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https://github.com/scratchfoundation/paper.js.git
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Item documentation.
This commit is contained in:
parent
1170c14a9a
commit
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1 changed files with 276 additions and 120 deletions
396
src/item/Item.js
396
src/item/Item.js
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@ -212,7 +212,22 @@ var Item = this.Item = Base.extend(Callback, {
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* Sets those properties of the passed object literal on this item to
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* the values defined in the object literal, if the item has property of the
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* given name (or a setter defined for it).
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* @param {Object} props
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* @return {Item} the item itself.
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*
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* @example {@paperscript}
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* // Setting properties through an object literal
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* var circle = new Path.Circle({
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* center: new Point(80, 50),
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* radius: 35
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* });
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*
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* circle.set({
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* strokeColor: 'red',
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* strokeWidth: 10,
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* fillColor: 'black',
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* selected: true
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* });
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*/
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set: function(props) {
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this._set(props);
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@ -248,7 +263,11 @@ var Item = this.Item = Base.extend(Callback, {
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* @bean
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*
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* @example {@paperscript}
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* var path = new Path.Circle(new Point(80, 50), 35);
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* var path = new Path.Circle({
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* center: new Point(80, 50),
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* radius: 35
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* });
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* // Set the name of the path:
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* path.name = 'example';
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*
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@ -297,7 +316,10 @@ var Item = this.Item = Base.extend(Callback, {
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* @example {@paperscript}
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* // Applying several styles to an item in one go, by passing an object
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* // to its style property:
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* var circle = new Path.Circle(new Point(80, 50), 30);
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* var circle = new Path.Circle({
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* center: new Point(80, 50),
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* radius: 30
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* });
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* circle.style = {
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* fillColor: 'blue',
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* strokeColor: 'red',
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@ -306,10 +328,17 @@ var Item = this.Item = Base.extend(Callback, {
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*
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* @example {@paperscript split=true height=100}
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* // Copying the style of another item:
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* var path = new Path.Circle(new Point(50, 50), 30);
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* path.fillColor = 'red';
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* var path = new Path.Circle({
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* center: new Point(50, 50),
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* radius: 30,
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* fillColor: 'red'
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* });
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*
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* var path2 = new Path.Circle(new Point(180, 50), 20);
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* var path2 = new Path.Circle({
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* center: new Point(180, 50),
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* radius: 20
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* });
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*
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* // Copy the path style of path:
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* path2.style = path.style;
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*
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@ -321,10 +350,16 @@ var Item = this.Item = Base.extend(Callback, {
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* strokeWidth: 4
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* };
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*
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* var path = new Path.Circle(new Point(80, 50), 30);
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* var path = new Path.Circle({
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* center: new Point(50, 50),
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* radius: 30
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* });
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* path.style = myStyle;
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*
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* var path2 = new Path.Circle(new Point(150, 50), 20);
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* var path2 = new Path.Circle({
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* center: new Point(150, 50),
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* radius: 20
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* });
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* path2.style = myStyle;
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*/
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}, Base.each(['locked', 'visible', 'blendMode', 'opacity', 'guide'],
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@ -368,8 +403,11 @@ var Item = this.Item = Base.extend(Callback, {
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*
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* @example {@paperscript}
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* // Hiding an item:
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* var path = new Path.Circle(new Point(50, 50), 20);
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* path.fillColor = 'red';
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* var path = new Path.Circle({
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* center: new Point(50, 50),
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* radius: 20,
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* fillColor: 'red'
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* });
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*
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* // Hide the path:
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* path.visible = false;
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@ -394,11 +432,17 @@ var Item = this.Item = Base.extend(Callback, {
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* var background = new Path.Rectangle(view.bounds);
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* background.fillColor = 'white';
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*
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* var circle = new Path.Circle(new Point(80, 50), 35);
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* circle.fillColor = 'red';
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* var circle = new Path.Circle({
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* center: new Point(80, 50),
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* radius: 35,
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* fillColor: 'red'
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* });
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*
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* var circle2 = new Path.Circle(new Point(120, 50), 35);
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* circle2.fillColor = 'blue';
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* var circle2 = new Path.Circle({
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* center: new Point(120, 50),
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* radius: 35,
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* fillColor: 'blue'
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* });
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*
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* // Set the blend mode of circle2:
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* circle2.blendMode = 'multiply';
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@ -414,15 +458,19 @@ var Item = this.Item = Base.extend(Callback, {
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*
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* @example {@paperscript}
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* // Making an item 50% transparent:
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* var circle = new Path.Circle(new Point(80, 50), 35);
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* circle.fillColor = 'red';
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* var circle = new Path.Circle({
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* center: new Point(80, 50),
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* radius: 35,
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* fillColor: 'red'
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* });
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*
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* var circle2 = new Path.Circle(new Point(120, 50), 35);
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* circle2.style = {
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* var circle2 = new Path.Circle({
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* center: new Point(120, 50),
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* radius: 35,
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* fillColor: 'blue',
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* strokeColor: 'green',
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* strokeWidth: 10
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* };
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* });
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*
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* // Make circle2 50% transparent:
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* circle2.opacity = 0.5;
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@ -435,8 +483,9 @@ var Item = this.Item = Base.extend(Callback, {
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* {@code true}, the item will be drawn at the end as a guide.
