Implement Path#roughBounds, based on an improved Path#getHandleBounds() that supports additional hidden join and stroke padding parameters.

This commit is contained in:
Jürg Lehni 2011-07-02 18:27:43 +02:00
parent 287e91bd0c
commit e88043a1f4

View file

@ -65,6 +65,8 @@ var Path = this.Path = PathItem.extend(/** @lends Path# */{
Item.prototype._changed.call(this, flags);
if (flags & ChangeFlag.GEOMETRY) {
delete this._strokeBounds;
delete this._handleBounds;
delete this._roughBounds;
delete this._length;
// Clockwise state becomes undefined as soon as geometry changes.
delete this._clockwise;
@ -1779,7 +1781,10 @@ var Path = this.Path = PathItem.extend(/** @lends Path# */{
return {
/**
* The bounding rectangle of the item excluding stroke width.
*
* @param matrix optional
*
* @ignore
*/
getBounds: function(/* matrix */) {
var useCache = arguments.length == 0;
@ -1796,6 +1801,8 @@ var Path = this.Path = PathItem.extend(/** @lends Path# */{
/**
* The bounding rectangle of the item including stroke width.
*
* @ignore
*/
getStrokeBounds: function(/* matrix */) {
if (!this._style._strokeColor || !this._style._strokeWidth)
@ -1903,37 +1910,73 @@ var Path = this.Path = PathItem.extend(/** @lends Path# */{
/**
* The bounding rectangle of the item including handles.
*
* @type Rectangle
* @bean
* @ignore
*/
getHandleBounds: function() {
var x1 = Infinity,
x2 = -Infinity,
getHandleBounds: function(/* matrix, stroke, join */) {
var matrix = arguments[0],
useCache = matrix === undefined;
if (this._handleBounds && useCache)
return this._handleBounds;
var coords = new Array(6),
stroke = arguments[1] / 2 || 0, // Stroke padding
join = arguments[2] / 2 || 0, // Join padding, for miterLimiet
open = !this._closed,
x1 = Infinity,
x2 = -x1,
y1 = x1,
y2 = x2;
function add(point, handle) {
var x = point._x,
y = point._y;
if (handle) {
x += handle._x;
y += handle._y;
}
if (x < x1) x1 = x;
if (x > x2) x2 = x;
if (y < y1) y1 = y;
if (y > y2) y2 = y;
}
for (var i = 0, l = this._segments.length; i < l; i++) {
var segment = this._segments[i],
point = segment._point;
add(point);
add(point, segment._handleIn);
add(point, segment._handleOut);
var segment = this._segments[i];
segment._transformCoordinates(matrix, coords, false);
if (open && (i == 0 || i == l - 1)) {
// Clear handleIn for first and handleOut for last segment
// of open paths.
var j = i == 0 ? 2 : 4;
coords[j] = coords[0];
coords[j + 1] = coords[1];
}
for (var j = 0; j < 6; j += 2) {
// Use different padding for points or handles
var padding = j == 0 ? join : stroke,
x = coords[j],
y = coords[j + 1],
xn = x - padding,
xx = x + padding,
yn = y - padding,
yx = y + padding;
if (xn < x1) x1 = xn;
if (xx > x2) x2 = xx;
if (yn < y1) y1 = yn;
if (yx > y2) y2 = yx;
}
}
return Rectangle.create(x1, y1, x2 - x1, y2 - y1);
}
var bounds = Rectangle.create(x1, y1, x2 - x1, y2 - y1);
if (useCache)
this._handleBounds = bounds;
return bounds;
},
/**
* The rough bounding rectangle of the item that is shure to include all
* of the drawing, including stroke width.
*
* @ignore
*/
getRoughBounds: function(/* matrix */) {
var matrix = arguments[0],
useCache = matrix === undefined;
if (this._roughBounds && useCache)
return this._roughBounds;
// Delegate to #getHandleBounds(), but pass on radius values for
// stroke and joins. Hanlde miter joins specially, by passing the
// largets radius possible.
var bounds = this.getHandleBounds(arguments[0], this.strokeWidth,
this.getStrokeJoin() == 'miter'
? this.strokeWidth * this.getMiterLimit()
: this.strokeWidth);
if (useCache)
this._roughBounds = bounds;
return bounds;
}
};
});