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Add support for PDF canvas on Node.js again.
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commit
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5 changed files with 86 additions and 32 deletions
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@ -4,16 +4,15 @@ var paper = require('paper'),
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var canvas = paper.createCanvas(612, 792, 'pdf');
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paper.setup(canvas);
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with (paper) {
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fs.readFile('./in.json', { encoding: 'utf8' }, function (err, data) {
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fs.readFile('./in.json', { encoding: 'utf8' }, function (err, data) {
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if (err)
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throw err;
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paper.project.importJSON(data);
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paper.view.update();
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fs.writeFile(path.resolve(__dirname, 'out.pdf'), canvas.toBuffer(), function (err) {
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if (err)
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throw err;
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project.importJSON(data);
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view.update();
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fs.writeFile(path.resolve(__dirname, 'out.pdf'), canvas.toBuffer(), function (err) {
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if (err)
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throw err;
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console.log('Saved!');
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});
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console.log('Saved!');
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process.exit();
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});
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}
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});
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@ -253,18 +253,10 @@ var PaperScope = Base.extend(/** @lends PaperScope# */{
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return this;
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},
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createCanvas: function(width, height, type) {
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if (type) {
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// TODO: Support 'pdf' on node.js!
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}
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createCanvas: function(width, height) {
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return CanvasProvider.getCanvas(width, height);
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},
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/**
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* @deprecated, use use {@link #createCanvas(width, height)} instead.
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*/
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Canvas: '#createCanvas',
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/**
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* Activates this PaperScope, so all newly created items will be placed
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* in its active project.
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53
src/node/canvas.js
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53
src/node/canvas.js
Normal file
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@ -0,0 +1,53 @@
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/*
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* Paper.js - The Swiss Army Knife of Vector Graphics Scripting.
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* http://paperjs.org/
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*
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* Copyright (c) 2011 - 2016, Juerg Lehni & Jonathan Puckey
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* http://scratchdisk.com/ & http://jonathanpuckey.com/
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*
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* Distributed under the MIT license. See LICENSE file for details.
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*
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* All rights reserved.
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*/
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var Canvas = require('canvas'),
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idlUtils = require('jsdom/lib/jsdom/living/generated/utils');
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// Add some useful extensions to HTMLCanvasElement:
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// - HTMLCanvasElement#type, so we can switch to a PDF canvas
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// - Various Node Canvas methods, routed through from HTMLCanvasElement:
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// toBuffer, pngStream, createPNGStream, jpgStream, createJPGStream
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module.exports = function(window) {
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var HTMLCanvasElement = window.HTMLCanvasElement;
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function getImplementation(obj) {
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return obj._canvas ? obj : idlUtils.implForWrapper(obj);
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}
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// Add fake HTMLCanvasElement#type property:
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Object.defineProperty(HTMLCanvasElement.prototype, 'type', {
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get: function() {
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return getImplementation(this)._type;
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},
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set: function(type) {
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// Allow replacement of internal node-canvas, so we can switch to a
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// PDF canvas.
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var impl = getImplementation(this),
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size = impl._canvas || impl;
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impl._canvas = new Canvas(size.width, size.height, type);
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impl._context = null;
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impl._type = type;
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}
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});
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// Extend HTMLCanvasElement with useful methods from the underlying Canvas:
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['toBuffer', 'pngStream', 'createPNGStream', 'jpgStream', 'createJPGStream']
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.forEach(function(key) {
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HTMLCanvasElement.prototype[key] = function() {
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var canvas = getImplementation(this)._canvas;
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return canvas[key].apply(canvas, arguments);
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};
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});
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};
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@ -12,6 +12,7 @@
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var fs = require('fs'),
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path = require('path');
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Canvas = require('canvas');
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module.exports = function(paper) {
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var sourceMaps = {},
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@ -52,6 +53,24 @@ module.exports = function(paper) {
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};
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};
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paper.PaperScope.inject({
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createCanvas: function(width, height, type) {
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// Do not use CanvasProvider.getCanvas(), since we may be changing
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// the underlying node-canvas and don't want to release it after
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// back into the pool.
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var canvas = paper.document.createElement('canvas');
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canvas.width = width;
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canvas.height = height;
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canvas.type = type;
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return canvas;
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},
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/**
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* @deprecated, use use {@link #createCanvas(width, height)} instead.
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*/
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Canvas: '#createCanvas'
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});
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// Node.js based image exporting code.
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paper.CanvasView.inject({
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// DOCS: CanvasView#exportFrames(param);
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@ -13,8 +13,7 @@
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// Node.js emulation layer of browser environment, based on jsdom with node-
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// canvas integration.
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var jsdom = require('jsdom'),
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idlUtils = require('jsdom/lib/jsdom/living/generated/utils');
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var jsdom = require('jsdom');
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// Create our document and window objects through jsdom.
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/* global document:true, window:true */
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@ -25,18 +24,10 @@ var document = jsdom.jsdom('<html><body></body></html>', {
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}),
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window = document.defaultView;
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['pngStream', 'createPNGStream', 'jpgStream', 'createJPGStream'].forEach(
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function(key) {
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this[key] = function() {
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var impl = this._canvas ? this : idlUtils.implForWrapper(this),
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canvas = impl && impl._canvas;
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return canvas[key].apply(canvas, arguments);
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};
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},
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window.HTMLCanvasElement.prototype);
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require('./canvas')(window);
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// Define XMLSerializer and DOMParser shims, to emulate browser behavior.
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// TODO: Put this into a simple node module, with dependency on jsdom?
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// Effort to bring this to jsdom: https://github.com/tmpvar/jsdom/issues/1368
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function XMLSerializer() {
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}
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@ -44,7 +35,7 @@ XMLSerializer.prototype.serializeToString = function(node) {
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var text = jsdom.serializeDocument(node);
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// Fix a jsdom issue where all SVG tagNames are lowercased:
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// https://github.com/tmpvar/jsdom/issues/620
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var tagNames = ['linearGradient', 'radialGradient', 'clipPath'];
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var tagNames = ['linearGradient', 'radialGradient', 'clipPath', 'textPath'];
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for (var i = 0, l = tagNames.length; i < l; i++) {
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var tagName = tagNames[i];
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text = text.replace(
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