mirror of
https://github.com/scratchfoundation/paper.js.git
synced 2024-12-29 09:22:22 -05:00
Overhaul the caching of bounds and matrix decomposition.
Improves reliability of Item#rotation and #scaling and fixes situations caused by wrongly cached #position and #bounds values.
This commit is contained in:
parent
11e9437b37
commit
e46c8ec340
7 changed files with 217 additions and 92 deletions
16
README.md
16
README.md
|
@ -51,17 +51,17 @@ generally not recommended to install Node.js through OS-supplied package
|
|||
managers, as the its development cycles move fast and these versions are often
|
||||
out-of-date.
|
||||
|
||||
On macOS, [Homebrew](http://brew.sh/) is a good option if one version of
|
||||
Node.js that is kept up to date with `brew upgrade` is enough:
|
||||
<http://treehouse.github.io/installation-guides/mac/node-mac.html>
|
||||
|
||||
[NVM](https://github.com/creationix/nvm) can be used instead to install and
|
||||
maintain multiple versions of Node.js on the same platform, as often required by
|
||||
different projects:
|
||||
<https://nodesource.com/blog/installing-node-js-tutorial-using-nvm-on-mac-os-x-and-ubuntu/>
|
||||
|
||||
on OSX, [Homebrew](http://brew.sh/) is also a good option if one version of
|
||||
Node.js that is kept up to date with `brew update` is enough:
|
||||
<http://treehouse.github.io/installation-guides/mac/node-mac.html>
|
||||
|
||||
Homebrew is recommended on OSX also if you intend to install Paper.js for
|
||||
Node.js, as described in the next paragraph.
|
||||
Homebrew is recommended on macOS also if you intend to install Paper.js with
|
||||
rendering to the Canvas on Node.js, as described in the next paragraph.
|
||||
|
||||
For Linux, see <http://nodejs.org/download/> to locate 32-bit and 64-bit Node.js
|
||||
binaries as well as sources, or use NVM, as described in the paragraph above.
|
||||
|
@ -83,14 +83,14 @@ different one:
|
|||
In order to install `paper-jsdom-canvas`, you need the [Cairo Graphics
|
||||
library](http://cairographics.org/) installed in your system:
|
||||
|
||||
##### Installing Cairo and Pango on OSX:
|
||||
##### Installing Cairo and Pango on macOS:
|
||||
|
||||
The easiest way to install Cairo is through [Homebrew](http://brew.sh/), by
|
||||
issuing the command:
|
||||
|
||||
brew install cairo pango
|
||||
|
||||
Note that currently there is an issue on OSX with Cairo. If the above causes
|
||||
Note that currently there is an issue on macOS with Cairo. If the above causes
|
||||
errors, the following will most likely fix it:
|
||||
|
||||
PKG_CONFIG_PATH=/opt/X11/lib/pkgconfig/ npm install paper
|
||||
|
|
|
@ -377,7 +377,7 @@ var Matrix = Base.extend(/** @lends Matrix# */{
|
|||
* @param {Matrix} matrix the matrix to append
|
||||
* @return {Matrix} this matrix, modified
|
||||
*/
|
||||
append: function(mx) {
|
||||
append: function(mx, _dontNotify) {
|
||||
if (mx) {
|
||||
var a1 = this._a,
|
||||
b1 = this._b,
|
||||
|
@ -395,6 +395,7 @@ var Matrix = Base.extend(/** @lends Matrix# */{
|
|||
this._d = b2 * b1 + d2 * d1;
|
||||
this._tx += tx2 * a1 + ty2 * c1;
|
||||
this._ty += tx2 * b1 + ty2 * d1;
|
||||
if (!_dontNotify)
|
||||
this._changed();
|
||||
}
|
||||
return this;
|
||||
|