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*
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* @name Item#guide
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* @type Number
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* @default 1
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* @type Boolean
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* @default true
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* @ignore
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*/
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_guide: false,
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@ -469,7 +518,10 @@ var Item = this.Item = Base.extend(Callback, {
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*
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* @example {@paperscript}
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* // Selecting an item:
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* var path = new Path.Circle(new Size(80, 50), 35);
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* var path = new Path.Circle({
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* center: new Point(80, 50),
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* radius: 35
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* });
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* path.selected = true; // Select the path
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*/
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isSelected: function() {
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@ -565,8 +617,11 @@ var Item = this.Item = Base.extend(Callback, {
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* // Changing the position of a path:
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*
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* // Create a circle at position { x: 10, y: 10 }
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* var circle = new Path.Circle(new Point(10, 10), 10);
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* circle.fillColor = 'red';
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* var circle = new Path.Circle({
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* center: new Point(10, 10),
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* radius: 10,
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* fillColor: 'red'
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* });
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*
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* // Move the circle to { x: 20, y: 20 }
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* circle.position = new Point(20, 20);
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@ -578,8 +633,11 @@ var Item = this.Item = Base.extend(Callback, {
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* // Changing the x coordinate of an item's position:
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*
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* // Create a circle at position { x: 20, y: 20 }
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* var circle = new Path.Circle(new Point(20, 20), 10);
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* circle.fillColor = 'red';
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* var circle = new Path.Circle({
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* center: new Point(20, 20),
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* radius: 10,
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* fillColor: 'red'
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* });
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*
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* // Move the circle 100 points to the right
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* circle.position.x += 100;
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@ -895,7 +953,10 @@ var Item = this.Item = Base.extend(Callback, {
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*
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* @example {@paperscript}
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* // Accessing items in the children array:
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* var path = new Path.Circle(new Point(80, 50), 35);
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* var path = new Path.Circle({
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* center: new Point(80, 50),
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* radius: 35
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* });
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*
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* // Create a group and move the path into it:
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* var group = new Group();
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@ -906,7 +967,10 @@ var Item = this.Item = Base.extend(Callback, {
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*
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* @example {@paperscript}
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* // Accessing children by name:
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* var path = new Path.Circle(new Point(80, 50), 35);
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* var path = new Path.Circle({
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* center: new Point(80, 50),
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* radius: 35
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* });
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* // Set the name of the path:
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* path.name = 'example';
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*
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@ -919,7 +983,10 @@ var Item = this.Item = Base.extend(Callback, {
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*
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* @example {@paperscript}
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* // Passing an array of items to item.children:
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* var path = new Path.Circle(new Point(80, 50), 35);
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* var path = new Path.Circle({
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* center: new Point(80, 50),
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* radius: 35
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* });
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*
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* var group = new Group();
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* group.children = [path];
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@ -1007,8 +1074,11 @@ var Item = this.Item = Base.extend(Callback, {
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*
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* @example {@paperscript}
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* // Cloning items:
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* var circle = new Path.Circle(new Point(50, 50), 10);
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* circle.fillColor = 'red';
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* var circle = new Path.Circle({
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* center: new Point(50, 50),
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* radius: 10,
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* fillColor: 'red'
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* });
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*
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* // Make 20 copies of the circle:
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* for (var i = 0; i < 20; i++) {
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@ -1082,8 +1152,11 @@ var Item = this.Item = Base.extend(Callback, {
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*
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* @example {@paperscript}
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* // Rasterizing an item:
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* var circle = new Path.Circle(new Point(80, 50), 5);
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* circle.fillColor = 'red';
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* var circle = new Path.Circle({
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* center: new Point(50, 50),
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* radius: 5,
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* fillColor: 'red'
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* });
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*
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* // Create a rasterized version of the path:
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* var raster = circle.rasterize();
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@ -1290,7 +1363,7 @@ var Item = this.Item = Base.extend(Callback, {
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/**
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* Inserts this item above the specified item.
