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Update BouncingBalls example to the version on Paperjs.org
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1 changed files with 32 additions and 27 deletions
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@ -7,10 +7,6 @@
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<script type="text/javascript" src="../../dist/paper.js"></script>
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<script type="text/paperscript" canvas="canvas">
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var balls = [];
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var bg = new Path.Rectangle([0, 0], view.size);
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bg.fillColor = '#f00';
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var group = new Group();
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var Ball = Base.extend({
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@ -18,21 +14,34 @@
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if (!vector || vector.isZero()) {
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this.vector = Point.random() * 5;
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} else {
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this.vector = vector * 1.5;
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this.vector = vector * 2;
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}
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this.point = point;
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this.dampen = 0.4;
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this.gravity = 3;
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this.bounce = -0.6;
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this.radius = 60; //50 * Math.random() + 30;
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this.item = new Path.Circle(point, this.radius);
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this.radius = 50 * Math.random() + 30;
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this.createPaths();
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group.addChild(this.item);
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},
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createPaths: function() {
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var overlayPos = this.point + this.radius / 8;
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var compound = new CompoundPath([
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new Path.Circle(this.point, this.radius),
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new Path.Circle(overlayPos, this.radius / 2)
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]);
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var color = new HSBColor(Math.random() * 360, 1, 1);
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var gradient = new Gradient([color, new RGBColor(0, 0, 0)], 'radial');
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this.item.fillColor = new GradientColor(gradient, point,
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point + this.radius, this.radius * 0.8);
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this.item.blendMode = 'luminosity';
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// this.item.opacity = 0.75;
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group.appendTop(this.item);
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var gradient = new Gradient([color, 'black'], 'radial');
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compound.children[0].fillColor = new GradientColor(gradient, this.point,
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this.point + this.radius, overlayPos);
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var overlay = new Path.Circle(overlayPos, this.radius / 2);
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var overlayColor = color.clone();
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var fullOverlay = color.clone();
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overlayColor.alpha = 0.5;
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var overlayGradient = new Gradient([new RGBColor(1, 1, 1, 0.5), new RGBColor(1, 1, 1, 1)]);
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overlay.fillColor = new GradientColor(overlayGradient, overlayPos, overlayPos + this.radius / 2);
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this.item = new Group([compound, overlay]);
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},
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iterate: function() {
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@ -47,7 +56,7 @@
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this.vector = Point.random() * [150, 100] + [-75, 20];
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this.vector.y *= this.bounce;
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}
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var max = Point.max(this.radius, this.point + this.vector);
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this.item.position = this.point = Point.min(max, size - this.radius);
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this.item.rotate(this.vector.x / 2);
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@ -55,38 +64,34 @@
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});
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for (var i = 0; i < 10; i++) {
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var position = Point.random() * view.size;
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var vector = (Point.random() - [0.5, 0]) * [50, 100];
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var ball = new Ball(position, vector);
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var position = Point.random() * view.size,
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vector = (Point.random() - [0.5, 0]) * [50, 100],
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ball = new Ball(position, vector);
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balls.push(ball);
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}
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var textItem = new PointText(20, 30);
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textItem.fillColor = 'black';
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textItem.content = 'Click, drag and release to add balls.'
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var lastDelta;
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function onMouseDrag(event) {
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lastDelta = event.delta;
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}
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function onMouseUp(event) {
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var ball = new Ball(event.point, lastDelta);
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balls.push(ball);
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lastDelta = null;
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}
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var boundPath = new Path.Rectangle([-10, -10], [-11, -11]);
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boundPath.style = {
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strokeColor: 'red',
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strokeWidth: 1
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};
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function onFrame() {
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for (var i = 0, l = balls.length; i < l; i++)
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balls[i].iterate();
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boundPath.bounds = group.bounds;
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}
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</script>
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</head>
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<body>
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<p>Click to add circles:</p>
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<canvas id="canvas" resize stats keepalive="true"></canvas>
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<canvas id="canvas" resize keepalive="true"></canvas>
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</body>
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</html>
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