@ -407,7 +408,7 @@ var Matrix = Base.extend(/** @lends Matrix# */{
|
|||
* @param {Matrix} matrix the matrix to prepend
|
||||
* @return {Matrix} this matrix, modified
|
||||
*/
|
||||
prepend: function(mx) {
|
||||
prepend: function(mx, _dontNotify) {
|
||||
if (mx) {
|
||||
var a1 = this._a,
|
||||
b1 = this._b,
|
||||
|
@ -427,6 +428,7 @@ var Matrix = Base.extend(/** @lends Matrix# */{
|
|||
this._d = c2 * c1 + d2 * d1;
|
||||
this._tx = a2 * tx1 + b2 * ty1 + tx2;
|
||||
this._ty = c2 * tx1 + d2 * ty1 + ty2;
|
||||
if (!_dontNotify)
|
||||
this._changed();
|
||||
}
|
||||
return this;
|
||||
|
@ -671,7 +673,7 @@ var Matrix = Base.extend(/** @lends Matrix# */{
|
|||
|
||||
/**
|
||||
* Attempts to decompose the affine transformation described by this matrix
|
||||
* into `scaling`, `rotation` and `shearing`, and returns an object with
|
||||
* into `scaling`, `rotation` and `skewing`, and returns an object with
|
||||
* these properties if it succeeded, `null` otherwise.
|
||||
*
|
||||
* @return {Object} the decomposed matrix, or `null` if decomposition is not
|
||||
|
|
181
src/item/Item.js
181
src/item/Item.js
|
@ -827,14 +827,14 @@ new function() { // Injection scope for various item event handlers
|
|||
opts.cacheItem = this;
|
||||
// If we're caching bounds, pass on this item as cacheItem, so
|
||||
// the children can setup _boundsCache structures for it.
|
||||
var bounds = this._getCachedBounds(hasMatrix && matrix, opts);
|
||||
var rect = this._getCachedBounds(hasMatrix && matrix, opts).rect;
|
||||
// If we're returning '#bounds', create a LinkedRectangle that uses
|
||||
// the setBounds() setter to update the Item whenever the bounds are
|
||||
// changed:
|
||||
return !arguments.length
|
||||
? new LinkedRectangle(bounds.x, bounds.y, bounds.width,
|
||||
bounds.height, this, 'setBounds')
|
||||
: bounds;
|
||||
? new LinkedRectangle(rect.x, rect.y, rect.width, rect.height,
|
||||
this, 'setBounds')
|
||||
: rect;
|
||||
},
|
||||
|
||||
setBounds: function(/* rect */) {
|
||||
|
@ -889,6 +889,14 @@ new function() { // Injection scope for various item event handlers
|
|||
return Item._getBounds(children, matrix, options);
|
||||
},
|
||||
|
||||
_getBoundsCacheKey: function(options, internal) {
|
||||
return [
|
||||
options.stroke ? 1 : 0,
|
||||
options.handle ? 1 : 0,
|
||||
internal ? 1 : 0
|
||||
].join('');
|
||||
},
|
||||
|
||||
/**
|
||||
* Private method that deals with the calling of _getBounds, recursive
|
||||
* matrix concatenation and handles all the complicated caching mechanisms.
|
||||
|
@ -904,29 +912,43 @@ new function() { // Injection scope for various item event handlers
|
|||
cacheItem = options.cacheItem,
|
||||
_matrix = internal ? null : this._matrix._orNullIfIdentity(),
|
||||
// Create a key for caching, reflecting all bounds options.
|
||||
cacheKey = cacheItem && (!matrix || matrix.equals(_matrix)) && [
|
||||
options.stroke ? 1 : 0,
|
||||
options.handle ? 1 : 0,
|
||||
internal ? 1 : 0
|
||||
].join('');
|
||||
cacheKey = cacheItem && (!matrix || matrix.equals(_matrix))
|
||||
&& this._getBoundsCacheKey(options, internal),
|
||||
bounds = this._bounds;
|
||||
// NOTE: This needs to happen before returning cached values, since even
|
||||
// then, _boundsCache needs to be kept up-to-date.