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*
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* @param {Item} item The item above which it should be moved
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* @param {Item} item The item above which it should be inserted
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* @return {Boolean} {@true it was inserted}
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*/
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insertAbove: function(item, _cloning) {
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@ -1303,7 +1376,7 @@ var Item = this.Item = Base.extend(Callback, {
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/**
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* Inserts this item below the specified item.
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*
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* @param {Item} item The item above which it should be moved
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* @param {Item} item The item above which it should be inserted
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* @return {Boolean} {@true it was inserted}
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*/
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insertBelow: function(item, _cloning) {
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@ -1642,7 +1715,10 @@ var Item = this.Item = Base.extend(Callback, {
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*
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* // Create a circle shaped path at { x: 80, y: 50 }
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* // with a radius of 35:
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* var circle = new Path.Circle(new Point(80, 50), 35);
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* var circle = new Path.Circle({
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* center: new Point(80, 50),
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* radius: 35
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* });
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*
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* // Set its stroke color to RGB red:
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* circle.strokeColor = new RgbColor(1, 0, 0);
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@ -1660,10 +1736,11 @@ var Item = this.Item = Base.extend(Callback, {
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*
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* // Create a circle shaped path at { x: 80, y: 50 }
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* // with a radius of 35:
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* var circle = new Path.Circle(new Point(80, 50), 35);
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*
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* // Set its stroke color to black:
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* circle.strokeColor = 'black';
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* var circle = new Path.Circle({
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* center: new Point(80, 50),
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* radius: 35,
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* strokeColor: 'red'
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* });
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*
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* // Set its stroke width to 10:
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* circle.strokeWidth = 10;
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@ -1681,21 +1758,21 @@ var Item = this.Item = Base.extend(Callback, {
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* @example {@paperscript height=200}
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* // A look at the different stroke caps:
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*
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* var line = new Path(new Point(80, 50), new Point(420, 50));
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* line.strokeColor = 'black';
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* line.strokeWidth = 20;
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*
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* // Select the path, so we can see where the stroke is formed:
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* line.selected = true;
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*
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* var line = new Path({
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* segments: [new Point(80, 50), new Point(420, 50)],
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* strokeColor: 'black',
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* strokeWidth: 20,
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* selected: true
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* });
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*
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* // Set the stroke cap of the line to be round:
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* line.strokeCap = 'round';
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*
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*
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* // Copy the path and set its stroke cap to be square:
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* var line2 = line.clone();
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* line2.position.y += 50;
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* line2.strokeCap = 'square';
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*
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*
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* // Make another copy and set its stroke cap to be butt:
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* var line2 = line.clone();
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* line2.position.y += 100;
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@ -1713,15 +1790,13 @@ var Item = this.Item = Base.extend(Callback, {
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*
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* @example {@paperscript height=120}
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* // A look at the different stroke joins:
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* var path = new Path();
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* path.add(new Point(80, 100));
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* path.add(new Point(120, 40));
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* path.add(new Point(160, 100));
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* path.strokeColor = 'black';
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* path.strokeWidth = 20;
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*
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* // Select the path, so we can see where the stroke is formed:
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* path.selected = true;
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* var path = new Path({
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* segments: [[80, 100], [120, 40], [160, 100]],
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* strokeColor: 'black',
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* strokeWidth: 20,
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* // Select the path, in order to see where the stroke is formed:
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* selected: true
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* });
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*
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* var path2 = path.clone();
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* path2.position.x += path2.bounds.width * 1.5;
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@ -1745,10 +1820,13 @@ var Item = this.Item = Base.extend(Callback, {
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* Specifies an array containing the dash and gap lengths of the stroke.
