
|| options.type && options.type !== Base.hyphenate(this._class)
|
||||
|
@ -4240,23 +4248,27 @@ new function() { // Injection scope for hit-test functions shared with project
|
|||
return updated;
|
||||
},
|
||||
|
||||
_drawSelection: function(ctx, matrix, size, selectedItems, updateVersion) {
|
||||
if ((this._drawSelected || this._boundsSelected)
|
||||
&& this._isUpdated(updateVersion)) {
|
||||
_drawSelection: function(ctx, matrix, size, selectionItems, updateVersion) {
|
||||
var selection = this._selection,
|
||||
itemSelected = selection & /*#=*/ItemSelection.ITEM,
|
||||
boundsSelected = selection & /*#=*/ItemSelection.BOUNDS
|
||||
|| itemSelected && this._boundsSelected;
|
||||
if (!this._drawSelected)
|
||||
itemSelected = false;
|
||||
if ((itemSelected || boundsSelected) && this._isUpdated(updateVersion)) {
|
||||
// Allow definition of selected color on a per item and per
|
||||
// layer level, with a fallback to #009dec
|
||||
var layer,
|
||||
color = this.getSelectedColor(true)
|
||||
|| (layer = this.getLayer()) && layer.getSelectedColor(true),
|
||||
color = this.getSelectedColor(true) || (layer = this.getLayer())
|
||||
&& layer.getSelectedColor(true),
|
||||
mx = matrix.appended(this.getGlobalMatrix(true));
|
||||
ctx.strokeStyle = ctx.fillStyle = color
|
||||
? color.toCanvasStyle(ctx) : '#009dec';
|
||||
if (this._drawSelected)
|
||||
this._drawSelected(ctx, mx, selectedItems);
|
||||
if (this._boundsSelected) {
|
||||
if (itemSelected)
|
||||
this._drawSelected(ctx, mx, selectionItems);
|
||||
if (boundsSelected) {
|
||||
var half = size / 2,
|
||||
coords = mx._transformCorners(
|
||||
this.getInternalBounds());
|
||||
coords = mx._transformCorners(this.getInternalBounds());
|
||||
// Now draw a rectangle that connects the transformed
|
||||
// bounds corners, and draw the corners.
|
||||
ctx.beginPath();
|
||||
|
|
17
src/item/ItemSelection.js
Normal file
17
src/item/ItemSelection.js
Normal file
|
@ -0,0 +1,17 @@
|
|||
/*
|
||||
* Paper.js - The Swiss Army Knife of Vector Graphics Scripting.
|
||||
* http://paperjs.org/
|
||||
*
|
||||
* Copyright (c) 2011 - 2016, Juerg Lehni & Jonathan Puckey
|
||||
* http://scratchdisk.com/ & http://jonathanpuckey.com/
|
||||
*
|
||||
* Distributed under the MIT license. See LICENSE file for details.
|
||||
*
|
||||
* All rights reserved.
|
||||
*/
|
||||
|
||||
var ItemSelection = {
|
||||
ITEM: 1,
|
||||
BOUNDS: 2,
|
||||
PIVOT: 4
|
||||
};
|
|
@ -62,8 +62,8 @@ var Project = PaperScopeItem.extend(/** @lends Project# */{
|
|||
// (e.g. PointText#_getBounds)
|
||||
this._view = View.create(this,
|
||||
element || CanvasProvider.getCanvas(1, 1));
|
||||
this._selectedItems = {};
|
||||
this._selectedItemCount = 0;
|
||||
this._selectionItems = {};
|
||||
this._selectionCount = 0;
|
||||
// See Item#draw() for an explanation of _updateVersion
|
||||
this._updateVersion = 0;
|
||||
// Change tracking, not in use for now. Activate once required:
|
||||
|
@ -282,15 +282,15 @@ var Project = PaperScopeItem.extend(/** @lends Project# */{
|
|||
// TODO: Return groups if their children are all selected, and filter
|
||||
// out their children from the list.
|
||||
// TODO: The order of these items should be that of their drawing order.