|
||||
Item._updateBoundsCache(this._parent || this._symbol, cacheItem);
|
||||
if (cacheKey && this._bounds && cacheKey in this._bounds)
|
||||
return this._bounds[cacheKey].rect.clone();
|
||||
var bounds = this._getBounds(matrix || _matrix, options);
|
||||
if (cacheKey && bounds && cacheKey in bounds) {
|
||||
var cached = bounds[cacheKey];
|
||||
return {
|
||||
rect: cached.rect.clone(),
|
||||
nonscaling: cached.nonscaling
|
||||
};
|
||||
}
|
||||
var res = this._getBounds(matrix || _matrix, options),
|
||||
// Support two versions of _getBounds(): One that directly returns a
|
||||
// Rectangle, and one that returns a bounds object with nonscaling.
|
||||
rect = res.rect || res,
|
||||
style = this._style,
|
||||
nonscaling = res.nonscaling || style.hasStroke()
|
||||
&& !style.getStrokeScaling();
|
||||
// If we can cache the result, update the _bounds cache structure
|
||||
// before returning
|
||||
if (cacheKey) {
|
||||
if (!this._bounds)
|
||||
this._bounds = {};
|
||||
var cached = this._bounds[cacheKey] = {
|
||||
rect: bounds.clone(),
|
||||
if (!bounds) {
|
||||
this._bounds = bounds = {};
|
||||
}
|
||||
var cached = bounds[cacheKey] = {
|
||||
rect: rect.clone(),
|
||||
nonscaling: nonscaling,
|
||||
// Mark as internal, so Item#transform() won't transform it
|
||||
internal: internal
|
||||
};
|
||||
}
|
||||
return bounds;
|
||||
return {
|
||||
rect: rect,
|
||||
nonscaling: nonscaling
|
||||
};
|
||||
},
|
||||
|
||||
/**
|
||||
|
@ -1005,7 +1027,10 @@ new function() { // Injection scope for various item event handlers
|
|||
var x1 = Infinity,
|
||||
x2 = -x1,
|
||||
y1 = x1,
|
||||
y2 = x2;
|
||||
y2 = x2,
|
||||
nonscaling = false;
|
||||
// NOTE: As soon as one child-item has non-scaling strokes, the full
|
||||
// bounds need to be considered non-scaling for caching purposes.
|
||||
options = options || {};
|
||||
for (var i = 0, l = items.length; i < l; i++) {
|
||||
var item = items[i];
|
||||
|
@ -1013,17 +1038,23 @@ new function() { // Injection scope for various item event handlers
|
|||
// Pass true for noInternal, since even when getting
|
||||
// internal bounds for this item, we need to apply the
|
||||
// matrices to its children.
|
||||
var rect = item._getCachedBounds(
|
||||
matrix && matrix.appended(item._matrix), options, true);
|
||||
var bounds = item._getCachedBounds(
|
||||
matrix && matrix.appended(item._matrix), options, true),
|
||||
rect = bounds.rect;
|
||||
x1 = Math.min(rect.x, x1);
|
||||
y1 = Math.min(rect.y, y1);
|
||||
x2 = Math.max(rect.x + rect.width, x2);
|
||||
y2 = Math.max(rect.y + rect.height, y2);
|
||||
if (bounds.nonscaling)
|
||||
nonscaling = true;
|
||||
}
|
||||
}
|
||||
return isFinite(x1)
|
||||
return {
|
||||
rect: isFinite(x1)
|
||||
? new Rectangle(x1, y1, x2 - x1, y2 - y1)
|
||||
: new Rectangle();
|
||||
: new Rectangle(),
|
||||
nonscaling: nonscaling
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1122,8 +1153,22 @@ new function() { // Injection scope for various item event handlers
|
|||
scaling = Point.read(arguments, 0, { clone: true, readNull: true });
|
||||
if (current && scaling && !current.equals(scaling)) {
|
||||
// See #setRotation() for preservation of _decomposed.