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*
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* @example {@paperscript}
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* var path = new Path.Circle(new Point(80, 50), 40);
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* path.strokeWidth = 2;
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* path.strokeColor = 'black';
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*
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* var path = new Path.Circle({
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* center: new Point(80, 50),
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* radius: 40,
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* strokeWidth: 2,
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* strokeColor: 'black'
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* });
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*
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* // Set the dashed stroke to [10pt dash, 4pt gap]:
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* path.dashArray = [10, 4];
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*
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@ -1786,7 +1864,10 @@ var Item = this.Item = Base.extend(Callback, {
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*
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* // Create a circle shaped path at { x: 80, y: 50 }
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* // with a radius of 35:
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* var circle = new Path.Circle(new Point(80, 50), 35);
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* var circle = new Path.Circle({
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* center: new Point(80, 50),
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* radius: 35
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* });
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*
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* // Set the fill color of the circle to RGB red:
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* circle.fillColor = new RgbColor(1, 0, 0);
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@ -1809,8 +1890,11 @@ var Item = this.Item = Base.extend(Callback, {
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*
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* // Create a circle shaped path at { x: 80, y: 50 }
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* // with a radius of 20:
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* var circle = new Path.Circle(new Point(80, 50), 20);
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* circle.fillColor = 'red';
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* var circle = new Path.Circle({
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* center: new Point(80, 50),
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* radius: 20,
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* fillColor: 'red'
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* });
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*
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* // Scale the path by 150% from its center point
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* circle.scale(1.5);
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@ -1820,8 +1904,11 @@ var Item = this.Item = Base.extend(Callback, {
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*
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* // Create a circle shaped path at { x: 80, y: 50 }
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* // with a radius of 20:
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* var circle = new Path.Circle(new Point(80, 50), 20);
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* circle.fillColor = 'red';
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* var circle = new Path.Circle({
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* center: new Point(80, 50),
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* radius: 20,
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* fillColor: 'red'
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* });
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*
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* // Scale the path 150% from its bottom left corner
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* circle.scale(1.5, circle.bounds.bottomLeft);
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@ -1841,8 +1928,11 @@ var Item = this.Item = Base.extend(Callback, {
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*
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* // Create a circle shaped path at { x: 100, y: 50 }
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* // with a radius of 20:
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* var circle = new Path.Circle(new Point(100, 50), 20);
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* circle.fillColor = 'red';
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* var circle = new Path.Circle({
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* center: new Point(100, 50),
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* radius: 20,
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* fillColor: 'red'
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* });
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*
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* // Scale the path horizontally by 300%
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* circle.scale(3, 1);
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@ -1899,8 +1989,11 @@ var Item = this.Item = Base.extend(Callback, {
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*
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* // Draw a circle shaped path in the center of the view,
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* // to show the rotation point:
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* var circle = new Path.Circle(view.center, 5);
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* circle.fillColor = 'white';
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* var circle = new Path.Circle({
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* center: view.center,
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||||
* radius: 5,
|
||||
* fillColor: 'white'
|
||||
* });
|
||||
*
|
||||
* // Each frame rotate the path 3 degrees around the center point
|
||||
* // of the view:
|
||||
|
@ -2028,7 +2121,10 @@ var Item = this.Item = Base.extend(Callback, {
|
|||
*
|
||||
* // Create a circle shaped path with its center at {x: 80, y: 50}
|
||||
* // and a radius of 30.
|
||||
* var circlePath = new Path.Circle(new Point(80, 50), 30);
|
||||
* var circlePath = new Path.Circle({
|
||||
* center: new Point(80, 50),
|
||||
* radius: 30
|
||||
* });
|
||||
* circlePath.fillColor = 'red';
|
||||
*
|
||||
* // Fit the circlePath to the bounding rectangle of
|
||||
|
@ -2047,8 +2143,11 @@ var Item = this.Item = Base.extend(Callback, {
|
|||
*
|
||||
* // Create a circle shaped path with its center at {x: 80, y: 50}
|
||||
* // and a radius of 30.
