mirror of
https://github.com/scratchfoundation/paper.js.git
synced 2024-12-29 09:22:22 -05:00
Revert previous commit of BouncingBalls example.
This commit is contained in:
parent
357a8af6ec
commit
e898f0482c
1 changed files with 15 additions and 26 deletions
|
@ -23,7 +23,6 @@
|
|||
<script type="text/javascript" src="../../src/path/Segment.js"></script>
|
||||
<script type="text/javascript" src="../../src/path/PathItem.js"></script>
|
||||
<script type="text/javascript" src="../../src/path/Path.js"></script>
|
||||
<script type="text/javascript" src="../../src/path/CompoundPath.js"></script>
|
||||
<script type="text/javascript" src="../../src/path/Path.Constructors.js"></script>
|
||||
<script type="text/javascript" src="../../src/color/Color.js"></script>
|
||||
<script type="text/javascript" src="../../src/color/RGBColor.js"></script>
|
||||
|
@ -38,30 +37,20 @@
|
|||
<script type="text/javascript" src="../../src/item/PlacedSymbol.js"></script>
|
||||
<script>
|
||||
window.onload = function() {
|
||||
|
||||
|
||||
var canvas = document.getElementById('canvas');
|
||||
var doc = new Doc(canvas);
|
||||
|
||||
|
||||
var balls = [];
|
||||
|
||||
|
||||
|
||||
var circlePath = new Path.Circle([0, 0], 10);
|
||||
circlePath.fillColor = 'red';//new GradientColor(null, [0, 0], [0, 12], [0, 2]);
|
||||
//circlePath.fillColor.gradient.type = 'radial';
|
||||
|
||||
var smallerPath = new Path.Circle([0, 0], 5);
|
||||
smallerPath.segments.reverse();
|
||||
for (var i = 0, l = smallerPath.segments.length; i < l; i++) {
|
||||
var segment = smallerPath.segments[i];
|
||||
smallerPath.segments[i] = segment.reverse();
|
||||
}
|
||||
smallerPath.fillColor = 'red';
|
||||
var compoundPath = new CompoundPath([circlePath, smallerPath]);
|
||||
compoundPath.strokeColor = 'black';
|
||||
var symbol = new Symbol(compoundPath);
|
||||
|
||||
circlePath.fillColor = new GradientColor(null, [0, 0], [0, 12], [0, 2]);
|
||||
circlePath.fillColor.gradient.type = 'radial';
|
||||
|
||||
var symbol = new Symbol(circlePath);
|
||||
|
||||
var group = new Group();
|
||||
|
||||
|
||||
var Ball = Base.extend({
|
||||
initialize: function(point, vector) {
|
||||
if (vector.isZero()) {
|
||||
|
@ -79,7 +68,7 @@
|
|||
this.item.scale(this.radius / 10);
|
||||
group.appendTop(this.item);
|
||||
},
|
||||
|
||||
|
||||
contrainPoint: function() {
|
||||
var x = this.point.x;
|
||||
var y = this.point.y;
|
||||
|
@ -87,7 +76,7 @@
|
|||
this.point.x = Math.min(Math.max(radius, x), doc.size.width - radius);
|
||||
this.point.y = Math.min(Math.max(radius, y), doc.size.height - radius);
|
||||
},
|
||||
|
||||
|
||||
iterate: function() {
|
||||
this.vector.y += this.gravity;
|
||||
this.vector.x *= 0.99;
|
||||
|
@ -106,14 +95,14 @@
|
|||
this.item.position = this.point;
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
for (var i = 0; i < 10; i++) {
|
||||
var position = Point.random().multiply(doc.size);
|
||||
var vector = Point.random().subtract(0.5, 0).multiply(50, 100);
|
||||
var ball = new Ball(position, vector);
|
||||
balls.push(ball);
|
||||
}
|
||||
|
||||
|
||||
var lastPoint;
|
||||
tool = new Tool({
|
||||
onMouseDown: function(event) {
|
||||
|
@ -129,11 +118,11 @@
|
|||
}
|
||||
});
|
||||
setInterval(draw, 30);
|
||||
|
||||
|
||||
var boundPath = new Path.Rectangle([-10, -10], [-11, -11]);
|
||||
boundPath.strokeColor = 'red';
|
||||
boundPath.strokeWidth = 1;
|
||||
|
||||
|
||||
function draw() {
|
||||
for (var i = 0, l = balls.length; i < l; i++) {
|
||||
balls[i].iterate();
|
||||
|
|
Loading…
Reference in a new issue