|
||||
var decomposed = this._decomposed;
|
||||
this.scale(scaling.x / current.x, scaling.y / current.y);
|
||||
var rotation = this.getRotation(),
|
||||
decomposed = this._decomposed,
|
||||
matrix = new Matrix(),
|
||||
center = this.getPosition(true);
|
||||
// Create a matrix in which the scaling is applied in the non-
|
||||
// rotated state, so it is always applied before the rotation.
|
||||
// TODO: What about skewing? Do we need separately stored values for
|
||||
// these properties, and apply them separately from the matrix?
|
||||
matrix.translate(center);
|
||||
if (rotation)
|
||||
matrix.rotate(rotation);
|
||||
matrix.scale(scaling.x / current.x, scaling.y / current.y);
|
||||
if (rotation)
|
||||
matrix.rotate(-rotation);
|
||||
matrix.translate(center.negate());
|
||||
this.transform(matrix);
|
||||
if (decomposed) {
|
||||
decomposed.scaling = scaling;
|
||||
this._decomposed = decomposed;
|
||||
|
@ -3376,11 +3421,9 @@ new function() { // Injection scope for hit-test functions shared with project
|
|||
// 'lines'. Default: ['objects', 'children']
|
||||
transform: function(matrix, _applyMatrix, _applyRecursively,
|
||||
_setApplyMatrix) {
|
||||
var _matrix = this._matrix,
|
||||
// If no matrix is provided, or the matrix is the identity, we might
|
||||
// still have some work to do in case _applyMatrix is true
|
||||
if (matrix && matrix.isIdentity())
|
||||
matrix = null;
|
||||
var _matrix = this._matrix,
|
||||
transform = matrix && !matrix.isIdentity(),
|
||||
applyMatrix = (_applyMatrix || this._applyMatrix)
|
||||
// Don't apply _matrix if the result of concatenating with
|
||||
|
@ -3398,30 +3441,8 @@ new function() { // Injection scope for hit-test functions shared with project
|
|||
// non-invertible. This is then used again in setBounds to restore.
|
||||
if (!matrix.isInvertible() && _matrix.isInvertible())
|
||||
_matrix._backup = _matrix.getValues();
|
||||
_matrix.prepend(matrix);
|
||||
}
|
||||
// Call #_transformContent() now, if we need to directly apply the
|
||||
// internal _matrix transformations to the item's content.
|
||||
// Application is not possible on Raster, PointText, SymbolItem, since
|
||||
// the matrix is where the actual transformation state is stored.
|
||||
if (applyMatrix) {
|
||||
if (this._transformContent(_matrix, _applyRecursively,
|
||||
_setApplyMatrix)) {
|
||||
var pivot = this._pivot;
|
||||
if (pivot)
|
||||
_matrix._transformPoint(pivot, pivot, true);
|
||||
// Reset the internal matrix to the identity transformation if
|
||||
// it was possible to apply it.
|
||||
_matrix.reset(true);
|
||||
// Set the internal _applyMatrix flag to true if we're told to
|
||||
// do so
|
||||
if (_setApplyMatrix && this._canApplyMatrix)
|
||||
this._applyMatrix = true;
|
||||
} else {
|
||||
applyMatrix = transform = false;
|
||||
}
|
||||
}
|
||||
if (transform) {
|
||||
// Pass `true` for _dontNotify, as we're handling this after.
|
||||
_matrix.prepend(matrix, true);
|
||||
// When a new matrix was applied, we also need to transform gradient
|
||||
// color points. These always need transforming, regardless of
|
||||
// #applyMatrix, as they are defined in the parent's coordinate
|
||||
|
@ -3438,39 +3459,65 @@ new function() { // Injection scope for hit-test functions shared with project
|
|||
if (strokeColor)
|
||||
strokeColor.transform(matrix);
|
||||
}
|
||||
// Call #_transformContent() now, if we need to directly apply the
|
||||
// internal _matrix transformations to the item's content.