|
||||
var selectedItems = this._selectedItems,
|
||||
var selectionItems = this._selectionItems,
|
||||
items = [];
|
||||
for (var id in selectedItems) {
|
||||
var item = selectedItems[id];
|
||||
if (item.isInserted()) {
|
||||
for (var id in selectionItems) {
|
||||
var item = selectionItems[id],
|
||||
selection = item._selection;
|
||||
if (selection & /*#=*/ItemSelection.ITEM && item.isInserted()) {
|
||||
items.push(item);
|
||||
} else {
|
||||
this._selectedItemCount--;
|
||||
delete selectedItems[id];
|
||||
} else if (!selection) {
|
||||
this._updateSelection(item);
|
||||
}
|
||||
}
|
||||
return items;
|
||||
|
@ -299,15 +299,15 @@ var Project = PaperScopeItem.extend(/** @lends Project# */{
|
|||
|
||||
_updateSelection: function(item) {
|
||||
var id = item._id,
|
||||
selectedItems = this._selectedItems;
|
||||
if (item._selected) {
|
||||
if (selectedItems[id] !== item) {
|
||||
this._selectedItemCount++;
|
||||
selectedItems[id] = item;
|
||||
selectionItems = this._selectionItems;
|
||||
if (item._selection) {
|
||||
if (selectionItems[id] !== item) {
|
||||
this._selectionCount++;
|
||||
selectionItems[id] = item;
|
||||
}
|
||||
} else if (selectedItems[id] === item) {
|
||||
this._selectedItemCount--;
|
||||
delete selectedItems[id];
|
||||
} else if (selectionItems[id] === item) {
|
||||
this._selectionCount--;
|
||||
delete selectionItems[id];
|
||||
}
|
||||
},
|
||||
|
||||
|
@ -324,9 +324,9 @@ var Project = PaperScopeItem.extend(/** @lends Project# */{
|
|||
* Deselects all selected items in the project.
|
||||
*/
|
||||
deselectAll: function() {
|
||||
var selectedItems = this._selectedItems;
|
||||
for (var i in selectedItems)
|
||||
selectedItems[i].setFullySelected(false);
|
||||
var selectionItems = this._selectionItems;
|
||||
for (var i in selectionItems)
|
||||
selectionItems[i].setFullySelected(false);
|
||||
},
|
||||
|
||||
/**
|
||||
|
@ -866,10 +866,10 @@ var Project = PaperScopeItem.extend(/** @lends Project# */{
|
|||
ctx.restore();
|
||||
|
||||
// Draw the selection of the selected items in the project:
|
||||
if (this._selectedItemCount > 0) {
|
||||
if (this._selectionCount > 0) {
|
||||
ctx.save();
|
||||
ctx.strokeWidth = 1;
|
||||
var items = this._selectedItems,
|
||||
var items = this._selectionItems,
|
||||
size = this._scope.settings.handleSize,
|
||||
version = this._updateVersion;
|
||||
for (var id in items) {
|
||||
|
|
|
@ -293,14 +293,14 @@ var CompoundPath = PathItem.extend(/** @lends CompoundPath# */{
|
|||
}
|
||||
},
|
||||
|
||||
_drawSelected: function(ctx, matrix, selectedItems) {
|
||||
_drawSelected: function(ctx, matrix, selectionItems) {
|
||||
var children = this._children;
|
||||
for (var i = 0, l = children.length; i < l; i++) {
|
||||
var child = children[i],
|
||||
mx = child._matrix;
|
||||
// Do not draw this child now if it's separately marked as selected,
|
||||
// as it would be drawn twice otherwise.
|
||||
if (!selectedItems[child._id]) {
|
||||
if (!selectionItems[child._id]) {
|
||||
child._drawSelected(ctx, mx.isIdentity() ? matrix
|
||||
: matrix.appended(mx));
|
||||
}
|
||||
|
|
|
@ -935,8 +935,8 @@ var Path = PathItem.extend(/** @lends Path# */{
|
|||
*/
|
||||
isFullySelected: function() {
|
||||
var length = this._segments.length;
|
||||
return this._selected && length > 0 && this._segmentSelection
|
||||
=== length * /*#=*/SegmentSelection.SEGMENT;
|
||||
return this.isSelected(true) && length > 0 && this._segmentSelection
|
||||
=== length * /*#=*/SegmentSelection.ALL;
|
||||
},
|
||||
|
||||
setFullySelected: function(selected) {
|
||||
|
@ -947,22 +947,20 @@ var Path = PathItem.extend(/** @lends Path# */{
|
|||
this.setSelected(selected);
|
||||
},
|
||||
|
||||
setSelected: function setSelected(selected) {
|
||||
setSelection: function setSelection(selection) {
|
||||
// Deselect all segments when path is marked as not selected
|
||||
if (!selected)
|
||||
if (!(selection & /*#=*/ItemSelection.ITEM))
|
||||
this._selectSegments(false);
|
||||
// No need to pass true for noChildren since Path has none anyway.