|
||||
* var circlePath = new Path.Circle(new Point(80, 50), 30);
|
||||
* circlePath.fillColor = 'red';
|
||||
* var circlePath = new Path.Circle({
|
||||
* center: new Point(80, 50),
|
||||
* radius: 30,
|
||||
* fillColor: 'red'
|
||||
* });
|
||||
*
|
||||
* // Fit the circlePath to the bounding rectangle of
|
||||
* // the rectangular path:
|
||||
|
@ -2056,8 +2155,11 @@ var Item = this.Item = Base.extend(Callback, {
|
|||
*
|
||||
* @example {@paperscript height=200}
|
||||
* // Fitting an item to the bounding rectangle of the view
|
||||
* var path = new Path.Circle(new Point(80, 50), 30);
|
||||
* path.fillColor = 'red';
|
||||
* var path = new Path.Circle({
|
||||
* center: new Point(80, 50),
|
||||
* radius: 30,
|
||||
* fillColor: 'red'
|
||||
* });
|
||||
*
|
||||
* // Fit the path to the bounding rectangle of the view:
|
||||
* path.fitBounds(view.bounds);
|
||||
|
@ -2131,8 +2233,11 @@ var Item = this.Item = Base.extend(Callback, {
|
|||
* // Press the mouse button down on the circle shaped path, to make it red:
|
||||
*
|
||||
* // Create a circle shaped path at the center of the view:
|
||||
* var path = new Path.Circle(view.center, 25);
|
||||
* path.fillColor = 'black';
|
||||
* var path = new Path.Circle({
|
||||
* center: view.center,
|
||||
* radius: 25,
|
||||
* fillColor: 'black'
|
||||
* });
|
||||
*
|
||||
* // When the mouse is pressed on the item,
|
||||
* // set its fill color to red:
|
||||
|
@ -2147,10 +2252,13 @@ var Item = this.Item = Base.extend(Callback, {
|
|||
* for (var i = 0; i < 30; i++) {
|
||||
* // Create a circle shaped path at a random position
|
||||
* // in the view:
|
||||
* var position = Point.random() * view.size;
|
||||
* var path = new Path.Circle(position, 25);
|
||||
* path.fillColor = 'black';
|
||||
* path.strokeColor = 'white';
|
||||
* var path = new Path.Circle({
|
||||
* center: Point.random() * view.size,
|
||||
* radius: 25,
|
||||
* fillColor: 'black',
|
||||
* strokeColor: 'white'
|
||||
* });
|
||||
*
|
||||
* // When the mouse is pressed on the item, remove it:
|
||||
* path.onMouseDown = function(event) {
|
||||
* this.remove();
|
||||
|
@ -2171,8 +2279,11 @@ var Item = this.Item = Base.extend(Callback, {
|
|||
* // Release the mouse button over the circle shaped path, to make it red:
|
||||
*
|
||||
* // Create a circle shaped path at the center of the view:
|
||||
* var path = new Path.Circle(view.center, 25);
|
||||
* path.fillColor = 'black';
|
||||
* var path = new Path.Circle({
|
||||
* center: view.center,
|
||||
* radius: 25,
|
||||
* fillColor: 'black'
|
||||
* });
|
||||
*
|
||||
* // When the mouse is released over the item,
|
||||
* // set its fill color to red:
|
||||
|
@ -2194,8 +2305,11 @@ var Item = this.Item = Base.extend(Callback, {
|
|||
* // Click on the circle shaped path, to make it red:
|
||||
*
|
||||
* // Create a circle shaped path at the center of the view:
|
||||
* var path = new Path.Circle(view.center, 25);
|
||||
* path.fillColor = 'black';
|
||||
* var path = new Path.Circle({
|
||||
* center: view.center,
|
||||
* radius: 25,
|
||||
* fillColor: 'black'
|
||||
* });
|
||||
*
|
||||
* // When the mouse is clicked on the item,
|
||||
* // set its fill color to red:
|
||||
|
@ -2210,11 +2324,14 @@ var Item = this.Item = Base.extend(Callback, {
|
|||
* for (var i = 0; i < 30; i++) {
|
||||
* // Create a circle shaped path at a random position
|
||||
* // in the view:
|
||||
* var position = Point.random() * view.size;
|
||||
* var path = new Path.Circle(position, 25);
|
||||
* path.fillColor = 'black';
|
||||
* path.strokeColor = 'white';
|
||||
* // When the mouse is clicked on the item, remove it:
|
||||
* var path = new Path.Circle({
|
||||
* center: Point.random() * view.size,
|
||||
* radius: 25,
|
||||
* fillColor: 'black',
|
||||
* strokeColor: 'white'
|
||||
* });
|
||||
*
|
||||
* // When the mouse clicks on the item, remove it:
|
||||
* path.onClick = function(event) {