|
||||
// Application is not possible on Raster, PointText, SymbolItem, since
|
||||
// the matrix is where the actual transformation state is stored.
|
||||
if (applyMatrix && (applyMatrix = this._transformContent(_matrix,
|
||||
_applyRecursively, _setApplyMatrix))) {
|
||||
// Pivot is provided in the parent's coordinate system, so transform
|
||||
// it along too.
|
||||
var pivot = this._pivot;
|
||||
if (pivot)
|
||||
_matrix._transformPoint(pivot, pivot, true);
|
||||
// Reset the internal matrix to the identity transformation if
|
||||
// it was possible to apply it, but do not notify owner of change.
|
||||
_matrix.reset(true);
|
||||
// Set the internal _applyMatrix flag to true if we're told to
|
||||
// do so
|
||||
if (_setApplyMatrix && this._canApplyMatrix)
|
||||
this._applyMatrix = true;
|
||||
}
|
||||
// Calling _changed will clear _bounds and _position, but depending
|
||||
// on matrix we can calculate and set them again, so preserve them.
|
||||
var bounds = this._bounds,
|
||||
position = this._position;
|
||||
// We always need to call _changed since we're caching bounds on all
|
||||
// items, including Group.
|
||||
if (transform || applyMatrix) {
|
||||
this._changed(/*#=*/Change.GEOMETRY);
|
||||
}
|
||||
// Detect matrices that contain only translations and scaling
|
||||
// and transform the cached _bounds and _position without having to
|
||||
// fully recalculate each time.
|
||||
var decomp = bounds && matrix && matrix.decompose();
|
||||
if (decomp && !decomp.shearing && decomp.rotation % 90 === 0) {
|
||||
// Transform the old bound by looping through all the cached bounds
|
||||
// in _bounds and transform each.
|
||||
var decomp = transform && bounds && matrix.decompose();
|
||||
if (decomp && decomp.skewing.isZero() && decomp.rotation % 90 === 0) {
|
||||
// Transform the old bound by looping through all the cached
|
||||
// bounds in _bounds and transform each.
|
||||
for (var key in bounds) {
|
||||
var cache = bounds[key];
|
||||
// If any item involved in the determination of these bounds has
|
||||
// non-scaling strokes, delete the cache now as it can't be
|
||||
// preserved through the transformation.
|
||||
if (cache.nonscaling) {
|
||||
delete bounds[key];
|
||||
} else if (applyMatrix || !cache.internal) {
|
||||
// If these are internal bounds, only transform them if this
|
||||
// item applied its matrix.
|
||||
if (applyMatrix || !cache.internal) {
|
||||
var rect = cache.rect;
|
||||
matrix._transformBounds(rect, rect);
|
||||
}
|
||||
}
|
||||
// If we have cached bounds, update _position again as its
|
||||
// center. We need to take into account _boundsGetter here too, in
|
||||
// case another getter is assigned to it, e.g. 'getStrokeBounds'.
|
||||
var getter = this._boundsGetter,
|
||||
rect = bounds[getter && getter.getBounds || getter || 'getBounds'];
|
||||
if (rect)
|
||||
this._position = rect.getCenter(true);
|
||||
this._bounds = bounds;
|
||||
} else if (matrix && position) {
|
||||
// Transform position as well.
|
||||
// If we have cached bounds, try to determine _position as its
|
||||
// center. Use _boundsOptions do get the cached default bounds.
