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https://github.com/scratchfoundation/paper.js.git
synced 2025-01-06 04:42:15 -05:00
Implement Path#roughBounds, based on an improved Path#getHandleBounds() that supports additional hidden join and stroke padding parameters.
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1 changed files with 69 additions and 26 deletions
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@ -65,6 +65,8 @@ var Path = this.Path = PathItem.extend(/** @lends Path# */{
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Item.prototype._changed.call(this, flags);
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if (flags & ChangeFlag.GEOMETRY) {
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delete this._strokeBounds;
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delete this._handleBounds;
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delete this._roughBounds;
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delete this._length;
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// Clockwise state becomes undefined as soon as geometry changes.
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delete this._clockwise;
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@ -1779,7 +1781,10 @@ var Path = this.Path = PathItem.extend(/** @lends Path# */{
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return {
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/**
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* The bounding rectangle of the item excluding stroke width.
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*
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* @param matrix optional
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*
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* @ignore
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*/
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getBounds: function(/* matrix */) {
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var useCache = arguments.length == 0;
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@ -1796,6 +1801,8 @@ var Path = this.Path = PathItem.extend(/** @lends Path# */{
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/**
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* The bounding rectangle of the item including stroke width.
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*
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* @ignore
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*/
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getStrokeBounds: function(/* matrix */) {
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if (!this._style._strokeColor || !this._style._strokeWidth)
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@ -1903,37 +1910,73 @@ var Path = this.Path = PathItem.extend(/** @lends Path# */{
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/**
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* The bounding rectangle of the item including handles.
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*
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* @type Rectangle
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* @bean
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* @ignore
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*/
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getHandleBounds: function() {
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var x1 = Infinity,
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x2 = -Infinity,
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getHandleBounds: function(/* matrix, stroke, join */) {
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var matrix = arguments[0],
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useCache = matrix === undefined;
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if (this._handleBounds && useCache)
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return this._handleBounds;
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var coords = new Array(6),
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stroke = arguments[1] / 2 || 0, // Stroke padding
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join = arguments[2] / 2 || 0, // Join padding, for miterLimiet
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open = !this._closed,
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x1 = Infinity,
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x2 = -x1,
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y1 = x1,
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y2 = x2;
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function add(point, handle) {
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var x = point._x,
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y = point._y;
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if (handle) {
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x += handle._x;
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y += handle._y;
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}
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if (x < x1) x1 = x;
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if (x > x2) x2 = x;
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if (y < y1) y1 = y;
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if (y > y2) y2 = y;
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}
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for (var i = 0, l = this._segments.length; i < l; i++) {
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var segment = this._segments[i],
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point = segment._point;
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add(point);
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add(point, segment._handleIn);
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add(point, segment._handleOut);
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var segment = this._segments[i];
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segment._transformCoordinates(matrix, coords, false);
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if (open && (i == 0 || i == l - 1)) {
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// Clear handleIn for first and handleOut for last segment
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// of open paths.
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var j = i == 0 ? 2 : 4;
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coords[j] = coords[0];
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coords[j + 1] = coords[1];
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}
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for (var j = 0; j < 6; j += 2) {
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// Use different padding for points or handles
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var padding = j == 0 ? join : stroke,
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x = coords[j],
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y = coords[j + 1],
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xn = x - padding,
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xx = x + padding,
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yn = y - padding,
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yx = y + padding;
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if (xn < x1) x1 = xn;
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if (xx > x2) x2 = xx;
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if (yn < y1) y1 = yn;
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if (yx > y2) y2 = yx;
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}
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}
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return Rectangle.create(x1, y1, x2 - x1, y2 - y1);
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}
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var bounds = Rectangle.create(x1, y1, x2 - x1, y2 - y1);
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if (useCache)
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this._handleBounds = bounds;
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return bounds;
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},
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/**
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* The rough bounding rectangle of the item that is shure to include all
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* of the drawing, including stroke width.
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*
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* @ignore
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*/
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getRoughBounds: function(/* matrix */) {
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var matrix = arguments[0],
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useCache = matrix === undefined;
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if (this._roughBounds && useCache)
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return this._roughBounds;
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// Delegate to #getHandleBounds(), but pass on radius values for
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// stroke and joins. Hanlde miter joins specially, by passing the
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// largets radius possible.
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var bounds = this.getHandleBounds(arguments[0], this.strokeWidth,
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this.getStrokeJoin() == 'miter'
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? this.strokeWidth * this.getMiterLimit()
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: this.strokeWidth);
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if (useCache)
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this._roughBounds = bounds;
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return bounds;
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}
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};
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});
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