|
||||
* this.remove();
|
||||
* }
|
||||
|
@ -2234,8 +2351,11 @@ var Item = this.Item = Base.extend(Callback, {
|
|||
* // Double click on the circle shaped path, to make it red:
|
||||
*
|
||||
* // Create a circle shaped path at the center of the view:
|
||||
* var path = new Path.Circle(view.center, 25);
|
||||
* path.fillColor = 'black';
|
||||
* var path = new Path.Circle({
|
||||
* center: view.center,
|
||||
* radius: 25,
|
||||
* fillColor: 'black'
|
||||
* });
|
||||
*
|
||||
* // When the mouse is double clicked on the item,
|
||||
* // set its fill color to red:
|
||||
|
@ -2250,11 +2370,14 @@ var Item = this.Item = Base.extend(Callback, {
|
|||
* for (var i = 0; i < 30; i++) {
|
||||
* // Create a circle shaped path at a random position
|
||||
* // in the view:
|
||||
* var position = Point.random() * view.size;
|
||||
* var path = new Path.Circle(position, 25);
|
||||
* path.fillColor = 'black';
|
||||
* path.strokeColor = 'white';
|
||||
* // When the mouse is clicked on the item, remove it:
|
||||
* var path = new Path.Circle({
|
||||
* center: Point.random() * view.size,
|
||||
* radius: 25,
|
||||
* fillColor: 'black',
|
||||
* strokeColor: 'white'
|
||||
* });
|
||||
*
|
||||
* // When the mouse is double clicked on the item, remove it:
|
||||
* path.onDoubleClick = function(event) {
|
||||
* this.remove();
|
||||
* }
|
||||
|
@ -2274,8 +2397,11 @@ var Item = this.Item = Base.extend(Callback, {
|
|||
* // Move over the circle shaped path, to change its opacity:
|
||||
*
|
||||
* // Create a circle shaped path at the center of the view:
|
||||
* var path = new Path.Circle(view.center, 25);
|
||||
* path.fillColor = 'black';
|
||||
* var path = new Path.Circle({
|
||||
* center: view.center,
|
||||
* radius: 25,
|
||||
* fillColor: 'black'
|
||||
* });
|
||||
*
|
||||
* // When the mouse moves on top of the item, set its opacity
|
||||
* // to a random value between 0 and 1:
|
||||
|
@ -2300,14 +2426,17 @@ var Item = this.Item = Base.extend(Callback, {
|
|||
* // to black.
|
||||
*
|
||||
* // Create a circle shaped path at the center of the view:
|
||||
* var path = new Path.Circle(view.center, 25);
|
||||
* path.fillColor = 'black';
|
||||
* var path = new Path.Circle({
|
||||
* center: view.center,
|
||||
* radius: 25,
|
||||
* fillColor: 'black'
|
||||
* });
|
||||
*
|
||||
* // When the mouse enters the item, set its fill color to red:
|
||||
* path.onMouseEnter = function(event) {
|
||||
* this.fillColor = 'red';
|
||||
* }
|
||||
|
||||
*
|
||||
* // When the mouse leaves the item, set its fill color to black:
|
||||
* path.onMouseLeave = function(event) {
|
||||
* this.fillColor = 'black';
|
||||
|
@ -2354,8 +2483,11 @@ var Item = this.Item = Base.extend(Callback, {
|
|||
* // of it again to set its fill color to red:
|
||||
*
|
||||
* // Create a circle shaped path at the center of the view:
|
||||
* var path = new Path.Circle(view.center, 25);
|
||||
* path.fillColor = 'black';
|
||||
* var path = new Path.Circle({
|
||||
* center: view.center,
|
||||
* radius: 25,
|
||||
* fillColor: 'black'
|
||||
* });
|
||||
*
|
||||
* // When the mouse leaves the item, set its fill color to red:
|
||||
* path.onMouseLeave = function(event) {
|
||||
|
@ -2381,8 +2513,11 @@ var Item = this.Item = Base.extend(Callback, {
|
|||
* // shape and back to black again, when it leaves its shape.
|
||||
*
|
||||
* // Create a circle shaped path at the center of the view:
|
||||
* var path = new Path.Circle(view.center, 25);
|
||||
* path.fillColor = 'black';
|
||||
* var path = new Path.Circle({
|
||||
* center: view.center,
|
||||
* radius: 25,
|
||||
* fillColor: 'black'
|
||||
* });
|
||||
*
|
||||
* // When the mouse enters the item, set its fill color to red:
|
||||
* path.attach('mouseenter', function() {
|
||||
|
@ -2408,7 +2543,10 @@ var Item = this.Item = Base.extend(Callback, {
|
|||
* // shape and back to black again, when it leaves its shape.