|
||||
var cached = bounds[this._getBoundsCacheKey(
|
||||
this._boundsOptions || {})];
|
||||
if (cached) {
|
||||
this._position = cached.rect.getCenter(true);
|
||||
}
|
||||
} else if (transform && position && this._pivot) {
|
||||
// If the item has a pivot defined, it means that the default
|
||||
// position defined as the center of the bounds won't shift with
|
||||
// arbitrary transformations and we can therefore update _position:
|
||||
this._position = matrix._transformPoint(position, position);
|
||||
}
|
||||
// Allow chaining here, since transform() is related to Matrix functions
|
||||
|
|
|
@ -51,9 +51,9 @@ new function() {
|
|||
if (!Numerical.isZero(scale.x - 1)
|
||||
|| !Numerical.isZero(scale.y - 1))
|
||||
parts.push('scale(' + formatter.point(scale) +')');
|
||||
if (skew && skew.x)
|
||||
if (skew.x)
|
||||
parts.push('skewX(' + formatter.number(skew.x) + ')');
|
||||
if (skew && skew.y)
|
||||
if (skew.y)
|
||||
parts.push('skewY(' + formatter.number(skew.y) + ')');
|
||||
attrs.transform = parts.join(' ');
|
||||
} else {
|
||||
|
@ -416,6 +416,7 @@ new function() {
|
|||
? new Rectangle([0, 0], view.getViewSize())
|
||||
: bounds === 'content'
|
||||
? Item._getBounds(children, matrix, { stroke: true })
|
||||
.rect
|
||||
: Rectangle.read([bounds], 0, { readNull: true }),
|
||||
attrs = {
|
||||
version: '1.1',
|
||||
|
|
|
@ -115,9 +115,9 @@ var PointText = TextItem.extend(/** @lends PointText# */{
|
|||
x -= width / (justification === 'center' ? 2: 1);
|
||||
// Until we don't have baseline measuring, assume 1 / 4 leading as a
|
||||
// rough guess:
|
||||
var bounds = new Rectangle(x,
|
||||
var rect = new Rectangle(x,
|
||||
numLines ? - 0.75 * leading : 0,
|
||||
width, numLines * leading);
|
||||
return matrix ? matrix._transformBounds(bounds, bounds) : bounds;
|
||||
return matrix ? matrix._transformBounds(rect, rect) : rect;
|
||||
}
|
||||
});
|
||||
|
|
|
@ -876,3 +876,56 @@ test('Item#pivot', function() {
|
|||
equals(path2.pivot, pivot.add(difference),
|
||||
'Changing position of an item with applyMatrix = true should change pivot');
|
||||
});
|
||||
|
||||
test('Item#position with irregular shape, #pivot and rotation', function() {
|
||||
var path1 = new Path([ [0, 0], [200, 100], [0, 100] ]);
|
||||
var path2 = path1.clone();
|
||||
path2.pivot = path2.position;
|
||||
equals(path1.position, new Point(100, 50),
|
||||
'path1.position, before rotation');
|
||||
path1.rotate(45);
|
||||
equals(path1.position, new Point(64.64466, 50),
|
||||
'path1.position, after rotation');
|
||||
equals(path2.position, new Point(100, 50),
|
||||
'path2.position with pivot, before rotation');
|
||||
path2.rotate(45);
|
||||
equals(path2.position, new Point(100, 50),
|
||||
'path2.position with pivot, after rotation');
|
||||
});
|
||||
|
||||
test('Item#scaling, #rotation', function() {
|
||||
var expected = new Rectangle(100, 50, 100, 200);
|
||||
|
||||
var rect1 = new Path.Rectangle({
|
||||
from: [100, 100],
|
||||
to: [200, 200],
|
||||
applyMatrix: false
|
||||
});
|
||||
var rect2 = rect1.clone();
|
||||
|
||||
rect1.scaling = [2, 1];
|