|
||||
setSelected.base.call(this, selected);
|
||||
setSelection.base.call(this, selection);
|
||||
},
|
||||
|
||||
_selectSegments: function(selected) {
|
||||
var length = this._segments.length;
|
||||
this._segmentSelection = selected
|
||||
? length * /*#=*/SegmentSelection.SEGMENT : 0;
|
||||
for (var i = 0; i < length; i++) {
|
||||
this._segments[i]._selection = selected
|
||||
? /*#=*/SegmentSelection.SEGMENT : 0;
|
||||
}
|
||||
var segments = this._segments,
|
||||
length = segments.length,
|
||||
selection = selected ? /*#=*/SegmentSelection.ALL : 0;
|
||||
this._segmentSelection = selection * length;
|
||||
for (var i = 0; i < length; i++)
|
||||
segments[i]._selection = selection;
|
||||
},
|
||||
|
||||
_updateSelection: function(segment, oldSelection, newSelection) {
|
||||
|
|
|
@ -115,7 +115,8 @@ var Segment = Base.extend(/** @lends Segment# */{
|
|||
*/
|
||||
initialize: function Segment(arg0, arg1, arg2, arg3, arg4, arg5) {
|
||||
var count = arguments.length,
|
||||
point, handleIn, handleOut;
|
||||
point, handleIn, handleOut,
|
||||
selection;
|
||||
// TODO: Use Point.read or Point.readNamed to read these?
|
||||
if (count === 0) {
|
||||
// Nothing
|
||||
|
@ -125,17 +126,17 @@ var Segment = Base.extend(/** @lends Segment# */{
|
|||
point = arg0.point;
|
||||
handleIn = arg0.handleIn;
|
||||
handleOut = arg0.handleOut;
|
||||
selection = arg0.selection;
|
||||
} else {
|
||||
point = arg0;
|
||||
}
|
||||
} else if (count === 2 && typeof arg0 === 'number') {
|
||||
point = arguments;
|
||||
} else if (count <= 3) {
|
||||
} else if (typeof arg0 === 'object') {
|
||||
// It doesn't matter if all of these arguments exist.
|
||||
// new SegmentPoint() produces creates points with (0, 0) otherwise.
|
||||
point = arg0;
|
||||
// Doesn't matter if these arguments exist, SegmentPointcreate
|
||||
// produces creates points with (0, 0) otherwise
|
||||
handleIn = arg1;
|
||||
handleOut = arg2;
|
||||
selection = arg3;
|
||||
} else { // Read points from the arguments list as a row of numbers
|
||||
point = arg0 !== undefined ? [ arg0, arg1 ] : null;
|
||||
handleIn = arg2 !== undefined ? [ arg2, arg3 ] : null;
|
||||
|
@ -144,14 +145,20 @@ var Segment = Base.extend(/** @lends Segment# */{
|
|||
new SegmentPoint(point, this, '_point');
|
||||
new SegmentPoint(handleIn, this, '_handleIn');
|
||||
new SegmentPoint(handleOut, this, '_handleOut');
|
||||
if (selection)
|
||||
this.setSelection(selection);
|
||||
},
|
||||
|
||||
_serialize: function(options) {
|
||||
// If it is has no handles, only serialize point, otherwise handles too.
|
||||
return Base.serialize(this.hasHandles()
|
||||
? [this._point, this._handleIn, this._handleOut]
|
||||
: this._point,
|
||||
options, true);
|
||||
var point = this._point,
|
||||
selection = this._selection,
|
||||
obj = selection || this.hasHandles()
|
||||
? [point, this._handleIn, this._handleOut]
|
||||
: point;
|
||||
if (selection)
|
||||
obj.push(selection);
|
||||
return Base.serialize(obj, options, true);
|
||||
},
|
||||
|
||||
_changed: function(point) {
|
||||
|
@ -253,8 +260,30 @@ var Segment = Base.extend(/** @lends Segment# */{
|
|||
this._handleOut.set(0, 0);
|
||||
},
|
||||
|
||||
_getSelectionFlag: function(point) {
|
||||
return !point ? /*#=*/SegmentSelection.SEGMENT
|
||||
getSelection: function() {
|
||||
return this._selection;
|
||||
},
|
||||
|
||||
setSelection: function(selection) {
|
||||
var oldSelection = this._selection,
|
||||
path = this._path;
|
||||
// Set the selection state even if path is not defined yet, to allow
|
||||
// selected segments to be inserted into paths and make JSON
|
||||
// deserialization work.