|
||||
*
|
||||
* // Create a circle shaped path at the center of the view:
|
||||
* var path = new Path.Circle(view.center, 25);
|
||||
* var path = new Path.Circle({
|
||||
* center: view.center,
|
||||
* radius: 25
|
||||
* });
|
||||
* path.fillColor = 'black';
|
||||
*
|
||||
* // When the mouse enters the item, set its fill color to red:
|
||||
|
@ -2437,9 +2575,12 @@ var Item = this.Item = Base.extend(Callback, {
|
|||
* // When the mouse is pressed:
|
||||
* function onMouseDown(event) {
|
||||
* // Create a circle shaped path at the position of the mouse:
|
||||
* var path = new Path.Circle(event.point, 25);
|
||||
* path.fillColor = 'black';
|
||||
*
|
||||
* var path = new Path.Circle({
|
||||
* center: event.point,
|
||||
* radius: 25,
|
||||
* fillColor: 'black'
|
||||
* });
|
||||
*
|
||||
* // Attach the handers inside the object literal to the path:
|
||||
* path.attach(pathHandlers);
|
||||
* }
|
||||
|
@ -2657,8 +2798,11 @@ var Item = this.Item = Base.extend(Callback, {
|
|||
* function onMouseDrag(event) {
|
||||
* // Create a circle shaped path at the mouse position,
|
||||
* // with a radius of 10:
|
||||
* var path = new Path.Circle(event.point, 10);
|
||||
* path.fillColor = 'black';
|
||||
* var path = new Path.Circle({
|
||||
* center: event.point,
|
||||
* radius: 10,
|
||||
* fillColor: 'black'
|
||||
* });
|
||||
*
|
||||
* // Remove the path on the next onMouseDrag or onMouseDown event:
|
||||
* path.removeOn({
|
||||
|
@ -2679,8 +2823,11 @@ var Item = this.Item = Base.extend(Callback, {
|
|||
* function onMouseMove(event) {
|
||||
* // Create a circle shaped path at the mouse position,
|
||||
* // with a radius of 10:
|
||||
* var path = new Path.Circle(event.point, 10);
|
||||
* path.fillColor = 'black';
|
||||
* var path = new Path.Circle({
|
||||
* center: event.point,
|
||||
* radius: 10,
|
||||
* fillColor: 'black'
|
||||
* });
|
||||
*
|
||||
* // On the next move event, automatically remove the path:
|
||||
* path.removeOnMove();
|
||||
|
@ -2698,8 +2845,11 @@ var Item = this.Item = Base.extend(Callback, {
|
|||
* function onMouseDown(event) {
|
||||
* // Create a circle shaped path at the mouse position,
|
||||
* // with a radius of 10:
|
||||
* var path = new Path.Circle(event.point, 10);
|
||||
* path.fillColor = 'black';
|
||||
* var path = new Path.Circle({
|
||||
* center: event.point,
|
||||
* radius: 10,
|
||||
* fillColor: 'black'
|
||||
* });
|
||||
*
|
||||
* // Remove the path, next time the mouse is pressed:
|
||||
* path.removeOnDown();
|
||||
|
@ -2717,8 +2867,11 @@ var Item = this.Item = Base.extend(Callback, {
|
|||
* function onMouseDrag(event) {
|
||||
* // Create a circle shaped path at the mouse position,
|
||||
* // with a radius of 10:
|
||||
* var path = new Path.Circle(event.point, 10);
|
||||
* path.fillColor = 'black';
|
||||
* var path = new Path.Circle({
|
||||
* center: event.point,
|
||||
* radius: 10,
|
||||
* fillColor: 'black'
|
||||
* });
|
||||
*
|
||||
* // On the next drag event, automatically remove the path:
|
||||
* path.removeOnDrag();
|
||||
|
@ -2736,8 +2889,11 @@ var Item = this.Item = Base.extend(Callback, {
|
|||
* function onMouseDown(event) {
|
||||
* // Create a circle shaped path at the mouse position,
|
||||
* // with a radius of 10:
|
||||
* var path = new Path.Circle(event.point, 10);
|
||||
* path.fillColor = 'black';
|
||||
* var path = new Path.Circle({
|
||||
* center: event.point,
|
||||
* radius: 10,
|
||||
* fillColor: 'black'
|
||||
* });
|
||||
*
|
||||
* // Remove the path, when the mouse is released:
|
||||
* path.removeOnUp();
|
||||
|
|
Loading…
Reference in a new issue