||||
rect1.rotation = 90;
|
||||
equals(rect1.bounds, expected,
|
||||
'rect1.bounds, setting rect1.scaling before rect1.rotation');
|
||||
|
||||
rect2.rotation = 90;
|
||||
rect2.scaling = [2, 1];
|
||||
equals(rect2.bounds, expected,
|
||||
'rect2.bounds, setting rect2.scaling before rect2.rotation');
|
||||
|
||||
var shape1 = new Shape.Rectangle({
|
||||
from: [100, 100],
|
||||
to: [200, 200]
|
||||
});
|
||||
var shape2 = shape1.clone();
|
||||
|
||||
shape1.scaling = [2, 1];
|
||||
shape1.rotation = 90;
|
||||
equals(shape1.bounds, expected,
|
||||
'shape1.bounds, setting shape1.scaling before shape1.rotation');
|
||||
|
||||
shape2.rotation = 90;
|
||||
shape2.scaling = [2, 1];
|
||||
equals(shape2.bounds, expected,
|
||||
'shape2.bounds, setting shape2.scaling before shape2.rotation');
|
||||
});
|
||||
|
|
|
@ -694,12 +694,15 @@ test('path.strokeBounds with applyMatrix disabled', function() {
|
|||
strokeColor: 'red',
|
||||
strokeWidth: 10
|
||||
});
|
||||
equals(path.strokeBounds, new Rectangle(5, 5, 30, 30), 'path.strokeBounds, applyMatrix enabled');
|
||||
equals(path.strokeBounds, new Rectangle(5, 5, 30, 30),
|
||||
'path.strokeBounds, applyMatrix enabled');
|
||||
path.applyMatrix = false;
|
||||
equals(path.strokeBounds, new Rectangle(5, 5, 30, 30), 'path.strokeBounds, applyMatrix disabled');
|
||||
equals(path.strokeBounds, new Rectangle(5, 5, 30, 30),
|
||||
'path.strokeBounds, applyMatrix disabled');
|
||||
path.scale([4, 2], [0, 0]);
|
||||
var expected = new Rectangle(20, 10, 120, 60);
|
||||
equals(path.strokeBounds, expected, 'path.strokeBounds after scaling, applyMatrix disabled');
|
||||
equals(path.strokeBounds, expected,
|
||||
'path.strokeBounds after scaling, applyMatrix disabled');
|
||||
function testHitResult() {
|
||||
// Hit-testing needs to handle applyMatrix disabled with stroke scaling,
|
||||
// even when hit-testing on "distorted" stroke joins:
|
||||
|
@ -714,10 +717,29 @@ test('path.strokeBounds with applyMatrix disabled', function() {
|
|||
testHitResult();
|
||||
path.applyMatrix = true;
|
||||
expected = new Rectangle(35, 15, 90, 50);
|
||||
equals(path.strokeBounds, expected, 'path.strokeBounds after scaling, applyMatrix enabled');
|
||||
equals(path.strokeBounds, expected,
|
||||
'path.strokeBounds after scaling, applyMatrix enabled');
|
||||
testHitResult();
|
||||
});
|
||||
|
||||
test('TEST', function() {
|
||||
var path = new Path.Rectangle({
|
||||
applyMatrix: false,
|
||||
point: [10, 10],
|
||||
size: [20, 20],
|
||||
strokeScaling: true,
|
||||
strokeColor: 'red',
|
||||
strokeWidth: 10
|
||||
});
|
||||
path.scale([4, 2], [0, 0]);
|
||||
equals(path.strokeBounds, new Rectangle(20, 10, 120, 60),
|
||||
'path.strokeBounds after scaling, applyMatrix disabled');
|
||||
path.applyMatrix = true;
|
||||
equals(path.strokeBounds, new Rectangle(35, 15, 90, 50),
|
||||
'path.strokeBounds after scaling, applyMatrix enabled');
|
||||
|
||||
});
|
||||
|
||||
test('symbolItem.bounds with strokeScaling disabled', function() {
|
||||
var path = new Path.Rectangle({
|
||||
size: [20, 20],
|
||||
|
|
Loading…
Reference in a new issue