|
||||
this._selection = selection = selection || 0;
|
||||
// If the selection state of the segment has changed, we need to let
|
||||
// it's path know and possibly add or remove it from
|
||||
// project._selectionItems
|
||||
if (path && selection !== oldSelection) {
|
||||
path._updateSelection(this, oldSelection, selection);
|
||||
// Let path know that we changed something and the view should be
|
||||
// redrawn
|
||||
path._changed(/*#=*/Change.ATTRIBUTE);
|
||||
}
|
||||
},
|
||||
|
||||
_getSelection: function(point) {
|
||||
return !point ? /*#=*/SegmentSelection.ALL
|
||||
: point === this._point ? /*#=*/SegmentSelection.POINT
|
||||
: point === this._handleIn ? /*#=*/SegmentSelection.HANDLE_IN
|
||||
: point === this._handleOut ? /*#=*/SegmentSelection.HANDLE_OUT
|
||||
|
@ -277,33 +306,13 @@ var Segment = Base.extend(/** @lends Segment# */{
|
|||
* path.segments[2].selected = true;
|
||||
*/
|
||||
isSelected: function(_point) {
|
||||
return !!(this._selection & this._getSelectionFlag(_point));
|
||||
return !!(this._selection & this._getSelection(_point));
|
||||
},
|
||||
|
||||
setSelected: function(selected, _point) {
|
||||
var path = this._path,
|
||||
selected = !!selected, // convert to boolean
|
||||
selection = this._selection,
|
||||
oldSelection = selection,
|
||||
flag = this._getSelectionFlag(_point);
|
||||
if (selected) {
|
||||
selection |= flag;
|
||||
} else {
|
||||
selection &= ~flag;
|
||||
}
|
||||
// Set the selection state even if path is not defined yet, to allow
|
||||
// selected segments to be inserted into paths and make JSON
|
||||
// deserialization work.
|
||||
this._selection = selection;
|
||||
// If the selection state of the segment has changed, we need to let
|
||||
// it's path know and possibly add or remove it from
|
||||
// project._selectedItems
|
||||
if (path && selection !== oldSelection) {
|
||||
path._updateSelection(this, oldSelection, selection);
|
||||
// Let path know that we changed something and the view should be
|
||||
// redrawn
|
||||
path._changed(/*#=*/Change.ATTRIBUTE);
|
||||
}
|
||||
var selection = this._selection,
|
||||
flag = this._getSelection(_point);
|
||||
this.setSelection(selected ? selection | flag : selection & ~flag);
|
||||
},
|
||||
|
||||
/**
|
||||
|
|
|
@ -18,13 +18,14 @@
|
|||
*/
|
||||
var SegmentPoint = Point.extend({
|
||||
initialize: function SegmentPoint(point, owner, key) {
|
||||
var x, y, selected;
|
||||
var x, y,
|
||||
selected;
|
||||
if (!point) {
|
||||
x = y = 0;
|
||||
} else if ((x = point[0]) !== undefined) { // Array-like
|
||||
y = point[1];
|
||||
} else {
|
||||
// So we don't have to modify the point argument which causes
|
||||
// So we don't have to modify the point argument which would cause
|
||||
// deoptimization:
|
||||
var pt = point;
|
||||
// If not Point-like already, read Point from arguments
|
||||
|
@ -38,9 +39,9 @@ var SegmentPoint = Point.extend({
|
|||
this._x = x;
|
||||
this._y = y;
|
||||
this._owner = owner;
|
||||
// We have to set the owner's property that points to this point already
|
||||
// now, so #setSelected(true) can work.
|
||||
owner[key] = this;
|
||||
// We need to call #setSelected(true) after setting property on the
|
||||
// owner that references this point.
|
||||
if (selected)
|
||||
this.setSelected(true);
|
||||
},
|
||||
|
@ -52,15 +53,6 @@ var SegmentPoint = Point.extend({
|
|||
return this;
|
||||
},
|
||||
|
||||
_serialize: function(options) {
|
||||
var f = options.formatter,
|
||||
x = f.number(this._x),
|
||||
y = f.number(this._y);
|
||||
return this.isSelected()
|
||||
? { x: x, y: y, selected: true }
|
||||
: [x, y];
|
||||
},
|
||||
|
||||
getX: function() {
|
||||
return this._x;
|
||||
},
|
||||
|
|
|
@ -11,11 +11,11 @@
|
|||
*/
|
||||
|
||||
// Path#_segmentSelection is the addition of all segment's states, and is
|
||||
// compared with SegmentSelection.SEGMENT, the combination of all
|
||||
// compared with SegmentSelection.ALL, the combination of all
|
||||
// SegmentSelection values to see if all segments are fully selected.
|
||||
var SegmentSelection = {
|
||||
HANDLE_IN: 1,
|
||||
HANDLE_OUT: 2,
|
||||
POINT: 4,
|
||||
SEGMENT: 7 // HANDLE_IN | HANDLE_OUT | POINT
|
||||
POINT: 1,
|
||||
HANDLE_IN: 2,
|
||||
HANDLE_OUT: 4,
|
||||
ALL: 1 | 2 | 4 // POINT | HANDLE_IN | HANDLE_OUT
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue